Leinathan's Homebrew Dimensional Shift (Inactive)

Game Master leinathan

Sent to a far, unfamiliar land, can the PCs keep it together long enough to get home? Will they thrive or wither in a new, more intense environment?


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What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Hey guys!

Go ahead and acquaint yourselves with each other - a couple of you should already know each other, actually.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, and finish your characters if you haven't yet.


Init +0; HP 21/21; AC 16, T10, FF 16; F+5, R+2, W+1; Perc+7; CMD 14

Hooray!


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

Here, and dotting.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

Thanks for the pick! Glad to be in another game with Vladimir and Gus's players. I haven't played with the other two of you before now but I'm really looking forward to it!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Fill out your profiles, if you would, and do one of the following:

During combat, have a "status" sub-post in each of your posts declaring an action. This should include current hp, AC, saves, any ongoing status effects and active spells.

Or fill out a header with hp, AC, CMD, saves, Perception, and Initiative, and put that in your class bar.

In this game, I'm going to do my best to keep knowledge from the players and give out accurate knowledge for investigation and Knowledge checks.

Also, you may have missed it but I'm removing the catchall language "Common". Humans gain regional human languages (urban humans on the Isle of Kortos learn Taldane, and rural humans learn Hallit) while each other race starts with appropriate racial languages and/or regional languages. For example, a Tien elf will still learn Tian for free. If this means you re-work your skill points to get a couple of skill points in Linguistics, feel free.


Human Ranger [Beast Master] 4/Fighter [2-Handed] 1 | AC: 21/18/13 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 [+2 in Desert] -[HP: 33/35], [Nom: 19/23]-
Skills:
| Perc: +7 [+2 in Desert] | Hand.Animal: 9/11 l Kn.Nat: 4 l Survival: 6 [+2 desert/+1 track] l Intimidate: 9 l Ride: 7 I

Sounds good to me. I'll change the Common into Taldane. :)

Will have my profile and everything sorted by tomorrow night. Thanks for choosing Ellie. :)


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

Okay, so for the languages, since he's from Irrisen he would speak Hallit, then I can take two more regional with my starting Int? I don't get any racial language options as a soulbound doll.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

I suspect that I have my profile ready to go.


Init +0; HP 21/21; AC 16, T10, FF 16; F+5, R+2, W+1; Perc+7; CMD 14

"Ah reckon Ah'm ready t'go. If'n you don't mind mah hayseed speakin' ways."


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

I'm done except for my languages (pending the answer to my question).


Init +0; HP 21/21; AC 16, T10, FF 16; F+5, R+2, W+1; Perc+7; CMD 14

Skald is also a common tongue in Irrisen.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Well, since you started as a human, you should have some of the character-creation standards of humans. Like their language options.

That's what I think. Don't limit yourself to regional languages.

Also, I think I'm waiting for...Ellie Turner's complete profile. And I'd like Dwynra to dot here. School starts tomorrow morning for me, but I'll try to squeeze in a post tomorrow, assuming that we've got everyone.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]
Quote:
And the goats LOVED him. And he loved the goats. But not in a carnal fashion. At least not often.

I completely lost it already.


Init +0; HP 21/21; AC 16, T10, FF 16; F+5, R+2, W+1; Perc+7; CMD 14

"Ah don't reckon it's anyone's biz'ness what a consentin' adult and a consentin' she-goat gets up ta when the night's lonely and the mead's fermented..."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I did a thing.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

Will have my intro post up tonight! Work has been crazy this week.


Profile made. Still need to add the drop down box and correct my life due to max HP at level 1.

A lot of severe and lasting problems came into my life last Thursday, so sorry I'm delayed with everything.


Female Halfling expert 2/sorcerer (wildblooded) 1

My bad y'all...ready to go though... :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Where is Ellie Turner on the gameplay page?


Female Halfling expert 2/sorcerer (wildblooded) 1

K so...it's been over a week. Everybody still here?


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

I think we've been waiting for the last player to report to the game thread, but I'm not sure.

That said, Lein, have you had any word from Apollo/Ellie?


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

I'm certainly still here.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That's what I've been waiting for. I'm a little bit unwilling to move on without at least some work from the missing player. Especially because he's in another one of my games. I'll PM him, and if he doesn't get back to me by Wednesday, we can kick off for real.


Female Halfling expert 2/sorcerer (wildblooded) 1

I don't mean to be pushy, but it's Thursday...can we kick off for real? I have a long history as a GM of starting without certain players and roll playing them in later as they arrive. In real life as well as on PbP.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Of course.


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

Still here. I know I set myself up to have to wait a bit for my intro, but it's okay. I've just been reading along.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Three things - Vladimir, I'm pretty sure we're ready for you.

Also, make sure that you've completely finished your purchased items sheet before we get to the dramatic plot twist that's coming up.

Three, does anybody have a source of light? The dockhand will give you exactly one torch otherwise.


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

Tracking, I'm ready for when it happens. Just remember my first in-game post, and how I would most likely be found/introduced.


Female Halfling expert 2/sorcerer (wildblooded) 1

Dwynra has 10 torches and an F&S


Female Halfling expert 2/sorcerer (wildblooded) 1

GM, would it make sense for Dwynra to have a possession of Cruril's that carries his scent?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Maybe from his house, yeah.

You wondering for Rebus or G'mork, scent tracking? That's a good idea :)


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

Sorry for being a pill about the interaction (or lack thereof), he will be there to help when it comes up. He's just used to helping under the cover of darkness.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]
Vladimir Kuznetzov wrote:
Sorry for being a pill about the interaction (or lack thereof), he will be there to help when it comes up. He's just used to helping under the cover of darkness.

After playing with you before, I'm aware of how great you are at roleplaying, and while I'm excited to kick off interesting relationships, you're being true to your character, so there's definitely no apology necessary.


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])

Sorry for my recent silence. I have a business trip coming up next week and have been trying to prepare. I promise I will post tomorrow. I may have more time for posting next week depending on how good the wifi is at the hotel (since I will have nothing but time at the hotel).


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Is there anything that you would like me to help resolve? Any questions that you have?

This is according to plan. Something happened, it's just not immediately apparent.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

I assumed such. I've mostly been waiting for Ellie (who hasn't said much at all lately) or Dwyrna (since I'm anticipating her somewhat "taking charge" with it being her brother and all.)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

May you find yourselves in an entirely new place of happiness these two days. I wish you safe transportation to and from this place of bliss.


Female Halfling expert 2/sorcerer (wildblooded) 1

Thanks for your wishes! Sorry for the delay, holidays...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I realized a mistake I made in character creation.

It's not Common that's the problem, it's the fact that every single monster and monstrous race knows Common that's the problem. I also realized that G'mork can't actually communicate with Dwynra or Gus based off of their languages known. Go ahead and replace Common on your sheets, just be aware that it won't always be relevant.

Also - immediate thoughts about the thing?

I also took a look at G'mork's sheet and saw that you have claws listed - worgs don't have claws and you don't have the feat (yet?) that gives it to you. I think it's Aspect of the Beast?


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

I forgot the languages thing. I can drop one of the others and grab Taldane?

As far as Claws, I have these listed under equipment. I don't plan on using them to attack, since they're basically worthless in that sense, but I like them in every other way.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

You may, if you'd prefer to keep with the racial languages thing.


Female Halfling expert 2/sorcerer (wildblooded) 1

Sorry, what do you mean by "replace Common," replace it with Taldane? Because I did that on the run-down already. I can do it on the spoilered sheet too I guess...


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I really meant replace your chosen regional language with Common instead. I realized that removing its existence may have been a mistake.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]

I always thought that it was kind of silly that everyone spoke Common, and thought many times of running a game without it, but I feared that while in a few instances it could prove interesting, that it would likely be annoying / gimmicky before long. Luckily, with something like this where it's Homebrewed, you could totally always test the waters with having something we encounter not know Common.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Which is EXACTLY what I plan to do - frequently.

I've also removed Common for my tabletop game and it actually works because it's Curse of the Crimson Throne and there are instances of regional languages being important there. One of the PCs is also a Summoner and so meets a lot of Outsiders, none of which (according to me) know Common.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Vladimir - you're planning to class into cleric once we start gaining levels, right? Have you taken a look at the technology guide?

I'm looking through it right now (FOR UNKNOWN SEKRIT REASONS) and I found an archetype that might interest you:

Iron Priest (Cleric Archetype)

Iron priests preach of the messengers from beyond the stars, envoys of the divine brought in a falling star. Iron priests can affect robots and other unliving constructs with channeled energy, but lack power over the undead. An iron priest has the following class features.

Class Skills: The iron priest's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Heal (Wis), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (local), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Survival (Wis).

Channel Energy (Su): When an iron priest channels energy to heal or harm living creatures, she heals or harms constructs with the clockwork or robot subtypes as well. Constructs without those subtypes are also affected, but gain only half the normal amount of healing or take only half the normal amount of damage, as appropriate. An iron priest cannot harm or heal undead with channel energy. This ability alters channel energy.

Spontaneous Casting: An iron priest can spontaneously cast make whole and greater make whole in place of cure/inflict moderate wounds and cure/inflict critical wounds, regardless of whether she channels positive or negative energy. This ability alters casting.


M Dreamlands Cat Sorcerer [ HP: 30/30 | AC: 16 | Fort +2 / Ref +7 / Will +7 | Init +6 / Percept +9 (Low-Light, Scent) ]
leinathan wrote:

Which is EXACTLY what I plan to do - frequently.

I've also removed Common for my tabletop game and it actually works because it's Curse of the Crimson Throne and there are instances of regional languages being important there. One of the PCs is also a Summoner and so meets a lot of Outsiders, none of which (according to me) know Common.

Yeah, I can totally see it working there with what we've played of Crimson Throne. I might have to try that sometime. Excited to see what other interesting things you have in mind for this one. :)


Male Soulbound doll Expert (Blacksmith) 1 (AC: 17 [T: 14 /F: 15]; CMD 12/10; HP: 28/28 [DR 2/magic]; F+1, R+3, W+6 [Construct immunities]; Init: +6; Perc: +9 [Low-light, 60' Darkvision])
leinathan wrote:
Vladimir - you're planning to class into cleric once we start gaining levels, right? Have you taken a look at the technology guide?

I am planning on going Cleric of Torag yes. I was looking at taking the Forge variant channeling (as well as the Defense and Metal domains). It would mean I do half channel amount, with an AC bonus, or choose to do full channel +50% to constructs (but not both simultaneously).

My concern was, that this is the only way I can heal damage to myself. As I'm not a living creature.

Looking at the Iron Priest, it does full channel to living, and robot or clockwork (of which I am neither). It does do half to constructs. So I can full heal the group, half heal me.

Plus, the make whole spell is nice, but I will only get it at 3rd Cleric level. It might be a decent archetype to take, but doesn't fully fit (as I'm not a clockwork or robot smith). It is more effective at overall group healing, by them getting full. Besides, I'm immune to a lot and have DR, so shouldn't need as much healing.

I just need it to be on HeroLabs without having to purchase. ;)


Female Halfling expert 2/sorcerer (wildblooded) 1

...?

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