About Raven Sirkas
Raven Locke Sirkas was born to a human mother in Restov. Raven's mother, Siobhan, worked as a bartender in the Tipsy Kobold inn. Her father, however, is unknown to her. He was simply passing through the city and had a meaningless one-night stand with the human woman, and then left.
When Raven was born, Siobhan was hard up for money, and the new baby complicated things even more. Fortunately for the both of them, Siobhan's brother, Aodhan, stepped in to help. A former member of the Flame's Fury mercenary company, he had amassed considerable funds before being crippled by a stray arrow. He agreed to help raise his sister's child.
For the majority of her life, Raven lived in one of the larger rooms of the Tipsy Kobold with her mother and uncle. Raven was a bright child, if a little bit prickly. From the age of six, she helped around the inn, doing simple chores. However, Aodhan, quickly noticing Raven's extraordinary physical capabilities, began training her in the art of the sword, hoping to eventually introduce Raven to the field of mercenary work. Like most things, she picked up her uncle's training quickly, but she showed a preference towards large weapons-the bigger, the better. While training with Raven, Aodhan drilled two maxims into her young mind: focus and speed. With those two elements, you could win any fight, he taught his niece. Raven took this advice to heart, and they eventually became the core of her combat style.
When Siobhan found out that Aodhan was training Raven in the art of battle, she grew upset, worried that her child would suffer an injury like Aodhan, or worse. The two had a falling out, and Siobhan forbade Aodhan from training Raven. This had rather bad timing, however, as at this point Raven was entering her rebellious years. Despite the forbidden nature of the activity, Raven snuck over her uncle's residence by night and continued her training.
In her sixteenth year, Restov's thieves' guild began expanding it's territory-and its new area of influence now included the Tipsy Kobold, now owned by Siobhan. Soon, they showed up, demanding protection money. Siobhan managed to keep it hidden from Raven for a few months, worried that she would try to strike back at the guild. However, Raven did eventually find out, and strike back she did.
After the fourth month of the racket, the guild was growing confident. Some may say arrogant. Three thugs swaggered into the Tipsy Kobold. A broom handle and a beer mug later, one limped out.
The next day, five goons stalked into the tavern. Not a single one left.
The guild left the inn alone after that.
Realizing that Raven must still be keeping up on her studies, Siobhan scolded her daughter, but grudgingly admitted that the training was useful. The two siblings made up, apologizing to each other, and Aodhan continued training Raven.
Two years after the incident with the guild, Raven told her mother that she wished to follow in her uncle's footsteps and join the Flame's Fury company. Although she protested, Siobhan knew that her daughter's fate was as a warrior, not a barmaid, and eventually gave her consent.
After being inducted into the company, Raven quickly became liked despite her gruffness. Although her prickly personality didn't land her anything related to negotiating, she was a capable warrior and tactician. During her third major mission, Raven and a few other rookies were assigned to watch the rear while the veterans took on a particularly nasty manticore. When an ogre war chief allied with the manticore showed up after the beast was defeated, and the experienced members all badly wounded or down, it fell to her and the nine other rookie members of the team to defeat it. After a heated battle and two casualties (there would have been more had it not been for her quick thinking and tactics), Raven slew the ogre, and claimed it's massive blade as her trophy.
Raven trained with the huge blade, which she named Harbinger, day in, day out, for over a year until she had mastered its use. She wielded it with astounding grace and fluidity for a weapon of its size. Raven would have, with time and experience, ascended through the ranks of Flame's Fury, if not for the machinations of her superior, Ilago. Knowing that in a few years time Raven would usurp him, he managed to send her on what was effectively a suicide mission: exploring the Stolen Lands. Using his political ties with the nobility of Restov, he maneuvered some contacts into convincing the Lord Mayor of Restov to give a charter to explore the dangerous wilderness to Raven. Ilago claimed that the mission was to prove that she was ready to be promoted. When she left to meet with the Lord Mayor of Restov, he assembled a few warriors loyal to him and gave them one job: to assassinate Raven.
While this was happening, Raven was being interviewed by the Lord Mayor of Restov. Somewhat unconvinced of her worthiness from just the good word of his advisors, the Lord Mayor decided to see the warrior himself. He quickly found that although she was impolite, prickly, gruff, and sarcastic, she had an iron core, the will to do good, the decisiveness to act upon that will, and the intelligence to do it smartly. After some thought, he finally handed the charter over.
Raven suspects two things of the expedition: that Ilago is trying to get rid of her (but she isn't going so far as to believe that he would send assassins) and that the exploration serves some sort of political agenda. Although her sympathies lie with the Rostlanders, and Raven will join their army, she primarily sees the civil war as a chance to earn more gold for her family-who she's discretely making arrangements to move them to Mivon, hopefully to hide out in a village watched by a good friend (Vasilyan) to ride the storm out.
Many of Raven's compatriots will attest to the fact that although she outwardly appears to be gruff, prickly, wry, snarky, and sarcastic, that is also exactly what she is inside. However, a few of them will admit that she is fiercely loyal to those she considers friends, and even more so to her family. In addition, she has no respect for people who think that respect is due to them simply due to their rank. If Raven respects someone, they must have earned it. In her words: "Being powerful is like being a warrior: If you have to say it, you aren't." She will also quickly and decisively make morally difficult choices, trying to weigh the greater good first and foremost, although if her friends are involved, she always choose them no matter what. As Raven herself once put it: "You hurt my friends and family, I will end you. The rest of the idiots that walk this godforsaken chunk of rock can take an all-expenses paid trip to Hell for all I care." Raven also keeps a secret: although she outwardly mocks those who bow and scrape to the gods in the hopes of getting a scrap of power, she feels a deep and personal connection with Iomedae, and struggles to live up to her ideals. Raven also tries to keep in contact with her uncle and mother, the two most important people in her life.
Raven is a tall and imposing woman, with toned muscles and piercing, stormy grey eyes. She has a distinctive scar, now whitened with age, across her right cheek, and other scars-some thick and ropy, others barely visible-cover her skin. She hardly pays any attention to her wild nest of flaming red hair, only chopping it off when it gets in the way of battle. She also wears a tattered blood crimson tabard emblazoned with the symbol of Flame's Fury, and underneath that a battered breastplate with fully fitted arms and chain leggings clanks. A massive sword, made of perfectly sharpened, high-quality steel, perfectly balanced for Raven's style, hangs on her back.
-Low Light Vision: Raven can see twice as far as humans in dim light.
-Ancestral Arms: Bastard Sword: Raven gains Exotic Weapon Proficiency as a bonus feat. She has selected bastard sword as the subject of the feat.
-Elf Blood: Raven counts as both a human and an elf for the purposes of effects that depend on race.
-Elven Immunities: Raven is immune to magical sleep effects and gains a +2 bonus on saves against enchantment spells and effects.
-Keen Senses: Raven gains a +2 bonus to Perception checks.
-Multitalented (Slayer and Fighter): Raven has two favored classes. She has selected Slayer and Fighter.
-Lookout +2: Raven gains a bonus equal to half her level (minimum 1) on Initiative checks.
-Studied Target +1: Raven can study a target as a move action, gaining a +1 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent. In addition, she gains a +1 bonus to attack and damage against that target. NOTE: Raven will always study a target before attacking it. This is included in her combat block.
-Tactician (Distracting Charge): At 2nd level, Raven receives a teamwork feat as a bonus feat. Once per day as a standard action, Raven can grant any teamwork feat she has to all allies within 30 feet who can see and hear her. Allies retain the use of this bonus feat for 4 rounds. Allies do not need to meet the prerequisites of this bonus feat. Whenever Raven is able to select a new slayer talent, she can instead choose to gain an additional use per day of this ability.
-Sneak Attack: If Raven catches an opponent unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Raven's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Raven flanks her target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should Raven score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (such as a sap, a whip, or an unarmed strike), Raven can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. Raven must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Raven cannot use sneak attack while striking a creature that has concealment.
Vanguard's Bond: Raven has formed a deep bond with the rest of the party. As a move action, she can choose one of her current studied targets and grant half her studied target bonus (minimum 1) against that target to all allies within 30 feet who can see or hear her. This bonus lasts for 2 rounds. This bonus does not stack with any favored enemy or studied target bonuses possessed by Raven's allies; they use whichever bonus is higher.
-Climb +9 (+4 Ranks, +5 Strength, +3 Class, -3 Armor)
-Heal +8 (+4 Ranks, +1 Wisdom, +3 Class)
-Intimidate +9 (+4 Ranks, +2 Intelligence, +3 Class)
-Perception +10 (+4 Ranks, +1 Wisdom, +3 Class, +2 Keen Senses)
-Sense Motive +8 (+4 Ranks, +1 Wisdom, +3 Class)
-Stealth +5 (+4 Ranks, +1 Dexterity, +3 Class, -3 Armor)
-Survival +8 (+4 Ranks, +1 Wisdom, +3 Class)
-Swim +9 (+4 Ranks, +5 Strength, +3 Class, -3 Armor)
-Lore (military tactics) +9 (+4 Ranks, +2 Intelligence +3 Class)
-Profession (soldier) +8 (+4 Ranks, +1 Wisdom, +3 Class)
Bruising Intellect: Raven may use her Intelligence modifier instead of her Charisma modifier for the purposes of Intimidate skill checks.
Mercenary: Raven gains a +2 bonus on Diplomacy, Intimidate, and Sense Motive skill checks while negotiating for the price of a quest or service.
-Exotic Weapon Proficiency (Bastard Sword) Raven is proficient in the bastard sword.
-Weapon Focus (Bastard Sword) Raven gains a +1 bonus to attack with bastard swords.
-Power Attack: When using this feat, Raven gains a +3 bonus to damage with Harbinger but a -1 penalty to attack. Raven is always using this feat unless stated otherwise.
-Distracting Charge: Whenever an ally charges an enemy, Raven gets a +2 bonus to attack against that enemy for her next attack.
AC: 17 (+6 armor, +1 Dexterity)
hp: 39 (4d10+13)
Fortitude: +6 (+4 Class, +2 Constitution)
Reflex: +5 (+4 Class, +1 Dexterity)
Will: +2 (+1 Class, +1 Wisdom)
CMD: 19 (+4 Strength, +1 Dexterity, +4 Base Attack Bonus)
-+1 large bastard sword (Harbinger)
-belt of giant strength +2
-50 ft. of hempen rope
-flint and steel