Seelah

Seelah lvl4's page

118 posts. Alias of soulnova.


Full Name

Seelah

Race

| HP 40/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 | Perc +1 SM +8

Classes/Levels

| Speed 20ft | Smite Evil 2/2; Lay on Hands 7/7 | Active Conditions: None

Gender

Female LG Medium Human Paladin of Iomedae 4

About Seelah lvl4

Seelah
Female human paladin of Iomedae 4
LG Medium humanoid (human)
Init +0; Senses Perception +1
Aura courage (10 ft.)
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Defense
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AC 22, touch 10, flat-footed 22 (+10 armor, +2 shield)
hp 40 (4d10+12)
Fort +9, Ref +4, Will +8
Immune disease, fear
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Offense
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Speed 20 ft.
Melee +1 longsword +9 (1d8+4/19–20) [dice=Longsword]1d20+9[/dice]
[dice=Slashing dmg]1d8+4[/dice]
Ranged mwk composite longbow +5 (1d8+3/×3) [dice=mwk composite longbow]1d20+5[/dice]
[dice=Slashing dmg]1d8+3[/dice]
Special Attacks channel positive energy (DC 15, 2d6), smite evil 2/day (+3 attack and AC, +4 damage)
Paladin Spell-Like Abilities (CL 4th; concentration +7)
At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +4)
1st—Hero's Defiance
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Statistics
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Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 16
Base Atk +4; CMB +7; CMD 17
Feats Extra Lay on Hands*, Power Attack, Weapon Focus (longsword)*
Skills
Diplomacy +10 [dice=Diplomacy]1d20+10[/dice]
Knowledge (religion) +7 [dice=Religion]1d20+7[/dice]
Perception +1 [dice=Perception]1d20+1[/dice]
Sense Motive +8 [dice=Sense Motive]1d20+8[/dice]
Survival +2 [dice=Survival]1d20+2[/dice]
Armor Check Penalty –6
Traits armor expert*, poverty-stricken*
Languages Common, Osiriani
SQ aura (moderate good), code of conduct, lay on hands (2d6, 7/day), mercy (sickened)
Combat Gear wand of cure light wounds (15 charges, holy water; Other Gear +1 full plate, heavy wooden shield, +1 longsword, mwk composite longbow with 20 arrows, backpack, silver holy symbol, sunrod (2), trail rations (4), 44 gp
* The effects of this ability have already been calculated into Seelah’s statistics.
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Special Abilities
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Smite Evil Twice per day as a swift action, Seelah can choose one target in sight to smite. If it’s evil, she adds her Charisma bonus to her attack rolls and paladin level to damage rolls against it. If it’s an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first attack increases to 2 points per paladin level. The smite also bypasses the creature’s DR. Seelah also gains a deflection bonus to AC equal to her Charisma modifier against the target’s attacks. The smite lasts until the target is dead or Seelah rests and regains the use of this ability. If Seelah attempts to smite a nonevil creature, the smite is wasted.
Aura of Courage While Seelah is conscious, each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
Channel Positive Energy Seelah can spend two uses of lay on hands to release a wave of positive energy. This energy can be used to deal damage to undead creatures or to heal living creatures. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on Seelah. This is a standard action that does not provoke an attack of opportunity. Seelah can choose whether or not to include herself in this effect. She must be able to present her holy symbol to use this ability.
Detect Evil As a standard action as often as she wants, Seelah can detect the presence of evil in a 60-foot cone.
Lay on Hands Seelah can heal 2d6 points of damage with a touch seven times per day as a standard action (or a swift action if she heals herself). She can use this ability to damage undead by making a melee touch attack that doesn’t provoke attacks of opportunity.
Mercy When Seelah uses lay on hands to heal damage, the target also loses the sickened condition.
Power Attack Before attacking, Seelah may choose to take a –2 penalty on all melee attack rolls and combat maneuver checks until her next turn and gain a +6 bonus on melee damage rolls.
Spells Seelah can cast the following spell. For a full spell description, see page 334 of the Pathfinder RPG Core Rulebook.
Lesser Restoration: This spell dispels magical effects reducing one of a creature’s ability scores or heals 1d4 points of temporary ability damage to one of its ability scores. It also removes fatigue or improves exhausted to fatigued.
Aura Seelah has an aura of good equal to her paladin level. It can be detected with the detect good spell.
Code of Conduct If Seelah willingly commits an evil act, she loses all class features except proficiencies.

Background:
Seelah faced numerous tragedies in her young life. The loss of her home brought her family to the city of Solku in Katapesh, and there she lost her family to gnoll raids. At 14, she was orphaned and poor on the streets of a strange town, doing what she had to in order to survive—stealing, mugging, conning travelers, even attempting to make her way as a young mercenary. Eventually, a band of Iomedaean paladins came to Solku to help defend it against the gnoll hordes. Immediately enamored with the shining steel of the foreign defenders, Seelah stole one of their helmets, a great helm emblazoned with the image of a golden bird.

During the Battle of Red Hail, Seelah realized that one of the bravest knights, a woman named Acemi, fought the battle without her helm. While holding Solku’s gates, the knight took a mortal wound to the skull, winning the day but dying of her wound that evening.

Wracked with guilt, Seelah approached Acemi’s body as her companions prepared her pyre. They watched silently as Seelah placed the stolen helm over the dead woman’s head, and then climbed onto the pyre beside her. The paladins had known from the start that Seelah stole the helm, but Acemi had forbidden them from collecting it, hoping the helm would win the desperate orphan coin enough for a few meals. That night, the knights of Iomedae took Seelah in. Although she has come to terms with Acemi’s death, Seelah still regrets the theft that brought her into Iomedae’s arms. As the years passed, Seelah’s guilt has transformed into a powerful love and faith in her goddess.

The young paladin wears her hair in Acemi’s style and trains relentlessly in the use of the longsword. In so doing, she hopes to carry on the good work that Acemi might have done had she not fallen. It’s the least Seelah feels she can do to make up for the death she caused.