Kingmaker: Legacies of Dust (Inactive)

Game Master Wolfspirit

Hexploration and Provisions | Calendar | Loot!


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Male Human (Taldan) Warpriest of Abadar 2
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Thanks for the add. I'm in a meeting all day and will post later today when I'm free.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Glad to be a part of this game!


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Thanks for adding me!


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

Welcome, everyone!


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Welcome everyone, hope we have fun adventuring together.

@Wolfspirit: My archtype and FCB both give me +1/2 evolution at level 2. Can I add those together for +1 or do I have to wait until level 4 to get a benefit from either?

@Quint: I was wondering how you feel about dual rulership? Obviously it would require our characters to get in a relationship first... But is if something you would be interested in?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

I forgot to mention that in terms of kingdom roles, my preferences would be, in order of preference:

1. Grand Diplomat
2. Councilor
3. Magister

Sorry, forgot that you asked for those in the character creation document.

Elvara, as far as dual rulership, Quint is a pretty happy go-lucky guy in general (recent tragedies aside) so he probably wouldn't want to be in charge. If things develop naturally in that direction I wouldn't be opposed to it though.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

The relationship would have to happen first of course... If we are in a relationship I think ending up in dual rulership would be cool. Would you be interested in that at all?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none
Elvara Rivers wrote:
The relationship would have to happen first of course... If we are in a relationship I think ending up in dual rulership would be cool. Would you be interested in that at all?

If things move that way, sure.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Feeling so badly that the creepy elf is being left out of this discussion.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

My plan was to kill her before we left... You didn't even give her time to answer my question before leaving...

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Ha...I meant out of the romance discussion. ;P


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Either way, I dunno what to do now. Raven jumped waaay ahead, while I was planning to play out the thing with Kressle back at the bandit camp...


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

Raven's (initial) plan was to lead Kressle back to the fort as a sign of good faith. I thought you all agreed to that.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3
Elvara Rivers wrote:

Elvara comes together with the two others while her eidolon remains constricting the woman.

"I would prefer both if possible. Get the information we can, then do off with her. She doesn't seem to be repentant at all, saving her would put us in the same league as them, basically condoning their actions. How about we try to trick her into giving the password, then we take her out? Letting her run off sounds way too risky, the Stag Lord doesn't even know about us at this point. If she runs to him he surely will. He'll also be alerted to our tactics and have one more capable fighter as his side." Elvara glances off at the woman. The talk about killing in cold blood makes her uneasy, but she's rather certain about what she wants as well.

I thought it was implied here that I wanted to finish things before leaving?

Why are you posting as a different Alias some of the time?


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Okay, sorry for the confusion. And as for the alias thing, I occasionally forget. Doomkitten is my default alias, so it automatically posts as that.

I think that it would be more dramatic if we did this scene right before the trading post, though, and if we didn't, it would completely invalidate some of Raven's character development, and the surprising surprise about her religion.


Crypt Exploration | Roles

I'm fine with a ret-con, however you guys want to go. I'd thought the idea was to take her to the fort as well (at least, that's what Raven proposed.) I don't want this decision to take a week to iron out, so I'm willing to retcon as needed.

Right now there's two (three?) options I've seen presented:
1. Kill Kressle before leaving. She's reluctant to give information where she's at, but with your Bluff and Diplomacy she would have been persuaded.
2. Take Kressle back to the Trading Post, then execute her. You could potentially offer her up for justice at the keep as well.
3. Follow through with your promise and let her go.

Again, I don't want this to take forever, but it is an interesting character decision (and is an example of "gray" morality.) Post your out of character preference, and we'll go with whatever option has the most support (Rule of 2.)

For the newcomers... as soon as we get this plot point resolved, we'll work you in. Feel free to ask any questions you'd like though!

Elvara: They stack


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Let's just roll with what Raven wants then. I'm not a fan of retconning unless it can be avoided. If Kressle says she's unwilling to share where we are then that's a solution.

Did we get a list of loot?


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Yeah, I definitely want to do my idea (considering I proposed it and all). Character development ho!


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

BTW, does the party have horses? Should I purchase one with my starting gold?


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Yeah, but we have a few spares from the bandits, so don't worry about it.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

I liked Raven's conflict...let's just go that direction and take them back. There may be other options back at the outpost we haven't considered.

Head back then? I also don't want to delay any further, since we have new members to introduce.


Crypt Exploration | Roles

Loot is on the campaign tab, but here's the Link

We'll just continue then from Raven's post, unless we just want to assume that Kressle is being taken to the camp without interruption and I'll move it to there.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

What does everyone think of the drama and character development that's going on right now?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Eats popcorn.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Unfolds stadium chair, pops open brown ale bottle.


Crypt Exploration | Roles

Ok, one way or another I'm moving things forward at lunch so we can get the new players in. Raven / Elvara / Vorsirion can wrap up the RP over Kressle in another thread or resolve it after reaching Oleg's, but I want to move forward.

Right now I'm assuming that you aren't killing Kressle before getting to Oleg's and will deal with her after reaching there.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Sure that's fine. Sorry for not replying over the weekend. I think it would be fitting for Kressle to comment too though...


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

How are we doing hp for level 2? Half+1 or average? Smexy gets average per level right?

I finally got around to updating Elvara to level 2. Picked up Mage Armor as her spell. I'm a bit unsure about that, I could also see picking up snowball, protection from evil or some utility.... Smexy got a bit lot tougher and also picked up a pair of legs with claws, though 3-4th level is when she really starts getting good...

I'm considering to pick up craft wondrous item next level. I figure without steady access to merchants that'll be quite useful even if Elvara doesn't have the greatest repertoire nor the best spellcraft (though I put a rank into it this level already).

What happened to Alexei and Vasilyan?


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Mage armor is an amazing buff for an eidolon, and is pretty useful for combating incorporeal undead as well.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina will be taking Craft Wondrous and Scribe Scroll, most likely. Just FYI.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Here's my headcanon for Vasilyan: As soon as we reach the fort, he gets another letter, this time from the majordomo of his house. His father has suddenly fallen ill, and is on his deathbed. Being a paladin of Erastil, Vasilyan rushes home to comfort his father in his final hours, and to reluctantly take up the mantle of lord of his household. He may become a future NPC ally.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

How is Gabriel and Alexei related?

If you are picking it then I might not need to. When were you planning on taking craft Wonderous? What about Arms and Armor? Not that Elvara needs much in the way of weapons and armor, though a mithral breastplate would be nice eventually...

@Wolfspirit: How do you feel about the feats leadership (very fitting for this game) and Sacred Geometry? Maybe a Cohort could do crafting?

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Should we go ahead and level up to 2?

Also, I know we just received some gold...are we dividing that up to spend?


Male Human (Taldan) Warpriest of Abadar 2
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Sorry all, a busy couple of days at work. Just got home and am kicking my feet up in the La-Z-Boy. Hopefully I can stay awake long enough to post (I work 0400-1230, so my day usually starts at 0230).


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I leveled up already. We've found/recieved quite a bit of gold... The newcomers still have many times our wealth in gear though.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina will likely take Craft Wondrous Item at 3rd, but won't be very good until 4th, when the extra stat point will go into Intelligence, and therefore Spellcraft.

I don't know about Craft Arms & Armor, it is tempting for 5th level, to be honest.


Male Human (Taldan) Warpriest of Abadar 2
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Craft Magical Arms and Armor is something that Gabriel was planning on taking at 5th level. It just seems thematically fitting for a warpriest.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

The masterwork version of Harbinger, if anyone's curious. No, I'm not a FF fan. The buster sword is just the only good image of a massive, finely-crafted sword online.


Crypt Exploration | Roles

How are we doing hp for level 2? Half+1 or average? Smexy gets average per level right?
~Half+1 for PCs. Average for non PCs.

What happened to Alexei and Vasilyan?
~I'm writing them out that they are being called to different tasks for the Solicitor. I'm not going to make a large canon change in the story for characters that have been around less than a level (also, there's been quite a few drop outs.) Head canon as you wish, though :)

How do you feel about the feats leadership (very fitting for this game) and Sacred Geometry? Maybe a Cohort could do crafting?
~Those are both that I'm willing to try, but if they are disruptive you may need to replace.

Should we go ahead and level up to 2?
~I was going to add that in a post, but yes. Go ahead and level to 2.

Also, I know we just received some gold...are we dividing that up to spend?
~I've created a Loot list for the existing players, though if someone wants to start curating that it would be helpful. My rough estimate you should have roughly 1000 GP apiece in Gold, Gear, and Provisions. If it would make things easier, we can re-base gold for the existing players to smooth things over.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

For the crafting feats it might be a good idea to split them out. This way for example Alamina could work on a wonderous item at the same time as Gabriel works on a weapon or armor. Duplicating feats would just give us items faster, not cheaper, which I don't think is worth it. I haven't played too much with crafting nor do I know the pace of the game so I could be wrong about that though. My suggestion then is that Alamina picks Wonderous and Gabriel picks Arms and Armor. I'll just have to look for another feat for Elvara. Rod and Ring are other options down the line, though obviously they require higher level so no need to think about those yet.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Alright. Good, Raven's leveled up now.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

I don't see any item creation feats in Quint's future, but my current plan is to take some bardic masterpieces. My current thoughts (subject to change as the future unfolds) are:

  • 3rd: Triple time
  • 7th: Life Budding in Salted Earth
  • 8th: Stone Face
  • 10th: The House of Imaginary Walls
  • 11th: Vindictive Soliloquy


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

You can take masterpieces in place of spells instead of feats.

If Wolfspirit allows it the Master Performer and Grandmaster Performer are two really nice feats for a bard. I've had plenty of GMs allowing the faction requirement to be ignored in the past.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Yeah, I plan to give up spells for those masterpieces instead of feats.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Any volunteers to be the loot tracker?

I'm also leveled and ready to go, with the exception of any loot gained. For reference, I have a masterwork weapon and a longbow I picked up, so maybe 400 gp of gear gained. To reach 1000 gp I'd need 600 gp. Maybe makes sense to re-base everyone, then go from here?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I don't want to be a loot tracker, in fact I'm not sure doing loot tracking in a common way (other than the spreadsheet) is going to work very well. I think with all the new people joining the only good way to do things would be to divy up stuff. Not sure what, if anything, Elvara can do with her part yet though. What about the people leaving? They surely want some of it too...

I don't like the idea of re-basing everyone it'll break immersion. I would rather take the hit in WBL if that's what it takes. Elvara doesn't really need gear atm (even though she'll eventually be looking to equip two characters neither of them like mundane gear much...).

Have you seen the item Effortless Lace Raven? It's only 2500 GP and it'll give you +2 to hit and it won't make magic weapons more expensive. Smexy really wants a Quick Runner's Shirt (or two). If I could somehow spend my gold on that, I would. Scabbard of Vigor is another item that seems like it'll be awesome for this campaign due to the large distances between things (and hence fewer encounters per day). It'll work for most of you who uses weapons (at least Riven and Vorsirion, not sure if Gabriel is switching weapons too often). I can't wait until we'll be able to craft these things ourselves. Saving our gold to craft stuff is probably not the worst idea. At least the casters should know about crafting being possible at some point.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

TBH, this AP is the single best one to date for crafting and loot customization.

Having the ability to personalize our load-outs and make sure everyone has all the stuff they want/need should make us quite formidable soon.

Early levels will smooth out rapidly.


Crypt Exploration | Roles

Ok, so I've been letting the group talk amongst themselves a bit to hopefully have party cohesion before venturing into the wild, but probably time to move on. I haven't seen a definite plan for where the group wants to go next.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

It sounds like we have general consensus about heading south to deal with the Stag Lord in one way or another. Maybe we could do some exploring on the way?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

What are our options? It's been a while since they are listed. Do we have a questlog/journal? Maybe another page on the tracking sheet or in campaign info? There was something about kobolds or something, some beast, a plant and a missing guy. Anything more? And where are those quests located in relation to each other?

How much food/supplies do we have atm?

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