*ACP applies to these skills
Non-Standard Skill Bonuses
Bluff +3 feat
Languages Common, Undercommon, Goblin
Special Abilities:
------------------------------
SPECIAL ABILITIES
------------------------------
Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
Bloodline Arcana Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).
Silver Tongue (Su) At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Mind Reader (Sp) At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds. You may use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 20th level.
Spells:
------------------------------
Spells
------------------------------
0th (at will)
Message
Detect Magic
Ray of Frost
Dancing Lights
Ghost Sound
Touch of Fatigue (DC 14)
Mage Hand
Detect Poison
1st (6/day)
Mage Armor
Charm Person (DC 16)
Memory Lapse (DC 16)
Silent Image (DC 15)
Gear/Possessions:
------------------------------
GEAR/POSSESSIONS
------------------------------
Carrying Capacity Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 12 lb
Money 380 GP 18 SP 10 CP
Hat of Disguise (1800 gp)
2 Daggers (2 gp)(2 lb)
Wand of Cure Light Wounds 50 charges (750 gp)
Noble's Outfit (75 gp)(10 lb)
Background:
Markus is known as many different people. Some know him as Stump, the unintelligent but friendly half-orc. Others know him as Doc, the wise old Dwarf. Still some may recognize him as Ulreak, the half-elf small town diplomat. But none of these are who he really is. Markus grew up in an orphanage, and found making friends quite easy. Unfortunately for him, the owner of the orphanage was quite neglectful. Many days, the children would go without eating. Markus knew what had to be done, so he took all the orphans to the streets and taught them how to survive. He was never the person who did the stealing, his talent was distracting and manipulating the victims. One day he got a little too greedy after noticing a hat that he just had to have. He distracted the man while his crew went to steal the hat. They thought they had gotten away with it, but got stopped by a guard several minutes later. Everyone ran for it, with the guards hot on their tail. Markus managed to find a hiding spot in a dark alley, and watched as all his friends were caught and arrested. After he knew he was safe, he tried the hat on and realized its power. He could change his appearance at will. He knew the potential he had stumbled upon and devoted his time to perfecting his aliases.
Years later, Markus was visiting Kassen trying to find a new sucker when he overheard some men talking about problems in a nearby crypt. After inquiring about it, he went to the church disguised as Stump to see if he could get some money out of this problem they had. He spoke to a short Halfling woman when he reached the church, asking if he could help get rid of the problems they were having for a small fee. He had no intentions of getting rid of the problem, but thought that this person seemed fairly ignorant. She said there was no way Markus would be able to handle it alone, but if he could gather together a few more people, they could try to clear it out and would pay them. He figured as long as they didn’t need to see them all together, he could pretend to be several different people, then get paid much more. He told the woman he’ll be back in the morning with the names of 3 more people who would go down with him, then went off to the inn to sleep. Once he got into bed, the door swung open. It was the Halfling woman from the church. He tried to play it off like it wasn’t a big deal, but she was not the fool Markus had originally thought. Before he could do anything, the woman told Markus it was ok, she wouldn’t tell anyone. This was surprising to him. Markus hadn’t had friends since he was back in the orphanage, so he wasn’t sure if this was an attempt at friendship or just a good dead from a cleric. Either way, she was different, and Markus liked this about her. He decided he would stay in Kassen and get to know his new acquaintance a little better. A year passed, and the two became close friends. Markus taught her some of the tricks of the street, and she kept Markus from causing too much trouble. Eventually his desire to travel became too much, but he didn’t want to leave his friend behind. He asked her to come with and she gladly accepted. They were just about to set out when they were approached by the Pathfinders…
Appearance and Personality:
This short human man is a deceiver, a manipulator, and quite a character. He is smart, nimble and most of all, smooth. He seeks to make connections wherever he goes, and is willing to work with anyone for the right price. He prefers to be around people who are laid back, and finds Paladins to be too stuck up. If you’re looking for someone who can come up with a plan, talk, and use magic, this is your man.