Kingmaker AP - War of the Red River!
(Inactive)
Game Master
Haldhin
Running the Kingmaker Adventure Path - Part 2
(Shared Resources Link)
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Once I see the map I'll be posting my actions
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
There is no map, he said he would not put one up unless we felt we needed one. So unless you ask its not coming. I dont see why we would need it sense its only one enemy. Even a cave fisher against us is not going to last long, I give it 1-3 rounds. We could very well kill it this round.
Temerith's attack took a good chunk, if its AC is 18 or higher then I say we run. xP
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Then I miss read the post.
Didn't help that I was half-awake
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
I was under the impression it was still the surprise round. Thought I couldn't act yet.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Nope your place on the init is clear, I should know sense you go before me. The DM had it posted, maybe you missed it.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Well I doubt it will live past this round. ;)
Male (Oni-Spawn) Tiefling Inquisitor 3
I think I'm closer to a dirt nap than you are, though~
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Geez how tough is that cave fisher, took 39 dmg and still standing. What CR is that, 3-4?
Btw does Arumil know about its component uses?
Hopefully my sleep spell keeps some mites off us long enough to finish it off. Would be nice if we just had to coup de grace the lot of them. xP
It's nothing you guys can't handle. ;)
What do you mean by "component uses"?
I'm getting ready to roll for them right now. Probably take out a few at the least. Although, my cave fisher has been rolling pretty bad, it'd be ironic if the mites all saved.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Cave Fisher's have body parts that can be used in the creation of certain magical items and their flimints count as silk rope once the sticky stuff wears off. Unless I remember run this is not homebrew, but feel free to double check.
P.S. Cant believe I got darted that little punk! >:Z
Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Well, I tried to avenge you. We'll see if a 13 hit, that's probably the best combat to hit roll I've had in awhile with poor Bydar
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
By my count we should complete three quest when we get back. If all goes well that is.
All, these are some changes I'm considering; please review and let me know if any of them seem inappropriate or cause problems for you.
Most of you do some or most of these requests already, so hopefully I'm not asking for a significant time investment or additional work on your part.
I'm asking for these changes because over the past six months, I've figured out where many of my biggest "time sinks" happen as I'm running the games, and these adjustments will significantly reduce the amount of time it takes me to adjudicate the action and make appropriate responses. Thanks!
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Character Footer
I would like everyone to update their character name footer in the following format:
This information can be placed in the “Class” cell on the Profile page.
Keeping current hit point and condition effects as OOC text in posts during combat is fine with me, I don’t expect you to update your profile every time something happens. But after combat is concluded and the character moves on, please update the profile with pertinent information.
Additionally, please post current spell selection whenever a spell is cast; I don’t need to see it in every post.
Rolling Dice
When rolling dice, please tell me what the character is doing. For example:
Good: {dice=Perception]d20+6[/dice]
Confusing: {dice]d20+6[/dice]
Good: {dice=Attack, battleaxe, power attack, furious focus, flank]d20+4-1+1+2
Confusing: {dice]d20+4-1+1+2[/dice]
For attacks and damage, you only need to type everything out the first time if you make multiple attacks with the same modifiers. If the attack changes, please note it accordingly (i.e. “same as before without flank” suffices).
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Could you explain a little more about the spell stuff. Currently I only have 4 prepared spells to keep track of so I just remember it.
Sure, whenever you cast a spell, or re-memorize/change/add/etc, please post whatever you have remaining. So in your case, if you cast a 1st level spell (say sleep), you could post:
Prepared Spells
1st- Shocking Grasp, X-Sleep (DC 16), Magic Missile (2)
0 (at will)- Dancing Lights, Detect Magic, Ghost Sound, Jolt
...or in OOC text, spoiler, whatever's easiest for you.
And I'm not concerned about 0-level spells, just when casting spells you lose after using them.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Alright will do next time I cast a spell. Btw my current spells are shocking grasp and magic missile. I have already used up two. ;)
Male (Oni-Spawn) Tiefling Inquisitor 3
Gotcha boss.
(This is part of the reason I love Spontaneous Casters as opposed to Prepared Spellcasters, slower spell progression be damned! :) )
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Spellbinders can convert spells to those selected at certain lvls. So I will always be able to cast certain spells regardless of what is prepared. x3
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
You see you can never trust the dice. Take 10 when you can is my motto. xP
Male (Oni-Spawn) Tiefling Inquisitor 3
A 1 sometimes is better than a 7 all the time, in my opinion.
Also, like I said, subtlety is not Temerith's strong suit. This was bound to happen.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Yeah I know your have a -3 but with that rushing water and such even a 7 would have been good considering the mites. If they were humans then I could understand, maybe I have just developed a low opinion of mites lately. ;)
Really I would proposed a charge if that water was not in the way sense the distance was not to great but oh well just bust them up. Beware the tick.
Male (Oni-Spawn) Tiefling Inquisitor 3
Oh, Temerith is going to charge, he's just kinda roughed up, so he needs to buff himself before he does.
I don't want to die to no stinking mites. :3
Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Hope you counted in that channeling I did to wake up our new bard earlier. I think everyone in the group got engulfed in that.
Male (Oni-Spawn) Tiefling Inquisitor 3
...Oh yeah, I don't think I did. Nifty. I'll update that.
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Is the map up? I'm not finding it.
The map is not up yet - I'll have it up tonight after I get home from work. I can post from work, but I don't have Photoshop or GIMP here.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Yeah I posted my action cause magic missile has a huge range, like sniper rifle range. xP
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Gotcha. It's hard to plan my action without being able to gauge the distances and how many AoOs I might take.
No rush though. It's a busy time of year for everyone.
Holiday hours:
My wife and I are loading the baby up and heading to see family on Christmas, Dec 25th. I do not anticipate being able to post that day. As of now, that is the only day I expect to be away from the computer.
Male (Oni-Spawn) Tiefling Inquisitor 3
"National Chinese Food Day," for the Semetically-inclined, such as myself. ;) (Yes, I just made that word up, cower before my stranglehold on the English language.)
But it's not a problem at all, everybody deserves a day off now and then! Though it's a little early, I hope you all enjoy yourselves! :D
Nice word, +10 xp. We do home-cookin' on the Day, but we have carry-out thai on the Eve.
Thanks. :)
Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
argh. I haven't been able to hit this site for over 10 hours before now, and even now it is sluggish as heck for me. So if I take forever to respond, you know what's going on.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Yeah the goblin horde broke thru yesterday, site went down. Happened when everyone at paizo went to see the hobbit. x3
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9
Yay, the board's back up.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
I am a little confused. Did we have a surprise round or was our action round one?
Your action was round one.
To clarify: had the one mite not seen the group, you would have been able to act in a surprise round. Since it saw Temerith, there was no surprise round and full combat began (but the mites went last, so they were all flat-footed anyway).
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Oh ok just wanted to make sure I posted right and all, I dont like to hold up stuff. ;)
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
I'm going to be unreliable to post until after Christmas. I was trying to manage, but there's just not enough time in the day. Don't hold up the game on my account.
Feel free to NPC me. Just remember that Raxus doesn't rage without a really good reason.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Raxus what do you define as a good reason?
Just wondering because you raged at a mite for dooming you. Then again I have never played a barbarian.
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
It wasn't about the mite. It was about what Doom does. It's a Morale penalty. That means it works by twisting and depressing emotions and causing internal doubts and fears to surface.
Raxus Raged then because he has some serious emotional problems that spells like that are designed to bring to the surface.
Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}
Ughh! Sorry for the delay. Nothing like a (normally) 6-hour drive to the in-laws turned into a 10-hour ordeal due to multiple vehicle accidents along the route.
Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
It is official, the dice at this site hate crossbows. :)
Male (Oni-Spawn) Tiefling Inquisitor 3
Funny you say that, because my Crossbow Inquisitor in a RotRL game doesn't seem to be faring too badly so far. ;)
Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Ok, it just hates Bydar's crossbow :)
Male (Oni-Spawn) Tiefling Inquisitor 3
Now that I absolutely won't disagree with. I suggest you try to crack some skulls with your glaive at this point!
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Hey at least you could buy a crossbow. I have to get close enough to use my sad jolt and that does max 3 dmg if it hits at all.
V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Bydar- You may consider nets and bolas. For a lot of bigger critters their touch AC is going to be a lot lower than their regular AC, so it's still mathematically advantageous to take the non proficancy penalty and go for it.
As soon as we can afford it we'll get you some alchemist fire and some tanglefoot bags.
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Cause I am a little bored. ;)
Loot list:
A gold ring holding two small sapphires and a diamond. (120 gp)
A statue carved from a black gemstone that depicts a regal dragon climbing a stone column. (300 gp)
Assorted small-size equipment (leather armor, spears, etc) (26 gp)
A round topaz (130 gp)
An uncut sapphire (270 gp)
Coins:
193 cp
448 sp
281 gp
7 pp
Total in coins: 1242 gp, 17 sp, 3 cp
Party Share: 501 gp, 8 sp, 6 cp; Wedding Ring
Sootscale: 621 gp, 8 sp, 7 cp
Sense we need the wedding ring thats 120 gp off our share. I suggest we give the small size gear and statue to Sootscale too. x3
Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)
Loot list updated. ;)
Loot list:
A gold ring holding two small sapphires and a diamond. (120 gp, wedding ring and quest item)
A round topaz (130 gp)
An uncut sapphire (270 gp)
Coins:
193 cp
448 sp
7 pp
Total Value in Coins: 516 gp, 7 sp, 3 cp; Wedding Ring
Share per Party Member (6): 86 gp, 1 sp, 2 cp; 1 cp left over
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