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Game Master Riuk


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Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

So sorry for going away for 3 hours :(. I'll try to check up more often in the future. Sadly these boards doesn't have notifications, so I actually have to check to see if there is anything new posted.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

@The Crimson Blade: You are standing right so the guard can see you through the bars on the door you know right?

I must say I love the demonic child summoner. I hope she decides she wants to play with Kendrella alive rather than dead...


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

I am perfectly okay with this.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Kinda ruins it for the people still in chains and the people hiding though... We are all basically a strong breeze away from unconcious, so having them all come storming in might not be the thing most beneficial for our survival. We'll see how it goes.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

And the demon striding around unlocking people doesn't?

We're not exactly masters o subterfuge here.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Take a look at the map.

The cell we are in is made of solid walls. The guard can't see in until he gets to the door and looks through the window.

That's why Rosa and I are hiding.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Well, I moved to make people happy.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

To be fair, the demon can probably be seen from the current position of the guard.


okay, I'm away for a few hours and come back to over 75 posts between gameplay and discussion.

Can we show a little bit of restraint, please?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

There was a lot of confusion that had to be sorted out.


ROSA LUMINAASS IMAGE HERE Axiomite

yep every one look at the map, our nice GM has made, then get ready, you have one round of actions if you have not all ready done so.

two guards are coming, one with some kind of Alarm device, we have to take them, their keys while stopping them setting off the alarm.

So standing in front of the door with weapons and armor will have them calling for back up and letting the whole prison know there is a brake out, where as hiding and and letting them come in gives is a chance.

:)


Well it is low light conditions which is why the guard can't see anything passed 20ft. Same for everyone with human vision. anyhow everyone take their full round action...


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent
GM Bone Man wrote:
Well it is low light conditions which is why the guard can't see anything passed 20ft. Same for everyone with human vision. anyhow everyone take their full round action...

I'm still chained I believe. Who haven't posted an action?

Kenderella is readying slumber, Talia and The Crimson Blade are manifesting their weapons. Xanos and Rosa are hiding I bel.


OK I'm at work right now but I'll have a post up around my lunch time...


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

I know it's totally irrelevant for what people chose to do, but The Crimson Blade is close enough to Coup de Grace him, which is probably more than enough to kill him... Trusting him to do that in order to not waste spellslots might be a bit metagamy though.


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Why is Talia outside of the room on the map? In order for Kendrella to make the guard fall asleep he needs to be inside. Both her and the guard should be inside no?

Also, 9 should be plenty. To hit his helpless/prone AC no?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

The base AC of a helpless creature is 5 (adjusted by size and deflection, but not much else)

Pretty sure talia being outside the cell is a mistake. Someone probably accidentally grabbed and shifted the whole map or something.


I can't make adjustments on the map from my phone and the miss was manly for fluff ^_^


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Hmm, I have an app called Google slides where it works fine to make adjustments. It's an iPhone, but I'm sure the same exists for android.

I think Talia just moved to Attack because she thought the guard was there.

I must say I'm not a fan of misses for fluff when it causes us to waste spell slots. But you are the GM :).


Rosa Luminaass wrote:

Steps up, kill stab, close mouth and bring dread at same time.

Rosa moves, turning his head she with one swift move jams her dagger into shakes jaw just above the neck and up into the brain.

use the above rolls

Rosa that would be a coup de grace so for now its ether that or the spell damage you will only get one of those action this turn i know we are not in "combat yet" thats too many actions

i hold until you post which your going with the spell or coup de grace


Kenderella Lefuriel wrote:


I must say I'm not a fan of misses for fluff when it causes us to waste spell slots. But you are the GM :).

how is that a wasted spell the attack would only hit if he was asleep, so you would have to use that spell ether way. that or she could miss he would scream and the other guy can sound the alarm...and Talia's attack is a mind blade so a miss on a falling "Good" guy is of no issues. If you all were in combat right not i would not have done that


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

How bout I coup degrace him and Rosa drags him away. We can easily do that.


ok but who is the spell getting used on?


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent
GM Bone Man wrote:
Kenderella Lefuriel wrote:


I must say I'm not a fan of misses for fluff when it causes us to waste spell slots. But you are the GM :).

how is that a wasted spell the attack would only hit if he was asleep, so you would have to use that spell ether way. that or she could miss he would scream and the other guy can sound the alarm...and Talia's attack is a mind blade so a miss on a falling "Good" guy is of no issues. If you all were in combat right not i would not have done that

I meant that Rosa wastes her inflict. My slumber is not wasted since I can use it an unlimited amount of times, just once for every target per 24 hours. Slumber is not a spell nor an SLA, but a SU ability, which is why I can use it while still chained up.

Anyway, I added the emoticon for a reason, I'm not actually upset at all...


Kenderella Lefuriel wrote:

Why is Talia outside of the room on the map? In order for Kendrella to make the guard fall asleep he needs to be inside. Both her and the guard should be inside no?

Also, 9 should be plenty. To hit his helpless/prone AC no?

Confusion as to where the action was occurring.


Oh lol i only meant talia's attack missed i missed Rosa's attack sorry

that's why i ask if you all can please use a post your actions like this when in combat
example

Round 1, Initiative 22
AC15, HP 5/8
MA:
SA:
Damage:
or
Round 2, Initiative 13
AC 15; HP 1/11
Full-round:
MA:
thanks

in the OOC format so i dont miss things ^_^


Talia Fireskin wrote:
Kenderella Lefuriel wrote:

Why is Talia outside of the room on the map? In order for Kendrella to make the guard fall asleep he needs to be inside. Both her and the guard should be inside no?

Also, 9 should be plenty. To hit his helpless/prone AC no?

Confusion as to where the action was occurring.

in your cell i fixed the map ^^_^^

and Kenderella i know i was just explaining my self ^_^ no anger from me


my bad every one i forgot that he would wake up once he took damage


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

That's why the group coordinates their attacks to all strike it once, or to coup de grace.

Dude falls asleep.
Blade drags him over.
Someone coup de grace's him

No reason we would let him wake up. The characters aren't stupid and the actions being described aren't hasty or risky. They're just a little jumbled because of the nature if PBP games.


Male Orc Expert 5
Xanos wrote:

That's why the group coordinates their attacks to all strike it once, or to coup de grace.

Dude falls asleep.
Blade drags him over.
Someone coup de grace's him

No reason we would let him wake up. The characters aren't stupid and the actions being described aren't hasty or risky. They're just a little jumbled because of the nature if PBP games.

I have to agree with this. Though we do have to assume Rosa knows this.

I think this can be solved with a bit of care in posting and reading.


GM, I think we have a problem.

This is the second time that you've significantly jumped the gun on the guards actions and ignored the rules to allow them to do so.

The guard in the cell should not have been awake. The following attack (once the slumber was successful) should have had a chance to have been made a coup de grace. Instead of allowing that, you went with the actions as they were stated before the slumber hex went off. That was a significant change to the situation.

Then, even if the guard had been able to call out, the second guard should not have immediately gotten to sound the horn. The phantom was waiting for that. He's had a readied action this whole time, waiting to sunder the horn or otherwise silence the alarm guy. The first guard calling out should have triggered the phantom's action.

I really like your descriptions and flavor stuff in this game, but the way you've played fast and loose with the rules at the party's expense is becoming very frustrating.

What can we do to stop that from continuing?


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

Rosa did post that she would use inflict on the guy after he said he would fall asleep. We can only assume she did this fully aware of the fact that it would wake him up and would ruin our chance to coup the grace him. Though it might be that post was posted as the same time as the post about the guard falling asleep.

The only problem I see is that The Crimson Blade is before the guards in initiative, so he should have gotten the opportunity to strike the guard before he called out.

I'm not familiar with the stamina rules, how would spending a point of stamina guarantee a hit?


Male Orc Expert 5

It just adds a bonus to attack (up to 5 I think iirc) if spent raw and not augmenting a feat.


i can understand the confusion and i apologize about this the way i read it was the slumber attack when off and at the same time Rosa cast her spell so that would wake him up. I can concede the horn blowing was to much a was posting as i was working on a project at work, so i missed that you were trying to set the mood for your action.

I have a fear of a game dieing fast over loose of interest so i have been moving a bit fast^_^


TarkXT wrote:
It just adds a bonus to attack (up to 5 I think iirc) if spent raw and not augmenting a feat.

what is the Stamina stuff i dont know about this ether...if its from unchained i have not read the book yet


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

In the future, I think a good course of action would be to interpret stated actions in the most favorable ways for the PCs, or to ask for clarification if there is possible confusion


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

I think we are all quite active here. Hopefully we'll manage to keep that up and have everyone respond in a reasonable time. Confusion can be as big as factor to games dying as lack of action.

Why are you rerolling initiative, it has passed barely one round of combat(6 seconds)? Most people have just taken one action. Can I suggest switching to block initiative? It seems much more natural for the way you are running things...

What have the demon/girl been doing since the guard entered?


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent
Xanos wrote:
In the future, I think a good course of action would be to interpret stated actions in the most favorable ways for the PCs, or to ask for clarification if there is possible confusion

He already said he would interpret things as they are written, and not as intended. I do prefer Xanos' method as it makes it way less likely that the players feel tricked/cheated. Feeling tricked into doing something you don't want is never a good feeling. If the players don't feel good, they'll be less interested in the game and hence activity can suffer. Either way works though, I'm fine with just moving forward with either.


Male Orc Expert 5
GM Bone Man wrote:
TarkXT wrote:
It just adds a bonus to attack (up to 5 I think iirc) if spent raw and not augmenting a feat.
what is the Stamina stuff i dont know about this ether...if its from unchained i have not read the book yet

Don't even need the book.


Xanos wrote:

In the future, I think a good course of action would be to interpret stated actions in the most favorable ways for the PCs, or to ask for clarification if there is possible confusion

well to that i take what PC's post to be what they do i can from school of it it hurts the PC round up if it helps round down, So i would warn you moving forward be attentive with what you post these forms do allow for subtext so add it. If you don't say your trying to be stealthy i will take it as you walk into the room standing right in the center of the room and look around.

Now if you post i silently move into the room, i will then use your base skill check and use all the bonuses one would get for it. Am i clear? not trying to be rude but clear with my thoughts


Kenderella Lefuriel wrote:

I think we are all quite active here. Hopefully we'll manage to keep that up and have everyone respond in a reasonable time. Confusion can be as big as factor to games dying as lack of action.

Why are you rerolling initiative, it has passed barely one round of combat(6 seconds)? Most people have just taken one action. Can I suggest switching to block initiative? It seems much more natural for the way you are running things...

What have the demon/girl been doing since the guard entered?

i just felt i should re-roll it, honestly Im not sure why...but i like your idea of using block init, hmm

oh and the girl has been dancing with the hart ^_^ the demon is about to unlock you


oh to be clear the horn blow was more of a toot since the attack cut it off before any real sound could be made. i changed it since he could not take out a weapon and do that in the same round...


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent
Quote:

Initiative This is the biggest one. I roll all initiative and whichever group, heroes or enemies, has the highest (average), they act first and all members of that group act in whichever order they post. That order can change round by round for the heroes because they act when they post. This keeps combat moving very quickly and prevents a single combat taking a whole week to resolve but equally, it has other effects such as devaluing a high individual initiative, makes certain spells more powerful, others less so, risks an individual enemy getting mobbed by action economy and so on.

It is definitely not without it's drawbacks but the fact it keeps a potentially slow medium moving is fine by me. I make changes to feats such as Improved Initiative and Selective Spell to compensate for this difference but won't go into that here.

Here is a description of block initiative.


wow by those roles it could go really good for or bad for the PC,,,well i dont have a issue with it i might use that after this combat


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent
GM Bone Man wrote:
wow by those roles it could go really good for or bad for the PC,,,well i dont have a issue with it i might use that after this combat

Yes, that's the problem with it. I'm not sure which one I prefer. But we don't seem to be following initiative very closely anyway so this might be better. I think everyone should agree before we switch though. Several people have invested in initiative already. Another alternative could be for you (the GM) to post a summary on all the actions in order along with who is up next in your posts so you don't skip over anyone and no one gets to act double. Edit: like you just did.

How did the guard see into our cell from where he is? I thought that is what caused him to call the alarm?

There haven't been much time that has passed since we started right? So we still all have tons of nonleathal damage?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning
GM Bone Man wrote:
Xanos wrote:

In the future, I think a good course of action would be to interpret stated actions in the most favorable ways for the PCs, or to ask for clarification if there is possible confusion

well to that i take what PC's post to be what they do i can from school of it it hurts the PC round up if it helps round down, So i would warn you moving forward be attentive with what you post these forms do allow for subtext so add it. If you don't say your trying to be stealthy i will take it as you walk into the room standing right in the center of the room and look around.

Now if you post i silently move into the room, i will then use your base skill check and use all the bonuses one would get for it. Am i clear? not trying to be rude but clear with my thoughts

The issue is that in cases like this, where one character's actions (slumber hex) has really big effects on someone else's stated actions (the Inflict spell), it makes players hesitant to post until they see the results of other people's actions.

It seems pretty reasonable to me that Rosa would probably not want to wake up the guard once she saw he was asleep. Moving forward with her original stated action (which was stated before the Slumber Hex had been an issue) seems very unfair to Rosa.

I've seen this happen with Slumber Hex in other games. It will continue to come up, so its best to talk about it as much as necessary now.

If we all need to not post until we see the results of Kenderella's Hex every time she does it, that's going to slow the game down a lot.


yes you are al about 1/2 nonleathal damage the book states 2/3 but 1/2 is easier...

my intent was to make a summary posy so that players wont need to hold on each other, i would like to have at least round a day when in combat.

the alarm was from a mix of shanks seaming and the door closing, it was more of a toot than an alarm as he was cut off by the shadows attack s with the door closed no one heard anything...of course the pc don't know this


Female Gnome Sorcerer | CG | Init:+3 | HP8/8 | AC:13 T:12 FF:12 CMD:9 [+2jng] | F:+3 R:+1 W:+3 | Perc:+6, low-light | SM:+0| Spells: 1st(1/4): Silent Image, Color Spray | SLA: Entangle, Water, Guidance, EDiplo | Active: None || Enzi Black Jaguar | 11/11 HP | AC:16 T:13 FF:13 CMD:15 | F:+4 R:+6 W:+4 | Perc:+1, low-light, scent

You said 3/4 earlier. I'm fine with changing it, though it feels a bit wrong to do so.


sorry was typing with one hand ^_^ i felt you might need the help and i thought 3/4 might be too much since your all tying the hard way to get free


Xanos wrote:
GM Bone Man wrote:
Xanos wrote:

In the future, I think a good course of action would be to interpret stated actions in the most favorable ways for the PCs, or to ask for clarification if there is possible confusion

well to that i take what PC's post to be what they do i can from school of it it hurts the PC round up if it helps round down, So i would warn you moving forward be attentive with what you post these forms do allow for subtext so add it. If you don't say your trying to be stealthy i will take it as you walk into the room standing right in the center of the room and look around.

Now if you post i silently move into the room, i will then use your base skill check and use all the bonuses one would get for it. Am i clear? not trying to be rude but clear with my thoughts

The issue is that in cases like this, where one character's actions (slumber hex) has really big effects on someone else's stated actions (the Inflict spell), it makes players hesitant to post until they see the results of other people's actions.

It seems pretty reasonable to me that Rosa would probably not want to wake up the guard once she saw he was asleep. Moving forward with her original stated action (which was stated before the Slumber Hex had been an issue) seems very unfair to Rosa.

I've seen this happen with Slumber Hex in other games. It will continue to come up, so its best to talk about it as much as necessary now.

If we all need to not post until we see the results of Kenderella's Hex every time she does it, that's going to slow the game down a lot.

well a easy fix could be if the hex works i do X if not B, its because i know RL can happen and if Kenderella Lefuriel cant post for a day or so i dont want the hole party to have hold on her...and i really dont like to GM pc someone...

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