Kingmaker: A Tale of Doom and Destiny

Game Master pinvendor

Exploration Rules:
Brevan Charter for the Greenbelt wrote:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.

Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.

In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map—doing so takes much longer than
simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables above. For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create trails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.

Exploring the Stolen Lands:

Traveling (Time to cross 1 hex)
Party Speed. . . .Plains. . . . All Other Terrains

  • 15 feet. . . . .11 hours. . 16 hours
  • 20 feet. . . . .8 hours. . . 12 hours
  • 30 feet. . . . .5 hours. . . 8 hours
  • 40 feet. . . . .4 hours. . . 6 hours
  • 50 feet. . . . .3 hours. . . 5 hours

    Exploring (Time to fully explore 1 hex)
    Party Speed. . . Plains. . . Forest or Hill. . Mountain or Swamp

  • 15 feet. . . . 3 days. . . 4 days . . . . . . 5 days
  • 20 feet. . . . 2 days. . . 3 days . . . . . . 4 days
  • 30 feet. . . . 1 day . . . 2 days . . . . . . 3 days
  • 40 feet. . . . 1 day . . . 1 day . . . . . . . 2 days
  • 50 feet. . . . 1 day . . . 1 day . . . . . . . 1 day

  • Quests!:
    You have unlocked the Quest feature! I will place a new spoiler in the header for you to keep track of quests. Please be aware that some quests may be expected to range over a long span of time in this campaign while others will be more time sensitive and require quick action. Any time you wish me to add a clue to a quest, please call it out and I will place it inside the header. See example below.

    Quest: Deliver a fair amount of fangberries to Bokken.

  • Clue: Fangberry thicket 50 miles or so to the southwest of Bokken's hut.

    Quest: Locate Bokken's "crazy" brother.

  • Clue: Man turned bandit may have encountered someone fitting this description. Rumored to be part of Kressle's gang.
  • Clue: Last rumor places Bokken's brother somewhere to the south.

    Quest: Special (Ali) Locate a dragon gizzard and a golem keystone.

    Quest: Wanted: Bandits! The bandits in the Greenbelt need to be shown that their actions will not be tolerated!
    Reward: The Swordlords of Restov are offering 400 gold once proof that bandit activity in the region has been driven down.

  • Clue: Capture or defeat several to help cull the threat of banditry in the area around Oleg's Trading Post.

    Quest: Find the lair of the Sootscale Kobolds and ensure that they aren’t going to continue being a threat any way necessary.
    Reward: The Swordlords of Restov will provide a reward of 800 gp once the kobold activity is under control.

  • Clue: The Sootscale Kobold Clan dwells in a cave somewhere in the Kamelands.

    Quest: Wanted: Tatzlwyrm Head!
    Reward: 600 gp for a relatively undamaged tatzlwyrm head.

  • Clue: Grub claims to have seen one in the forest to the southeast.

    Quest: Wanted: Slay the legendary Tuskgutter!
    Reward: My prized masterwork longbow and the last of my enchanted arrows for hunting to whoever can finally kill Tuskgutter. If you can bring me the monster's head, I promise I'll even share the head cheese I plan to make out of this trophy.

  • Clue: (?) Every Greenbelt hunter has a story about Tuskgutter, each wilder than the last! Look at me! I lost my leg to the accursed Hog from Hell. Whoever manages to kill the ill-tempered beast will get a nice reward from me old, retired Vekkel Benzen.

    Quest: Oleg’s been under a lot of stress lately, and Svetlana would love to cook him his favorite meal (moon radish soup) to help him relax. Unfortunately, moon radishes are relatively rare. Bring Svetlana a basket of moon radishes.
    Reward: Svetlana is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup.

  • Clue: A whitish radish which locals say glows during the lunar equinox. This is just a myth.
  • Clue: A patch grows somewhere between 15-20 miles south of the trading post.

    Quest: Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful.
    Reward: Oleg promises 1,000 gp in trading post credit if his wife’s ring can be recovered.

  • Clue: A plain brass wedding ring set with a single pearl.
  • Clue: The bandits were the last to have it, but they might have lost or sold it already.

    Quest: Capture Falgrim Sneeg, alive if possible.
    Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.

  • Clue: Falgrim fled into the Greenbelt to become a bandit.
  • Clue: Falgrim is described as an older Varisian with graying hair and an very unruly beard. He is a former mercenary, and those who fought with him say he possesses an unnerving calm in the face of violence.

    As you can see, definitive clues and uncertain clues shall be listed as black and light blue respectively. Once you're certain of a clue, tell me, and I will update the color.

  • Roll20
    RC Totals & Misc.

    Initiative:
  • Currently not in combat

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    16/16 HP | Init +3

    Ciri:
    At some point the usual conversations had become boring, the usual foolhardy attempts to flirt had occurred and then ceased once the fool was educated heartily, the usual alcohol had been consumed...and Ciri had returned to her room to get away...from all that noise.

    When the door to Ciri's room has been summarily kicked open, she realizes she's not alone. A pair of opalescent eyes catch the faded light of the rainy day and seem to sparkle from where their owner sits perched on Ciri's bed clutching a teddy bear with only one eye of its own. The glass bead also catches the light, but within it is fire.

    "Hullo, Surry," the young girl says looking somewhat sheepish. She fidgets with the ribbon tied around the teddy's neck in a bow.


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    GM:
    Ciri grins at the child and moves to the small dresser/washstand to light a lamp and chase the shadows from the room. "Hullo, Urielle," she chirps, "Did you get tired of all the inane chatter, too? I sure did. I thought Mr. Hands would never give up." She cuts herself off, realizing that the subject was wandering into territory inappropriate for children, and plops cross-legged on the bed facing Arielle, chin propped on a fist propped on an elbow propped on a knee.

    "So, what's up, buttercup? You and Mr. Bubbles OK? Nobody's been bothering you, have they?" A darkness full of grim promises enters her voice at the last question.


    16/16 HP | Init +3

    Ciri:
    The girl shakes her head. "Nuh-uh. Miss Kitty and Miss Rozweefa are very nice, and they treat Bubbles good. They and Ameen and Kalica always kill everyone who gets mean and scary."

    She cocks her head. "They don't seem to like it if I help Bubbles fight though. He kills stuff real good, but they don't seem to want me around it." The lack of concern or awareness is an odd companion for the innocence of the girl's face, but they fit together perfectly like fast friends.

    Arielle looks down at her teddy suddenly. Then she bursts out, "Oh! Bubbles told me not to forget. I'm here because of that dream you had last night. The one about the sword made of midnight and dark. The one that calls out to you."


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    GM:
    Ciri goes still, then reaches out to gently tuck a stray elflock behind the girl's ear, her face a calm mask. After a half-minute of silence, she responds.

    "Oh? What about it?"

    Her voice is flat and dispassionate.


    16/16 HP | Init +3

    Ciri:
    "I dreamed about him, too. He said it seemed easier to reach me than you."

    The girl frowns. "I think he muttered something about being excited about having to deal with another drunk yard? He didn't actually seem excited though. I think he was fibbing. I dunno. He's a sword, so maybe they always sound like that. No one else's sword talks, but Miss Kalica's sword sings. She says it does anyway. But I've just seen it kill people. And those people just gurgle and make wet splishy sounds."

    Arielle crinkles her nose. "That's not really singing."


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    GM:
    "No, not really," Ciri replies evenly, "What else did it whisper in your tiny, shell-like ear, my dear?"


    16/16 HP | Init +3

    Ciri:
    "The midnight sword said the kobolds had him, and you should come get him because he's getting pretty bored."

    Arielle nods in satisfaction. "That's all."


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Ali looks around the group, then raising an arm to his head ruffles the newly trimmed short hair; "Where's tha' little lass gone? Ain't it past her bedtime?"


    Female Catfolk Time thief / 1

    Miyari nods to Ali. "I suppose it would be best to get some of the exploration done sooner than later, while we travel towards the kobolds... your route works for me. Hopefully, we do not find ourselves in too much trouble passing in that direction."

    Let's do C41, to C43,to B40, like Ali suggested.

    "I thought she was here just a second ago, but I am certain that I'll be able to sniff her out," says Miyari, glancing about. The figure of speech, of course, is not a figure of speech and she sets about doing precisely what she said so that she can put Arielle to bed.


    Ephemeral GameMaster

    Miyari:
    Miyari finds the young girl standing in the middle of the narrow passage before the small building housing the small sleeping rooms. It was almost as if Arielle was waiting to be found. The catfolk female then sees to tucking the girl and her teddy bear into a bed.

    Arielle's eyes glitter in the darkness, and then she abruptly yawns. "What do you from the wild places, Miss Kitty? Why are you here?" she asks sleepily.

    The following morning, the sun occasionally peeks out from behind scattered rain clouds which already seem to be blowing off to the south. The ground is a bit muddy slowing travel slightly for the next two days or so.

    Kalica and Armin have decided to part ways with the expedition for the time being and hunt Tuskgutter and the tatzlwyrms as requested. They wish you well and offer their desire to perhaps meet up again in the future. The loss of some of the more combat experienced fighters could be a problem...

    B40:
    EC 5: 1d100 ⇒ 41
    WD:PD: 1d100 ⇒ 14
    WD:PME: 1d100 ⇒ 79
    EC 15: 1d100 ⇒ 1
    GRE: 1d100 ⇒ 49

    The team's travel across the plains is a bit slower due to the mud, but the horses still make decent time bringing the expedition to the the area just south of Bokken's cabin before nightfall. This is effectively the edge of what they had already explored, and the promise of new wilderness for Ali to map on the morrow.

    I need a watch order.

    The best location to camp appears to be adjacent to what appears to have once been a cultivated corn field, but has now run wild of course having been left untended for who knows how long.

    Intelligence check DC 12:
    You discern a startling fact. Despite the rundown appearance, there appears to be a path through the cornfield almost like a crude corn maze...

    Perception DC 10:
    In the distance past the cornfield, there seem to be some tall, squat humanoid-shaped figures on a hill. However, they do not appear to be moving.


    Female Catfolk Time thief / 1

    Suggested watch order: Roswitha, Glen, Ciri, Miyari. Ali can sleep, on account of blindness, and Arielle can sleep because she is a youngling. If there are disagreements, feel free to note them! I just figured that gives Roswitha and Miyari, who can't see in the dark, a little more time in at least dim light. If nobody has objections, maybe we can use that watch order going forward unless otherwise specified,
    to save time?

    Intelligence: 1d20 + 2 ⇒ (7) + 2 = 9
    Perception: 1d20 + 3 ⇒ (12) + 3 = 15

    Quietly, Miyari says softly, "I do not wish to alarm anyone, but there seems to be something on that hill over there... we should be very cautious." She points up towards the distant humanoid shapes to try and get the others to see what she does. "We have fewer numbers, and Kalica and Armin were probably the most battle tested of our group..."


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Sounds like a good watch order. Ali could take watch, but rely on other senses not sight & with some levels gets better night-senses.

    Intelligence: 1d20 + 1 ⇒ (7) + 1 = 8
    Perception: 1d20 + 1 ⇒ (17) + 1 = 18

    Ali squints into the mist, cupping a hand around the eyes; "Aye, we don't t' want t' meet any more bandits. However they might be tha' kobolds, out scouting around. We could meet 'em peaceably & run if it's wrong 'uns."


    Ephemeral GameMaster

    You may want to switch Miyari and Ciri's place in the order as Magus requires 8 hours of consecutive sleep for spell renewal. Also,
    I suppose it means Glen and Miyari are each pulling a three hour watch while the rest do two, or else the math of hours doesn't quite work out since five on watch for 2-hours each is the usual prerequisite of 10-hour sleep periods with the casters bookending the roster.

    Watch: 1d4 ⇒ 3

    Assuming the switch in roster...

    Miyari hears a low call.

    "Hoy there, by the fire."

    A shrouded figure leading a horse laden with animal skins emerges from the night. The figure pulls down the scarf covering its face to reveal a comely elven male. He raises his one free hand while the other grips the reins of his horse. Miyari can see he is armed with a mace dangling at his side and has a longbow stowed across his chest.


    Female Catfolk Time thief / 1

    Miyari stands and raises her right hand in greeting, though she crosses her other arm so that she has quick access to her weapon if the need arises.

    "Hello there," says Miyari as her eyes quickly take stock of his weapons, "What leads you to travelling at this hour? It's quite late or quite early, depending on your perspective."


    Ephemeral GameMaster

    The male elf eyes Miyari's sleeping companions and guides his horse to circle around until he is across from Miyari. He approaches closer, but stops at decent distance.

    "I am Cerius, a hunter up from the south. I was camped on the other side of the cornfield when I smelled your fire. With the bandit activity in this area, I decided I'd better take a look," he continues still speaking softly.

    Still gripping the reins, Cerius kneels. "Your group doesn't look particularly inclined to such activity," the elf gestures towards where Arielle is sleeping with Bubbles next to her pillow. "So I figured I might be able to trouble you for a little news about what's going on around these parts, if you'd be inclined to share. I've been out here in the wilds for a several weeks now."


    Female Catfolk Time thief / 1

    Miyari relaxes a bit when Cerius kneels and she says softly, "My apologies, Cerius, can't be too careful out here. No, we're not bandits, quite the opposite really. As for news, we're fairly new into the area ourselves... we've dispatched some bandits not long ago, near Bokken's, and we're on our way to investigate a disturbance with the kobolds. Seems they've been more active lately, and more of a nuisance, so hopefully we can determine some underlying cause."


    Ephemeral GameMaster

    Cerius chats for a bit more admitting he has seen some kobolds in his travel. His explanation of where seems to indicate the area just southwest of Oleg's (C37). Miyari might also hear some other rumors depending on how much she returns the favor.

    Miyari may choose to attempt a Diplomacy roll or simply leave the conversation as is if she doesn't want to risk a decline in the hunter's attitude.


    Female Catfolk Time thief / 1

    Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16

    Miyari thanks Cerius for the information about the kobolds, and tiredly tries to continue engaging in conversation and hear more about what's happening in the area.


    Ephemeral GameMaster

    Cerius tells Miyari the following:

    • Some people report that a unicorn lives in the Narlmarches, but sightings of the magnificent creature have fallen off in recent months. Perhaps the unicorn was driven out by the bandits?
    • A group of evil monks and priests of a lesser-known goddess of hatred, extortion, and spite once dwelt on the northern shore of the Tuskwater to the south. Not much has been heard of them in some time if the cult still exists at all, however. Maybe the bandits cleared out the cultists?


    Female Catfolk Time thief / 1

    Miyari quickly jots the information down in her journal, "I appreciate the information. As I said earlier, we're pretty new to this area, so I like knowing what we may come to expect around here. It would be interesting to see an actual unicorn!" She rubs her eyes lightly and continues, "Is there anything in particular that you are hunting in this area? My ancestors were hunters, but I've never done much of it."


    Ephemeral GameMaster

    Cerius provides Miyari some details regarding local wildlife that are in the area that have some value either as meat, skins, or other specific purpose (e.g. alchemical).

    This information allows Miyari to gain a +1 insight bonus on any Appraise skill check to determine the value of any animal or monster local to the Greenbelt area. This Appraise check can only be made after a successful and appropriate Knowledge check to identify the creature has been made and the results have been shared with Miyari.

    @Everyone not Miyari: Perception DC 10 to wake up during this conversation if you desire, otherwise Cerius will bid Miyari good night and leave when she indicates she needs to change watch.

    The morning brightens the dawn, and Ciri wakens the party for some breakfast.

    The tall figures in the distance remain seemingly unchanged from their position as seen the evening before.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Perception (to see if light sleeper): 1d20 + 1 ⇒ (1) + 1 = 2

    Ali is dead to the world, in his blankets and soon morning arrives. Thanks to the lack of cheese the night before, there were no troubling dreams. "Reet so who's turn is it t' cook breakfast?" he asks mussing up his hair.


    Female Catfolk Time thief / 1

    Miyari drags her claws through her hair to try and get it under control after waking up from her second sleep period. "I don't think the order of breakfast duties has been established... but I'm pretty groggy. Sleeping out here is not the same at all as a warm bed!" She gets up and stretches, arching her back in a distinctively feline way.
    She points off to the tall figures, "We should get a closer look at whatever is over there. Take a quiet approach."


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Glen is sitting with a large book laying open in his lap, as his eyes the book is filled with what most people would probably consider gibberish. However the mixture of strange symbols, mathematical equations and ingredient measurements doesn't even seem to slow the little goblin down; beady eyes pore over the tome as tiny green hands move mixing alchemical ingredients with a practiced ease. Glen's eyes finally lift off the book to examine the small vial of softly glowing liquid he gives a slight nod apparently satisfied with the way it turned out.

    Done with his preparations Glen closes up his book, and starts cleaning up the small work area he'd where he'd spread out his portable lab. "Glen is adept at the quiet approach, he could go take a look and report on what he's able to observe." Finishing packing up the rest of his supplies the diminutive green man attempts to make himself as unnoticeable as possible.

    Inspired Stealth: 1d20 + 17 + 1d6 ⇒ (17) + 17 + (2) = 36


    Ephemeral GameMaster

    Glen the Goblin:
    Glen uses the now wild stalks of corn to his advantage to slip closer to the figures. Quite soon, he's able to discern what appears to be a band of hill giants circled around what seems to be a freshly killed deer. As if this was not terrifying enough, Glen realizes all the hill giants are exquisitely detailed stone statues encircling the deer corpse and each seems to be responding to it and each other as if caught frozen in a moment of time. However, Glen can see that wind and rain has begun to smooth some of the edges as well as bits of moss and bird droppings to indicate these statues have been here quite a while...but the deer is no doubt fresh. Glen can literally see blood oozing from its wounds, and he's almost certain if he touched its corpse, it would be warm to the touch.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Ali squints into the cursed mist at the edge of vision; "Over where? Oh Glen's gone, hope he's safe."

    Ali looks back to Miyari hopefully. "Well I can get some porridge, with lots of milk, honey and apples? How's that sound?" Whilst rummaging around in the pack for the raw materials for breakfast.


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Deciding he'll need to get closer to collect any more information, and find out what's happened to this deer, Glen carefully creeps closer. He's pretty confident in his ability to remain unnoticed, but all the same he doesn't want to push his luck too far, he'll only go close enough to get a better look at the deer.

    Glen will move closer keeping as hidden as possible, and activate inattention blindness as well for good measure.
    http://www.d20pfsrd.com/classes/hybrid-classes/investigator/archetypes/paiz o-investigator-archetypes/cipher-investigator-archetype/


    Ephemeral GameMaster

    Glen:
    Inattention Blindness requires a target per the description, so Glen would be unable to activate it without being able to name a specific creature of whom he is aware.

    Glen approaches the circle of statues and is able to see the deer was most likely killed by a precision ranged shot to the heart area. Whether it was an arrow, bolt, or pistol shot is unknown as any visible ammunition has been removed from the wound. Glen notices evidence the deer may have been placed here, but tracks leading away or to the site or in fact almost nonexistent.

    Let me know if you need more. I'm not sure how thoroughly you're claiming to examine everything.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Turning from next to the low embers of the fire, Ali asks; "So what did Glen go t' see?" The you prepares the morning meal, with a glance to the journal and maps that show their progress.

    "Do you think he'll need any help?"


    Female Catfolk Time thief / 1

    "If he's spotted by something over there, he'll need help," says Miyari as she stares out after Glen. "He's pretty hard to spot, though, and I think whatever over there is too still to be alive... I just don't know what it is. Statues or something? I haven't seen them move anyways... but it's a curious sight out here."


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "Should we move a bit towards them? Maybe give Glen a chance to get closer." Ali replies; "Or should we just wait here? I don't really like doing nowt, but then I don't want t' be too Kalica."


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    "There is no need to wait further." Glen says in response to Ali as the sneaky goblin emerges from the shadows having returned from scouting out the statues. "Apologies, Glen did not mean to take so long. Though he has found that the large figures are in fact statues of hill giants, incredibly meticulously sculpted statues, if Glen could not see they were stone he might believe they were alive, though time has worn their features a bit."

    The ugly green man turns his beady eyes towards the statues for a moment before turning back to address the group. " Glen supposes it may be some kind of ritual site, the statues appear not to have moved for quite some time, but there is a freshly killed deer that has been placed precisely between them. At first glance it appears the statues themselves may have been responsible, but upon closer inspection Glen found the deer to be killed by a projectile of some sort. A single shot, incredibly precise directly in the heart if Glen is not mistaken. There was no evidence of what projectile was used, it was either removed, or the ammunition is completely embedded in the animal, also no sign of any tracks. If Glen were to guess he supposes there may be a very skilled hunter or ranger nearby. It may be wise to proceed with caution."


    Ephemeral GameMaster

    Ready to move on, or are you still investigating?


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Ali lets out a soft squeak as Glen pops up out of the shadows, then coughs deeply to cover the embarrassment. However the investigators words pique the curiosity; "I ain't never heard of this place. A shrine? I wonder if it's to the forest spirits or a God."

    "Of course seems like the hunter was very skilled. Almost as skilled at hunting as you are at investigating, Mr Glen." Ali adds with a smile and doles out some of the porridge. "That's some grand assessment of the situation."

    I'm OK to move on.


    Female Catfolk Time thief / 1

    Miyari shrugs a shoulder slightly, "I do not entirely understand why a hunter would leave a deer corpse there between those statues. Perhaps it is meant as some kind of sacrifice, to some kind of giant gods or something. I do not know enough about religion to say, but does that not seem plausible? Perhaps more plausible than a few giants turning to stone and requiring sacrifice to remain in such a state." She looks over towards Glen as if to get his opinion on the reasoning. "But unless you wish to solve this mystery, I suppose we should move on from a place where there may be danger."

    Good to move on.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Roswitha looks up from her packing as Glen reappears, nodding and smiling at the strange little man. "Well and bravely done! We have nought to fear from statues. It's good to know that." She finishes loading her pack, then turns to Ali with a frown. "What, erm... what exactly did you milk to get the accompaniment to our breakfast, Ali?"


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "Who cares?" Ciri scoffs, "And why would we pass up the chance to see giant statues AND get a fresh haunch of venison to roast tonight? Let's go see!" She starts jamming things into her pack, fills it up before running out of items, then, cursing softly, unpacks and starts settling thing in more neatly, folding clothing as needed.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Ali's feet scuffs the ground; "Well it's t' last of the milk from Olegs. Tomorrow's oats will use water, I did hear you can get milk from ground seeds or nuts - but tha' just seems a trifle daft." There's a wry note to the reply.

    "Do you need a hand with that Ms. Ciri?"


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "No, but I'll gladly take a bag of holding, if you have a spare," Ciri grunts as she shoves the last few items in her pack and pushes hard to compress them while she fastens it shut, "Though it might be more useful for The Princess over there. Her shoe collection is about to kill that poor mule." She jerks her head in Stem's direction, where Roswitha is struggling to reload cargo onto the bored mule.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    "These aren't shoes, they're important and useful..." Roswitha stops and presses her lips together, sighs deeply, and nods in Ali's direction. "I'd appreciate help, Ali, so the load is balanced and poor Stem is more comfortable."


    16/16 HP | Init +3

    "Bubbles and I can help you," the girl pipes up, her big eyes examining Roswitha's handiwork. "I don't think I can reach the packing,but I can definitely tell you when Stem is happy."

    Handle Animal: 1d20 + 7 ⇒ (7) + 7 = 14

    Stem brays softly and nuzzles on the young girls head who almost smiles slightly and raises one hand to pat the mule's large snout.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    "Well, definitely let me know if he's unhappy, please," Roswitha smiles at the child, "And I don't know that we need to go see a dead deer. Really, who knows how old it is or what horrid creatures have picked at it with filthy beaks and teeth? Fresh anything sounds better than gods-know-how-old carrion." Roswitha shudders, but gives Ciri an apologetic glance.


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    Ciri shoulders her pack and rolls her eyes. "Whatever," she snorts, "I'm sure it's not the only deer in the woods. Just don't expect me to give you my food if we run out."


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Glen shakes his head when Roswitha talks about carrion "Glen did not see signs of carrion, the deer appeared to have perished only a short time ago, however Glen also agrees it may be inadvisable to consume the beast, it is possible poison or some other agent was used to bring it down." The little goblin looks back towards the statues "Glen would not expect a hunter to leave their prey if it were perfectly good... unless it is to be an offering in which case Glen would prefer to leave it either way, he is not overly religious, but would rather not take a deity's property. The statues do have Glen curious, but it may be best if we avoid any possible trouble, and simply move on."


    Female Catfolk Time thief / 1

    Miyari shrugs a shoulder and says idly, "My mother taught me that it's best to be suspicious of strange meat. I did not think it was terribly practical advice at the time, but this time I suppose that I will put it into practice. But I suppose there is no harm taking a closer look at the statues, just to see them. It seems like an interesting sight, at least. A little curiosity can surely do no harm."


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    Ciri scoots over to stand near Miyari, and points her finger at Glen and Roswitha, counting. "Two to two. That leaves our youngest member as the tiebreaker, and he probably doesn't have much use for sightseeing!" She laughs at her own joke. "So, what do you vote, Ali? Check out the giant statues or creep safely by them like scared little mice?"


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "Why don't we have a quick look." Ali cocks an eyebrow at Ciri; "Since Glen thought it'd probably be safe. And it ain't like we'd been taking any of t' meat - we can always go hunting for our supper."

    "I'm quite good with snares." the youth adds proudly.


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "Attaboy." Ciri claps Ali on the back. "We're off to see the giants. Everyone ready?"


    Female Catfolk Time thief / 1

    "Ready, yes. Let's take a look," says Miyari as she gives a nod and starts off towards the statues, eager to do just that.


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "Lead on, little man," Ciri chirps to Glen, "You can scout ahead and see if there's anything dangerous up there." She graces the very short dude with a winning smile.

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