Lucendar's Savage Tide....All aboard! (Inactive)

Game Master Lucendar

Map of Eleder


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Your bloodthirsty Master of Ceremonies

Assuming Baolo shows it.. The bard recognizes the island as a very obscure and uninhabited one, located in The Shackles, and known as Beaver Island.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon frowned at the outline of the seal. It looked familiar somehow.
He leafed through his journal, pausing at one dog-eared page.
"I thought it looked familiar. That's an island by the name of Beaver Island; it's down in the Shackles. You know this guy?" He said curiously.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Beaver Island? That's a new one on me. I don't think Ive ever heard of that place. Sounds much more pleasant than Serpent or Feral Tiger Island though!"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo would share it.
"Not an' island I've heard o' eithah. Mebbe we can ask about it when we get back ta Eledah. I wondah who left da note."


Your bloodthirsty Master of Ceremonies

Anyone else want to chime in or we move on?


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

still passed out


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

"In any case, at least we know that there is some friction among the inhabitants here."


Your bloodthirsty Master of Ceremonies

With the note's author's identity a mystery, the party rests for the night. In the morning, you are assigned guard duties, rotating between patrol, barracks entrance, and guard duties. The heat is stifling but the morning is quiet. You rest for lunch and continue in the afternoon.
Perception checks please.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel wakes up the same place he passed out, having no knowledge of anything that happened.

That was great! He shouts. He immediately begins seeking out old pots from the night before and he empties them to make his pre-breakfast snack. Then he zips off to the mess and order 4 breakfasts.

I am getting food for the Lt, and the Sgt, and the Cpt, and the Ddt. Maybe you should give me a 5th one so I have something to eat too.

Eventually he gets to duty

1d20 + 1 ⇒ (4) + 1 = 5 perception

But his stomach gurgling keeps him from focusing


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Perception 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon stood slouching against a corner of the building, puffing lazily on his pipe.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo launches into his guard chores with his usual happy-go-lucky attitude, greeting everyone who comes by enthusiastically whether they like it or not.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Your bloodthirsty Master of Ceremonies

Initiative:
Elves: 1d20 + 6 ⇒ (9) + 6 = 15
Baolo: 1d20 + 6 ⇒ (18) + 6 = 24
Belsiard: 1d20 + 2 ⇒ (3) + 2 = 5
Ialda: 1d20 + 1 ⇒ (8) + 1 = 9
Spinnaker: 1d20 + 3 ⇒ (18) + 3 = 21
Thrynn: 1d20 + 1 ⇒ (20) + 1 = 21

Everyone but Ialda is surprised, as she notices the gleam of arrow tips of the Ekujae in the woods. However, before she can react, arrows fly from the forest. The first two miss horribly, but the second two strike one of the mercenary commanders patrolling next to Baolo and he falls down in a heap! Screams fill the camp and everyone tries to move for cover!

1d20 ⇒ 2
1d20 ⇒ 5
1d20 ⇒ 18
1d20 ⇒ 17

Ialda has a partial action in surprise round. Archers are about 200 feet away, at the edge of the tree line.


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

Well that's a find how-do-you-do after a bit of a recess.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Dese elves like ta ambush fa sure." Deciding that in spite of the range, he'd rather return fire immediately, Baolo begins firing off arrows in return.
Second range increment so -2 to hit.
Active judgement of sacred justice to partially offset: +1
Attack 1: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage 1: 1d8 + 2 ⇒ (5) + 2 = 7
Attack 2: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage 2: 1d8 + 2 ⇒ (7) + 2 = 9


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon eased back behind a log post and unlimbered his shortbow. Making a gesture and whispering, he sent a Message to his companions; "Rise and shine boys and girls, the natives have come to party..."


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda pulls her wand of Mage armor and prepares to tap herself with it next round. "Archers," she yells, to no one's surprise after seeing one of the guards fall.


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

"Blood and thunder!" Thrynn casts Bless to help his allies in this battle.


Your bloodthirsty Master of Ceremonies

Baolo's arrows bring down one of the elven archers, so the other three focus on him, letting loose 2 arrows each at the inquisitor!

Attack: 1d20 + 6 + 2 - 2 - 2 ⇒ (15) + 6 + 2 - 2 - 2 = 19
Attack: 1d20 + 6 + 2 - 2 - 2 ⇒ (12) + 6 + 2 - 2 - 2 = 16
Attack: 1d20 + 6 + 2 - 2 - 2 ⇒ (4) + 6 + 2 - 2 - 2 = 8
Attack: 1d20 + 6 + 2 - 2 - 2 ⇒ (18) + 6 + 2 - 2 - 2 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 6 + 2 - 2 - 2 ⇒ (4) + 6 + 2 - 2 - 2 = 8
Attack: 1d20 + 6 + 2 - 2 - 2 ⇒ (20) + 6 + 2 - 2 - 2 = 24
Critical confirmation:1d20 + 6 + 2 - 2 - 2 ⇒ (10) + 6 + 2 - 2 - 2 = 14...no confirmation
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Total damage: 20
Baolo at 8/28 hps.

Round 1:
Baolo killed one archer
Thrynn moved and cast Bless
Spinnaker moved and cast message
Elves shot at Baolo
Ialda casts mage armor?
Belsiard?
Archers still at 200' away.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Weird post never showed. Mage armor for me as well


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo curses at the elves adding, "Go back ta ya trees mon! Leave dis fort alone!" He prays to Shimye-Magalla to protect him and slows down his rate of fire to dodge the elves arrows.
Standard action: fight defensively: +2 AC, -4 attack; Swift action: Switch judgement to sacred protection: +1 AC. AC now 23/17/17.
Attack: 1d20 + 8 - 4 - 2 ⇒ (4) + 8 - 4 - 2 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Your bloodthirsty Master of Ceremonies

Baolo's arrow misses by a mile. Thrynn and Spinnaker are up in Round 2.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Belsiard stands up as a move action and fires off some magic missiles, that look strangely like cupcakes in round two, then he falls prone as a free action

2d4 + 2 ⇒ (3, 3) + 2 = 8


Your bloodthirsty Master of Ceremonies

Bel, you missed part where I said archers are 200' away. Your MM range is only 140'. You can re-post action on your turn after archers attack.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Well in that case I stay out of sight. Nothing I can do


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

Thrynn returns fire with his sling.

Sling: bless, range penalty -4
to hit: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17 to hurt: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon pops out and tries a shot, though he is not very hopeful at this range.
Shortbow attack vs barbarian elf: 1d20 + 6 - 6 ⇒ (10) + 6 - 6 = 10 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.
He ducks back into cover swearing.
"Nothing I can do at this range!" He called out to his new comrades.


Your bloodthirsty Master of Ceremonies

Thrynn's bullet hits one of the trees the elves are using for cover, while Jon's arrow also misses the mark.

Round 2:
With the camp ducking for cover, the elves focus on the most threatening enemy, who killed one of their kind: Baolo! They yell in Elven, "Die Mwangi!" Six more arrows fly his way, but the grace of Shimye-Magalla and his defensive stance save him from harm!

1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (17) + 4 = 21

Ialda and rest of party can act.

The Aspis Consortium mercs are double moving toward the elves.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"We are going to have to close distance or they will turn us into pin cushions! Anyone a want to make a charge with me?". Ialda delays to see there are any volunteers. If not, she double moves toward the archers with the Apsis agents.


Your bloodthirsty Master of Ceremonies

You could run as a full-round action (x4 speed) toward the elves...but then again, no one else is that crazy. Hehe...


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Id rather blend in with the Apsis. No reason to think I'm a special snowflake for the elves!


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

Thrynn casts Shield of Faith. "Die you arrogant, long eared, black eyed slug worms!" He charges forth to kill some elves.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo maintains the protection of Shimye Magalla and advances 30 feet toward the elves now that he has melee cover. Once closer, he fires another arrow at the enemy.
Move action: Move up 30 feet to 170 foot range. Standard action: fight defensively: +2 AC, -4 attack; Swift action: Maintain judgement of sacred protection: +1 AC. AC now 23/17/17.
Attack: 1d20 + 8 - 4 - 2 ⇒ (10) + 8 - 4 - 2 = 12
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon gritted his teeth, assumed a total defense stance (AC23) and double moved along with the aspis agents.


Your bloodthirsty Master of Ceremonies

I believe total defense is a standard action, so Jon can take a move action. Thrynn cast a spell so he also takes a move action. Baolo's arrow is off the mark.

The elves seeing the mercs approaching take shots at them, wounding only one of them!
1d20 ⇒ 17
1d8 + 4 ⇒ (4) + 4 = 8
1d20 ⇒ 2
1d20 ⇒ 2
1d20 ⇒ 12
1d20 ⇒ 1
1d20 ⇒ 10

Party is up again:
Ialda 140' away
Baolo, Thrynn, and Jon 170' away
Bel prone 200' away


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Dm I changed my action above, I should be with the mercs on iakdas back

the long delay between starting combat and now had me totally confised

Now that he is in range he sends a magic missile at a wounded elf

2d4 + 2 ⇒ (1, 1) + 2 = 4


Your bloodthirsty Master of Ceremonies

Your post changing your action is invisible to me, Bel, but I will take your word for it.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Wtf?!?! Where did it go?


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

I forgot about the oracle's curse. That last post was spoken in Terran.
Thrynn runs full tilt at the elves, sword raised, and spouting curses.

Terrain:
I can not in good conscience put in writing the line of words that come from Thrynn's lips.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo keeps moving up cautiously, taking another shot at the elves as he goes.
Move action: Move up 30 feet to 140 foot range. Standard action: fight defensively: +2 AC, -4 attack; Swift action: Maintain judgement of sacred protection: +1 AC. AC now 23/17/17.
Attack: 1d20 + 8 - 4 - 2 ⇒ (16) + 8 - 4 - 2 = 18
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda keeps up with the charging Apsis agents, not wanting to stand out more than usual.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon continues his total defense stance (AC23) and moved after the aspis agents.


Your bloodthirsty Master of Ceremonies

The Aspis agents move up 30' and take shots at the elves with their crossbows, killing the elf wounded by Bel and Baolo!
1d20 ⇒ 5
1d20 ⇒ 15
1d20 ⇒ 9
1d20 ⇒ 7
1d20 ⇒ 3
1d20 ⇒ 4

The two remaining elves seeing the onrush of the camp's defenses back up and disappear into the forest.

End combat or pursue? The mercs seem content to have driven off the elves...for now.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda turns and heads back to her group. "Well, that was hardly enough to even break a sweat over. Those elves are trouble with their longbows, though!"


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

Thrynn asks one of the guards, "How often do they attack like that, and how often do we run out at them?"


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Good question mon. Are ya thinkin' o' settin' a trap o' our own?"


Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

"No. I'm wondering if they are setting a trap for us. If we do that each time, they could catch us out in the open with a superior force that we didn't know was there until too late."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Den we need ta turn da tables on dem Thrynn. Next time we set a trap. Me an' da hungry gnome in da trees. Dat or we go hunt dem in da trees."


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

HUNT! Lets go! I bet they have good food!

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