Telekinetic Chair


Rules Questions


If a telekineticist uses Telekinetic Haul on a chair and then sits on it, does the chair fall? Or can the TK now ride it around?


If there is nothing known of the legality, then would you allow it? It's sort of all day flight at level 4, but it's pretty much out of combat use only because it requires a standard action of concentration every round.


Mechanically, there's nothing to stop you. No, I wouldn't allow it. :P Of note, the speed is only 15... so make sure you have at least Extended Range. ;) Also... why Standard Action, isn't it a Move Action to maintain (Ie: Mage Hand)?


The range talents increase the speed, but that's more investment.

Quote:
Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity.


Yes, but the Basic Telekinetic says it works like Mage Hand with exceptions... Mage Hand uses a Move Action to move something, and nothing in Basic Telekinetic makes an exception to that...


I believe the move action only covers moving the object. You still need to take a standard to keep it active.


Fascinating... in every game I've played, we've used only Move Action to maintain Mage Hand. I've never used a Standard Action to maintain it... not saying I've played it correctly, just differently.


It may be a move action in 4th. It's been a long time since I read those books.

In other thoughts, you explicitly can't cast other spells while concentrating. Though it's a bit of a grey area if you can use SLAs while doing it.


Your can move yourself around this way, but it's less effieicint than the flight power. I believe it's a standard versus free action, but I don't have the books in front of me.


It's not so much about being more efficient in use, but in finding other uses for an ability you may already want. Say you come across a large golden statue in the middle of the dungeon. It's too big for your bags of holding. The telekineticist can just ride it out of there.

Or consider you just need to get your party across a chasm. You could send your chair back and forth. If you take some burn or have a really high level, you can fly the whole party around on your not so magic carpet.


Well, according to the rules, the object has to be non-magical and unattended, so any personage would cancel the spell. So back to the original question (and the carpet), yes, stepping on it or sitting on it would kill the spell.


The non magical part is covered by the talent. So now consider that I put a cover over the chair after casting. I am now no longer touching the object when sitting.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Melkiador wrote:
If a telekineticist uses Telekinetic Haul on a chair and then sits on it, does the chair fall? Or can the TK now ride it around?

Keep in mind that you now count as part of the load as well.


LazarX wrote:
Melkiador wrote:
If a telekineticist uses Telekinetic Haul on a chair and then sits on it, does the chair fall? Or can the TK now ride it around?
Keep in mind that you now count as part of the load as well.

True, but at level 4 your max load should be 400.

In other thoughts, what if you cast this on a bag of holding and just stick your head out. Or put the bag of holding on the chair.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Melkiador wrote:
LazarX wrote:
Melkiador wrote:
If a telekineticist uses Telekinetic Haul on a chair and then sits on it, does the chair fall? Or can the TK now ride it around?
Keep in mind that you now count as part of the load as well.

True, but at level 4 your max load should be 400.

In other thoughts, what if you cast this on a bag of holding and just stick your head out. Or put the bag of holding on the chair.

I would say that at least in the first case, you block your line of effect.


It is still "attended", negating the effect.


Part of the problem is we don't have a game definition of what an unattended object is. Since the spell itself holds the object, you could say that the item becomes attended as soon as the spell is cast.

So how far away from an object do you have to be for you not to be attending it?


Sphynx wrote:
It is still "attended", negating the effect.

Where is the ruling that says the spell is negated if the item becomes attended after casting? Does haste fail if any of its targets spread out more than 30 feet from each other? If I cast bless on an NPC, who then turns around and attacks my group does his bless fail, because he is no longer an ally?


It's fun and actually does not break a game. I would allow it.

I have never saw a good use of telekinesys in game, theese uses are good for me.


Does anyone have any fun ideas for other aether scooters? I'm thinking of riding a bedroll like it were a pony. Also riding around in a treasure chest sounds fun.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Taxidermy those first 10 dire rats into some sort of recumbent rat-o-pede lounger and ride in style for the rest of your career!

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