"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3

Jaegr quickly becomes annoyed with the tunnel. The footing is so soupy that he makes progress at about half his normal (slow) speed, so 10 feet is all he can manage as a move action. If it came to combat, a quick 5-foot step would probably be out of the question without a lot of effort (DC 20 Acrobatics).


Male Halfling Bard 5 (Minstrel)

"Who would choose domicile is such a forlorn place??

half expects the bath house bandit to off him a soothing mud wrap...

Just in case we come to something..
Perception 1d20 + 8 ⇒ (19) + 8 = 27
Spell craft 1d20 + 5 ⇒ (1) + 5 = 6


M Goblin Beer Snob 1/Freethinker 3

So, moving right along, I'm assuming everyone is following Jaegr and Caspian up the tunnel.

The latter's keyed-up nerves prove to be useful -- Caspian can't see a thing in the darkness of the tunnel, but he hears a faint swish up ahead, like very stealthy footsteps in the water.


Male Halfling Bard 5 (Minstrel)

"Jager you see anything? I hear some very faint footsteps in the water ahead."

Whispers the halfling into Jager's ear....

"I can send dancing lights ahead of us."


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr readies his weapon and looks around hoping his eyes pick something out. If not he nods to Caspian to send the lights out ahead.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6 If this is considered underground otherwise only +2 modifier


M Goblin Beer Snob 1/Freethinker 3

You are indeed underground.
Caspian sends the lights drifting ahead, past the range of the dwarves' darkvision, and even Wyvurn's. About a hundred feet away is a gaunt, prancing figure that appears to be dressed in fool's motley, except it's all gray instead of colorful. Four other humanoid shapes stand behind it.


Male Hill Dwarf Fighter 5

"I'm minded to shoot first and ask questions later. Not likely anything we run into down here is lost or innocent. Any objections?"

Kelgan loads his arbalest and aims at the motley fool.


M Goblin Beer Snob 1/Freethinker 3

The motley fool is caught with his pants down, as it were, insofar as he's in the light and you're in darkness beyond the range of darkvision. Still, he reacts to the lights very quickly:
Initiative: 1d20 + 10 ⇒ (6) + 10 = 16


Male Halfling Bard 5 (Minstrel)

Initiative 1d20 + 3 ⇒ (16) + 3 = 19


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6

Slowed by the muck, Jaegr waits to see what comes to him.


M Goblin Beer Snob 1/Freethinker 3

Caspian, already anxious to see what the lights revealed, acts first -- unless Kelgan or Wyvurn is even faster.


Male Halfling Bard 5 (Minstrel)

Caspian seeing the distance curses and not for the first time wishes dancing lights were a flame source for his pyrotechnics spell..

Kirth how much spell research to combine orisons dancing lights and spark....I would name the new orison "Strobe strike" ?

Instead he activates the shield spell hoping that keeps the party (and Jaegr who seems nearly immobile in the sludge) from being torn up by ranged attacks....


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
how much spell research to combine orisons dancing lights and spark....I would name the new orison "Strobe strike" ?

See Spells chapter. Dancing lights (0 level) + Cascade Spell (spark; +1 level) + Extend Spell (instantaneous to 1 round/level; +2 levels) = 3rd level spell. The dancing lights would set afire any Fine-sized, unattended, flammable objects they touched.


Male Hill Dwarf Fighter 5

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


M Goblin Beer Snob 1/Freethinker 3

Wyvurn: 1d20 + 4 ⇒ (3) + 4 = 7
Has anyone heard from Chainsaw? It looks as if his last post was here, as Wyvurn. Hope he's doing OK.


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Instead he activates the shield spell hoping that keeps the party (and Jaegr who seems nearly immobile in the sludge) from being torn up by ranged attacks....

Do you mean sanctuary? That affects only one person unless you use it as an inspiration -- and if you do that, be aware that it will use up 5 rounds' worth of inspiration per round it's in effect, if you want to cover yourself, Jaegr, Kelgan, Wyvurn, and Jed. Also, the effect will be broken if any of you attack.


Male Hill Dwarf Fighter 5

Kelgan looses his bolt as soon as the opportunity presents itself, but it ends up being more of a warning shot than a killing shot.

Arbalest, Fell Shot: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 101d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16 (ignores armor, shield, and natural armor)

Alert Bodyguard: Allies within 30 ft get +2 AC & Reflex during surprise round & vs critical hits.


Male Halfling Bard 5 (Minstrel)

Imbued items (needlework magic added by Caspian)

Spoiler:

On his belt ...Ant haul 1/day
On his cloak .....CLW 1/day
On his sleeve....shield 1/day
On his shirt .....protection from evil 2/day


M Goblin Beer Snob 1/Freethinker 3

Caspian, it's still your turn -- can you clarify what you're doing?


Male Halfling Bard 5 (Minstrel)

With the great distance and our pointman being mired in the muck I was going to use the imbued item to use the shield spell 1/day, hopefully protecting us from missile weapons......


M Goblin Beer Snob 1/Freethinker 3

Shield gives one person a +4 shield bonus to AC. Are you casting it on yourself?


Male Halfling Bard 5 (Minstrel)

On Jaegr...as an enhanced meat shield. I am not in front! I will be using him as cover....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

That will put my AC at 31, FF 26, Touch 15


M Goblin Beer Snob 1/Freethinker 3

Nice!

The clown gestures sharply, and the four hunched-over shapes begin loping quickly in your direction; the marshy "floor" doesn't seem to impede them, somehow. The jester follows quickly behind them. The four ghouls manage to get to within 10 ft. of you and fill the corridor, two abreast and two deep, with the jester some 15 ft. behind them, putting him 40 ft. from your front line.


Male Halfling Bard 5 (Minstrel)

"Hold behind Jaegr."

Knowledge (lore) 1d20 + 9 ⇒ (4) + 9 = 13


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Witht he difficult terrain my movement would be 10' this round so I could move and attack once?


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Witht he difficult terrain my movement would be 10' this round so I could move and attack once?

Yep. Unfortunately you can't take a 5-ft. step into difficult terrain, but you can still wade forward and swing.

Kelgan's shot didn't take into account the sudden movement forward, and his bolt goes winging off ahead.

Does someone want to play Wyvurn until/if Chainsaw comes back?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr grumbling under his breath slogs through the mush and takes it out on the nearest ghoul.

Furious Focus Power Attack with Stone Power, Scything Blow, and Crushing Blow: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 Ignore 2 Points of opponent's Armor+Shield Bonus and 1/2 Damage if miss and within Armor+Shield Bonus
Damage: 1d8 + 16 ⇒ (1) + 16 = 17
Temp HPs: 2d6 ⇒ (3, 5) = 8


M Goblin Beer Snob 1/Freethinker 3

One ghoul goes down under Jaegr's pick.


M Goblin Beer Snob 1/Freethinker 3

Round 1:
19 Caspian casts shield on Jaegr
16 Ghouls move
11 Kelgan fires bolt
6 Jaegr destroys ghoul
1 Someone roll for Wyvurn please!


M Goblin Beer Snob 1/Freethinker 3

Wyvurn takes a running leap (using Acrobatics to ignore the terrain) in an attempt to clear the first rank of ghouls and attack the second rank, channeling ki.
Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19
Jump: 1d20 + 7 ⇒ (1) + 7 = 8
Attack: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 4 ⇒ (1) + 4 = 52d6 ⇒ (6, 4) = 10

His starting run is good, but apparently the marshy floor is too squishy for jumping; he just ends up bouncing off Kelgan's armor.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

I wish I had seen this sooner. I saw Caspian's message from February a few hours after this last post. Hopefully we are not on hiatus again!

Wyvurn growls, "You must have grown, dwarf!


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Male Hill Dwarf Fighter 5

"Bah! It's bad enough I have to go slogging around us this slop. Getting teabagged by a goblin acrobat is just this shlit frosting on this muck cake."

Kelgan shakes his first in mock fury, but his armor quivers and a few deep chuckles escape his bearded lips.


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Male Halfling Bard 5 (Minstrel)

Caspian starts a new song....
"What do you call a naked hobgoblins ball sack upon a bald dwarfs head? Just the thing to make him mad! A two headed monster of furious face? Run run, away from this place!"

He gives up on a new composition and switches to moves like Jager...


M Goblin Beer Snob 1/Freethinker 3

Round 2
19 - Assuming Caspian is now inspiring courage
16 - First ghoul attacks, spending immediate action to aid ghoul #2: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 1 ⇒ (6) + 1 = 71d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d6 + 1 ⇒ (6) + 1 = 71d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d6 + 1 ⇒ (5) + 1 = 6

Second ghoul attacks, spending immediate action to aid ghoul #1: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d6 + 1 ⇒ (5) + 1 = 61d20 + 2 + 2 ⇒ (17) + 2 + 2 = 211d6 + 1 ⇒ (6) + 1 = 71d20 + 2 + 2 ⇒ (4) + 2 + 2 = 81d6 + 1 ⇒ (2) + 1 = 3

Even aiding each other, the ghouls' claws and fangs are unable to penetrate Jaegr's ceramic armor.

The clown gestures and makes rasping sounds, and a cloud of shining mica flakes falls over the party. DC 15 Will or blinded.


Male Halfling Bard 5 (Minstrel)

Correct assumption I am inspiring....

Will save 1d20 + 7 ⇒ (5) + 7 = 12
***blinded...Does hard-headed apply to this?

"Moves like Jaegr, moves like Jaegr, Moooovees like Jager!"

Add +2 to attacks and damage rolls


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Does hard-headed apply to this?

Unfortunately, in this case it's from visual overstimulation, rather than illusion.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Will Save vs Blindness: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Jaegr will use a grit point as a hero point to re-roll the save

Will Save vs Blindness #2: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

At first Jaegr's sight clouds over but his stubbornness won't let him succumb to the spell. He growls back at the clown, "You need to do better than that if you want to stop me. I'm from the darkness and it won't affect me."

He moves onto the remaining undead creatures in front of him. (Working to finish one off then move the the next. If somehow they both die, I am pretty sure with the way the water is I cannot take a 5' step)

First Attack

Furious Focus Power Attack, Scything Blow, and Crushing Blow and Inspiration: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 Ignore 2 Points of opponent's Armor+Shield Bonus and 1/2 Damage if miss and within Armor+Shield Bonus
Damage: 1d8 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Second Attack

Power Attack, Scything Blow, and Crushing Blow and Inspiration: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13 Ignore 2 Points of opponent's Armor+Shield Bonus and 1/2 Damage if miss and within Armor+Shield Bonus
Damage: 1d8 + 16 + 2 ⇒ (1) + 16 + 2 = 19


M Goblin Beer Snob 1/Freethinker 3

Two more ghouls go down under the metronomic swinging of Jaegr's pick. One left, plus the clown.
Kelgan, then Wyvurn.


Male Hill Dwarf Fighter 5

Will: 1d20 + 3 ⇒ (3) + 3 = 6

Kelgan swears as the shiny gold flakes ruin his darkvision. With the swirling motes filling his vision, he cranks his crossbow and prepares to fire if any of the ghouls close and strike him.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Will Save: 1d20 + 5 ⇒ (12) + 5 = 17

Wyvurn slips through the swirling motes unimpaired growling curses at the clown.

Longsword Attack: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 4 ⇒ (1) + 4 = 5

Longsword Attack: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 4 ⇒ (1) + 4 = 5

Channeled Ki: 2d6 ⇒ (3, 3) = 6


Male Halfling Bard 5 (Minstrel)

Caspian improvises him song to keep inspiring and let them know he has been blinded....

"I wish I could see those moves like Jaegr...."


M Goblin Beer Snob 1/Freethinker 3

Wyvurn: the clown is 40' down the corridor: you could reach him by making an Acrobatics check to ignore the difficult terrain (DC 20 for the first 5 feet; +5 per 5 feet thereafter), but you'd be limited to one attack. If the check succeeds but only gets you half the distance, you could activate your accelerated movement to make up the difference, but that would prevent you from channeling ki that round.

Alternatively, you could stand still and totally annihilate the last ghoul.


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male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Let's just take out the last ghoul. Sorry, should have caught that, still knocking the rust off. Just stoked this is revived!


M Goblin Beer Snob 1/Freethinker 3

After Wyvurn's almost contemptuous swings, the ghouls are all slaughtered.
Kelgan can still act, then Caspian starts the next round.


Male Halfling Bard 5 (Minstrel)

Caspian continues to inspire and sing moves like Jaegr, as he is blinded he can not really target anyone or cast very much....

So any attacks are at +2/+2


Male Hill Dwarf Fighter 5

Blinded

Kelgan is in the same situation as Caspian. Unless the blindness wears off, he will stay alert and retaliate with a point-blank shot against anything that attacks him.


M Goblin Beer Snob 1/Freethinker 3

The jester, cackling now, makes a bunch of gestures (those who can see him) and blows a raspberry. A pea-sized ember streaks from his hand down the hall, then explodes in a burst of fire that envelopes the party!
7d6 ⇒ (4, 3, 4, 1, 2, 1, 5) = 20 ; DC 16 Reflex half.


Male Halfling Bard 5 (Minstrel)

Reflex save 1d20 + 7 ⇒ (13) + 7 = 20

"That's my gig, if only I could see."

Caspian gets an idea, perhaps this man is suggestible when the ghouls were not. He gets ready to leave the inspiration hanging in the air and will attempt a suggestion on the clown.....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Reflex Save (Spell and fire type): 1d20 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13

The knee deep water slows down Jaegr enough for him not to evade the spell. He knows normally it would not have been an issue. The ceramic armor that once was linked to the elemental plane of fire absorbs some of the heat in an attempt to reestablish the link it once had.

8 Fire Damage taken

Jaegr sloshes forward towards the jester, tiring of the game.

Assuming double move to get to him/get closer to him. If I can attack use below, if not there is always next round and new rolls.

HP 44/52

Furious Focus Power Attack, Scything Blow, and Crushing Blow and Inspiratio: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Ignore 2 Points of opponent's Armor+Shield Bonus and 1/2 Damage if miss and within Armor+Shield Bonus
Damage: 1d8 + 16 + 2 ⇒ (4) + 16 + 2 = 22

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