Master of the Fallen Fortress, 1 Day PFS PBP stunt. (Inactive)

Game Master DoubleGold

Inits:
Brikon Whal: -1
Lord Arthur Okham: 4
Patros Randollos: 4
Boolar Rejic:8
Imojin: 3

Passive Perceptions:
Brikon whal: 13
Lord Arthur Oham: 14 (15 for traps)
Patros Randollos: 16
Boolar Rejic: 12
Inojin: 11

Map


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8-07 Map DungeonMaster

You probably won't be shifting between 2 tags, but just in case we use this.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

just so as not to clutter up the gp thread..I have a full wand of clw to use on us...idont care about the charges...let the wizard use it....

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Wizards can't use CLW wands (Yet. Come on Healer's Handbook...) without a high UMD check. The Investigator can use it.

Speaking of our Investigator how does he have +13 initiative?

+2 from Dex.
+2 from a trait probably.
+4 from Improved Initiative maybe.
+1 from an ioun stone.

Afaik there is no alternate human racial trait that helps. Not enough feats to get Improved Initiative, Skill Focus, and Eldritch Heritage (Arcane) for a +4 to Init familiar.

I love high initiative characters so really want to know how it was done.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

I just forgot to edit my vital stats line. I had copied/pasted it from Benedictus, my wizard who has (this time, for real) a +13 bonus to init. I will update my vital stats as soon as possible.

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

That explains it. Unless we get another player it looks like you get to hold the CLW wands.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Okay, character's sheet is now linked in the profile. Also, a few major changes compared to the info presented above and the stats noted by the GM at the top of the page.

Faction: Sovereign Court instead of Grand Lodge
Initiative modifier: +4 instead of +13
Perception modifier: +4 (+5 traps) instead of +6. Passive Perception is 14 (15 for traps).

Thank you, and let's see you guys tomorrow! I'm eager to see what this experiment will produce!

Liberty's Edge

HP 20/20; AC (16/t11/ff15); f 5, r 1, w 0; bab 2, melee 4, ranged 3; cmb 4, cmd 15; init +1; speed 30; bloodrage 11/11, wand clw 48 | Ifrit bloodrager / 2 | -19
skills:
acro 6, climb 6, handle animal 7, intim 8, know arcana 5, perc 5, spellcraft 5, swim 6

GAH!!! I entered Spark in another game that shouldn't have started til tomorrow and it started today... only at intros but technically that means we've started... do you mind if i switch out spark for another (also martially oriented) character? also 1st lvl with 0 xp. Please let me know and I'll post with that character so you can change the init and perc lists above.


8-07 Map DungeonMaster

Go ahead and switch out character will we still have time.


ok... will play new character then.. please remove spark from the active players list.


8-07 Map DungeonMaster

Still have over an hour to prepare, this game is pretty much a dungeon crawl all the way through, so its the best one to pick for speed running, where you won't do a whole lot of roleplay other than with each other, don't even need links to monsters, just copy and past everything, after all half of these monsters are customized instead of ones you find on the that pathfinderogc

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

We could use a link to the map at the top of the thread. And the Init/Perception needs to be updated since Lord Arthur Ockham updated his stats and Spark switched characters.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

Up and ready here!

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

same here!

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Same. :)


8-07 Map DungeonMaster

I did lose my original account that signs into google docs, so I've been reusing maps or rather old documents and haven't created new ones. Ignore the hand drawn map and scroll down, that hand drawn is for my Mummy's Mask Game. We are the digital map I was able to copy and past onto the board.


8-07 Map DungeonMaster

If you want to copy and past your image, remember to right click and bring to front using order, otherwise you will disappear behind the map.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

good to go

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

I'll pick up a Bullsseye Lantern and some oil. I can buy some other gear if someone want to carry it.


8-07 Map DungeonMaster

I'm giving the introduction now, so you can all roleplay for a half hour if you want.


8-07 Map DungeonMaster

Everyone is on the map, make sure to look over your character and you have what you want, you still have 25 minutes to adjust anything at all on your character, cause once 11:00 hits, no more adjustments can be made.

Please Make active perception checks as you move from room to room, don't rely on your passives to catch everything.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

I think I'm ready - put second icon on the map for mount.


8-07 Map DungeonMaster

Thanks for letting me know, I redid order so your guy will actually fit on top of your mount, I redid bring to front you, so really your guy has priority, instead of the mount being on top of you. You're small sized as you made him so if you cover up another creature, you'll still see part of it.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Ah damn, you guys started early. I meant I was ready for 4pm. Just seeing my friend out and I'll catch up. :)

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

That's my time. So 11am for your start. :)

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

I bought the lantern. 30 feet bright light. I'll hold it. I only need 1 hand free to cast.


8-07 Map DungeonMaster

It started, 1st combat. Good idea Boolar, yes you need light or darkvision to see in the tower

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

I'm amused that the squishy wizard is clothed in neon colors and is holding a bullseye lantern. I might nickname him Target if he lives.


8-07 Map DungeonMaster

It is chaos, like I expected, but I'm still able to keep track of rounds and init and combats, just not moving as fast as I expected, still we'll likely get this done in two hours.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Fingers crossed!

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

I'm rolling some decent perception checks here, haha.

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Note that Boolar is mostly using his school ability Force Missile. He has only used Magic Missile on the spider. I'm tracking how many of each.


8-07 Map DungeonMaster

I copied and pasted it here, since loot found will be lost in the fast moving game, since you can use the masterwork stuff in game. Also that local check of 19 was 1 off from identifying it.

After the combat, the heroes search the area and with the help of detect magic they find
masterwork silver
dagger, a masterwork light steel shield emblazoned with
a leaping dolphin, and a banner depicting a bird made of
living flame.

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Lord Arthur Ockham got a 26 on his check. It was in the middle of other rolls.


8-07 Map DungeonMaster

A DC 20 Knowledge (local) check recognizes
the banner as belonging to the Band of the Phoenix, one
of Absalom’s most famous hunting lodges during the Age
of Blades.


8-07 Map DungeonMaster

As we are nearing three hours, we will do 2 more combat, then it is normal speed from here on out. It should be done within a week though, given you've cleared out nearly three floors.

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Did you count my Magic Missile damage in round 2 of the skeleton fight?


8-07 Map DungeonMaster

No, you did not magic missile it in round 2

Here is what you found in the skeleton room
Treasure: The altars still contain their silver altar
services, worth 100 gp altogether, as well as two silver
holy symbols of Nethys. In addition, a divine scroll rests
atop each altar: a scroll of shatter on the black altar, and a
scroll of shield other on the white altar.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

my connection just sucks today... takes forever to reload pages, or make posts... sigh

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

You're doing fine regardless, Imojin!

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

thanks - but still, I've had to delete a lot of posts because they were ninja'd sigh


8-07 Map DungeonMaster

Well, now it will be normal pbp speed from here on out, so no more ninjaeing, chaos and hassle, so once combat is over, you bet I won't update till tommorrow at least.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

awww... i was having fun despite my connection issues... but I can understand 3 hours of this might be hard on you as gm, and you have other things to do no doubt... thanks for doing this with us... too bad we didn't finish in 2 hours though.


8-07 Map DungeonMaster

Not to mention chaos and missed posts, which is what I kind of expected in fast PBP.

Sovereign Court

LN male human swashbuckler (inspired blade) 1 | HP: 12/12 | AC: 17 [19] (13 Tch, 14 [19] FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: -1 | Init: +5 | Perc: +3 , SM: -1 | Speed 30 ft | Special abilities: inspired panache 3/4 | Active Conditions: barkskin +2

I had a lot of fun as well, thanks GM!

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Not a bad dungeon crawl. I clearly should have taken knowledge nature.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

Thanks guys. I post on here daily, so could even do this again tomorrow for an hour straight or more.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

I'm in class tomorrow morning, so I can't, sorry, at least not til afternoon pacific time when i get home.

Liberty's Edge

Male Human Fighter (Weapon Master)/1 - HP: 11, AC: 18, Touch: 9, Flat-Footed: 19, Fort: 3/8* (+5 to not die) Ref: -1 Will: 3/4* (*vs enchantment spells/effects)

I post as GMT so I'm five hours ahead. Any time is good for me really. :)


8-07 Map DungeonMaster
Brikon 'Brik' Wahl wrote:
Thanks guys. I post on here daily, so could even do this again tomorrow for an hour straight or more.

That was a one time deal, though I couldn't see this taking us past next Tuesday given you all only have four rooms left. And no I didn't read any posts yet in gameplay to resist posting there, was just checking all my games for posts updates.

Dark Archive

Pokey:
Animal Deinonychus 3 | AC 21 | T 15 | FF 17 | HP: 25/25 | CMD 16 | Fort +6 | Ref +7ev | Will +2* | Perception +5 scent|
Male Human Druid (Saurian Shaman) 3 | AC 15 | T 11 | FF 14 | HP: 27/27 | CMD 17 | Fort +6 | Ref +2 | Will +6 | Init +4 | Perception +8 | Totem Transformation 3/3

Summon swarm is a full round action so he just started casting it.
His concentration to continue casting is 10 + the dmg (12) + the spell level, So his 21 failed anyway.

As for how I'm getting 3 missiles:

Level 1
Spell Focus + Spell Specialization +2 caster levels to Magic Missile.
Gifted Adept +1 caster level to Magic Missile.
Varisian Tattoo +1 caster level to Evocation spells.

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