Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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Liberty's Edge

they/them pronouns

All righty. I'm going to mark down that Pluck is keeping the slippers of spider climbing and that Marza is getting the +1 chain shirt.

Also, I noticed I forgot some items you found in the summary, but I'm assuming you're selling them. There is an unsellable pheromone used to mark nobles of the House Arinzae that can be reproduced with 3 months of research, 1,200 gp in materials, and a DC 35 Craft (alchemy) check.

The party has a total of 16,487 gp to distribute. Each party member's share would then be 4,121.75 gp. Ianez's partial share (calculated seperately from the 16k total) is 512 gp.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day
Slothsy wrote:
There is an unsellable pheromone used to mark nobles of the House Arinzae that can be reproduced with 3 months of research, 1,200 gp in materials, and a DC 35 Craft (alchemy) check.

I don't like how quickly you thought we needed this usually unimportant but detailed information...I don't like this at all...

Liberty's Edge

they/them pronouns
Tamiro wrote:
Slothsy wrote:
There is an unsellable pheromone used to mark nobles of the House Arinzae that can be reproduced with 3 months of research, 1,200 gp in materials, and a DC 35 Craft (alchemy) check.
I don't like how quickly you thought we needed this usually unimportant but detailed information...I don't like this at all...

*quiet laughter from behind the GM screen*

On a more serious note, Mazra has indicated that he will be moving back down to Sandpoint and will be leaving the campaign. I am very sad to see him go, as he was a great member of the party.


Farewell Mazra! It was fun to play with you!

Liberty's Edge

they/them pronouns

More sad news; Ianez will also be unable to continue the campaign with us. That means that we have currently remaining Pluck, Tamiro and Nel. You all, of course, started out the game. What do you feel about re-recruiting? Are you interested in continuing the campaign in January after re-recruitment?

Let me know, I'm still devoted to running all six parts (as I've read through them - let's just say that Book 4 is AWESOME).


I'm definitely interested in continuing. With only three of us remaining, it would probably be good to recruit at least one more and possibly two.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

I am good with continuing on with the game. For re-recruitment, do you want those remaining to post a small blurb about our characters so that way you have a point of reference for the new people?


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

I would love to keep going, I am enjoying it a great deal!

Liberty's Edge

they/them pronouns

Yes, that would be great!

I'm thinking a shorter recruitment period (max of one week?), as I'd like to get the show on the road.


Sounds good. Do you want to go ahead and post the opening re-recruitment note and then have us each pop in with the quick blurb?

Liberty's Edge

they/them pronouns

Re-Recruitment Open!

Liberty's Edge

they/them pronouns

Also, I mentioned the next plot hook for the next book - The Devil's Elbow is now covered with Skymetals, plus is the next site to check out from Depora's journal. I'll introduce this more thoroughly at the start of the game on the 3rd.

Please stop by the thread and introduce yourselves as you are able to.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Well hello, friends. I hope I am not overstepping my bounds by stepping directly back into the discussion thread, but I have just recently been scanning the recruitment boards after returning from a long absence and what do I see, but none other than Slothsy herself posting a re-recruitment for my old Second Darkness game.

How has everyone been?


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Howdy Vark! We just finished the second first book! How have you been?


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Honestly? I am g%&*$#@&ed excited that the opportunity (no guarantees, of course) to slip right back into this thing just seemingly fell right into my lap.

Liberty's Edge

they/them pronouns

You're more than welcome to rejoin the party! I'm excited to see you return, as I loved Vark and I'm excited to see where you'd go with things. In your absence, the party raided the Gold Goblin after being suddenly and unexpectedly betrayed, killed Saul and discovered some smuggler's tunnels under the building. There was some troglodytes, some weird fungus the glowed and attacked, and a drow in her chambers planning some strange attack (who Nel rescued). A giant meteor fell from the sky, and the drow's journal seems to indicate it was part of some grand plan. The drow is now in captivity awaiting the return of Kwava to take her (or take care of her). However, the Gold Goblin itself is short on operating cash...

Of course, the meteor also brought down skymetals, so the Devil's Elbow (where it crashed) is both teeming with skymetals and the answer to "who did this and why".


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

Great, I am glad to see that I have not worn out my welcome! I posted some thoughts on the recruitment thread (the big one being that I would rather not continue playing Vark and would prefer to submit something new) and so I will wait to hear your thoughts on that before discussing the matter further.


Male Gnome Bard 3 | HP 27/27 | AC 16, Tch 13, FF 14 | CMD 11 | Fort +3, Ref +5, Will +3 | Init +4 | Perception +1 | Darkvision 60' | Bard. Perf. 17 rds/day

I'm currently working my way through reading everything I missed. Man, you guys made short work of the Golden Goblin. Crit after crit. I appreciate that you played out Vark's involvement for a while there.

One initial question I have for you Slothsy (if you agree to letting me move forward with a fresh character) is if you will allow the occult classes? I've got a pretty sweet idea for an ex-gambler telekineticist who shoots cards/dice/darts. He's an albino and is obsessed with flying. He is searching for the tomb of a childhood friend...

And I was also interested in the mesmerist, possibly vexing daredevil although that would mean another melee combatant. Vanilla would probably work too.

Otherwise, I might try an archery (deep walker) ranger as I mentioned in the recruitment thread (although I would probably pass on this idea if Kwava is still with the party, I haven't caught up that far yet). Maybe he could be another representative of the Lantern Bearers? I love that angle.

Liberty's Edge

they/them pronouns

I love occult adventures, and it's actually really flavorful with the Darklands in Golarion, as that's an area where psychic magic shows up. I'm less hot on the mesmerists because I've seen them abused by players (the stare + minmaxing CHA makes their saves impossible and can make things not-so-fun on both sides of the screen, but depends on players opting to take that route). Kinectists are neat, and that sounds like an awesome character idea!


Vark, great to see you again. Can't wait to see what you come up with!


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

This is the avatar I will be using for my telekineticist. Here is a reference photo for my character. I was thinking Setzer may have been a regular at the GG and overheard the group was going to the Devil's Elbow which is exactly where his childhood friend Daryl's tomb (which is more of a crash site) is rumored to be. The moment when he found out he had lost her is when his kinetic powers manifested.

Edit: A couple questions:

How does the stat array of 8, 18, 18, 14, 12, 7 sit with you Slothsy? I am not necessarily planning on role-playing his low charisma, it is more of a reflection of the fact that he is an albino with scars criss-crossing his face.

Secondly, (this is a big one) would you approve the Trap Finder trait for use? I desperately want to bring his utility to the table for the group and I figure it could be easily fluffed into his time spent searching for Daryl's tomb.

Edit #2: Bah, sorry Pluck. It's good to see you too! I am beyond excited to be back on board. I'm hoping this character concept isn't me biting off more than I can chew. I've never played a character even remotely like this. Should be interesting...

Liberty's Edge

they/them pronouns

Hmm, having both an 8 and a 7 in 25 point buy makes me a bit eeeeeh. I'd be happier if it was two 8s, to be perfectly honest.

I will allow trap finder in this case and because I like you. I think a plot thing that it was some psychic energy you absorbed in a search would make sense.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

Alrighty, thank you. I like you too. Can we be friends?

Also, read this and tell me what you think. Tee hee.

I have another question as well. Since I am using the fluffy angle of using my Telekinetic Blast with my darts/cards/dice (piercing, slashing, and bludgeoning respectively) then would you hand wave the act of me having to spend a move action every time I want to do it since I would have to retrieve said object from a pouch/pocket/etc.?


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

Also, I switched my array to 8, 18, 18, 13, 12, 8. I'd like to expand upon my background idea a bit and am writing up a nice little scene where a sky vessel ripped through a hole from another plane (the City of Brass in the Great Beyond since that is the only Paizo published material with imagery of an airship that I know of. See James Jacobs comment here and I believe this is the image he was referring to) and crashed someplace in northwestern Varisia. Setzer hails from Kaer Maga originally and this took place a few miles outside of the city on the Storval Plateau. The trajectory I am picturing puts the crash site someplace in the Stony Mountains maybe.

For my campaign trait, I will be taking Opportunistic Gambler, although I am not quite sure how much I want him to be involved in the Gold Goblin itself (in the time from the start of the campaign to the present), since a scarred up albino is kinda hard to miss.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

Hello friends. I know it has been quiet around these parts, but I thought I would give a little input on where I am at currently. My character background has been completed and posted to the recruitment thread. I have my character appearance written out, but have yet to write out his personality in it's entirety or his goals as a character from a crunch perspective. I am currently finishing up purchasing gear and that is where I'd like some advice, if you're willing to give it.

With my consumable cash I was considering buying a wand of shield and a few potions of darkvision (if I can afford them). The wand should be pretty self-explanatory, but the potions are my primary concern. This character is built to be the ultimate scout with a great stealth modifier and the ability to disarm traps and manipulate objects from range. Hence why I though the darkvision pots would be a great idea, giving me the ability to scout without a light source.

Any other suggestions on gear are welcome (it's where I usually struggle the most as the options are virtually endless). I've got my cards/dice/darts, a pocketed scarf, mwk thieves' tools, my folding chair (for flying throne shenanigans) and a few other things I can't remember off the top of my head.

Anyhoo, I'm just thrilled to be back and can't wait until the fresh blood gets in and we can kick off the second book of this amazing AP. Can't wait!


female human alchemist

Very excited to be selected to join this company on a very exciting AP! Tagging in here to touch base, see what adjustments I need to make to the final version of Lina. Let the fun commence!


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

I guess I will pipe up by saying that my character is built to be (among other things) a disable device guru (trap finder trait combined with telekinetic finesse) so if you took archaeologist merely for the disable device/trap finding boon, rest assured that I have that covered in spades. If not, go nuts. I enjoy the archaeologist archetype and, obviously, it brings a lot more to the table than just trap stuff.

Keep in mind that I do get an extra 1d4 rounds of morale bonuses thanks to my Optimistic Gambler trait. Wink, wink.

Welcome aboard!

Liberty's Edge

they/them pronouns

Do keep in mind that bardic performance is a competence bonus, not a morale bonus.

I am also open to the idea of variant multiclassing for our multiclassed characters.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)
Slothsy wrote:
Do keep in mind that bardic performance is a competence bonus, not a morale bonus.

That's what I get for not fact-checking. Ah well, a man can dream. Someone has Bless prepared right? :P


female human alchemist

No, Lina is a secondary skill support character. She is designed to be the consummate "Aid Another" on a wide variety of skills. That said, one of the primary aspects was to gain the Archaeologist's Luck ability as a sort of divine luck granted by Cayden. Slothsy, in Variant Multiclassing for bards Bardic Performance (what becomes Archaeologist's Luck) is not until 7th level, with Bardic Knowledge at 3rd. Would you allow me to swap it out at 3rd instead (barbarian gets Rage, cleric gets a domain, sorcerers a bloodline, but bard's get bardic knowledge an rogue's get trapfinding - not quite balanced).

Alternatively, I could take it as my 1st level Revelation, sort of a mini-archetype?

If either of these options work, I would be willing to rebuild Lina as a lvl 4 oracle.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)
Lina Ashenval wrote:
No, Lina is a secondary skill support character. She is designed to be the consummate "Aid Another" on a wide variety of skills. That said, one of the primary aspects was to gain the Archaeologist's Luck ability as a sort of divine luck granted by Cayden.

I understand completely. It's odd that I had never heard of characters built around aid another until about six months ago. It's a very interesting concept and one I never would have thought of. A testament to my inexperience with pathfinder, if nothing else.

I've still got a little over 1,000 gp to spend. I did pick up some smokesticks, a few potions of darkvision, and a wand of shield (and therefore ditched my buckler). I'm considering banking the rest, but still want to do some research to see if anything else catches my eye.

Liberty's Edge

they/them pronouns
♣ Setzer Gabbiani ♠ wrote:
Slothsy wrote:
Do keep in mind that bardic performance is a competence bonus, not a morale bonus.
That's what I get for not fact-checking. Ah well, a man can dream. Someone has Bless prepared right? :P

I learned this by going through the rules on Flagbearer. Also, people can always grab wands of Bless with their consumable cash.

Lina, if you wish to remain oracle/bard, you're more than welcome to. I was just opening up the possibility. I am happy to to allow for the alternative schedule with VMC, if you wish to go that route:

3rd - Archaeologist's Luck
7th - Uncanny Dodge
11th - Clever Explorer
15th - Lore Master, using your cleric level as your bard level
19th - Evasion

I'm pretty sure that levels 3, 7 and 11 are what I want them to look like. After that, it sort of falls apart and is based off of what you want to do. I'm happy to be flexible.


female human alchemist

Honestly, that sounds like a perfect proposal. I will loose the 3rd level feat, so no extra channel, but make up for it wit 2nd level spells (including cure mid and lesser restoration). I am at work now, but will respec when I get home tonight! Thank you so much.

My skill points will go down a bit, and my class skills will also change, so my support role will vary a little, but I will have more healing ability.


female human alchemist

Haha, damn, didn't realize how many class skills I was going to loose dropping the bard level and adopting the Variant Multiclassing. 2 questions:

1 - the Life mystery gets a bunch of nature skills, but all its spells and powers are for healing. Can i trade off these class skills for more larcenous skills to fit my criminal background? Thinking knowledge (nature) to knowledge (local), handle animal to sleight of hand, and survival to stealth, or something like that?

2 - can I take a drawback to gain an extra trait? I would be taking Overprotective, think it fits with my motif and it would allow me to grab a trait to gain another class skill.


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50
Lina Ashenval wrote:
Haha, damn, didn't realize how many class skills I was going to loose dropping the bard level....

Precisely why I'm not doing it. Clerics are even worse than oracles for that sort of thing, but I'm feeling pretty good with a bunch more (bard) class skills and my biggies, Diplomacy (and it's gather info aspect) and Sense Motive (and its read social situations side) directly linked to Perform (oration; read: pillow talk) via versatile performance. It's a three for one deal.

Why not take another mystery to get the skills you want, the game picked up two support staff members. You don't have to be the heal-bot; you can be more of a heal-cyborg if you like. Alternatively, there are feats like Additional Traits and Cosmopolitan that might help get you the class skills you want. Otherwise you could even rogue-out for a level or two and maybe find your way into a prestige class later.

You could still be the bright, cheerful, merciful one compared to my vengeful, manipulative, pragmatist.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp
Rilia of the Savored Sting wrote:
Lina Ashenval wrote:
Haha, damn, didn't realize how many class skills I was going to loose dropping the bard level....

Precisely why I'm not doing it. Clerics are even worse than oracles for that sort of thing, but I'm feeling pretty good with a bunch more (bard) class skills and my biggies, Diplomacy (and it's gather info aspect) and Sense Motive (and its read social situations side) directly linked to Perform (oration; read: pillow talk) via versatile performance. It's a three for one deal.

Why not take another mystery to get the skills you want, the game picked up two support staff members. You don't have to be the heal-bot; you can be more of a heal-cyborg if you like. Alternatively, there are feats like Additional Traits and Cosmopolitan that might help get you the class skills you want. Otherwise you could even rogue-out for a level or two and maybe find your way into a prestige class later.

You could still be the bright, cheerful, merciful one compared to my vengeful, manipulative, pragmatist.

As someone who has in the past played with a oracle/bard the lack of higher level healing spells is felt by the entire party, especially in the end books of an adventure path. (In the final book we entered into a death spiral which had at least one character die a session and we did not have enough time in game to remove all of the negative levels). We do not need a single character to do everything, that is why we are a team.

I do not want to tell you how to build/play your character, but I just worry that as one of two front line characters, I don't want to end up unplayable because I did not have the support necessary to finish foes quickly and efficiently.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Having played in the game Alraniel played in and knowing the player, the death spiral started for the party around book 4, when Raise dead is usually available, but due to the large amount of multiclassing on the divine characters part (Cleric/Bard of Calistria) he became a liability to the party as his skills did not grow effectively due to the multiclassing. From a background side of things yes, the characters are very interesting, but from a game crunch point of view, it is very dangerous, and the player hated his character as during combat he contributed close to nothing, meaning the fights were set for 6 players, but only 5 players were fighting.

Variant Multiclassing on Linas part is a GREAT way to compensate this, and Slothsy has done a great job making it work towards Lina's wishes. While I do not want to be the guy to say you cant do this, I am asking folks to take a long hard look at the crunch of their characters and look at where their characters will be at level 11, and what they can do at level 11.

I am glad you guys joined us regardless, and I do look forward to adventuring with characters of these rather interesting backgrounds. I will also apologize in advance for Tamiro's complete a#+@+$$ish nature.


female human alchemist

When the recruitment thread showed up, I quickly got an initial idea for a roguish follower of Cayden who was "gifted" with the ability to heal, and started to run with it. The level of bard(archaeologist) granted that otherworldly streak of luck you see in many "roguish" characters in literature, film, and tv, and granted the skills that would round out the concept. But even then I was torn because of my lack of 2nd level spells. I considered the Seeker archetype for the Oracle, but felt it really didn't fit. So Slothsy's offer of a custom VMC accomplishes 90% of what I was looking for from multiclassing in the first place and allows me to be 4th level and thus have access to better healing. I just thought I would ask if I could swap out the class skills granted by my Mystery as a possibility, but I will definitely be going forward as an Oracle 4, regardless of Slothsy's decision on skills.

I think both our characters were likely selected because we fill very different roles even though we were both written as bard/divine casters. Lina is really a focused healer, whereas Rilia has a much broader range of abilities.

Liberty's Edge

they/them pronouns

Yes, I accepted both Lina and Rilia because they focused on different parts of their classes and filled different roles. Keep in mind that, as a party, there's a pretty good spread of skills and the important ones are covered. Rilia, in my examination, seemed less like a support cleric to me and more like a frontish line self-buffing fighter-y type. Basically, in term of The Forge of Combat, Rilia felt like a hammer while Lina felt like an arm. With Lina's changes, I see no need for significant changes to Rilia, unless Rilia wanted to opt to go negative channeling instead of positive.

Lina, I'm thinking about your skill conversion. It seems fair enough to me with the variant multiclassing going on. I think that knowledge -> knowledge makes sense, survival -> stealth makes sense. I'm not 100% sold on handle animal to stealth, but I'll allow it unless you have another way you're interested in getting that skill as a class skill.

I'll be happy to allow for a single drawback to be used to gain an extra trait.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

I am sorry to say that I am a skill-focused battlefield control character through and through. Kineticists are quite famous for their laughable amount of damage (although hopefully PBS/Precise Shot will help to alleviate that a bit). I plan on shifting into air at 7th level to give me a few more options, but for the most part I am 100% utility.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Then party make up is currently to my knowledge:

1. Nel - Damage, and support/utility
2. Tamiro - Damage
3. Pluck - Support/Utility
4. Setzer - Utility
5. Lina - Support/Healing
6. Rilia - Utility

I just want to make sure I have an understanding of what folks are trying to focus on, and if I misunderstand any of the builds.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

My second character idea was a 2h elven rogue using an elven curve blade. Or he could be a slayer. The idea was for him to be an alternative to Kwava, basically someone he puts in his place while Kwava is off on "official business". Although I do quite like Setzer.

I don't mind switching things up to become more well-rounded.


female human alchemist

Lina is definitely Healing primary, support secondary. Lina has spontaneous cure with 7 1st level slots and 4 2nd level slots, along with 5 channel energy AND 5 lay on hands, both at 2d6 hp. My goal is to keep you all on your feet. And Lina will be staying in light armor to keep her speed at 30 as well, so she can get to you all faster (and I have the safe healing revelation,so no AoO when I cast Cure while threatened).


You've got Pluck correct. Definitely focusing him on support, utility and battlefield control rather than a damage dealer.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

I am just waiting on either Pluck or Lina to post before I post a response in the thread in how Nel reacts to Rilia's interesting application of interview skills. o.O

Liberty's Edge

they/them pronouns

I will be away this weekend organizing a convention. On Monday, you will all be heading to the Devil's Elbow, so take care of any last-minute preparations you need now/finish up introductions/brief everyone on what's going on.


Kineticist (telekineticist) 4 | HP 47/47 | AC 18, Tch 14, FF 14 | CMD 16 | Fort +9, Ref +9, Will +3 | Init +4 | Per +8 | DD +14;SoH +10 (35’ range)

The gameplay thread sure did get quiet. Weekends are usually hectic for me, but I'll check in often and try to get a post in if the RP calls for one.


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

I'm free as well for three days... in about 12 hours. I'm not sure what the in-game timetable is on leaving for the elbow but if there's time Rilia would certainly like to look around the place and settle in.


Up to Slothsy to advise, but I think things are moving fast. There is a skymetal rush on! Would be good to know how much time though for the purpose of scribing.


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50
Tamiro wrote:

Then party make up is currently to my knowledge:

1. Nel - Damage, and support/utility
2. Tamiro - Damage
3. Pluck - Support/Utility
4. Setzer - Utility
5. Lina - Support/Healing
6. Rilia - Utility

I just want to make sure I have an understanding of what folks are trying to focus on, and if I misunderstand any of the builds.

Rilia comes down as utility/psy-ops/blue mage. Eventually I hope to make her as much an anti-bard as much anything else (with feats like Antagonize, and Combat Expertise, and some descent--probably elven--armor, to go along with copycat and some of her other domain abilities). I've read how well the party makes use of it's bardic buffs, so I figure I need to do some work on the other side as well. ;)

Other than that she will be a cleric (1 spell level behind the curb but full power for her HD thanks to the Magical Knack trait). Her devotion to the domains of Trickery and Lust open up some spells normally only available to wizards of the enchantment and illusion schools. She'll never be as good a healer as Lina will be, but that's fine she works for the goddess of revenge after all.

Flat out clerics suck for skills. Rilia's bard levels cover that limitation pretty well (particularly with Versatile Performance). They also synergize well with the idea of Rilia being a [ur;=https://en.wikipedia.org/wiki/Hetaira]sacred hetaira[/url], and a very skillful and manipulative individual. You gotta have skills to do those things and the bardic powers just add a fair amount of fluff flavor to the build as well. I'm not sure how else you might build a Calistrian cleric (or for that matter any clever cleric) without resorting to the evangelist archetype (which limits her domains too much for my tastes), or mixing in some rogue levels.

Anyhow, the one thing she will be very good at is social interaction and intelligence gathering.

As a side note, I did have another character I could have brought to the table a straight Cayden Cailean evangelist cleric the size of a small grizzly bear whom I would have played like the Ghost of Christmas Present meets Road House. Lots of laughs and painful back slaps come with that guy.

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