Lucendar's Savage Tide....All aboard! (Inactive)

Game Master Lucendar

Map of Eleder


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HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Is at least 1 sailor shouting that "we are under attack"?

In the event a Perception check is needed:1d20 + 1 ⇒ (11) + 1 = 12


Your bloodthirsty Master of Ceremonies

The other sailors are down under with you, but yes, you can roll a Perception check DC 15 to hear sounds of combat and screams of pain.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Perception 1d20 + 10 ⇒ (16) + 10 = 26

"You hear that, Dragonslayer? Sounds like there's trouble afoot!". Ialda grabs her club and moves toward the noise.


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug listens and only hears the creaking of the ship, but dutifully he follows his fellow "half-orc".


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

I had pulled my bow, DM, so I don't threaten. And at least one sailor shouted something about "sea gargoyles" and "gutting them," or whatever their colorful banter would conjure.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo takes a step back from the gargoyle and looses another pair of arrows at the strange creature. "Ialda! Dragonslayah! Get up here!"
Attack 1 1d20 + 9 ⇒ (11) + 9 = 20
Damage 1d8 + 4 ⇒ (7) + 4 = 11
Attack 2 1d20 + 9 ⇒ (16) + 9 = 25
Damage 1d8 + 4 ⇒ (2) + 4 = 6


Your bloodthirsty Master of Ceremonies

Is Aero still around? She is up to finish Round 1. I don't like DNPCing multiple folk in one battle; I feel like I'm playing by myself. LOL! Will give her till tomorrow to post. Or one of you could do it.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Ah, I overlooked that the gargoyles had acted.

Aeronniell, seeing the gargoyles nearly boarding their ship, rushes to the cabin door and shouts down to Ialda and the others.

"We're being attacked! Sea gargoyles or something! All hands on deck!"

Turning, she narrows her eyes at the closest gargoyle while grabbing the half-moon strung around her neck.

"Desna protect us against this threat!"

Cast Bless. Which, at this level still, will be her default round 1 action after getting out of melee range if she's ever holding up combat.


Your bloodthirsty Master of Ceremonies

Summary of Round 1:
Left Ear recognized the sea gargoyles and inspired courage
Baolo wounded 1 gargoyle with 2 magic arrows (-13 damage)
One gargoyle wounded Aero (-4 damage)
One gargoyle wounded Baolo (-7 damage)
Aero cast Bless
Ialda and Gruug heard screams of combat

Round 2:
Baolo's arrows did more damage to wounded gargoyle (-17 damage)
Left-Ear is up!


Your bloodthirsty Master of Ceremonies

Left-Ear can retcon his action or delay.

Round 2: Gargoyles attack!
The gargoyle on Aero moves 5' and full attacks!
Claw: 1d20 + 10 ⇒ (2) + 10 = 12...miss
Claw: 1d20 + 10 ⇒ (11) + 10 = 21...hit
Bite: 1d20 + 7 ⇒ (1) + 7 = 8...miss
Gore: 1d20 + 7 ⇒ (13) + 7 = 20...hit
Damage: 1d4 + 1d6 + 6 ⇒ (1) + (6) + 6 = 13

The gargoyle on Baolo follows suit!
Claw: 1d20 + 10 ⇒ (19) + 10 = 29...hit
Claw: 1d20 + 10 ⇒ (17) + 10 = 27...hit
Bite: 1d20 + 7 ⇒ (14) + 7 = 21...hit
Gore: 1d20 + 7 ⇒ (2) + 7 = 9...hit
Damage: 2d4 + 1d6 + 10 ⇒ (2, 2) + (6) + 10 = 20

HP summary:
Aero: -17
Baolo: -27
Gargoyle on Baolo: -30
Gargoyle on Aero: full

Aero and Left-Ear's Round 2 actions and Left Ear and Baolo's Round 3 actions are up. Ialda and Gruug can move toward the sounds of combat but do no act till Round 3.

Updated Combat Map


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda continues to head toward the sound of chaos nearby.


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug continues to follow Ialda to the fray.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Ah, Aeronnniell had moved to the "cabin door" to try to get line of sight on the folks below before casting Bless. Not sure if that was missed last post.

Surprised by the gargoyle looming next to her, Aeronniell tactically withdraws, hoping her allies get on deck sooner rather than later.

If she's near the cabin door/stairs, she'd withdraw deeper into the ship. Otherwise, somewhere 30 feet away from the gargoyle is fine.


Your bloodthirsty Master of Ceremonies

Well, the gargoyle had attacked you in Round 1, so there was no way to reach the cabin since he was and is blocking your path.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Round 3

Could use a littah help here mon!" Desperate to finish the gargoyle before it finishes him, Baolo takes a step back and fires another pair of arrows at the creature.
Attack 1 1d20 + 9 ⇒ (6) + 9 = 15
Damage 1d8 + 4 ⇒ (4) + 4 = 8
Attack 2 1d20 + 9 ⇒ (4) + 9 = 13
Damage 1d8 + 4 ⇒ (2) + 4 = 6
Going to use determination to reroll the second attack roll
Attack 2 (reroll) 1d20 + 9 ⇒ (7) + 9 = 16

Status: hp 1/28


Your bloodthirsty Master of Ceremonies

Both arrows bounce off the gargoyle's tough skin, as he bares its teeth at the inquisitor!


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

I totally missed that attack in Round 1! (part of the whole missing the gargoyles had acted thing). Aeronniell will still withdraw in Round 2, not wanting to spend a single round next to a full attacking gargoyle and hoping her allies join the fight soon.


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

"Damned walking figureheads!", the pirate spits as he raises an arrow to his bow and takes aim at the one on his fellow Gozran. "This food bites back! Shove off!" He lets the arrow fly, but the shots bounce off the gargoyle's thick skin as well.

Mechanics:

Once Baolo has stepped away, I'll shoot at the same one. Do I get two rounds of attacks on it? If not, just ignore the second one. Still inspiring courage, of course.
Attack This Round: 1d20 + 7 ⇒ (8) + 7 = 15
Damage This Round: 1d6 + 1 ⇒ (5) + 1 = 6
Attack Previous Round?: 1d20 + 7 ⇒ (7) + 7 = 14
Damage Previous Round?: 1d6 + 1 ⇒ (4) + 1 = 5


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug will burst up from below and engage the gargoyle that was attacking Aero.

+1 Cold Iron Falchion power attack: 1d20 + 10 ⇒ (11) + 10 = 21
+1 Cold Iron Falchion damage: 2d4 + 11 ⇒ (3, 2) + 11 = 16


Your bloodthirsty Master of Ceremonies

Both of Left-Ear's attacks fail to penetrate the gargoyle's tough skin!

Round 3: Gargoyles
The gargoyle on Baolo ignores the bard and 5' steps and full attacks the inquisitor, who deftly dodges the first 3 blows but gets caught by the creature's horn in the abdomen and falls, bleeding severely!

Claw: 1d20 + 10 ⇒ (9) + 10 = 19...miss
Claw: 1d20 + 10 ⇒ (2) + 10 = 12...miss
Bite: 1d20 + 7 ⇒ (6) + 7 = 13...miss
Gore: 1d20 + 7 ⇒ (18) + 7 = 25...hit
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

The second gargoyle watches Aero flee and ignores her, instead moving to attack Left-Ear, clawing him in the back!
Claw: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Gruug appears and slashes the gargoyle who just attacked Left-Ear!

HP recap:
Gargoyle closest to Baolo and Aero: -30
Gargoyle attacked by Gruug: -16
Baolo: -7/28
Left Ear: 1/35
Aero: 13/30
Ialda and Gruug full

Ialda can engage the same gargoyle as Gruug and get one attack. Aero is on the western side of the boat but has LoS to the other gargoyle. I will update map tonight or you can post your attacks.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda rushes forward and swings her magical club at the gargoyle Gruug had injured.

Attack 1d20 + 9 ⇒ (16) + 9 = 25

Damage 1d10 + 8 ⇒ (3) + 8 = 11


Your bloodthirsty Master of Ceremonies

The blow cracks the creature's ribs, as the gargoyle turns away from the bleeding Left-Ear to focus on Ialda and Gruug!

Aero is up in Round 3, then Baolo's stabilization, and Left-Ear.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Blood continues to pool around Baolo's body and his entire body shudders with a ragged breath.
Stabilize 1d20 + 1 - 7 ⇒ (2) + 1 - 7 = -4
Drops to -8


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Aeronniell cringes at the sight of Baolo's crumpled form and takes a few steps toward it, only to realize she'd be stepping back into certain death herself the hands of the creature.

Instead, she unstraps her bow, notches and arrow, and sees if she can repay the favor - praying that Baolo can last a few more seconds until she can get to him.

A shot at whichever gargoyle is more injured.

Longbow: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 for 1d8 + 1 ⇒ (3) + 1 = 4


Your bloodthirsty Master of Ceremonies

Aero's arrow flies wide of the mark, reflecting her nervousness at the situation. Left-Ear is up to start Round 4. He has a gargoyle 5' away from him.

Combat Map


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

So, um, I think I should be much higher than 1 hp. I don't think I refreshed my hit points since the end of the last fight at Vanderboren Manor. By my calculations, I should just have the five damage this sea gargoyle did on me, putting me at 30/35.

"Come on, ye worthless excuse for a figurehead," 'Left-Ear' sneers, tossing aside his bow in favor of his rapier. "Do yer worst." He steps up to fight the monster, though his goal is defense, not offense. Distract the beastie, he thinks. Let Aero help out Baolo.

Mechanics:

Step up on the gargoyle to my west, and fight defensively. That gives me an AC of 19 for this round.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Your bloodthirsty Master of Ceremonies

Thanks for the update on hps!

Round 4: Gargoyles
Left-Ear's rapier pierces the gargoyle's ribs and the creature screams in pain, as it turns its attention away from Aero. It growls and full attacks the bard, clawing him once and goring him!

Claw: 1d20 + 10 ⇒ (17) + 10 = 27
Claw: 1d20 + 10 ⇒ (5) + 10 = 15
Bite: 1d20 + 7 ⇒ (9) + 7 = 16
Gore: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 1d6 + 6 ⇒ (4) + (3) + 6 = 13

The second gargoyle full-attacks Gruug, hitting twice but doing little damage!
Claw: 1d20 + 10 ⇒ (19) + 10 = 29
Claw: 1d20 + 10 ⇒ (9) + 10 = 19
Bite: 1d20 + 7 ⇒ (20) + 7 = 27...possible crit
Gore: 1d20 + 7 ⇒ (4) + 7 = 11
Critical confirmation: 1d20 + 7 ⇒ (12) + 7 = 19...no!
Damage: 1d4 + 1d6 + 6 ⇒ (1) + (2) + 6 = 9

HP recap:
Gargoyle closest to Baolo and Aero: -38
Gargoyle attacked by Gruug: -27
Baolo: -8/28
Left Ear: 17/35
Aero: 13/30
Gruug: 31/40
Ialda full

Updated Map

Party is up!


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda swings again the the enemy on she and Gruug.

Attack 1d20 + 9 ⇒ (9) + 9 = 18

Damage 1d10 + 8 ⇒ (5) + 8 = 13


Your bloodthirsty Master of Ceremonies

Ialda's blow crushes the gargoyle's arm, as it screams in pain. It is severely injured and you see a worried look on its face.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Round 4

"Left Ear! Keep it away from Baolo!"

Aeronniell nervously closes again on the creature, keeping her distance and trying to get her hands on her fellow archer.

Move adjacent to Baolo, 10ft from the gargoyle. If it has reach, she'll cast defensively, but I don't think they do?

Cure Moderate: 2d8 + 4 ⇒ (2, 2) + 4 = 8

Aeronniell Status:

HP: 13/26; AC: 18 (T13/FF15)
F: +2, R: +4, W: +4/+6
Spells Left Today: 1st - 6/7 2nd - 3/4
CLW Wand: 10/50


Your bloodthirsty Master of Ceremonies

No, they're medium creatures, so no reach. You're good.


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

"What the hell do ye think I'm doing?", 'Left-Ear' says, spitting in the creature's face, his spittle stained crimson. "Come on, ye barnacle encrusted bastard, is that the worst ye can do?" The pirate stabs at the creature again, still focused on defense, but slowly backs away from it, trying to lead it away from Baolo and Aero.

Mechanics:

5' step away from the gargoyle, leading it back towards Gruug and Ialda. Fighting defensively again, so my AC should be 19 this round. Rounds of bard song remaining: 7
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug slashes out at the beast.

+1 Cold Iron Falchion power attack: 1d20 + 10 ⇒ (16) + 10 = 26
+1 Cold Iron Falchion damage: 2d4 + 11 ⇒ (3, 4) + 11 = 18

If this fells it, Gruug will move 30' towards the second one.


Your bloodthirsty Master of Ceremonies

Gruug's falchion pierces the creature's ribs and bursts out of its back, killing it instantly! The second aquatic gargoyle tries to flee by jumping overboard. Left-Ear and Gruug can AoO it if they want.


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug makes a wild swing at the creature as it attempts to flee.

+1 Cold Iron Falchion power attack: 1d20 + 10 ⇒ (6) + 10 = 16
+1 Cold Iron Falchion damage: 2d4 + 11 ⇒ (3, 2) + 11 = 16

I haven't been including the +1 bless bonus as I'm uncertain if we were in the area of effect. If we were, then please add +1 to that roll.

Gruug will look down at his fallen and injured comrades and will release two bursts of divine healing energy.

Assuming we are out of combat, everyone within 30' of Gruug heals 12 hp.


Your bloodthirsty Master of Ceremonies

Gruug misses and the gargoyle dives into the churning sea. Combat over.


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Aeronniell continues her administrations of Baolo's injuries, while looking up at the others.

"Are they gone? Just like that?"

Cure Moderate: 2d8 + 4 ⇒ (7, 5) + 4 = 16


Your bloodthirsty Master of Ceremonies

Healing is max out of combat: 20 hps cured.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo rises unsteadily to his feet. "Oh mon, tanks Aero. I need ta stop goin' toe ta toe wit dese enemies."
hp 20/28


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda turns to the group, "Anyone ever deal with baddies like that before? Nasty bit of business. Good thing we had Gruug the dragon and gargoyle slayer on our side. Is everyone else okay right now?"


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

@Baolo: That should be 32hp between Aeronniell and Gruug.

"Barely."

Aeronniell smiles weakly at Ialda.

"We should ensure that you or Gruug are on the deck at all times, it's hard for Baolo and I to use our bows when we're being beset upon like that."


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

Gruug grins at his growing title.

"Me thinks that mebee good idea. How much longer we sailing for?"


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda nods. "That does make sense. Hopefully this voyage is almost over. My stomach is still a bit queasy..."


Your bloodthirsty Master of Ceremonies

The ship continues its way through the storm and although it takes a pounding, the boat holds up very well and sustains no significant damage from the wind and waves. When it finally passes, the Captain thanks you for your bravery in defending his ship.

The Vanji River, the waterway you're traversing, is a wild and dangerous waterway. It averages about half a mile wide with steeply sloping, muddy banks that quickly descend to a depth of 20 feet or so. The river bed is far from uniform, being often broken by mudbanks and sandbars. The climate on the river is universally hot and muggy. Rain falls for at least a short time every day, though usually in showers that quickly clear up, leaving behind only greater humidity. Daytime temperatures average between 90 and 95 degrees with high humidity, and night brings an only slightly more comfortable average of 80 to 85 degrees.

The Mwangi Expanse and Vanji River are teeming with life. You often catch sight of splashing schools of fish, screaming monkeys in the interlaced branches overhead, or the occasional hippopotamus or crocodile sunning itself on the bank. In addition, swarms of black, biting flies constantly hover around the boat, especially at night.

The overall impression of your trip is that of an endless primeval forest with the ever-present odor of rotting vegetation.

Captain tells you that going across the river's current at roughly 3mph, so you are traveling at 30 miles per day. At this rate, you will reach the station in 13 days.
Day 1: No encounters
1d100 ⇒ 79
1d100 ⇒ 79

Day 2: You catch sight of two giant crocodiles in the water at day and night, but since you're not going for a swim, you should be safe on the boat.
1d100 ⇒ 16
1d100 ⇒ 16

Day 3:
1d100 ⇒ 33
As the boat continues up the river, you suddenly hear a loud mournful humanlike wail come from within the forest! Do you investigate or continue?


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Rolling doubles on back to back days is pretty impressive, DM. Math is hard, but I'd think that is pretty rare.

Ialda points out the sound she heard to the others. "We are getting close to our destination, I bet. Do we investigate this or not? I think I'd press on, but if you all want to check it out, I'm in."


Your bloodthirsty Master of Ceremonies

Uh...you're not that close. Still 10 days away!


HP 36/40; AC 21 (23 vs evil) /14/17; F +7, R +4, W +4; Init +3; Per +1; Channel 2/3; Fighter 3, Cleric 1

"Hrmm... me have heard that sound before. Me thinks someone or something is breeding out in that forest. Best leave thems alone?"

Gruug says seriously.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"If you would want to keep going, that's good with me, Gruug."

[ooc]Lol, guess there is a bit more time after all, huh, D m?![ooc]


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo listens intently to the sound to see if he can identify it.
All include +2 for Monster Lore
Knowledge (arcana) 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge (dungeoneering) 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge (nature) 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (planes) 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (religion) 1d20 + 8 ⇒ (5) + 8 = 13
Also good to keep moving.


HP 21/35, AC 17/12/15, F +3 R +6 W +5, Init +4, Per +4, Bardic Performance Left: 19/20, Spells Left: L1(4), L2(2)

Rolling back to back doubles is a 1:10,000 chance, Ialda.

"Now what on Oerth...", 'Left-Ear' mutters to himself as he listens to the wailing.

Knowledge (appropriate): 1d20 ⇒ 6 Local & Planes are at +7, Nature is at +6. Anything else is untrained.

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