Kingmaker: Legacies of Dust (Inactive)

Game Master Wolfspirit

Hexploration and Provisions | Calendar | Loot!


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Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

I vote explore!

Wander, cartograph, encounter treasure!


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

So is there a color code on the map?

Light blue hex, dark blue hex, yellow hex, brown hex?

What do the blue dots on hexes mean?

What about that sunburst symbol on hex 37D?

As for provisions, the loot document lists 8 days of provisions.

RPG Superstar 2013 Top 8

I'm going to be at a convention this weekend, so I might not be able to post much.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I think exploring southward sounds like a good idea. Maybe we'll run into the Stag Lord, or maybe we find the Kobolds...


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

The thing is, we can sneak in with the grog the Kressle told us about. If we go any later than a week, then we'll have a problem getting them to believe us. I say we make a beeline for the place, and deal with anything that comes up on our way there.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Making a beeline is fine with me.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I'm fine with that. Though I think we have time to go at a slightly slower pace and explore on the way. Word shouldn't travel that fast. It's not like he's waiting for someone to report back. We really should discuss that IC though...


Crypt Exploration | Roles

One problem with having this run for roughly five months in various forms is I forget who I've told what and where. Apparently my map color coding is... somewhere. For the short term while I help watch a garage sale, here is the short synopsis: tan is plains, green is forest, brown is hills. Currently, mounted the speed to explore and travel is equivalent in game days. Blue represents a significant body of water to explore without a Ford (the group has found one Ford in their last encounter, where the sun was. Previously the party did a break-neck travel south and did not explore as the traveled. Exploring a hex will reveal it.

As for in IC / Ooc discussion of where to go, some IC posts are good, but please try to add an explicit OOc post clarification at the end so people aren't guessing :)


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

We mentioned earlier we wanted to stock up on provisions, but no one mentioned an actual number... We have extra pack horses right? Did we find more horses at Kressle's camp? Can't we say we bought a decent number and load up? 20? 30?

Neither did we split up the money from the first part... Dealing with a provisions/wealth is a tedious process that neither adds to roleplay nor to the development of our characters/the game (at least until we can either purchase or craft items). I'm still not sure how much exactly was my part, but it doesn't really matter since we can't do much with it yet.

Hopefully people will be more involved in kingdom building... How are we going to handle that btw, in this thread? A separate gameplay thread or the same gameplay thread?

Is Gabriel still with us? He has been quiet in gameplay... Over a week since his last post.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Yeah, I'll need to know what kind of horse I was given so I can calculate how much it can carry (me + equipment + provisions).


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

So, seems Raven and Vorsirion are voting for heading directly south while Quint, me and Alamina want to deal with the kobolds first and Gabriel is abstaining? How will we deal with differences? Argue back and forth or simply go with the majority. One advantage of being 5 rather than 6 is that it's much easier to get a majority...


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Raven is willing to deal with the kobolds if they find them on the way, but she's aware there's a time limit on the plan to get in with the grog.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

I am in favor of the "head south and deal with the kobolds if we find them" plan.

If they are not between us and the fort, so be it. If so, all the better.


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Head south and deal with kobolds on the way if we find them is fine with me.


Crypt Exploration | Roles

Re: Provisions and Loot.

I liked the idea of Provisions to add a bit of realism to the Exploration without miring in the minutae. If it's not something people find fun, then we can skip it. In general, I'm open to feedback and if there's anything people want to see / don't want to see, I'm willing to at least consider it.

For Loot, what has worked well in my other game is one person taking care of the tallying and party gold. If no one wants that, I can just give loot and gold amounts, although that is probably the part of logistics I am not the best at.

Re: Gabriel: I've sent him a message. If there's ever a point of decision (waiting for an action, waiting on a decision) that character goes in auto- delay or abstain. For Gabriel, if he doesn't respond he'll just get left at the Trading Post and we'll move on with 5 (part of the reason for picking up to 6 was for attrition.)

It looks like the "Move South / South West towards bandits" is the majority course, so we'll go that way.

I take it back. With some geography skills you could orient yourself so taking the way to the Kobolds would take about the same amount of time going through the Thorn River camp. We'll go with that, then.


Female Timelady Nerd 3/Geek 2/Whovian 13/Writer 2

Kressle mentioned that the Stag Lord expected a shipment of grog within a week, and Raven wants to sneak in under the guise of delivering the frog.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

I like the idea of provisions, especially in a kingdom-building adventure. There are certainly things we will need to track (i.e. resources), which to me adds to immersion on this kind of adventure.

As for loot, though this is not really my forte, I'll volunteer to divide up the gold at appropriate times. Do you put everything in the spreadsheet, and I just need to divide it?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

@Vorsirion: Thank you so much for volunteering. I frequently post from my phone, where it's awkward to manage loot. Though I'm decent at using a spreadsheet, so if there is anything specific you need help with (macros, formulas etc), just ask and I'll see what I can do to help.

I think there are two main things we need to do loot-wise atm:
1) Divide up the stuff we got before the new recruits came.
2) Figure out how many provisions we wanted to buy and who bought them (probably an even split, 6 each? 10 each?).

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Okay, if anyone that was here before the new recruits came wants an item, please claim it now. I took a longbow, and it looks like Raven took a couple things, too. If no one else wanted it, I wouldn't mind that MW chain shirt, either.

After items are claimed, I'll go ahead and divvy up between the three of us that stayed on. We'll then have a blank slate for our current group.

Are there any restrictions on selling all those items? Can I assume sell price is what Oleg will pay for everything? Do we need to be back at the trading post to sell items?


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Alamina is not looking for anything that is in there.

I would recommend we hold onto the Stag Lord amulet & the crates of booze, as those may be the ticket for our entrance to the fort.

Other than that, have at it, and thanks for taking on the role of lootmaster!

(I would have offered, but am already handling that for my Rappan Athuk PbP.)


Crypt Exploration | Roles

Hopefully that wasn't too rushed, but I didn't want to spend a day loitering outside of the lair and wanted to get things moving, however, you do have time to discuss / use long term buffs as needed.

Starting tomorrow I should have some more free time for about a week, so let me know if there's anything people would like on the logistics side from me. I do need to look to see what happened to the calendar, or if I've been updating the wrong version somewhere...

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

LOOT DISTRIBUTION:

***First, once an item has been marked as "Claimed" on the spreadsheet, I will assume you have already put it on your character sheet. For example, Raven claimed a Potion of CLW and 2 Thunderstones. I will delete those cells from the spreadsheet before distributing, and won't be reminding people that they have claimed those items. In other words, when you claim it, put it on your spreadsheet! :)

Second, I'll just delete the cells for any items we have distributed the gold for to keep this clean. I'll only do this after we have done a distribution.

Third, for items we have in "party inventory," such as provisions, I'll try to consolidate them into one category, even if we have found them in different areas to keep it simple.

I've left a few items we're retaining: Stag Lord Amulet, horses, the crates of liquor, and provisions (28 total).

Including the Solicitor bonus, the total to be distributed is 2250.37.

Divided three ways, that is 950.12 each.

We'll then have a fresh start with our new players.

Feedback?


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

That's a lot more than I thought it would be :O. Though I wonder if the people leaving left with some of the loot. Can we take all just for us?

Are we really able to sell everything? I thought some of the point of this was that it was really hard to get to shops and stuff? But I guess it makes sense that a trading post would buy up gear to sell out.

I didn't really get to look at the items before you removed them. Were there nothing of interest there? No scrolls or potions or such? What about better armor or weapons? Though I guess none of us are really in need of weapons, even if Elvara probably wouldn't say no to a masterwork crossbow. It isn't top priority though.

I think we need more than 28 provisions... That's going to last for 5 days, 2 days there and 5 days back. We need at least 10 per person, 12 is probably safer. Can we load it up on spare horses?

I added the gold to Elvara's sheet which puts her at 996 GP 2 SP and 2 CP.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Do we have anyone who can scrounge up provisions in the field?

It's a Survival check, right?

RE: masterwork stuff, if you would like those items, and can wait a level, Alamina will be able to cast masterwork transformation at level 3, which will basically afford us the opportunity to upgrade everyone's stuff over time.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I'm not sure it's worth the gold for Elvara to get a masterwork crossbow to be honest. It's very rare she'll have to resort to using her crossbow...

It's a survival check to forage for food, but it also slows our speed down to half. I definitely don't think it's worth it to give up that much speed for just a few extra GP.

How long are we going to wait for Gabriel?

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10
vorsirion wrote:
Okay, if anyone that was here before the new recruits came wants an item, please claim it now.

Sorry, I had tried to get everyone to claim anything else before I divided it. No one spoke up, so I went ahead.

There wasn't a crossbow in the inventory. Raven took the potion. There was lots of mundane equipment, a couple MW handaxes, and a longbow with a +2 str.

Anyway, if Wolfspirit says we need to give the departing members a share, we'll just need to divide it by more than 3. As is, it's not a bad workaround, since it puts us at pretty close to the new members.

Sorry if that was too quick of a loot division...I just thought it would be best to get it done before we have new loot coming in that is divided differently.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

It's fine. It sounds like there wasn't much we could use all that well there anyway. Though I think the bow might have been nice for Raven as a ranged weapon when that's needed.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

It's almost unfair how much easier it is to make proper vocal components as a divine caster. You just chant an appropriate prayer and it sounds quite fitting. I like adding sound and other senses to the game, it makes the game come more alive and makes events more immersive. What does it smell like down in the goblin lair for example? Are we wet and cold, or is it sorta like we are covered in a dry-suit due to Quint's magic (if he uses it)? Why chant in Varisian? Then the rest of us won't understand it. It's more inspiring/effective to know the goddess is on our side, right? ;)


CG Male Human Bard (Arcane Healer) 3 | HP: 21/21 | AC: 17 (12 Tch, 15 FF) | CMB: +2, CMD: 14 | F: +2, R: +5, W: +3 (+2 poison/drugs; +4 alcohol, bardic, language-dependent, sonic) | Init: +2 | Perc: +6, SM: +6 | Bardic Performance 12/12 | Channel (1d6+1) 3/3
Current Conditions:
none
Active Spells:
none

Don't forget the attack and damage bonus from inspire courage, which also applies to CMB.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I know, but not on Smexy's AoO, which was before Quint started it :). We also get +1 from bless.

RPG Superstar 2013 Top 8

Oops, didn't notice that last attack was an additional AoO.

BTW, the -20 on grab to not be considered grappled is to CMB, not CMD.

EDIT

Barring house rules, of course.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Oh well, I guess it remains stuck then, and no AoO for me...


Crypt Exploration | Roles

What is everyone's availability over the weekend? I know several gaming groups have people out of town and wanted to check before rolling into the next part of the combat.

Also, as a head's up, I will be without consistent internet access 6/3-6/6.


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

I'm working all weekend, so will be online pretty much constantly btw 1500-2245 sat & sun, Eastern Daylight Time

RPG Superstar 2013 Top 8

I'll be on throughout the weekend.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Some weekends I have a lot of time, ofthers I don't. It's a bit hard to tell in advance. Though the same could be said for weekdays. I should be able to get in one or two posts regardless.


Female Half-Elf Slayer (Vanguard) 4 | Perception +10 | Initiative +3 | AC 18 | hp 14/39 | Fortitude +6 | Reflex +5 | Will +2 | Speed 20 feet | +1 Harbinger +9 (2d8+15/19-20) | +1 returning spear +10 (1d6+11)

Yeah, same as Elvara here.


Crypt Exploration | Roles

Not that I'm going to say it's wrong, but is there any source on Large Weapons providing reach?


Melee: starknife +3 1d4 || Ranged: mwk crossbow +7 1d8 19-20/x2 Cleric of Desna 4 Init: +3, Percep: +12. HP 27/27. AC 19. T 13. FF 15. Fort +5, Ref +5, Will +8

Not that I'm aware of. Unless specifically noted in description, Large weapons are identical to the Medium variety, just with higher damage and tougher HP.


Crypt Exploration | Roles

We'll roll with the fact that Raven obliterated that one somehow, but I'll need to look it up later. I'm leaning to the side that a Large weapon doesn't increase reach unless a different effect (Enlarge Person) does, because it's already an incredible instrument of destruction, but we'll see.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

Enlarge person provides reach, but large weapons do not (unless they are also listed as reach weapons).


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

There are no official rules for it, but some people rule that way because it does make the weapons larger. From a flavor standpoint it certainly makes sense. As you point out that adds even more power on top of an already powerful option.

Note that the iconic PFS barbarian, Amiri, that wields a large bastard sword is not listed as having reach, so there is official paizo material dealing with the issue, even if it's not written in any rules.


Crypt Exploration | Roles

Slight change in plans, I'll be starting my trip a half day early, starting with 8 hours of driving. I'll try to update as I can.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

If you are going to ignore my posts I will probably drop the game. Do you not allow contingencies (if/else) in combat posts? If something is not acceptable about my post, at least tell me that, don't just ignore it.


Crypt Exploration | Roles

Written while comforting a dog in a thunderstorm. I swear, if I lose power before I finish this...

Hi there. I truly did not mean to ignore your post. If / else conditionals are quite fine, although breaking them up into

"If the one thing happens
Stuff happens here!

If the other thing happens
Other stuff happens here!"

Helps me immensely in picking things out from a light blue on white wall of text :) Otherwise, your conditional, including spelling out your action in game terms, is quite helpful.

I do know I've said it before, but I'll re-iterate, if I miss something, please call me out on it. I assure you there isn't malice intended.

As for the current situation, I'll admit that I was rushing to try and get a combat update between working overtime and scrambling to finish packing for my trip with a few "when are we going to bed?"s thrown in.

I am also a little less diligent about this current combat, as I assume you have it well underhand after a bit of mop-up. And by mop-up, you're going to need a day's worth of Create Water and Prestidigitation to clean the place up after the goblins have been pounded into itty bitty bits.

So, anyway, I will make an effort to look for subtle actions and address questions. In the meantime, hopefully we can wrap up this combat in the midst of my 16 hours of driving and forced family togetherness :)


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

I'm sorry for my writing being a bit to confrontonal/harsh... Waking up at 5 am due to a complaining baby then writing a post on the way to work before drinking any coffee made me interpret things a bit worse than I should have. Thank you for being so understanding. I won't quit over you missing something minor and I'll try my best to format things clearer in the future, maybe use spoilers instead.

Sovereign Court

Elf Occultist 4 | HP 27/27 | AC 19 [23 shield]; Tch 15; FF 14 | F +6; R +7; W +4 | CMB+3; CMD 18 | Speed 30 ft | Init +5 | +1 Elven Curve Blade: +9 (1d10+1/18-20) | Perc +10

FYI, I will be traveling today for 10 days (Washington DC, upstate NY, and Niagara Falls).

I am unsure as to my connectivity and time availability, but will post when I'm able.

Please bot me, if necessary! :)


Crypt Exploration | Roles

Huzzah! Glad to be back in a place that I can get a decent wi-fi signal ;) It was pretty annoying to finally get a post written up, then struggle to post it over the course of 20 minutes...

You pretty much have the hex explored once you've settled how you're going to deal with the remaining goblin and set your course.


Half-Elf Elvara Rivers | Init +2 | Perc +1 SM -1 | AC 16 T 12 FF 14 CMD 11 | HP 21/21 | F +2 R +3 W +5 | 1st level spells: 5/5 SNA:9/9 || Smexy: Init +3 | Perc +6 SM +4 | AC 17 T 13 FF 14 CMD 17 | HP 19/1 | F +2 R +6 W +3

Not saying smexy should get the boots... But how do you feel about claws and boots? Would the boots stop her from using the claws on her feet?


Crypt Exploration | Roles

My "shoot from the hip" interpretation is that if Smexy has the Legs adaptation, they can use boots.

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