
GM Kip |

Faunra slashes at the crab grappling Quinn, cracking its armor the sword digging in to the flesh underneath. I wasn't sure where everyone wanted to start so I was waiting for the first actions before adding people to the map.
Quinn Struggles against the Crabs grip but to no avail, he remains stuck in its grasp.
Markus offers Ewem a dagger before shooting a ray of frost at the wet deck, the water freezing up under the crabs legs. Ewem takes the dagger but hangs back at the moment. The Crab slips and slides trying to keep its legs under it.
I like this. I'm happy to consider creative uses of spells. Next time make an attack against Dc10. This Crab (F7) has a -2 to AC this round.
Cora sprints around the deck coming up behind one of the crabs and stabbing at it with her rapier. The attack lands but isn't enough to pierce the shell.
Waiting for Brayken's action, then Crab turn!
Crab stats:
G8= 9 Dmg (AC 16, T 11 CMD 15)
F7= 13 Dmg (AC 14, T 9,)

GM Kip |

Brayken steps back and swings his glaive at the crab again.
Power Atk : 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
1d10 + 9 + 1d4 ⇒ (4) + 9 + (4) = 17
His glaive slams through the crab pounding it into the deck. It's claws flop about for a second, then it lies still.
The last remaining crab tries to squeeze Quinn in its claws but somehow Quinn gets free.
Maintain Grapple : 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14 Fail Quinn is no longer grappled.
Initiative: Everybody is up.
Crab Stats:
G8= 9 Dmg (AC 16, T 11 CMD 15)

Quinn Garside |

Mad as hell, Quinn tries to skewer the creature's brain through it's eye socket.
Attack with shortsword, stabby, stabby: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit confirm?: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

GM Kip |

Blood and goo spurt from the crabs eye. It collapses onto the deck twitching.
" What a mess. " Walren says " We would have had a hard time getting rid of those without your help. Thanks everyone. " he walks over to one of the crabs and Braves it over the side.

Brayken |

"I would love to try large crab." Brayken pouts as the first carcass is pushed over the side. He sighs after a moment and continues "...but I guess they could be poisonous or extremely tough. Glad we could help and there was something to do."
After Cora's spell wears off he looks over his glaive, expecting scorch marks. "That was... AMAZING! How did you do it? Can you do it again?" He responds to Cora's question as he starts swinging his weapon and making burning noises.

GM Kip |

Markus doesn't detect any poison on the crab.
Walren laughs " Ha! I don't really keep a man sized pot on board but if ye can figure a way ta cook them I'd be willing ta give it a try. "
The deck hand, Ewem walks over to Markus and offers him back his dagger with a nod.

Markus Alexander |

Markus looks down at the dagger, then up to Ewem. "Keep it. I'd feel safer with you holding it than myself," he says, holding his arms up to show off his lack of muscle. "If I need it that badly, I can get it back once we reach our destination."
"As for the crabs, we'd only need a pot large enough for the legs."

GM Kip |

Ewem shrugs and tucks the dagger into his sash. The captain goes back to steering the barge as Quinn and Markus work on preparing a feast of crab legs for supper.
About an hour after the fight Walren and Ewem let down the anchor and after they've made the ship ready for the night they join in and try some of the crab. " It's a little gamey but pretty good... Might have ta be getting meself a bigger pot aye? " The captain comments.

Markus Alexander |

"Hopefully crabs this size won't bother you on a regular basis," Markus retorts to the dwarfs comment.
After dining on the crabs, Markus heads back to the cabin to get some rest. Once safely in his cot, Markus will use his special hat to change his appearance into that of a half-orc, then go to sleep.

GM Kip |

The rest of the night goes uneventfully, in the morning however everyone is awoken by Captain Walren's loud exclamations "What the hell is going on here? You a stowaway or something? Where have you been hiding?"
Walren is right in Markus's face.

Markus Alexander |

Markus wakes up to the sound of deep shouting from the dwarf. "Calm down, its just me," Markus says switching back to his human form. "I do this at night in case someone attacks. The first one to be attacked would be the one who is easiest to kill, so I make myself appear more difficult to take."
Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

GM Kip |

" Well...but...that's! " Walren blusters slowly calming down. " That seems a little, well paranoid. How do you do it? "

Markus Alexander |

"I'm a sorcerer," Markus exclaims. "I can use my magic to do lots of things." Markus gives an example by casting Mage Hand and picking up a cup of ale and drink from it.
"To some it may seem like paranoia, but I see it as a first defense and insurance. Sure we may be safe on this boat, but it has been somewhat habit at this point in my life. You just never know."

GM Kip |

"Alright, ok then... But next time warn people... and maybe don't turn into an orc, aye?"
Ewem and the Captain get the Black Mist under way. The Captain tells you all that if the winds are favourable the barge should reach Tamran by night fall.
As the day wears on and the sun starts to sink in the horizon Walren starts to look edgy, letting Ewem take the tiller as he stares out across the water with his spyglass muttering under his breath. About an hour after dark clouds have rolled in unleashing a steady downpour of rain onto the deck. By this time Captain Walren has ordered Ewem to keep sailing for Tamran and retired into the cabin to take a break and get dry.
Anyone staying on deck after dark and in the rain can make the following perception check/s.

Faunra Chorval |

Noticing the rain, Faunra is about to head inside, but gives her surroundings a once over before heading in. She was enjoying looking at them after all.
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
"Ewem! Captain Walren!" she calls out to get their attention. She points a finger at the ship he sees. "Do you see that ship over there? It looks like it's coming up behind us."

Markus Alexander |

"Ship? How can you see anything through this rain?" Markus asks in disbelief. He moves over to the side of the boat Faunra is pointing toward to see if he can get a better look, but all he sees is a thick layer of rain.

GM Kip |

Ewem moves over to the rail and stares out into the rain for a moment before nodding and racing to the Cabin.
"Pirate, Pirate!" He yells as he bursts into the cabin doors.
Faunra can just make out three people standing on the small ships prow, another stands at the wheel. The three at the front have noticed that you have seen them and level crossbows at the Black Mist. Two of the bolts thunk into the hull and one goes wide into the sea.
- The ship is about 80ft behind the Black Mist. It will come alongside in ten rounds.
- There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls if you roll above 20 you can hit.
- To cast a spell will require a DC 5 + Spell level Concentration Check
- Everyone can post one rounds actions now.

Cora Montajay |
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Cora runs out on deck, then turns to the pirates and narrows her eyes. "Navnik laraek!" A force rapier appears next to the person on the wheel, stabbing at him.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Spiritual Weapon. I don't believe that suffers from the concealment miss chance.
Edit: Whoops, forgot the concentration roll.
Concentration DC 7: 1d20 + 6 ⇒ (4) + 6 = 10

Markus Alexander |

Markus still not able to see what's going on, trusts that they are there and waves his arms, chanting deep arcane words. Suddenly, a 20 ft tall gold dragon appears and starts breathing fire into the air.
Concentration DC 6: 1d20 + 7 ⇒ (4) + 7 = 11
I cast Silent Image, 20x20x10

Quinn Garside |

"Markus, that is great. Can you cast another one to make it look like our boat is ablaze due to the dragon's fire. That will add to the realism and they might retreat seeing that their quarry is doomed anyway."

Markus Alexander |

"Unfortunately, no. I have to keep concentrated on this one in order to keep it going, but I could very easily have it fly right toward them," he says with a wicked smile on his face.

Faunra Chorval |

Faunra pulls out her shortbow and fires back at the attackers. "Oh it looks like here they come."
attack: 1d20 + 3 ⇒ (9) + 3 = 12
concealment: 1d100 ⇒ 51
damage: 1d6 ⇒ 4
attack: 1d20 + 3 ⇒ (2) + 3 = 5
concealment: 1d100 ⇒ 96
damage: 1d6 ⇒ 3

Brayken |

Hearing all of the commotion outside, Brayken sleepily comes out on deck. He'd almost fallen asleep waiting to surprise his captain. Seeing the arrows thudding into the ship he draws his sling and loads it. They were too far away to aim for right now anyways...

GM Kip |

The small crew of the other ship wail as the dragon swoops out of the clouds and rain. They fire at it screaming at the helmsman to veer away. Back at the wheel however the man there is desperately trying to use the wheel as cover between himself and the force rapier.
One of Faunra's arrows thunks into the hull and the other goes wide into the sea.
1d20 + 5 ⇒ (6) + 5 = 11 1d100 ⇒ 12
1d20 + 5 ⇒ (13) + 5 = 18 1d100 ⇒ 54
1d20 + 5 ⇒ (16) + 5 = 21 1d100 ⇒ 44
1d20 ⇒ 1
1d20 ⇒ 19
1d20 ⇒ 15
1d20 ⇒ 8
After they fire one of the men starts running back to the wheel.
None of them react in any way that would suggest they realise the dragons true nature.
The boat keeps coming towards the Black Mist though it cuts this way and that a little.
- The ship is about 65ft behind the Black Mist.
- There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls if you roll above 20 you can hit.
- To cast a spell will require a DC 5 + Spell level Concentration Check
- Everyone is up.
GM tracking:
helmsman: 9 damage, total defense: AC 17

Faunra Chorval |

Faunra leers at the attackers. "GO. AWAY" she yells out as she fires two more arrows at the men firing from the other ship.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
concealment: 1d100 ⇒ 51
damage: 1d6 ⇒ 3
attack: 1d20 + 3 ⇒ (1) + 3 = 4
concealment: 1d100 ⇒ 76
damage: 1d6 ⇒ 5

GM Kip |

Quinn sees the small ships crew in chaos.
The helmsman is stabbed in the shoulder by Cora's force rapier and then knocked aside to lie bleeding on the deck by one of the other crew members. That guy grabs the wheel and starts hauling on it to turn the ship.
The ship starts to turn, one of the other crew is shot by Faunra the arrow whipping past his face drawing blood and taking his ear. He throws his crossbow down and runs below the deck while the last guy, a burly half orc screams at the dragon in defiance as he loads and fires his crossbow again. His scream turns to a burly laugh and he yells something back to the man at the wheel. The new helmsman just yells right back at him as he continues to turn the ship.
1d20 + 5 ⇒ (17) + 5 = 22
1d100 ⇒ 78
1d20 ⇒ 20
1d20 ⇒ 17
1d20 ⇒ 12
The new Helmsman yells back " Keep shooting you crazy #&@% ! "
- The ship is still about 65ft away from the Black Mist but now it's cutting away to the left.
- There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls. Rolls above 20 hit.
- To cast a spell will require a DC 5 + Spell level Concentration Check
- Everyone is up.
GM tracking:
Old helmsman: 13 damage, total defense: AC 17
Pirate below deck: 3 damage, total cover.
Half Orc pirate: 0 damage, AC 13
New Helmsman: 0 damage, AC 13

Cora Montajay |

Cora's spiritual weapon attacks once more before vanishing as her bolt flies through the rain, both aimed at the driver of the ship.
Spiritual Weapon: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Light Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14
Miss Chance: 1d100 ⇒ 65
Damage: 1d8 ⇒ 7
Confirm: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Markus Alexander |

Markus, hearing Quinn's concern, thinks up a plan. Markus looks to his image, has it fly just above the water, and breathe a huge blast of flames at the boat, setting the side of the boat aflame. not the deck Once the the pirates are able to see past the fire, the dragon is gone.
The image is now the flame, put on the side of the boat so the pirates are less likely to interact with it, but hopefully enough to scare them away. If they try to put it out, I'll dismiss the parts they put out.

Faunra Chorval |

"I can't believe they're still coming." Faunra says incredulously as she fires even more arrows at the half-orc.
attack: 1d20 + 3 ⇒ (18) + 3 = 21
concealment: 1d100 ⇒ 40
damage: 1d6 ⇒ 5
attack: 1d20 + 3 ⇒ (15) + 3 = 18
concealment: 1d100 ⇒ 29
damage: 1d6 ⇒ 3

GM Kip |

Actually they turned away last round.
Cora's force rapier slams through the new helmsman's back and then disapates just as her crossbow Bolt slams through his eye. He sags, collapsing onto the wheel
Both Faunra's arrows find there mark one slamming into his shoulder and the other into his thigh.
The original guy from the wheel staggers to his feet feeling a little safer now that the rapier was gone. For the first time he notices the dragon. He screams as the flames billow out, grabbing the dead pirate off the wheel and yelling at the Halforc to put out the flames his eyes search the sky for the dragon.
The Halforc yells right back at the helmsman he runs towards the wheel and they start fighting for control of the ship.
- The ship is now about 80ft away from the Black Mist to the rear and left. It's heading out to deeper waters at almost a right angle.
- There is 20 percent concealment due to the rain. Please roll a d100 with any attack rolls. Rolls above 20 hit.
- To cast a spell will require a DC 5 + Spell level Concentration Check
- Everyone is up.
GM tracking:
Old helmsman: 13 damage, AC 12 (grappling)
Pirate below deck: 3 damage, total cover.
Half Orc pirate: 8 damage, AC 12 (grappling)
New Helmsman: DEAD, AC 13

GM Kip |

Captain Walren bursts out of the cabin carrying crossbows and quivers of quarrels.
" Quick! Grab a crossb... " his mouth hangs open as he notices the flaming ship already running away.
Brayken grabs a loaded crossbow and fires at the Halforc pirate.
Atk : 1d20 + 4 ⇒ (16) + 4 = 20
1d100 ⇒ 80
1d8 ⇒ 5
Feel free to grab a crossbow if you want Quinn. They are all loaded. I guess that's what Walren and Ewem have been up to for the least couple of rounds.
GM tracking:
Old helmsman: 13 damage, AC 12 (grappling)
Pirate below deck: 3 damage, total cover.
Half Orc pirate: 13 damage, AC 12 (grappling)
New Helmsman: DEAD, AC 13

Brayken |

Brayken take a moment to reflect back on the two weeks of crossbow training all of the guard initiates had to take... God he'd hated that course but it had taught him some of the more effective ways to shoot one. With a smile he tosses his spent crossbow and reaches for another...
Taking a move action for weapon focus (crossbow) via martial flexibility.