Legion of Super-Heroes

Game Master EileenProphetofIstus


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Just throwing it out there to see if there are enough people interested. My work on the game went much better when I was involved in a PBP game. I started one up last year and other than players shuffeling around I thought it went well. For those of you not familiar with my game concept here we are:

The premisis of the game is that each player would run a couple of characters. One character they have belongs to a small team of Legionnaires that go on a mission. The the other character they have belongs to a different team. As the plot is developed, it will in most cases connect the findings of both groups, thus they are involved in the same plot but each taking it in from a different perspective. Alternatively, they could be following different plotlines that are unrelated.

For an ongoing home campaign the original concept was for each player to have 3-4 characters and explore the plot with each group, as described above. For PBP I think 2 is plenty.

One may pick the Legionnaires of their choice and I'll step in to balance character power so that one player does not dominate the entire PBP. You may also pick a second Legionnaire.

I'm slowly working on powers as well as personality and specie qualities and would provide them as a need to have basis. The goal is for you to have fun, for me to see what works and what doesn't. You should fully expect me to alter, add or delete rules in order to improve the game system.

Major rule sections that have yet to be written (such as spaceship combat) can be worked out in a brief way in order to continue play, though the real deal would be later worked out.

Even if your not familar with the Legion of Super-Heroes comic feel free to contact me. Essentially, the Legion takes place in the 30th century where the galaxy is controlled by various organizations or species. Interstellar travel is very common. So basically, you play a superhero in the far flung future. In a way, they are similar to the Justice League but take their works in far off places of the future. The homebase is on Earth within the city of Metropolis.

If anyone is interested in playing, want's to check out some rules first, is looking for rule clairification or is just seeking general Legion knowledge please post here or send me an email at:

MyLegionofSuperHeroes@gmail.com

I'd also like to invite everyone to the Legion of Super-Heroes thread which can be found under the Comics section of this site.


Bump


I'll give it another bump.


I'm interested, though I have no knowledge of the system you're using and am only vaguely aware of the legion of superheroes.

I love supers games though, and have a few interesting concepts to run by you.

my email is wolfsong_@hotmail.com. You can send me the information there.

I also have a few friends who might be interested in this game. I'll link this thread to them.


Doomed Hero wrote:

I'm interested, though I have no knowledge of the system you're using and am only vaguely aware of the legion of superheroes.

I love supers games though, and have a few interesting concepts to run by you.

my email is wolfsong_@hotmail.com. You can send me the information there.

I also have a few friends who might be interested in this game. I'll link this thread to them.

That sounds wonderful Doomed Hero, I'd like it very much if we could work a group out. As you most likely realize, I developed the system and as with any game, it requires play tetsting. We (myself and a few others) had a fairly successful play-by-post game going on here in Paizo for quite a awhile. It was my first attempt to run such a game and it took some time for me to get use to players stepping in and out, something which I needed to get use to.

I'll send you an email and we can begin some discussion on where to proceed from here. Thanks again for showing interest.


Doomed Hero linked me to this. It sounds interesting. Would we only be selecting and building established Legionaires, or is creation allowed?


Spike979 wrote:
Would we only be selecting and building established Legionaires, or is creation allowed?

I have the same question.


Doomed Hero: I tried emailing you in return but for some reason my gmail won't accept your address as valid. Here is the email I was sending you...

Hi Doomed Hero, this is Eileen getting back to you from Paizo in regards to my Legion of Super-Heroes PBP game. As mentioned in the Paizo thread, the game was specifically designed for the Legion of Super-Heroes comic book. What I have done in the past is emailed out the rule documents I have prepared. I send each chapter out separately in order to help make it easier for you to scroll through the rules (at least I hope its easier).

The Legion of Super-Heroes: I understand that your not a huge Legion fan, but rather are looking for a supers game, which is fine. The Legion is similar to the Justice League with the exception that it takes place at the end of the 30th century. The comic book is a combination of Supers and Sci-Fi. and role playing. In the past some players have taken well to the role playing aspect of the game while others wish to push the combat part of the game because it is where their primary interest in a PBP game lies. Just let me know what your style of play is like so that the story lines can be written accordingly.

Combat: In a nut shell, its a rpg using d20 for attacks, defenses, initiative, skill rolls....all of which will be familiar I'm certain. What is significantly different is the combat rules. Essentially, when your character attack is made against their opponent, a defense roll is made in return to counter your attack. The greater of the two rolls wins. If the attack is greater than the defense, the attack succeeds and damage must be determined. The greater the spread between the attack roll and the damage roll indciates the severity of the attack...be it a glancing blow, solid blow, reeling blow, etc. Each type of blow has a specific number of dice and size rolled to determine damage scored.

Areas of Expertise: These are skills and essentially work very similar to those currently used by many game systems today. The character either must beat their opponent's roll (such as Stealth and being spotted) or attain a certain die total for success to be had. These are very standard rules, very easy to use.

There is a lot more to the game than above, I just wanted to bite off a little bit to get things started. The game is a work in progress and each player should expect there to be rule alterations, additions and deletions as well play. I am very good about updating rules and sending them out as well as leaving references in the game to help you learn the rules as we play. How intensly you choose to read the rules is up to you, certainly a basic reading and understanding of the core mechanics of combat will be required. The game posesses easy math as well.

Character Concepts: You mentioned that you have a few interesting concepts you wanted to run by me so feel free to do so. If you have any questions about how the concept of the game works let me know. Standard characters include Legionnaires from the comic book which I have or will put together, similar to somene playing Batman, Wonder Woman, and Superman in a Justice League PBP game. If this presents a difficulty for you let me know, as I don't want to step on your toes in regards to any concepts you would like to offer to the table.

Thanks again for posting and I hope to hear from you soon.

Eileen


Spike979 wrote:
Doomed Hero linked me to this. It sounds interesting. Would we only be selecting and building established Legionaires, or is creation allowed?

The game system is designed to handle both established Legionnaires as well as homemade characters. I recommend beginning with established Legionnaires for a couple of reasons.

1. Its a lot quicker to get the game started. In the past, players found the character creation to be a bit tasking I'm afraid. The rules were simple, but some folks don't like to read them. I design the "Legionnaires" as presented in the comic books but of coarse as a player you have full control over them.

2. It is a play testing of the game and that certainly includes how well balanced the "Legionnaires" are with one another, how well I have defined their powers, that sort of thing.

I won't disallow any players simply because they are not interested in playing a defined character from the comic book. That would be silly of me and absolutely nothing for play testing...no players....no game.

I'd like to see each player have 2 characters being played in separate groups and scenarios. I recommend starting the game with an established Legionnaire to start play much quicker and making the 2nd character your own if you like. This will give you more time to develop the character without feeling rushed in character design.

Hope that answers the questions you folks have.

Here's my Email address

MyLegionofSuperHeroes@gmail.com


Spike 979 has expressed an interest in playing Brainiac 5. The character is being held aside for Spike to play for the time being.


I've been looking over the team roster on the wiki. Which "age" are we going with?

I'm tempted to pick Mon-El just because his description made me laugh. (seriously, kryptonian with a power ring.... WTF?)


Doomed Hero wrote:

I've been looking over the team roster on the wiki. Which "age" are we going with?

I'm tempted to pick Mon-El just because his description made me laugh. (seriously, kryptonian with a power ring.... WTF?)

The ring you saw was most likely a Flight Ring. Mon-el doesn't need the ring to fly like most of the other Legionnaires. There are a few small built in specialities such as a distress signal responder built into the ring as well. In Mon'el case, wearing the ring gives him this litle tricket bonus like everyone else. Otherwise it is worn simply because he is a member of the organization. It's sort of like a badge when your a fireman.

If you read that he briefly had the Green Lantern Ring, that scenario was a very shortly lived one that just got wrapped up in the comics of this year. That ring has now been passed on to others as Mon'el's purpose for possessing the ring has expired.

Mon-e'l is a Daximite, which if memory serves, is an off-shoot of Kryptonians. Lead affects them much like green kryptonite weakens and kills Superman. The Legion has found a serum for that however and it has only been issued to Mon-el.

As for how old the characters can be, I would greatly prefer them to be in there very late teens..18-20 range. This would make the stories the equuivalant of those written in the mid to later 70's, as that is my area of specialty. I can work with this differently of coarse, such as allowing them to be adults (as in the current Legion Comic) but my area of knowled is less.


EileenProphetofIstus wrote:
Doomed Hero wrote:

I've been looking over the team roster on the wiki. Which "age" are we going with?

I'm tempted to pick Mon-El just because his description made me laugh. (seriously, kryptonian with a power ring.... WTF?)

The ring you saw was most likely a Flight Ring. Mon-el doesn't need the ring to fly like most of the other Legionnaires. There are a few small built in specialities such as a distress signal responder built into the ring as well. In Mon'el case, wearing the ring gives him this litle tricket bonus like everyone else. Otherwise it is worn simply because he is a member of the organization. It's sort of like a badge when your a fireman.

If you read that he briefly had the Green Lantern Ring, that scenario was a very shortly lived one that just got wrapped up in the comics of this year. That ring has now been passed on to others as Mon'el's purpose for possessing the ring has expired.

Mon-e'l is a Daximite, which if memory serves, is an off-shoot of Kryptonians. Lead affects them much like green kryptonite weakens and kills Superman. The Legion has found a serum for that however and it has only been issued to Mon-el.

As for how old the characters can be, I would greatly prefer them to be in there very late teens..18-20 range. This would make the stories the equuivalant of those written in the mid to later 70's, as that is my area of specialty. I can work with this differently of coarse, such as allowing them to be adults (as in the current Legion Comic) but my area of knowled is less.

Aww..COME ON!!! MonEl with the RING!!!! That's AWESOME!!


Aww..COME ON!!! MonEl with the RING!!!! That's AWESOME!!

You know I want you to play Freehold DM. So does Evil Eileen.


Spike 969 has just decided that Brainiac 5 will be his first character. Querl Dox in unavailable for play.


Just throwing it out there to see if there are enough people interested. My work on the game went much better when I was involved in a PBP game. I started one up last year and other than players shuffeling around I thought it went well. For those of you not familiar with my game concept here we are:

The premisis of the game is that each player would run a couple of characters. One character they have belongs to a small team of Legionnaires that go on a mission. The the other character they have belongs to a different team. As the plot is developed, it will in most cases connect the findings of both groups, thus they are involved in the same plot but each taking it in from a different perspective. Alternatively, they could be following different plotlines that are unrelated.

For an ongoing home campaign the original concept was for each player to have 3-4 characters and explore the plot with each group, as described above. For PBP I think 2 is plenty.

One may pick the Legionnaires of their choice and I'll step in to balance character power so that one player does not dominate the entire PBP. You may also pick a second Legionnaire.

I'm slowly working on powers as well as personality and specie qualities and would provide them as a need to have basis. The goal is for you to have fun, for me to see what works and what doesn't. You should fully expect me to alter, add or delete rules in order to improve the game system.

Major rule sections that have yet to be written (such as spaceship combat) can be worked out in a brief way in order to continue play, though the real deal would be later worked out.

Even if your not familar with the Legion of Super-Heroes comic feel free to contact me. Essentially, the Legion takes place in the 30th century where the galaxy is controlled by various organizations or species. Interstellar travel is very common. So basically, you play a superhero in the far flung future. In a way, they are similar to the Justice League but take their works in far off places of the future. The homebase is on Earth within the city of Metropolis.

If anyone is interested in playing, want's to check out some rules first, is looking for rule clairification or is just seeking general Legion knowledge please post here or send me an email at:

MyLegionofSuperHeroes@gmail.com

I'd also like to invite everyone to the Legion of Super-Heroes thread which can be found under the Comics section of this site.

EileenProphetofIstus, Tuesday, 07:51 AM


I am interested. This would be my first pbp. At first I was apprehensive, but then I realized I have the Internet on my phone now! Put me down for shrinking violet and me lad!


I noticed that there's a lot of people who are basically kryptonians (including superboy, supergirl and even superman himself on one roster, apparently as part of a time-travel plot arc)

My question is, would it be possible just to play Superman (since I am familiar with his personality more than the others of equivalent power), maybe brought to the 30th century by Brainiac to help deal with some threat?

If not that's fine. I'll just pick one of the others. My main issue is that I don't have any interest in playing a kid, which is what all the other kryptonian types seem to be.

As for a second character, I'd like to play an alternate-dimension version of another superhero who had been captured and experimented on by Darkseid (or someone like that), brainwashed to become part of the Honor Guard and eventually rescued by the league.

I'd even be ok with playing the character as a villain for a while during an intro or early plot arc.

As for which superhero, I'm open to suggestions. I'm thinking that they have no memory of who they were originally beyond a few core notions and flashes, so they'd be a blank slate completely disassociated from the original, probably weaker due to what had been done t them, but with a few nasty "additions" courtesy of the badguy.

The other idea I had (which might be going overboard) was a guy who has one of each of the 9 power rings. I don't think this would make him too much more powerful than a normal Lantern, simply able to draw on multiple emotions for power sources. I'm thinking maybe he'd have a 10th ring made of crystal or something (a "balance" ring to help keep all the conflicting emotions in check?) He could be an experiment by the Guardians to see if the rings could be made to work together, or if the combined strength of the colored rings is enough to keep the influence of the Black ring in check.

Let me know what you think of my concepts.


Freehold DM wrote:
I am interested. This would be my first pbp. At first I was apprehensive, but then I realized I have the Internet on my phone now! Put me down for shrinking violet and me lad!

Your in, I feel honored that after all this time you are willing to give it a try. It means a lot to me. Thank you very much!

Shrinking is yours.

I don't understand what you mean by "me lad" though?

If I find out that your apprehensiveness is due to my ability to make a quality game or game mastering skills....you and Evil Eileen are no longer an item.


Doomed Hero wrote:


My question is, would it be possible just to play Superman (since I am familiar with his personality more than the others of equivalent power), maybe brought to the 30th century by Brainiac to help deal with some threat?

Hi Doomed Hero, after reading your post I was some wonderful things we could work with. Yes you can play Superman, I actually like the idea a lot because we need to play-test the top-of-the-line heroes as well as others. Superboy use to be an active member in the Legion, but if your more comfortable with Superman, that is not an issue, as we both know time travel is a commonality, especially within the Legion of Super-Heroes comic book.

As for a second character, I'd like to play an alternate-dimension version of another superhero who had been captured and experimented on by Darkseid (or someone like that), brainwashed to become part of the Honor Guard and eventually rescued by the league.

I'd even be ok with playing the character as a villain for a while during an intro or early plot arc.

As for which superhero, I'm open to suggestions. I'm thinking that they have no memory of who they were originally beyond a few core notions and flashes, so they'd be a blank slate completely disassociated from the original, probably weaker due to what had been done to them, but with a few nasty "additions" courtesy of the badguy.

I can work with this concept easily as well. Having an alternate dimension version of another super-hero fine, the question will be which hero and making sure he/she fits into the Legion mythos well enough. I would greatly prefer you pick a character that has an actual power and not reliant on gadets of any kind. The question I hve though are...Who are the Honor Guard? As for a playing a short lived villain whom I assume would reform....we might be able to do something with that as well. I will need to know whom you had in mind so I can do a bit of research.

The other idea I had (which might be going overboard) was a guy who has one of each of the 9 power rings. I don't think this would make him too much more powerful than a normal Lantern, simply able to draw on multiple emotions for power sources. I'm thinking maybe he'd have a 10th ring made of crystal or something (a "balance" ring to help keep all the conflicting emotions in check?) He could be an experiment by the Guardians to see if the rings could be made to work together, or if the combined strength of the colored rings is enough to keep the influence of the Black ring in check.

I think I would like to pass on this idea for a few reasons. It isn't that I don't think the rules can handle it, it has to do more with my lack of knowledge of the Lantern mythos and conflictions within the Legion comic.

Let me know what you think of my concepts.

So all in all I think this is a great start. Get back to me on what you want to do for certain so I can do the necessary prep work for you. Please address both characters your settling on so we can go into some detail with them.


The honor guard are just a catch all phrase for the lieutenants every big bad villain has, that's all.

For Darkseid it's the Furies I think.


Doomed Hero wrote:

The honor guard are just a catch all phrase for the lieutenants every big bad villain has, that's all.

For Darkseid it's the Furies I think.

Oh, ok, I understand. So what directions are you leaning towards?


Freehold DM wrote:
Put me down for shrinking violet and me lad!

Do you Matter-Eater Lad?


Freehold DM has accepted both Shrinking Violet and Matter-Eater Lad as his two characters.


WELCOME EVERYONE
So far the line-up is...

Spike 979: Brainiac 5
Doomed Hero: Superman?
Freehold DM: Shrinking Violet and Matter-Eater Lad

At this point, my plan is to prep the characters for you and email them out next week. In addition, I plan on sending each of you the Combat Chapter because it will be what is "most different" about the game than other RPG's you have played. I'd like everyone to look over the chapter so that you get a feel for combat, what characters can do, that sort of thing.

If I get requests for more rules I can send them out, my previous experience was that it was overwhelming for players to receive it all at once. Like other games, this is a learn as you play sort of game.

I talked a little bit about play style with Spike 979 and he sounds more like a roll player and aptly chose Brainiac 5, I'm guessing Freehold DM is going to be a roll player as well, based off of our previous conversations on my Legion thread in the comics section; though correct me if I am wrong.

Doomed Hero: May I get an idea of your play style...just so I can accomidate the game accordingly. I was not able to get your email address to work wolfsong_@hotmail.com. Do you have an alternative address?

Freehold DM: I will need your email address as well. I also need to know which character you want to start the game with, as I will prep that one first.

My address is....

MyLegionofSuperHeroes@gmail.com


I have no idea why my email isn't working. That's very strange. I'll try to email you when I get home (I'm at work right now)

I'd love to play superman. He's such an iconic character. It will be an awesome exercise.

As for my second character, I'm thinking I'd like to play and Alt version of Nemisis Kid, who was captured, brainwashed and enhanced to be used as a weapon against heroes.

From the Wiki article-

Quote:

Nemesis Kid possessed the superhuman ability to spontaneously develop the powers appropriate to defeat any single opponent for the duration of the battle, though against more than one opponent his powers would either work against only one target, allow him to escape the situation via teleportation, or fail to work at all. In one recorded instance (Karate Kid #1), he displayed the ability to choose adaptations but his choices were less than successful. In all other cases, his power somehow "sensed" what would be most effective against a given opponent and generated an adaptation automatically.

Nemesis Kid never manifested any but the most basic and direct power to counter an opponent. Thus, against Superboy or Supergirl he would gain superior strength and resistance to damage, rather than the ability to emit kryptonite radiation. Against Karate Kid he gained superior fighting skill, and against Projectra he gained the ability to see through her illusions. His power only gave him the relative minimum necessary to defeat a designated opponent. Thus, while gaining Superman's strength would certainly give him the power to defeat Princess Projectra with only human-level strength, instead Nemesis Kid's power would simply give him the ability to ignore her illusions. Thus he sought out the most powerful opponent whenever possible. Nemesis Kid's powers didn't or couldn't give him complete immunity to physical harm caused by an opponent. Thus, both Superboy and Karate Kid could injure him, and Projectra was able to kill him. His power simply seemed to assure that, all things being equal and if he maintained his power, he would inevitably win.

It is not known what the upper limits of his power were, or if they could generate an adaptation powerful enough to match cosmic menaces such as the Anti-Monitor, the Monarch, Imperiex, or Mordru. While Nemesis Kid could adapt to defeat robots, it was never shown if he could adapt to defeat passive barriers such as a prison cell, spaceships and vehicle-mounted weaponry firing upon him, or an opponent at anything other than a physical level (such as defeating them at chess or outhacking them on a computer). However, despite his villainous nature, he somehow passed the Legion's customary (and undepicted) test of a candidate's good character.

Nemesis Kid was purportedly a skilled alchemist, and magic is a recognized power in the 30th century. However, he has never displayed any ability and/or interest in creating other mystical potions, or replicating the potion that gave him his abilities, so the claim may have been a cover story to disguise his power's true origin (whatever that might be). He has a passing knowledge of 30th century technology and a basic understanding of tactics and strategy.

I'm thinking that whoever messed him up gave him some "upgrades" (Cybernetics? Weird magic crystals in his body?) That cause his power to operate more quickly and reflexively, giving him less control (and maybe even other problems as well), but allowing him to quickly switch from target to target.

What do you think?


As for my playstyle, I'm very flexible. I prefer a looser narative-style approach for Supers games but I can go with whatever the group seems to like.

My only real pet peeve is when OOC chatter clogs up the IC thread. I really like it when the IC thread reads as much like a novel as possible.


Doomed Hero wrote:

As for my playstyle, I'm very flexible. I prefer a looser narative-style approach for Supers games but I can go with whatever the group seems to like.

My only real pet peeve is when OOC chatter clogs up the IC thread. I really like it when the IC thread reads as much like a novel as possible.

I would describe my DMing style as...presenting a scenario with multiple directions for players to follow in addition to what original ideas they choose to pursue. I can get into roll playing quite a bit as well but I know that isn't everyone's cup of tea..

Are you more action dice oriented, intereactive in roll playing or more in the middle?

As for an alternate universe Nemisis Kid, I suspect I can work with it fine, I do need to read your Wiki post through when I have more time. This character is more complicated than Superman so I will need to take more time into putting him together. We will have to go with Superman as your starting character, that will give me the time I need to do Nemesis Kid properly.


My email address is in my profile.

I'm very much a roleplayer, I don't really like endless combat, but I'm not afraid of claret when the situation calls for it.

My pet peeves are few but they are there, I guess in a super-hero based game it would be one character overtly trying to save another over and over again(this happened in my Marvel Super Hero games all the time), using powers to avoid combat(again, Marvel Super Heroes), and arguing over how a power "really" works(you guessed it- MSH).


Freehold DM wrote:

My email address is in my profile.

I'm very much a roleplayer, I don't really like endless combat, but I'm not afraid of claret when the situation calls for it.

My pet peeves are few but they are there, I guess in a super-hero based game it would be one character overtly trying to save another over and over again(this happened in my Marvel Super Hero games all the time), using powers to avoid combat(again, Marvel Super Heroes), and arguing over how a power "really" works(you guessed it- MSH).

You mean like Spiderman saving Mary Jane over and over again?


Doomed Hero wrote:


I'd love to play superman. He's such an iconic character. It will be an awesome exercise.

I have put some consideration into Nemesis Kid and I'm going to turn him down based on the complexity and potential power of the character. Being that we are play testing, I want to work first with the more popular characters in order to complete them for the game and give them a good test run. Superboy/man greatly exceeds Nemesis Kid in this area. The other concern is that not enough of the game is complete to be ready for a character as flexible as Nemesis Kid. I'm not concerned that the game system can't handle it, I just want to wait until the powers are far more developed before throwing someone like him into the mix.

You will already have Superman who is by far equal to the most powerful heroes in the game. Since each player should have 2 characters(run in separate groups) I don't want one individual dominating both groups with their characters. In the second group I would like to see one of the other players have that opportunity or at the least, everyone be on a more equal level.

In the Legion comics, Superboy/Superman was always an excellent team player. Even though he knew he was almost always the most capable, Superboy/man always respected the other Legionnaires for what they could do with lesser powers. This is apparent beginning with Adventure Comics #247 through today. Therefore, he will have a personality quality which assist him in not out doing or out shining everyone else unless it is absoultely necessary. He admires the other Legionnaires and therefore limits himself to his actions out of respect for the others. It will be this way in the game as well.

In my opinion, this is more true to both the character and how the authors wrote the stories and properly mimicking aspects like these was a primary focus in game development.

In situations of great peril, Superboy/Superman can kick it into high gear and not hold back. In order to do this however, the player will have to request to bypass the personality quality. If the Cosmos Master agrees that the situation is so dire that Supes would indeed go all out, then as a player, you are free to do so. If the situation is questionable, the Cosmos Master will require a die roll to overcome the personality quality. If the request comes at a inapporpriate time, the die roll will be refused.

It is this sense of honor and fair play that make Superman work so well with others. By that I don't just mean with the Legion but also with the Justice League and one-on-one with the Batman.

When the character is on their own, with no one else around, they are able to react fully based on his capabilities. This does not mean just flying off and saving the entire planet by himself because he can simply get there first. Rather in situations where he TRULY is alone or is facing an equal or superior opponenT, like Validus or Darkseid.

If this sort of situation is of concern let me know. The rule exists primarly because it is true to the comics; game balance secondly.

The other super-powered individuals like Supes (Mon-el, Supergirl, Ultra Boy etc.) are written in the same manner and I believe its so the author is able to include the massively powerful character within a group for the enjoyment of the readers or in this case, the enjoyment of the players of the game.


checking in


Got it.

As a player I favor characters with interesting and versatile powers. Being that superman's powers are so powerful and so diverse, I'm trying to find someone who doesn't do anything even remotely close.

Anyone who I read about and think "superman could do that" I pass it up. The other thing I don't really like is when a character has a power that is all but useless against real threats, so Karate Kid and the guy who changes the color of things are out. The final thing I don't enjoy much is gender bending. I'm a guy. I play guys. I wouldn't want to play a woman for fear of it coming out stereotypical or two dimensional.

With those restrictions on my character choices there isn't a whole lot left. Any suggestions?


Is the a Kid Flash, I dont know many DC characters; I like to play very veristile characters also as really; only villians get to specialize; heroes have to be able to take on a variety of foes. Dont know if the Green Latern corps is still around either. I know the theme of the Legion is that no one can join that has a power that is like another members power; mon-el and Superman being exceptions.

cosmic boy might be good.


Doomed Hero wrote:

Got it.

As a player I favor characters with interesting and versatile powers. Being that superman's powers are so powerful and so diverse, I'm trying to find someone who doesn't do anything even remotely close.

Anyone who I read about and think "superman could do that" I pass it up. The other thing I don't really like is when a character has a power that is all but useless against real threats, so Karate Kid and the guy who changes the color of things are out. The final thing I don't enjoy much is gender bending. I'm a guy. I play guys. I wouldn't want to play a woman for fear of it coming out stereotypical or two dimensional.

With those restrictions on my character choices there isn't a whole lot left. Any suggestions?

I would suggest Sun Boy as a possible choice. Yes, as with most Legionnaires, he has only one power; the reason I select him though is because its a power that can be used in most situations. Chameleon Boy is versitle in his power as well.


Valegrim wrote:

Is the a Kid Flash, I dont know many DC characters; I like to play very veristile characters also as really; only villians get to specialize; heroes have to be able to take on a variety of foes. Dont know if the Green Latern corps is still around either. I know the theme of the Legion is that no one can join that has a power that is like another members power; mon-el and Superman being exceptions.

cosmic boy might be good.

I think Cosmic Boy would be an excellent choice for you. I say this for a couple of reasons. First off, he always has been the best of the Legion leaders (he was the first and raised the roster from 3 Legionnaires to 17 in a single term). Roleplaying is big with any leader type of character. Secondly, his power is versitle. Most things have metal in them and his ability to manipulate it is really just limited to your imagination. After seeing you play Lightning Lad and asking about various ways to use his power, I can easily picture you finding unique ways of using Magnetism Manipulation as well.

Magneto would be Cosmic Boy's Marvel counterpart.

I would like to hold off with the Green Lantern Corps for now and work with core Legion in order to better the basics of the game. The closest we have to a Kid Flash is XS. She is actually a member of an alternative Universe Legion (one of the Reboots which was never introduced into the original Legion). If memory serves correctly, she was a descendant of the Flash. The other members with super speed would be those similar to Superboy.


Hello Everyone:
From what I have gathered so far, it looks like these are the starting characters for group 1.

Freehold DM: Matter-Eater Lad
Doomed Hero: Superman
Spike: Brainiac 5
Valegrim: Uncertain

I will start prepping these characters and if I get alot accomplished I hope to email them out by Friday. If I misunderstood any character interest please correct me. If you would rather have your "other Legionnaire choice" within the starting group please tell me, I want to make sure I am preparing the correct Legionnaires for the starting group.

Doomed Hero: I just want to be certain that you were interested in Superman and not Superboy? There is very little differance between the two other than in name. Superman's stats will be little higher but in the game it won't be that noticable simply because either way, he is the most powerful hero there is. Superman's age will be different as well. Both characters normally reside in the 20th century and would time travel forward to the 30th or 31st century. Either situation is acceptable for me, as the differances are very small.

Our Campaign Discussion: I'm making some mental notes on the type of campaign to play. I essentially see four choices for a campaign.

1. As one would normally expect, we start out fresh with an original/new campaign. I don't have a specific details in mind yet, but the advantage here is we start out with a fresh new story for all players. This would be a campaign design of mine (as what your probably use to).

2. We pick up where the previous campaign left off. This camapign already has some good history to it which I could pass along easily to all of you. It does present some difficulties however and they would have to be addressed.

In a nut shell, The Time Trapper then set an alternate time line in the 1990's which altered Earth's history.

Earth fell upon some very horrific times and two people arose to save the planet, Superman and Lex Luthor. Working together, they saved the world and rose to become the new leaders of Earth. Both viewed as great heroes they united the planet and were benign leaders for all. The changes in Earth's history eventually altered all forth coming centuries and eventually caught up to the 30th century.

With history having been re-written....certain Legionnaires apt to travel back into history and correct the time line. They are leaving as we speak....

Meanwhile, the time alterations has changed the 30th century as well. The Legion no longer is viewed by the public as a good organization but rather has become a group of rebels which have been outlawed. The reality is that the Legion is still good, but they must work underground to conduct their goals.

There are more details to the story of coarse, but I don't want to say too much at this time.

3. We spend the next few days posting about what kind of campaign each of us would like to see...none of which should go into a lot of detail but rather mention highlights of what you as a player would enjoy.

For example, one player may be interested in battling the Fatal Five and so they pass that along as an interest to the rest of us. Another player may be interested in some sort of intergalactic war. Anyway, you get the idea...you as a player mention what sounds "cool" and after some discussion, I'll try and work with as many of the ideas as I can yet at the same time, not reveal any real plotline to you.

4. We pick a key Legion story in the comics that is appealing and use it as a guidline for a campaign. Obviously the story changes as PCs make decisions, I incorporate new details, etc. but essentially its a remake of a great Legion tale already written. As with any camapign though its subject to change and there is no certain outcome of events.

These are just some ideas to discuss. Food for though while I prepare characters.


Freehold DM: I wanted to ask you for your assessment of Matter-Eater Lads personality. I'm dealing with the original Legion rather than a re-boot. I'm curious and want to compare notes.


Everyone: As players are you more interested in using the Legionnaires as they were....

1. Presented in the Adventure Comic days of the 1960's.

2. Presented in the 1970's and early 80's.

3. Presented as they are in the new comics.

Let me know what you personal preferances are in order so I can work with the most popular choice. Either way we are dealing with the original Legion and not a re-boot version.

The biggest differance between one choice versus another, is that as the characters and villains age, they are better at what they do; thus there abilities are higher. There are also some significant personality changes for certain characters. A good example of this would be Shrinking Violet. The settings (such as what Legion HQ) looks different from one comic era to another, this sort of fluff would be reflective of your group choice as well. Finally, the costumes I present on the character sheets would be be based on your choice as well.

FYI: Just so you know, that the above post which discusses they type of campaign we could have...if we pick up where the previous campaign group left off, it takes place in the 1970's Legion era, not the current redition or the Adventure Comics days.


If it is Time Trapper and a continuation of the thread I know; will just keep with Lightening Lad for continuety.


Valegrim wrote:
If it is Time Trapper and a continuation of the thread I know; will just keep with Lightening Lad for continuety.

Is that your preferance for a campaign? What's your second choice?


you know me; I dont really care about the scenario; just like to play and know whatever you choose will be fun.


I would prefer the 80's legion. Interesting relationships and all. Still, the more recent legion is by far fresher in my memory.


Re : matter eater lads personality.

He was always a joker. I think he pushed the idea of his power being a joke, but but that was only to hide their potential dark side should they be misused, not to mention ensuring that he would be underestimated in combat.


Yes, I prefer superman. Superboy is kind of obnoxious.

I think I'll just start with that since we aren't likely to get to our secondary characters for a while. Once I have a handle on the system I'll work with you on an brand new legionnaire.


Doomed Hero

Doomed Hero wrote:

Yes, I prefer superman. Superboy is kind of obnoxious.

I think I'll just start with that since we aren't likely to get to our secondary characters for a while. Once I have a handle on the system I'll work with you on an brand new legionnaire.

That sound great, I have today and tomorrow off so I will be putting in a lot of time preparing character. I'm hoping to send you Superman bu tomorrow.

Can you email me at

MyLegionofSuperHeroes@gmail.com

I had difficulty with you address earlier. This way I should have it correct by returning emails to you.

The documents I send out will use Microsoft Word


Valegrim: I'm still uncertain which character your playing for the first group. I'm going to be working on characters today and tomorrow.

I didn't get any feedback yet on what kind of campaign or era the Legionnaires are from...

With the exception of DM Freehold who was interested in the 1980's character versions. My guess at this point is we will be starting a new campaign all together. That is my backup plan without receiving any solid feedback from the group.


I work to day but have tomorrow off. I found Lightening Lad to be fun but a bit static. If we are playing in a futuristic game; his skills are great, but if we are playing in an 80's type game; I think I would like to play my martial mystic, though we havent really worked on him much. I had been kicking around with you the concept of a mystical stretchy martial artist; not sure if you remember or not as it was long ago and far away....


Valegrim:Yes, I remember you character concept. What I meant by the 80's was how the Legion characters were presented in the comics during the 1980's. The adventure are still taking place in the 30th-31st century. We were talking about how the charactrers were drawn and what their personalities were like when the authors and artists did the comic in the 1980's.

Let me know tomorrow.


email sent

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