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Using the treat deadly wounds thing might help, yeah.
And I suggest that Wallop and Morgrym approach the bandits with ranged attacks if they can. If we use the terrain we might be able to get cover, concealment, etc., too.
Also remember that Cadeyrn is pretty beefy, I can heal him, and if he "dies" he'll re-form in 24 hours - not so with the rest of you. So I suggest he goes first. :) Not to mention my summon spells are reasonably "disposable" as well.

Morgrym Hammergun |

You just need "throw anything" and some rocks as big as you are...

Tassadan |

Hey Guys, this is me letting you know that I need to take a weeklong hiatus from GMing. I'm an actor by trade, and I'm simultaneously in tech week for a show, have midterm papers due, and have an audition at the beginning of next week. I should be able to resume posting by Tuesday the 19th, and I will let you know of any changes to the schedule. The campaign is going great so far, so feel free to roleplay or discuss strategies while I'm gone. I may give a few passing posts here and there to give you all a decent stopping place to set up camp for the night, giving you more opportunity to interact as characters when there's no pressure of losing daylight.

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No worries, Tassadan! Good luck with all that. I'll certainly be here when you're back. :)

Wallop Fey |

ACK! Hope your ok DM. I too slipped this weekend. We were filming a commercial and a friend of ours aunt and uncle own an old western town set they rent out to the movie industry. Anyways, I was carrying sandbags to weigh down the lighting and stepped on an old wooden walkway ... untreated wood that has been out in the elements for a few years ... anyways, my feet slipped out from under me and the sand bags went six ways from sunday as I landed on my back with the wind knocked out of me. The only thing I broke was my pride though as the entire cast and crew was standing right there!!!

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I just figured Tassadan's been pretty busy lately (with a broken elbow maybe?) - but I hope we can keep the momentum going! I'm loving this so far!

Tassadan |

Still here, don't worry. Just figuring out logistics such as time of day and encounters. The key to making this specific campaign not just a bunch of numbers and squares is creation of a narrative. Believe me, I'm not forgetting about you guys, I just want to make sure that everything on this campaign is of the highest quality I can offer you. Fear not, things are in the works.

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I think it's only me that has to point. Gerran can simply respond.
You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range.
The creatures that receive the message can whisper a reply that you hear.
You only have to point because you're specifying a target (since I can have 1 person/level affected by message), as far as I can tell, and since Gerran's connection is only one-way, he should just be able to respond.

Morgrym Hammergun |

I've been looking at the Roll20 map and don't see a token for Morgrym. I'm not very familiar with the program so I don't know if I'm supposed to put one on there or not. Just generally confused. If a specific position is needed, Morgrym will be one square east and two squares south of what I assume is wallop.

Morgrym Hammergun |

Not sure if Morgrym gets to act in the surprise round since he failed all of his spot checks even with the +5 bonus.

Morgrym Hammergun |

I wouldn't say that letting them go is against the charter. The charter says that we "should strive against banditry". The charter, as written, doesn't actually require any action of us but rather grants us rights we might otherwise not have; the rights of travel and exploration. So really, letting the bandits go is only potentially against the spirit of the charter. However, I would argue that it is more "in violation" of the charter to act in such a way that we become unable to further pursue the exploration of the Greenbelt. I believe that pursuing the bandits is just such an act for a number of reasons.
1) We have no familiarity with the lay of the land in the direction Kressle is running. We do not know if she is leading us through a "minefield", into a trap, or into an ambush.
2) We do not know what Kressle's true intentions are. She could be fleeing or she could be going for help. Alternatively, she could be engaging in a tactic that gamers refer to as "kiting" where she uses her superior speed to limit engagement to a single foe, takes a pot shot, and then runs off again, repeating until all foes have either died or given up pursuit.
3) We do not possess the means to pose a threat to Kressle any more. There are a couple of things we know about Kressle that allow us to surmise other things. Most importantly, she is the leader of a troop of bandits therefore she is most likely, barring the possibility of affirmative action placements, a highly capable fighter. In other words, Kressle is someone we should not take lightly and should probably deal with as a group. This is not currently probable since, by the GM's admission, Cadeyrn is the only one capable of catching Kressle.
Now, with those things in mind, the only way I can see Aerynne's pursuit ending (please don't take this personally) is with Cadeyrn's death and possibly Aerynne's as well. I realize that giving up the pursuit is going to make our job harder in the future but attempting a pursuit now puts us at great risk with very little probability of reward.
Instead, I recommend those with ranged weapons take as many shots as possible against any targets within range while the rest of us see if any non-fleeing bandits can be stabilized so that they can be interrogated.

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Morgrym - I realise I'm not doing the 'best' thing, but Aerynne basically thinks that if this one gets away she'll go alert their 'Stag Lord' boss and then we'll all be in all kinds of shit. Anyway it's not likely Cadeyrn will be able to catch her before the limitation of distance-away-from-summoner thing kicks in (especially with my mediocre trip attempt roll) so this might be a lost cause.

Wallop Fey |

OK here are my reasons to follow her right now.
1. She's on foot. We can be mounted in a matter of heartbeats. There is no way she is getting away. We have two trackers and an intelligent dog. And other than a 1 round head start, she's in trouble.
2. We will lose any chance at surprise if we let her go. Whomever she is working for will know what's coming and will have all the advantages. Alternately, if she IS the boss, we would just be leaving Oleg and his wife out to dry. This bandit will just gather her forces and can attack whenever she pleases.
3. If she is as tough as you say, wouldnt it make far more sense to take her now? If we wait, she will just have more and tougher guys with her. That would be worse.
4. We are barely hurt. Why on earth would we NOT pursue her? That makes no sense to me.
5. She isn't kiting us through a minefield. They were sitting here waiting for a delivery. These bandits have had the run of the place completely unopposed until now. highly unlikely she has prepped a series of traps to run us through since they weren't expecting trouble.

Marius Cambari |

I say let her go for now, finish cleanup here, get on our horses, and hunt her down. Like Wallop said, we have trackers and horses. Unless she has a horse nearby we are way faster. Now, she may be a Druid or a higher level Ranger and that will make tracking impossible, but that's a big if.

Wallop Fey |

I'd say its pretty much guaranteed they have horses nearby. The ones that went to Olegs were mounted. But you bring up a good point. If she's going for her horse, she's going to have to put on her saddle and bridle and such. That's going to take several round at least. That's our chance to catch up to her.
It takes a long time to put on armor. I can't imagine a saddle is much faster.
Wallop is going after her now.

Morgrym Hammergun |

I hope you have safe travels.
In the mean time, I'm a little confused as to what exactly is occurring as far as time-line is concerned. Is anyone still pursuing Kressle and, if so, do we need to retain a combat order?

Scraps |

I plan to check the gameplay forum this week and next, and will post if Scraps is going to do anything...BUT...I have midterms next week. General Pathology Tuesday and Medical Microbiology Friday. These test are both brutal - 150 questions, 3 hours each, no breaks, get Bs or you're dismissed from medical school. A quarter of those taking these exams last term were dismissed - adios, bye bye...by the way, you still owe us $100,000 for tuition so far...
I'm going to need to skim a bit and may not have something to say if I have nothing to do. I also don't have time for long, deep, heart to hearts on anything.
Please bear with me and understand that Scraps is deaf right now and can't hear anything you are saying.
Not that she would have listened anyway.

Morgrym Hammergun |

Well, scraps, considering that Doctor error is the third leading cause of death in the United States (The JOURNAL of the AMERICAN MEDICAL ASSOCIATION (JAMA) Vol 284, No 4, July 26th 2000) I sure hope your tests are hard.
That said, study hard and good luck. We'll still be here once you've passed your midterms.

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LOL @ Morgrym.
Good luck Scraps! I'm sure you'll do great!
Sorry for lack of posting lately, just waiting to see what goes on with Gerran and Wallop. I assume Aerynne is wandering around with Morgrym and Marius to check the health status of any of the survivors. (And, of course, try and find any sign of Svetlana's wedding ring!)
I probably should've just kept up with Aerynne's initial running off to participate in the brawl :P

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I'd suggest that Wallop or Scraps take the masterwork chain shirt, but I don't know if it would fit them, since it came off a Medium character... thoughts, Tassadan?
If that fails, then either myself or Gerran (although I note that he's currently wearing Medium armor)

Scraps |

Scraps passed both of her exams! So we are still in medical school! wahoo!
Also, Scraps will take the chain shirt, but I suggest it be given to Wallop until he's ready to hand it down to me. He's a melee character and I'm not.