"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Not sure if I need a save for a breather but included.

I hadn't thought of that, but since you're intentionally trying to recover your wind, rather than do stuff that exerts you more, I'd say no. I'll have to clarify that in the Intro. In any event, if you don't move, you can stay in your stance.

Given his condition, Jaegr foregoes a futile attempt at counterattacking, and instead focuses his mind and gathers his strength.

Kelgan up. (I recommend you shield other on Jaegr, and remember that, when you're doing that, you can use your immediate action to take all damage from one blow for him, rather than the usual half, if needed.)


Male Hill Dwarf Fighter 5

Kelgan, seeing the desperate turn the fight has taken, curses and slips the egg back into his belt pouch. Reluctantly, he lets the corpse slide to the floor and draws out his glaive. He sets shield stance on Jaegr and tries to trip Obmi.

Trip, LW, inspired: 1d20 + 9 - 1 + 2 ⇒ (6) + 9 - 1 + 2 = 16


Male Goblin Druid 5

Cricket whistles for Wolvie, trying to get him to double-up on the real gnome:

Handle Animal: 1d20 + 10 ⇒ (13) + 10 = 23

Cricket swings two-handed: 1d20 + 10 ⇒ (11) + 10 = 21 1d8 + 3 ⇒ (1) + 3 = 4
Wolvie: 1d20 + 10 ⇒ (6) + 10 = 16 1d6 + 4 ⇒ (2) + 4 = 6 plus trip


M Goblin Beer Snob 1/Freethinker 3

Obmi sneers at Kelgan, although the demoralizing effect is somewhat ruined by the comical effect of the netting over his face. Still, he seems unimpressed with Kelgan's glaive.

Cricket thinks he has the pesky gnome pinned down, but it's hard to tell, because the real gnome and the image seem to flicker and merge a lot, so it's like playing a shell game -- one that Wolvie is anxious to play!

1d2 ⇒ 2

They both pounce on what Cricket thinks is the real target, and in a well-coordinated blitz, they manage to destroy the last image.

The gnome, blinking rapidly, realizes he's about to get trounced. Having held his action previously, he uses it now, babbling a spell, and vanishes from sight.


Male Halfling Bard 5 (Minstrel)

Caspian seeing that Obmi is sething in anger and Jaegr is wounded does the most sensible halfling thing he can do.

"Oops! I got a picnic emergency, this pig roast is still going to happen."

He activates his ring of invisibility and gets behind both Kelgan and Jaegr.
DM

Spoiler:
I forgot how long the ring lasts?

He then begins to use wand charges to sneakilyheal Jaegr.
+5.5 hit points/round/charge


M Goblin Beer Snob 1/Freethinker 3

Spoiler:
You've got 3 minutes, or 30 rounds. Hopefully this fight will be over by then!

Caspian Stealth: 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22
Obmi Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

With my Fast Recovery feat, cure spells are empowered, so does that improve it to 8.25? :)


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
With my Fast Recovery feat, cure spells are empowered, so does that improve it to 8.25? :)

Yes, it does.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Status HP 31/42 (7 Temp) AC 26

Breather used, with cure spell and temp hps I am no longer lightly wounded


M Goblin Beer Snob 1/Freethinker 3

Having been stymied by Caspian twice, the bandit chieftain is keeping tabs on the little hobbit and is well aware of what Caspian is doing. Still, facing a healthier-looking Jaegr and Kelgan singlehandedly, and deprived of half of his attacks, he's not really in a position to do anything about it. Accordingly, he makes a last-ditch effort to finish off Jaegr so that he can take care of the other two.

Using a trick you haven't seen from him before, he attempts to catch the mighty dwarf off-guard with some kind of swift-action feint: 1d20 + 8 ⇒ (19) + 8 = 27

Jaegr Sense Motive (DC 12): 1d20 + 0 ⇒ (5) + 0 = 5

Obmi then attacks from an unexpected direction with that murderous pick (vs. AC 22): 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 201d6 + 11 + 2d6 ⇒ (5) + 11 + (1, 1) = 181d20 + 14 - 2 ⇒ (8) + 14 - 2 = 201d6 + 11 + 2d6 ⇒ (3) + 11 + (2, 4) = 20

Had Jaegr still been at the edge of consciousness, as he was few seconds ago, Obmi's blows would have connected with murderous effect. As it is, only a bit of shock gets through the plates of his ceramic armor.

(18/2 - 2 = 7) + (20/2 - 2 = 8) = 15 damage total; half to Kelgan = 7, with the remaining 8 applied to Jaegr himself; Jaegr still has 34 hp. Kelgan, please keep track of your current hp as well! And Jaegr, it's back to you alreasy, then Kelgan.


F High Elf Ranger 1/Wizard 4

1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 242d6 + 1 ⇒ (5, 5) + 1 = 11
Miralda steps up and uses her wand point-blank on the prone shield-guy, dropping him.


Male Goblin Druid 5
Kirth Gersen wrote:
The gnome, blinking rapidly, realizes he's about to get trounced. Having held his action previously, he uses it now, babbling a spell, and vanishes from sight.

Any chance at AOOs?

If so,

Spoiler:
C 1d20 + 8 ⇒ (19) + 8 = 27 1d8 + 3 ⇒ (2) + 3 = 5
W: 1d20 + 8 ⇒ (16) + 8 = 24 1d6 + 4 ⇒ (6) + 4 = 10


M Goblin Beer Snob 1/Freethinker 3
Cricket the Sexy Goblin Druid wrote:
Any chance at AOOs?

Depends. If I'm reading it correctly, it looks like you and Wolvie used your immediate actions to provide flanking for each other (+6, +2 from Caspian's inspiration, +2 from flanking = +10). In that case, barring Combat Reflexes, you've got no immediate actions left this round for AoOs or disrupting casting.


Male Goblin Druid 5

Actually, I had forgotten about Caspian's inspiration. Wolvie and I are (were?) under the effects of a bull's strength spell.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr attacks once more, invigorated with the healing magic from Caspian. He continues to pound against Obmi's armor, battering the hill dwarf inside.

Power Attack with Crushing Blow in Stone Stance: 1d20 + 10 - 2 - 1 ⇒ (13) + 10 - 2 - 1 = 20
Damage: 1d8 + 16 - 1 ⇒ (3) + 16 - 1 = 18 Half damage again I assume
Temporary Hit Points: 2d6 ⇒ (2, 3) = 5

Status HP 21/42 (5 Temp) AC 26


M Goblin Beer Snob 1/Freethinker 3
Cricket the Sexy Goblin Druid wrote:
Actually, I had forgotten about Caspian's inspiration. Wolvie and I are (were?) under the effects of a bull's strength spell.

Aha! Then let's assume +2 from bull's strength, +2 from the inspiration, and that frees up your immediate actions to disrupt spellcasting.

Casting Defensively (DC 10 + Cricket's BAB + 2 for Wolvie = 15): 1d20 + 6 ⇒ (11) + 6 = 17
Stealth: 1d20 + 15 + 5 ⇒ (3) + 15 + 5 = 23


M Goblin Beer Snob 1/Freethinker 3

Obmi grnts from the force of Jaegr's blows, but as before, his coat of mail seems to be bearing the brunt of the attack.


Male Hill Dwarf Fighter 5

Also, Jaegr gets and extra +1 AC and Ref from my Shield Other stance.
Before Obmi's Attacks:
HP 19/42 (Lightly Wounded)
AC 32-1 = 31

When we discussed Shield Other much earlier, the consensus was that DR applied individually for both parties. If that's still the case:
Attack 1 is 18/2 = 9 -> 5-2 = 3 to Jaegr. 4-4 = 0 to Kelgan.
Attack 2 is 20/2 = 10 -> 5-2 = 3 to Jaegr, 5-4 = 1 to Kelgan.

After Obmi's Attacks:
HP 18/42 (Lightly Wounded)
AC 32-1 = 31

Kelgan interposes himself forcefully, interfering with the bandit chieftain's attacks. He continues to sheild Jaegr, attempting another trip. His offense is weak, as he is still somewhat shaken by his near-death at the hands of the crossbowmen.

Trip: 1d20 + 9 - 1 + 2 ⇒ (1) + 9 - 1 + 2 = 11


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
When we discussed Shield Other much earlier, the consensus was that DR applied individually for both parties.

Thanks! I'd been looking for that and hadn't found it yet. One of these days I really need to update the master docs and post them somewhere...


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

I've been forgetting Caspian's inspiration as well. That would give Obmi +3 more damage over my last three "misses", not that that matters much over all. Also with less damage I wasn't lightly wounded last round so I did 1 more damage, but halved and rounded down is still ends up the same. (8)

Status HP 23/42 (5 Temp) AC 27


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:

That would give Obmi +3 more damage over my last three "misses", not that that matters much over all.

In light of that, then:

Jaegr's repeated battering, even softened by armor, is still nothing to sneer at, and Obmi is finally beginning to show signs of tiring.
Obmi is lightly wounded.


M Goblin Beer Snob 1/Freethinker 3

In any event, Kelgan's trip attacks are more an annoyance than a threat, but his tower shield continues to soak damage that could be accruing to Jaegr himself.

Cricket, then Caspian.


Male Goblin Druid 5

As the gnome disappears to the chagrin of the Dynamic Duo, Cricket drops his staff and blindly tries to feel for the invisible gnome. If he feels him, he will try to grapple him and get Wolvie to attack.

On the off chance that this works:

Spoiler:
1d20 + 5 ⇒ (8) + 5 = 13

W: 1d20 + 10 ⇒ (14) + 10 = 24 1d6 + 4 ⇒ (2) + 4 = 6


Male Halfling Bard 5 (Minstrel)

Caspian still invisible decides to bolster Jaegr again with another 8.25 hit points via a charge from his handy healy stick......


M Goblin Beer Snob 1/Freethinker 3

The gnome is quick and slippery, but Cricket is faster still. Before the little illusionist can crawl away and escape, a goblin hand falls on his arm and grabs hold -- and gnomes, being only 3 feet tall, are easy to hold on to. Cricket notices that this one is quite weak and subdues him easily, despite his invisibility. Good thing he was prone and unable to take a 5-ft. step!

Wolvie, happy to be playing again, gets in a solid bite.


F High Elf Ranger 1/Wizard 4

Miralda, not wanting to get too close to the melee and also not wanting to risk hitting one of her allies, uses her wand to cast a magic missile at Obmi. The damage is miniscule, but at least it's more or less guaranteed.

1d4 + 1 ⇒ (2) + 1 = 3


M Goblin Beer Snob 1/Freethinker 3

1d4 ⇒ 1 Wyvurn's stunning wore off last round, and as of this one, his vision returned, as he knew from experience it would. As it happens, he is in a good position to help Cricket and Wolvie; alternatively, he can easily leap over the banister of the stairs and move to support the heavily-armored Dwarven Duo.


Male Goblin Druid 5
Kirth Gersen wrote:

The gnome is quick and slippery, but Cricket is faster still. Before the little illusionist can crawl away and escape, a goblin hand falls on his arm and grabs hold -- and gnomes, being only 3 feet tall, are easy to hold on to. Cricket notices that this one is quite weak and subdues him easily, despite his invisibility. Good thing he was prone and unable to take a 5-ft. step!

Wolvie, happy to be playing again, gets in a solid bite.

I forgot the -2 grapple penalty for size (I think, for some reason I can't access the PRD at the moment), but I also forgot the +2 bonus from Caspian again, so hopefully it all washes out.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Annoyed by the gnome, Wyvurn draws his sword and attempts to chop him in half channeling his ki into the blow.

Sword attack: 1d20 + 9 + 2 + 4 ⇒ (8) + 9 + 2 + 4 = 231d8 + 2d6 + 6 ⇒ (1) + (1, 1) + 6 = 91d100 ⇒ 741d100 ⇒ 15

'Hold still you slippery lawn ornament while I give proper thanks for allowing me to fully heal'


M Goblin Beer Snob 1/Freethinker 3

Blood, apparently coming from thin air, begins trickling from between Cricket's hands.


M Goblin Beer Snob 1/Freethinker 3

Tired of Jaegr being shielded by Kelgan, and realizing that finishing the mountain dwarf quickly may be beyond his powers, as long as Jaegr continues to have strong support, Obmi switches targets, trying to catch Kelgan off-guard by doing so.

Bluff for skill trick: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23 (DC 12 Intuition negates)
Pick: 1d20 + 14 - 2 - 1 ⇒ (1) + 14 - 2 - 1 = 121d6 + 11 - 1 ⇒ (6) + 11 - 1 = 161d20 + 14 - 2 - 1 ⇒ (12) + 14 - 2 - 1 = 231d6 + 11 - 1 ⇒ (1) + 11 - 1 = 11
Sneak attack, if feint works: 2d6 ⇒ (6, 1) = 72d6 ⇒ (6, 1) = 7

Kelgan, behind his shield, is a much more difficult target than Obmi had realized. Half damage, with DR: (16/2 - 4 = 4) + (11/2 - 4 = 1) = 5 damage total; add 6 more if Kelgan's Intuition save to defeat the distract assailant trick fails.)


M Goblin Beer Snob 1/Freethinker 3

The gnome attempts to wriggle free from Cricket's grasp:
1d20 + 0 - 1 ⇒ (6) + 0 - 1 = 5
The effort is so feeble that it's all Cricket can do to avoid laughing at him.


Male Goblin Druid 5

Hee hee!

Cricket doesn't even try.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"Give up now and you may yet live." Jaegr brings his pick axe around for a another blow.

Power Attack with Crushing Blow in Stone Stance: 1d20 + 10 - 2 + 2 ⇒ (13) + 10 - 2 + 2 = 23
Damage: 1d8 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Temporary Hit Points: 2d6 ⇒ (2, 1) = 3

Status HP 29/42 (3 Temp) AC 27


M Goblin Beer Snob 1/Freethinker 3

Obmi grins without humor, trying to hide a grunt as yet another blow hammers against his mail coat.

"Live?" he says. "I'd rather not! If I live and fail, Anasovin turns my soul into a twisted thing, to be tortured for eternity. If you kill me, I'm free of that bastard."


M Goblin Beer Snob 1/Freethinker 3

Kelgan: you're up.


Male Hill Dwarf Fighter 5

Intuition: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Kelgan is indeed caught off guard. He takes the stinging blows stoically, but despair begins to gnaw at his heart.

Fort: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12 Fail. Dazed 1 round

Status: HP 7/42 (HW) AC 32-3=29

Not my lucky day.


M Goblin Beer Snob 1/Freethinker 3

Man, Kelgan's getting the worst of everything this battle.

Cricket, you can man-handle... er, goblin-handle, the gnome if you want, and of course Wolvie can keep using him as a chew toy.

Then Caspian's up, then Wyvurn.


Male Goblin Druid 5

Show yourself, freak, or you'll get more of Wolvie!

Presumably the gnome isn't going to comply; if not Cricket maintains the grapple and Wolvie keeps chewing. If so:

1d20 + 10 ⇒ (18) + 10 = 28 1d6 + 4 ⇒ (6) + 4 = 10


Male Halfling Bard 5 (Minstrel)

Wisdom not being the hobbits strong suit makes a heal check on both Jaegr and Kelgan.

healing: 1d20 - 2 ⇒ (15) - 2 = 13

I will say (unless Kirth over rules) that I note Kelgans plight and use the wand upon him for 5.5


Male Hill Dwarf Fighter 5

Sweet, also 8 HP for me.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn, realizing that Cricket has things well in hand, springs off of the landing and into the fray with the dwarves.

Going to assume we are all within 20' of each other. Use accelerated movement to move at full speed.

Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17

Charge with sword and fist: 1d20 + 9 - 2 + 2 + 2 ⇒ (1) + 9 - 2 + 2 + 2 = 121d8 + 4 + 2d6 ⇒ (3) + 4 + (1, 1) = 91d20 + 9 - 2 + 2 + 2 ⇒ (6) + 9 - 2 + 2 + 2 = 171d6 + 4 ⇒ (5) + 4 = 9

Well maybe it looked good, at least


M Goblin Beer Snob 1/Freethinker 3

Wolvie continues using the gnome as a chew toy; there's a lot of blood now, and it's pretty clear that he's heavily wounded. "Wait!" he whispers. "Don't kill me! I'll be good! But don't let Obmi see me surrender!"

Caspian continues wielding his wand, helping Kelgan recover.

Wyvurn quickly eyes the possibilities. By going back down the stairs, then turning and racing to where Jaegr and Kelgan are standing, he'd arrive too late to aid his friends. However, by vaulting the railing, he drops very close to where they're already standing. Moving at an impressive parkour-like speed, he jumps, lands, moves, and attacks, almost in a single movement; unfortunately, his infamous "flurry of misses" earns its name when he gets there.


M Goblin Beer Snob 1/Freethinker 3

Obmi, perhaps aware that Kelgan is being healed, attacks him with redoubled fury.

1d20 + 14 - 1 ⇒ (8) + 14 - 1 = 211d6 + 11 - 1 ⇒ (2) + 11 - 1 = 121d20 + 14 - 1 ⇒ (6) + 14 - 1 = 191d6 + 11 - 1 ⇒ (2) + 11 - 1 = 12

His luck is no better than Wyvurn's, however, and he leaves himself at the mercy of Jaegr's pick.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr says to Obmi's wish to not surrender, "Then so be it. "Jaegr continues to slam his pick axe into Obmi's armor, battering him with the force of his blows.

Power Attack with Crushing Blow in Stone Stance: 1d20 + 10 - 2 + 2 ⇒ (12) + 10 - 2 + 2 = 22
Damage: 1d8 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Temporary Hit Points: 2d6 ⇒ (2, 3) = 5

Status HP 31/42 (5 Temp) AC 27


Male Hill Dwarf Fighter 5

Status: HP 14/42 (LW) AC 32, Fatigued (Ignoring 4 rounds)

Caspian's timely healing restores Kelgan's flagging morale and he again asserts himself. Aware of his foe's superior stability, he drops his glaive and fishes out a firebomb. Aware that hurling the volatile bottle at point-blank range will leave him momentarily vulnerable, he focuses and tries to minimize his exposure.

Endurance, ignore fatigue: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24 4 rounds

Firebomb (touch), inspired, in melee: 1d20 + 6 + 2 - 4 ⇒ (11) + 6 + 2 - 4 = 152d6 ⇒ (1, 6) = 7 1 splash to all adjacent. DC 17 ref @ Obmi or repeats 1 round.


M Goblin Beer Snob 1/Freethinker 3

Obmi starts to grin when he sees that his enemies are reduced to firebombing themselves in an effort to lay him low -- but his grin fades immediately when he realizes that his entanglement and flagging endurance prevent him from avoiding Kelgan's flask. He howls as the fire erupts over him, and by the time he attempts to minimize the damage, you can see his burns and realize he is heavily wounded.

Reflex: 1d20 + 10 - 2 - 3 ⇒ (8) + 10 - 2 - 3 = 13

The realization reaches him that his entanglement and injuries are more serious than he would admit to himself, and are now certain to be his undoing: he is unable to extinguish the flames, despite his evasion and normally excellent reflexes.

EDIT 1: The one saving grace for Obmi is that spells just aren't what they used to be. Back in his day, the fire would have also ignited the remanants of Caspian's grease -- the pool that Obmi happens to be standing in. Luckily for Obmi, grease hasn't been flammable since 2000 or so.

EDIT 2: Wyvurn -- this is your chance to re-earn your epithet by braving the flames and killing Obmi yourself, stealing the victory from the two dwarves!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn wades in, ignoring the flames, and hacks viciously at Obmi.

Sword Flurry Attack: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 131d8 + 4 ⇒ (2) + 4 = 61d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 281d8 + 4 ⇒ (6) + 4 = 102d6 ⇒ (3, 6) = 9

Sword Attack Confirm: 1d20 + 9 + 2 - 2 ⇒ (5) + 9 + 2 - 2 = 141d8 + 4 ⇒ (3) + 4 = 7


M Goblin Beer Snob 1/Freethinker 3

Wyvurn sees his opening and takes it. His furious slashing largely misses the mark, but one blow lands squarely. It's not the instantly lethal throat slice he'd intended, but it still strikes Obmi squarely in the temple, dropping him to the floor, cloak and breeches still burning.


Male Goblin Druid 5

On his turn, Cricket commands Wolvie to maintain his bite [my dog command knowledge is failing me] on the invisible bandit. Cricket then roots through his handy haversack for the 50 feet of silk rope with which to tie up the gnome freak.

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