Umagro

Thrynn's page

29 posts. Alias of Dax Thura.


Classes/Levels

Oracle (Metal) 4| HP 35/35| AC 18 T 11 FF 17| Fo +4 Re +4 Wi +4| Init +1| Percep +7

About Thrynn

Thrynn
Male half-elf oracle 4 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 35 (4d8+12)
Fort +4, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk greatsword +6 (2d6+3/19-20) or
. . spiked gauntlet +5 (1d4+2) or
. . spiked gauntlet +5 (1d4+2)
Ranged sling +4 (1d4+2)
Oracle Spells Known (CL 4th; concentration +8)
. . 2nd (4/day)—bull's strength, cure moderate wounds, heat metal (DC 16)
. . 1st (7/day)—bless, cure light wounds, divine favor, lead blades[APG], protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, light, mending, purify food and drink (DC 14), read magic
. . Mystery Metal
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Statistics
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Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 18
Base Atk +3; CMB +5; CMD 16
Feats Skill Focus (Perception), Toughness, Warrior Priest[UM]
Traits deft dodger, treerazer's bane
Skills Appraise +6, Craft (weapons) +5, Diplomacy +9, Disable Device +7, Intimidate +9, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +2, Perception +7, Spellcraft +6; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Polyglot, Terran
SQ elf blood, oracle's curse (tongues), revelations (armor mastery, skill at arms)
Combat Gear sling bullets (50); Other Gear +1 agile breastplate, mwk greatsword, sling, spiked gauntlet, spiked gauntlet, cloak of resistance +1, handy haversack, bedroll, belt pouch, candle (10), flint and steel, iron holy symbol of Gorum, masterwork thieves' tools, mess kit, pot, silk rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 1,206 gp, 9 sp, 9 cp
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Tracked Resources
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Sling bullets - 0/50
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalt
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Tongues (Terran) You can only understand and speak one language in combat.
Treerazer's Bane You gain a +2 trait bonus on weapon damage against demons, evil fey, and plants and animals corrupted by evil.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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Thrynn is a tall, solidly built, sour faced man with hard, steel gray eyes. He tries to hide his partly elven ancestry, usually under a hood or helmet.
Thrynn's early days were difficult. His mother died giving birth to him during a battle. Growing up as a half-human in elven lands, he was tolerated at best. He had to struggle for everything he had. Then, when it was discovered that he had been blessed by the wrong god, he was ostracized. A young Thrynn gathered what little he had and left to make his way in the world.
At first, Thrynn rebelled against his gifts, but in time, the harsh realities of the world taught him to embrace them. He sold his services as a mercenary. He was soon noticed by a wealthy Chelaxian who hired him as a bodyguard. The noble brought Thrynn to Sargava.

Thrynn recently broke his contract over a difference of opinion with his employer. While searching the Mwangi jungle for one of any number of famed lost cities of gold, they came upon a child who 'refused to answer' Thrynn's employer. He told Thrynn to kill the boy as punishment. Instead, Thrynn slew his employer his other guards. Thrynn's decision turned out to be wise. The tribesmen hiding in the jungle allowed him to return rather than kill him.

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****DICE***

Sling:
[dice=to hit]1d20+4[/dice] [dice=to hurt]1d4+2[/dice]