Eleanor 'Ellie' Turner
Class: Adept 2/Sky Druid 1
Domain Air - Subdomain: Wind
Alignment: Neutral Good
Race: Sylph (Outsider)
Hair: Brunette with more blonde natural highlights
Eyes: Bluey Green
Skin: Pale with almost a blue tint to it
Favoured Class: Druid (+1hp per Druid level)
Languages: Common, Auran, Sylvan, Druidic
Senses: Darkvision 60ft
Alternate Racial Traits: Breeze Kissed, Like the Wind, Weather Savvy (replaces Air Affinity, Energy Resistance and Feather Fall as a Spell-like ability)
HP:16 (assuming max HP at level 1, otherwise 15)
AC:15, Touch:12, Flat-Footed:13
Speed: 35ft
Initiative: +2
Str: 12
Dex: 15
Con: 10
Wis: 16
Int: 12
Cha: 8
BAB: 1
CMB: 2
CMD: 14
Fort: 2
Ref: 2
Will: 8
Traits
1. Crowd Dodger
2. Following Breeze
Combat
Masterwork Kukri +3, 1d4+1, 18-20x2, slashing
Abilities
Adept - Summon Familiar: Gone with Bonded Object instead to cast Speak with Animals 1/day through an amulet with a large, red, heart shaped gem inside of it.
Druid - Air Domain (Cloud and Wind Subdomains)
Domain Power (minor - level 1 onwards): Wind Blast (Su) - As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (this replaces Lightning Arc of the Air domain).
Domain Power 2: Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Spells
1/day you may cast any spell known through your Amulet.
Adept Level 0: Guidance, Light, Stabilise
Adept Level 1: Cure Light Wounds, Obscuring Mist
Druid Level 0: Detect Poison, Know Direction, Virtue
Druid Level 1: Alter Winds, Calm Animals
Domain Spells: 1st—Whispering Winds, 2nd—wind wall, 3rd—gaseous form, 4th—Air Walk, 5th—control winds, 6th—Wind Walk, 7th—elemental body IV (air only), 8th—whirlwind, 9th—Winds of Vengeance.
Skills
Acrobatics: 7 (2 ranks, 3 class, 2 dex, +2 situational. See below.
- +2 jump, +2 vs AoO moving through and out of opponents spaces
Handle Animal: 4 (2 rank, 3 class, -1 charisma)
Knowledge (Nature): 8 (2 ranks, 2 class, 3 class, 1 int)
Perception: 8 (2 ranks, 3 class, 3 wis)
Profession (Goods Transporter): 7 (1 rank, 3 class, 3 wis)
Survival: 9 (1 rank, 2 class, 3 class, 3 wis)
Swim: 5 (1 rank, 3 class, 1 str)
Feats
1. Cloud Gazer
3. Martial Weapon Proficiency
Gear: Masterwork Kukri (308gp, 2lb's), +1 Leather Armour (1160gp, 15lb's), 182gp, Amulet (see below).
Bonded Amulet - A large red, heart shaped gemstone sits inside a fanciful silver frame, the frame itself decorated with hundreds of tiny leaf engravings, each tinted with a subtle shade of green. The heart almost looks as if it's emanating light. 1/day you may cast any spell known through this amulet.
- - - POTENTIAL CLASSES - - -
2 levels Rogue (Knife Master)
8 levels Druid (Sky)
10 levels Daggerspell Shaper