
Jameena Al'Qadr |

Jameena pulls a candle from her pack and lights it. By it's light, she does a quick examination of the cave before calling her companions through. She is careful not to let her open flame get too close to the gas.
The gas stings the eyes, but if you hold your breath and cover your mouth and nose, you can make it through without ill effect.

Tyronel |

Ty will follow suit, trying to block the gas, and jumping in line behind everyone.

Tyronel |

Fort 1d20 + 8 ⇒ (2) + 8 = 10
Ty is the worst at saving throws. Just the worst.

The_Gnoll_DM |

The party moves through the noxious gas and most of them pass through with only a few coughs. However, the gas stings Tyronel and Eli's eyes severely, causing them to reflexively open their mouths in pain and unfortunately, inhale some of the gas.
Damage: 1d4 ⇒ 2 to both Eli and Tyronel.
Both warriors feel dizzy from the effects of the gas, but other than that, they seem to be fine.
Quzman's tracking skills reveal that of the three passageways that snake forth (W, N, and S), the northern passageway seems the most traveled.

Eli Wynnstock |

Eli, feeling a bit woozy, stumbles as he comes through the mist. Blinking the sting from his eyes he sits down on cave floor to wait until the chamber stops spinning.
Does the dizziness stop, or will it be effecting us for a bit?

Eli Wynnstock |

Eli gives a cough, trying to expel the noxiousness from in his chest as he struggles back to his feet, "That must be why I have never taken to the habit of smoking Tabbac." Pulling the Wayfinder from his pocket he commands it to illuminate and then checks the the groups orientation. "This way is north and since it seems to be the most traveled passage then it is a good bet that it will lead us to where we want to go. I say we follow the northern wall, Quzman and I at the lead followed by Jameena and Duham and Ty taking up the rear guard. What say the rest of you?"

Jameena Al'Qadr |

With the light from Eli's wayfinder illuminating the cave, Jameena blows out her candle and slips it back into her pack. She draws her scimitar and moves over to stand by Dumah.
"Sounds good. I'm not much of a scout, so it is probably best to have you to take point. We'll be right behind you."

The_Gnoll_DM |

Quzman and Eli lead the party, following the commonly used road in this cave system. After 10 minutes of twists and turns, the party turns a corner, wherein the party sees and hears the hiss of more gas seeping out from the earth, forming another noxious cloud.
Through the mist, however, the party sees that 20' past is a dead end wall, upon which is arrayed a stone arch on the wall with glyphs and other arcane symbols. The mist obscures however more detail from this distance and with the present light source.
Let me know what you do and you may roll your own Fort Saves if you proceed through.

Eli Wynnstock |

"The arch is inscribed on the wall for a reason and I for one don't want to turn back without checking it out. I'll leap through and take a look, who is with me?" Eli will cover his mouth with the vest again and dash through the mist without waiting for an answer.
For Save w/+1 for covering mouth 1d20 + 3 ⇒ (14) + 3 = 17

Dumah |

Tyronel, do you have a rope you can secure me with? I know several languages and should join our impulsive friend, but I'm concerned that I may succumb to the vapors and become trapped within them.
After getting a rope around his waist and making sure his gear is secure, Dumah will cover his mouth with a heavy, dampened robe sleeve and cross over.
Fort save 1d20 + 6 ⇒ (2) + 6 = 8

Tyronel |

"Go ahead, my friend. I'll pull you out if things get bad." Ty says this concentrating on holding his end of the rope. As soon as he hears the mage begin coughing, Ty realizes the gas might be effecting Dumah. He waits for a sign before pulling the wizard out of the area.

The_Gnoll_DM |

Eli runs through the mist, as Tyronel moves to tie the rope around Dumah, Jameena stays put and Quzman inches up. As Eli passes the mist, suffering no ill effects from the gas, he looks back to the party to signal he is ok, when suddenly a cone of fire, originating from behind the party, overwhelms his friends, their screams of pain echoing in his ears!
Tyronel Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8
Jameena Reflex save: 1d20 + 9 ⇒ (11) + 9 = 20
Dumah Reflex save: 1d20 + 4 ⇒ (20) + 4 = 24
Ky Reflex save: 1d20 + 5 ⇒ (3) + 5 = 8
Quzman Reflex save: 1d20 + 8 ⇒ (8) + 8 = 16
Tyronel, Ky, and Quzman take 21 points of fire damage
Jameena and Dumah take 10 points of fire damage!
As the party recovers from the blast, all of them suddenly see now behind them a 10' tall brown, shaggy furred beast standing on grey hooves, with powerful claws, resembling a maniacal horned ape. the beast pounds its chest with its powerful arms and moves to attack, screaming in some horrific language!
Initiative:
Tyronel: 1d20 + 4 ⇒ (5) + 4 = 9
Jameena: 1d20 + 3 ⇒ (4) + 3 = 7
Dumah: 1d20 + 8 ⇒ (1) + 8 = 9
Ky: 1d20 + 2 ⇒ (13) + 2 = 15
Quzman: 1d20 + 3 ⇒ (12) + 3 = 15
Eli: 1d20 + 3 ⇒ (12) + 3 = 15
Horned Ape: 1d20 + 1 ⇒ (13) + 1 = 14
Ky, Quzman, and Eli are up!

Eli Wynnstock |

Eli sees the beast looming behind his companions and quickly rummages through his pouches to pull out a stoppered vial. "Hold Fast! Fear Not!" Eli calls out to bolster the Sand Stalkers as he works his way towards the wall of the cavern.
Move action draw out Potion of bull's strength; standard action round 1 of Inspire Courage +1; 5ft step to E7

Quzman Garhani |

Quzman screams out in surprise at the burning pain. He calls for Ky to come away from the beast, as he pulls out a vial and drinks it while eying the suddenly appearing creature.
Potion CMW: 2d8 + 3 ⇒ (4, 2) + 3 = 9
Know(dung):1d20 + 6 ⇒ (5) + 6 = 11
Know(geog):1d20 + 9 ⇒ (20) + 9 = 29
Know(nature):1d20 + 9 ⇒ (3) + 9 = 12
Know(planes):1d20 + 2 ⇒ (6) + 2 = 8 (+4 if evil outsider)
Know(relig):1d20 + 2 ⇒ (11) + 2 = 13

The_Gnoll_DM |

The horned ape-like creature's long muscular arms lash out, grabbing the female paladin by the neck, diging its claws in to her flesh causing her much agony. Then, to the party's horror, in one move, with enormous strength, it yanks her off the floor, slams her into the wall, and brings her to its toothy maw, where it bites deep into her skin. the paladin's body goes limp for a second and the creature releases her. To its surprise, the paladin does not fall, as magic intervenes and the paladin lands on her feet, some of her wounds healed, but still hurt very badly! Heroes' Defiance is the bomb!
Attack:1d20 ⇒ 11..hit
1d20 ⇒ 10...hit
1d20 ⇒ 12..hit
Jameena's Current hit points: 10!
The rest of the party is up!

Tyronel |

Ty will 5' step to F 16 and pull his bow and arrows, firing a shot at the apelike monster.
Attack 1d20 + 11 ⇒ (7) + 11 = 18
Damage 1d8 + 14 ⇒ (3) + 14 = 17
And DM, I will try to find that post where you corrected my arrow damage in the last fight when I get home from work and transfer your numbers over. I forgot to do that last time.

Dumah |

Hmm. An Infernal speaker...
Dumah tries to indentify this monstrosity.
Knowledge Dungeoneering 1d20 + 10 ⇒ (6) + 10 = 16
Knowledge Planes 1d20 + 13 ⇒ (10) + 13 = 23
Knowledge Religion 1d20 + 11 ⇒ (10) + 11 = 21
Dumah will cast a Magic Missile on the creature, emerald darts of energy that spiral past Tyronel to strike at it.
Damage 3d4 + 5 ⇒ (3, 3, 1) + 5 = 12

The_Gnoll_DM |

Hmm. An Infernal speaker... Dumah tries to indentify this monstrosity.
Unfortunately, as Dumah studies the creature and begins to cast his spell, he forgets the ape's long arms, which lash out in his moment of distraction. Thankfully, Dumah evades the attack and his missiles strike true, causing the ape to snarl in pain.
AoO: 1d20 ⇒ 3..miss!

Tyronel |

DM, do you have any idea where you might have put that corrected math post for Ty's arrows? I have looked and can't find it. Could it have been in the discussion thread? I'll check there next.

The_Gnoll_DM |

DM, do you have any idea where you might have put that corrected math post for Ty's arrows? I have looked and can't find it. Could it have been in the discussion thread? I'll check there next.
Here it is.....Can you clarify for me some of your bonuses?
1.+12 +1 Composite Longbow (+2 Str.), d8+6 (x3) 115' range2.+13 +1 Composite Longbow (+2 Str.), d8+7 (within 30')
3.+9 +1 Composite Longbow (+2 Str.), d8+10 (w/Deadly Aim)
4.+10 +1 Composite Longbow (+2 Str.), d8+13 (w/Deadly Aim + within 30')
5.+10/+10 +1 Composite Longbow (+2 Str.), d8+6 (w/Rapid Shot)
6.+11/+11 +1 Composite Longbow (+2 Str.), d8+7 (w/ Rapid Shot within 30')
7.+7/+7 +1 Composite Longbow (+2 Str.), d8+10 (w/Rapid Shot w/Deadly Aim)
8.+8/+8 +1 Composite Longbow (+2 Str.), d8+13 (w/Rapid Shot within 30' w/ Deadly Aim)
Deadly Aim at 5th level gives -2 hit, +4 damage not -3, +6
1 & 2 are correct.
#3 should be +10 hit, d8+10
#4 should be +11 hit, d8+11
#5 & #6 are correct
#7 should be +8/+8, d8+10
#8 should be +9/+9, d8+11

Jameena Al'Qadr |

As the gush of flame washes over her, Jameena ducks low, covering herself against the fire. Where the flames touch her exposed skin, a soft golden glow seems to shield her, leaving only a few red blisters where the flames should have burned her severely.
Whirling around to face the unseen foe, Jameena tries to get her scimitar up between her and the monster, but the beast bashes it away and grabs her. Her bronze skin goes ghostly pale as the blood gushes from her neck into the stinking maw. Just before she slips into darkness, a single word escapes her lips, echoing over and over in her mind, as the floor rushes up to meet her.
"Sarenrae..."
Shining motes of dust float gently in golden sunlight. A warm, pleasant breeze caresses Jameena's skin and plays gently with her long, flowing hair. Even though she can feel the blood run down her chest from the horrible wound in her neck, she feels no pain. Suddenly, she is aware of the flamehaired woman in front of her. Reaching up, the deity lays a soft hand on Jameena's wound, and the flow of blood stops. "Stand strong, my brave champion. They need you." The light fades, and the stench of the monster tears in her nostrils. The soothing words of the Dawnflower are replaced by the infernal curses of the ape-thing. But she is alive. And her goddess is with her.
Jameena land on the floor with the grace of a cat. Still weak from the loss of blood, she stumbles for a moment, then crouches low, scimitar ready to strike. With her free hand, she grasps her holy symbol. "Thank you, Dawnflower. Now lend your healing grace to these heroes, so we may bring this abomination low.
Waves of healing energy wash over her and the rest of the Sand Stalkers, except Eli who is still too far away.
Channel energy - healing Jameena, Quzman, Ky, Dumah and Ty. 3d6 ⇒ (5, 4, 6) = 15

The_Gnoll_DM |

Eli Wynnstock |

"This demonsterous thing is no match for us!" Eli holds his breath and rushes through the mist again racing up and onto the wall, his magical slippers helping him cling to the vertical surface. Unable to reach the ape-thing he stops just behind Dumah, placing a hand upon the mage, Eli utters the magic words that wash a small amount of relief over his body.
Rnd 2 Inspire
For Save 1d20 + 3 ⇒ (10) + 3 = 13
Move to G15 on the wall between H15
cure light wounds on Dumah 1d8 + 2 ⇒ (3) + 2 = 5

Quzman Garhani |

Quzman sighs audibly as the healing warmth of Sarenrae washes over him. Taking Dumah's warning to heart, realizing how dangerous beasts from beyond can be, he quickly digs out another vial from his pouch and applies it to his scimitar.
Using silversheen this round.

The_Gnoll_DM |

The horned ape howls and goes on the attack again, rearing back and lashing out with its claws. Its first claw srikes the paladin, slashing her throat again! This time, the paladin's pleas go unheard and she falls to the floor, unconscious, bleeding from her neck!
Claw: 1d20 ⇒ 20...uh oh, possible critical!
Confirmation roll: 1d20 ⇒ 15..confirmed!
Damage: 26....
The ape, satisfied with its first attack, then moves in 5' closer to G17 and eyes Dumah and then lashes out again, missing with the claw, but biting the mage on the shoulder severely!
Claw: 1d20 ⇒ 5...miss
Bite: 1d20 ⇒ 11...hit!
Damage: 18
The rest of the party is up! Please post AC and current hps in your posts, helps keep the flow going. Thanks!

Tyronel |

AC 21, 42/50 HP, +1 to ATK and DAM from Inspire Courage
Ty moves a bit further back, trying to stay away from the monster's reach, and fires two arrows at it.
Attack 1d20 + 10 ⇒ (14) + 10 = 24
Damage 1d8 + 12 ⇒ (6) + 12 = 18
Attack 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1d8 + 12 ⇒ (3) + 12 = 15

Dumah |

Dumah wrote:Correction: 16 of 34...Dumah just took 18 damage from the ape's bite. Let me know if that fact you failed to notice changes your action.Step to G15 and cast Mage Armor.
AC 16
Hit Points 34 of 34
Thank you. I'm home sick, and I did miss that when I read through.
Round 2.AC 12.
Hit Points 16 of 34.
Step back to G15 and cast Haste. He'll hit all of the Stalkers except Jameena.

The_Gnoll_DM |

Round 2.
AC 12.
Hit Points 16 of 34.
Step back to G15 and cast Haste. He'll hit all of the Stalkers except Jameena.
You are within 10' of him so you draw an AoO. He saved it and did not use it on Tyronel, who is also within reach.
AoO: 1d20 ⇒ 6...that's a hit with no Mage Armor and no Shield
Damage: 12
Concentration check to maintain spell vs. DC 25: 1d20 + 9 ⇒ (16) + 9 = 25...success!

The_Gnoll_DM |

Summary of Round 2:
Eli fought off the gas and healed Dumah
Quzman applied silversheen to his scimitar
Horned ape clawed Jameena, dropping her, moved in closer, missed with one claw but bit Dumah severely
Tyronel fired off 2 arrows, one of them penetrating the ape's thick skin
Jameena continued to bleed
Dumah started casting Haste and was clawed severely, bringing him close to death, but despite the pain, he maintained his focus and magically hasted everyone.
Round 3: Eli and Quzman are up...things look grim but you have Haste!

Quzman Garhani |

Quzman snarls at the mayhem the beast has caused among his friends. Running forward he drops his dagger and takes his silvered scimitar in two hands trying to hit the fiend with all his might and Kyra is right at his heels.
Attack:1d20 + 15 ⇒ (2) + 15 = 17 (+1 Eli, +1 haste, +4 evil outsider)
Damage:1d6 + 10 ⇒ (6) + 10 = 16 (+1 Eli, +4 EO, +4 1.5xSTR, +1 weapon)
Ky Attack:1d20 + 5 ⇒ (18) + 5 = 23
Ky Damage:1d8 + 2 ⇒ (8) + 2 = 10
Ky Trip: 1d20 + 5 ⇒ (14) + 5 = 19
Quzman ending in E16 and Ky in G16

Eli Wynnstock |

AC w/ dodge and haste: 20
Current HP 33 of 35
3rd round of Inspire Courage
bulls strength active
Eli steps towards the beast, still on the wall, arriving in a space above the wolf. Ducking and weaving he feints up and away from the Ape thing and attacks. "We have it now!
Feint attempt: causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher 1d20 + 14 ⇒ (16) + 14 = 30
Attack Roll w/ spells and IC 1d20 + 11 ⇒ (3) + 11 = 14
Damage +cold + Sneak attack if feint works 1d8 + 2 + 1d6 + 2d6 ⇒ (2) + 2 + (2) + (2, 2) = 10