Kingmaker: Legacies of Dust (Inactive)

Game Master Wolfspirit

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Crypt Exploration | Roles

Hey there. The first round of invitations have all gone out. Please post here to start the discussion with the group! A few people have expressed interest in a couple different character ideas: if you want my input first, you can PM me, otherwise feel free to post here.

I like the vibe I have from the group so far; I appreciate the enthusiasm already :) Although this is an "intro" I decided to be presumptive and go with the Kingmaker moniker for the title.

Anyway, I look forward to hearing back from everyone!


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Hello, all. This is my current character I'd like to play. There was also a gunslinger (bolt ace) in the works, but this is my for-sure choice unless the 'slinger makes more sense within the group.

Thanks, Wolfspirit, for the invite. I' should probably mention, once again, that I'm running KM, so some of the storyline I'm vaguely aware of. The differences you've mentioned should be a blast, though.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Alexei reporting in! As is, Alexei is built to become a mystic theurge, as such he is best suited as a secondary caster. He could also be a straight cleric without any problems if that fits the party better.

Arisl'arial, looks like we're both knowledge oriented characters. You're by far the superior one there, but I'd like to keep Alexei's skills as they fit him. Anything thoughts on how to compliment each other?


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Hello! Aris is currently built out as a support caster, but if you're aiming for that, she could do just as well as a blaster or summoner.

As for skills, just tell me which you'd like to cover and I'll stay ignorant of them. Aris was, however, modeled a bit off of Hermione Granger, so I'd like to keep a few if possible.

EDIT: @GM: Do you have a problem with 20 Int? If so, I can convert her down to 18.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

It's leviosa... ^_^

Besides, history, religion, and engineering, I don't think there are there are any other knowledges Alexei is aiming for, and it would probably be fine to be passed up in history, and possibly religion as well. Alexei's mainly interested in it's applicability to city/nation planning, rather than history itself. Hmm... might be better suited as a lore actually? As for religion, other than Abadar, Arisl might well be in a position to know more.

I'll mull options for Alexi to see if a different cleric focus would serve him better.

*Edit, I wonder how many casters we'll end up with?


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

As I've said above, I've got a Bolt Ace I can also play. It's just that Aris has been in a few games that all failed for a variety of reasons before encounter #1. Stigr Talethelsson would work as well, as more a ranger-type character.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Hey all, this is Raven Sirkas, a surprisingly intelligent-but grumpy nonetheless-with a biiiig sword!

Obviously, Raven is built to be a frontliner, but she does have athletic skills and a good survival, as well as an amazing Perception.

EDIT: I would like to point out, from a roleplaying perspective, it makes sense for Alexei to have a "mentor" in the form of Aris before multiclassing into Wizard. I'm curious, though, Aris: how did you end up with 10 HP with a d6 hit die?


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Great point Raven, I like the idea.

Arisl, what do you think? Mind introducing Alexei to the arcane?


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None

Hey all, how's it going?

First off, I would like to thank Wolspirit for the invitation. I look forward to this game and I've been eagerly waiting for it to become a real thing for quite a while now :D

Mechanically-wise, Vasilyan is built to be a ranged warrior with some useful skills when it come to get along in the wilderness and fight evil foes. He's a charismatic individual, and would make for a good party face when lying is not needed or is not an option.

I still need to do a single adjustment to Vasilyan's crunch: I need to switch one of my current traits with one that gives him Survival as a class skill.

@GM: Do you think that the child of nature trait from Inner Sea God would be appropriate? The trait was originally designed for Gozreh faithful I believe, but it makes sense for Erastil as well in my opinion.

Inner Sea Gods wrote:
The wild places are your home, and provide everything you need to be happy.

Vasilyan has spent a lot of time with a dryad in his youth, and has also spent eight years in the Narlmarches as a bandit. Of course, feel free to deny me the access to the trait; I'll find something else for sure ;)

My only concern is that the "bandit" trait is very fitting for Vasilyan as well, not to mention the "noble born (Medvyed)" trait.

I'm considering the idea to replace my Rapid Shot feat at 1st level for Additional Traits in order to add child of nature to Vasilyan's traits without giving up on the "bandit" trait.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Hi Vasilyan!


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Vasilyan, I was wondering if my character knew yours from his later years as a sheriff? Perhaps contracted to help with a particularly nasty orc problem he couldn't handle by himself?


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None
Raven Sirkas wrote:
Vasilyan, I was wondering if my character knew yours from his later years as a sheriff? Perhaps contracted to help with a particularly nasty orc problem he couldn't handle by himself?

I'll read your background in a few hours Raven, so I can let you know about it ;)


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

I think teaching someone about the mysteries of the arcane would be up her alley. She could assign people light reading homework and stuff.

@Raven: She was in a gestalt KM game, where I gestalted with Alchemist (mindchemist). I need to adjust that, thanks for pointing it out.


Hey all! Thanks for the invite, Spiritwolf! I'm very much looking forward to joining this! :)

I actually had several characters I was thinking of using for this, so I thought I'd throw all of them out here and see what might be the best fit. I had an illusionist gnome that I think I'll skip because we seem pretty solid on casters.

The remaining three are:

1. Skinwalker Brawler: Mechanically a dirty fighter front-line guy (and though a skinwalker he's a werewolf-kin, not the broken ragebred). Not sure what the character creation guidelines are, so if you'd rather not have a skinwalker, I'll pass on this one. He would likely never shift into his werewolf form if in town, so it might be interesting to try to hide this.

2. Dwarf Kinetisist: Mechanically a switch hitter, he could take some front-line punishment and still deal damage from range. He would be very stone/earth themed and stubborn as a...errr...rock. Has an obscene number of hit points and should be pretty versatile.

3. Elf Occultist: A front-liner/skirmisher with an elven curved blade and good AC, though perhaps a little more fragile with a d8. I quite like the backstory on this one, he died in a crypt and came back from the dead...but at what cost? He has items he is attuned to that give him his occult powers and perhaps exert some influence on him.

I'd love some thoughts as to which of these might best fit, especially from our good DM. I can also come up with some other concepts if none of these work.

Excited! :)


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Hmmm... I would suggest the dwarf kineticist, because we're already kind heavy on arcane casters (and elves), and we seem to be sticking to Core for races.


♂ Human Fighter 1 | Perception +0 | Initiative +3 | AC 20 T 13 FF 17 | hp 13/13 | Fortitude +4 | Reflex +3 | Will +0 | Speed 20' | Longsword +5 (1d8+3/19-20) | Hvy. Shield (1d6+1/19-20)

Hey all,

Just joining the thread with my character here, and thanks to Wolfspirit for the invite!

Lucius is really a sword and board fighter, though I had planned on dipping into Paladin (Sacred Shield) to bolster his cred as a front-line warrior.

I have to make some adjustments which I'll make tonight.

Lucius is intended for a military role, preferably a General. That said, I'm open to any suggestions as well, and modifications.


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None
Raven Sirkas wrote:
Vasilyan, I was wondering if my character knew yours from his later years as a sheriff? Perhaps contracted to help with a particularly nasty orc problem he couldn't handle by himself?

So, I've read your backstory and I must say that I liked it! The tie you've suggested is perfectly fine for me, but keep in mind that Vasilyan was in Mivon while that happened, so that would imply that Raven has been there too, at least one in the last few years.

The only thing I would change about your idea is the type of creature threatening Vasilyan's hamlet. I would prefer them to be trolls! Not many of them, of course, maybe just two or three. But that's just the kind of threat that would have caused Vasilyan to ask for some "outside help".


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Yeah, I'm cool with that.

Your backstory ain't too shabby either, Mr. Mini-Novella ;P


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Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

I'm just imaging the rookie's reaction:

Rookies: "HOLY S#!%, TROLLS?! WE'RE SUPPOSED TO BE FIGHTING TROLLS?!"

Raven: "Yes. Two of them. Grab your gear and get moving before you start rusting your armor. Private?"

Private: "Y-y-yes ma'am?"

Raven: "Stay behind and start digging graves."


Tank:
Human Fighter

Striker:
Half-Elf Slayer
Human Paladin
Dwarf Kineticist? Other?

Divine:
Human Cleric - Mystic Theurge?

Arcane:
Elf Arcanist

Here's a summary of what people are proposing so far...how are we looking?


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None
Raven Sirkas wrote:
Your backstory ain't too shabby either, Mr. Mini-Novella ;P

Yes, it's a tad lenghty, I must admit... :p


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None
PatheticWretch wrote:
Here's a summary of what people are proposing so far...how are we looking?

I think we look just fine!


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

What we really need is a skill role right now.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Although Raven can fulfill the "stealth/survival" aspect of that, and the pallys can do the social aspect... so we're pretty much ready to go.


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None

Vasilyan is pretty good at Survival too.


Hmmm...my occultist character has 8 skill points a level, including disable device and UMD...


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Agreed, I like the look and balance of the group.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

I think the occultist would give us a lot of the skills we don't have covered.

As for me, if there's no objection to it, I may rebuild from Brown-Fur Transmuter to a standard arcanist, just for the flexibility. Brown-Fur locks me into being a buffer specialist, which was fine in my old group, but here, I might want some other options since we have a cleric.

EDIT: Do we have issues with me going Occultist arcanist? It's the one that picks up Summon Monster as a spell-like ability in exchange for some stuff.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Occultist seems good, hard to go wrong with a better version of SM.

I may tweak Alexei to be better suited to a straight cleric progression in case it fits better.


Crypt Exploration | Roles

I like the enthusiasm so far! Two logistic things as we're finalizing characters:

One thing I like to do for campaigns I run is give "background info" for the campaign for things like the political situation, surrounding geography and the like . While this likely won't be immediately relevant, it does help ground characters in the world.

On the subject of politics, I've worked a bit on the factions of Brevic politics as it may be a bit more relevant than normal. On the other hand, the campaign is fairly "faction neutral" to start and there may be characters from different Brevic families. I ask everyone to committing to working as a team when the inevitable civil strife in Brevoy begins.

One final option that I've used in the past is "background buddies": having the characters in the group having a collaborative background with 1-2 other party members (rather than meeting everyone in the group for the first time at the mission briefing.) If people are interested in that route we can set that up, otherwise the "prologue" will be a pretty decent chance for everyone to get to know each other before venturing into the Stolen Lands.

Anyway, I look forward to getting things going with you all :)


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Vasilyan and Raven already have some "background buddies" stuff going on.


Male human paladin (divine hunter) of Erastil 1 | HP: 12/12 | AC: 18 (13 Tch, 15 FF) | CMB: +2, CMD: 15 | F: +3, R: +3, W: +2 | Init: +3 | Perc: +0, SM: +4 | Speed 20 ft | Special abilities Smite Evil 1/1 | Active Conditions None
Kingmaker Wolfspirit4W wrote:
One thing I like to do for campaigns I run is give "background info" for the campaign for things like the political situation, surrounding geography and the like. While this likely won't be immediately relevant, it does help ground characters in the world.

I'm used to do additional readings myself for every campaign I play in or run as a GM, so your "background info" will be most welcome!

Kingmaker Wolfspirit4W wrote:
One final option that I've used in the past is "background buddies": having the characters in the group having a collaborative background with 1-2 other party members (rather than meeting everyone in the group for the first time at the mission briefing.) If people are interested in that route we can set that up, otherwise the "prologue" will be a pretty decent chance for everyone to get to know each other before venturing into the Stolen Lands.

I'm interested and I've already started working with Raven to add some background ties between her and Vasilyan. I'm looking for at least another party member to tie Vasilyan to, and I'll be reading the other PCs' backstory as soon as possible in order to come up with some ideas.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Okay, if it works best to have me do occultist, here's the build. I have yet to include the backstory, which I've been working on elsewhere, and would like to tailor it to what we know so far of the campaign.

Tank:
Human Fighter

Striker:
Half-Elf Slayer
Human Paladin

Divine:
Human Cleric - Mystic Theurge?

Arcane:
Elf Arcanist

Skills:
Elf Occultist

Two humans, two elves, and a half-elf. I suppose the two elves could have stories tied together as "background buddies."


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Vorsirion: The way I figure it, even with a few stats dumped, you're a bit over the point buy.

STR: 11 (1)
DEX: 18+2 (17)
CON: 14-2 (5)
INT: 16+2 (10)
WIS: 8 (-2)
CHA: 7 (-4)

Unless I'm having a brain fart here, that 27 points.

EDIT: And I believe Aris has the same problem:

STR: 8 (-2)
DEX: 12+2 (2)
CON: 14-2 (5)
INT: 18+2 (17)
WIS: 10 (0)
CHA: 14 (5)

Again, unless I'm having a brain fart, that's 27 points.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

Sure, Vorsirion. Your name makes me very curious, I have to say. Aris spent some time in Lepidstadt, Ustalav while in school; perhaps they could have met there since you don't seem to have a background up quite yet. Seems to fit with the flavor of what your character is going for, if nothing else.

EDIT: You're right. Sorry, a lot of things didn't get converted down quite right when I rebuilt after my last game. Clearly this was one of them. I'll see what can be changed most effectively.

EDIT EDIT: Fixed. There goes the 20 in Int, but it's all good. Actually, the stats probably more accurately reflect her in reality. Thanks for the catch.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

My stats should be right; I have a dex-enhancing item from my class. My natural dex is only 18.

Without that, my stats are:
Str 11
Dex 18
Con 12
Int 18
Wis 8
Cha 7

I like the background of meeting in Lepistadt. I'll work that into my story.


♂ Human Fighter 1 | Perception +0 | Initiative +3 | AC 20 T 13 FF 17 | hp 13/13 | Fortitude +4 | Reflex +3 | Will +0 | Speed 20' | Longsword +5 (1d8+3/19-20) | Hvy. Shield (1d6+1/19-20)

Insofar as background is concerned, I've tied Lucius to the Lededa clan. That having been said, the family tie could change if it helps get some common background with another player.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Lucius, it might be different but I believe Restov is ruled by a mayor and the various swordlord families rather than one of the main houses. Restov and Silverhall are different places. map

If he grew up in Restov, or simply visited there frequently on behalf of House Lebeda, it's quite possible he would have met Alexei. Restov is a city of business and Banks of Abadar are banks after all. Loans, transfer of funds, drawing up contracts, etc. All these and more could have brought the two together. "New to the city? Might I recommend some insurance? With so many... prospective swordlords around it pays to be prepared.

Same goes for anyone else. Anyone passing through Restov might have had reason to visit the bank and met a certain clerk there.
Arisl'arial, and perhaps Vorsirion, seem the most likely to have a connection with Alexei. A librarian for a swordlord would certainly have at least semi-regular business with the city's primary financial institution. "We have an item that may be of interest. Part of the collection of the late Grigori Surtova. Poor condition, but details an expedition into the Levenies..."


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

It seems to me that Lucius was born in Silverhall and sent to Restov for training. Just my read of it.

Alexei, I think that relationship could work. That would give me two preexisting friendships/acquaintances; Vorsirion and Alexei.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Looks like we're pretty much ready.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Think so. I'll double-check my sheet again, make sure it all adds up.


Crypt Exploration | Roles

So, the current roster is:
Alexai
Arisl
Lucius
Raven
Vasilyn
Vorsirion
(I had to shorten a few people's names for my book keeping ;))

It looks like a couple people need to finish their backgrounds, but things are mostly settling. When people are ready, I've got a Rolls Sheet to store rolls for initiative, saves, knowledges, and anything that is often a "passive" roll that I might roll for you. To save time it would be helpful if people edit it for themselves, but if anyone is unable to update I can do it for you.

I'd also like for everyone to make a roll for your Knowledges and Diplomacy to set your "Background Knowledges". I'll tweak the values slightly depending on your backgrounds.

Rough timeline: I'd like to start the prologue on Monday, maybe posting Sunday night.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Looks like I need to get on the ball. Do you have any background info on what we know? I'd like to incorporate that into my story, if possible.


Male LG Human (“Brevic”) Cleric (Abadar) 1 | HP: 10/10 | AC: 19 (11 Tch, 18 Fl) | CMB: +1, CMD: 12 | F: +4, R: +1, W: +4 | Init: +5 | Perc: +7, SM: +2 | Speed 30ft (40ft unarmored) | Spells: 1st 2+1/2+1 | Active conditions: None. Channel: 5/5 1d6 DC 12

Same. A bit of campaign info could help in polishing up the backgrounds.


N Female Elf Arcanist (occultist) 3 | HP 20/20 | AC 12 (+4), T 12, FF 14 | CMD: 11 | F 2, R 3, W 3 | Init +2 | Per +0 (Low-Light Vision)
Other Business:
Arcane Reservoir: 3/5 | Spell Slots: 1st: 4/4 | Portrait

You asked for it!

Diplomacy: 1d20 + 1 ⇒ (8) + 1 = 9

Knowledge (arcana): 1d20 + 10 ⇒ (16) + 10 = 26
Knowledge (dungeoneering): 1d20 + 10 ⇒ (4) + 10 = 14
Knowledge (local): 1d20 + 10 ⇒ (4) + 10 = 14
Knowledge (nature): 1d20 + 10 ⇒ (1) + 10 = 11
Knowledge (engineering): 1d20 + 6 ⇒ (20) + 6 = 26
Knowledge (geography): 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge (history): 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge (nobility): 1d20 + 6 ⇒ (9) + 6 = 15
Knowledge (planes): 1d20 + 6 ⇒ (1) + 6 = 7

Yes, those are all able to be made untrained, due to my feat.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

I noticed in the other campaign you had the 2 bonus skill points for the less useful skills, linguistics, profession, etc. Are you doing that here?

knowledge religion: 1d20 + 8 ⇒ (14) + 8 = 22
knowledge arcana: 1d20 + 8 ⇒ (14) + 8 = 22


Crypt Exploration | Roles

We'll be using Background Skills. My caveat on the "seek GM permission" stands for Artistry and Lore stands.

For campaign info, I have some smaller chunks written up, but I'm working on a larger overarching writeup. In general, everything from the Kingmaker Player's Guide is still valid, as well as my previous info, with the *exception* of the Æther and fae, which are not part of the the campaign. If anyone has some specific questions, I can try to answer them sooner rather than later though :)


♂ Human Fighter 1 | Perception +0 | Initiative +3 | AC 20 T 13 FF 17 | hp 13/13 | Fortitude +4 | Reflex +3 | Will +0 | Speed 20' | Longsword +5 (1d8+3/19-20) | Hvy. Shield (1d6+1/19-20)
Arisl'arial Tathmir wrote:
It seems to me that Lucius was born in Silverhall and sent to Restov for training. Just my read of it.

That is correct actually, and the time Lucius spent in Silverhall would be opportunity enough to get to know one or more of the other players. Good idea.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)
Kingmaker Wolfspirit4W wrote:

We'll be using Background Skills. My caveat on the "seek GM permission" stands for Artistry and Lore stands.

For campaign info, I have some smaller chunks written up, but I'm working on a larger overarching writeup. In general, everything from the Kingmaker Player's Guide is still valid, as well as my previous info, with the *exception* of the Æther and fae, which are not part of the the campaign. If anyone has some specific questions, I can try to answer them sooner rather than later though :) [/QUOTE

Raven has Lore: Tactics. Is that okay?

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

knowledge history: 1d20 + 8 ⇒ (2) + 8 = 10

Added knowledge history and linguistics as my background skills...

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