Kingmaker- A New Start (Inactive)

Game Master Daniel Stewart

Kingmaker - Stolen Land

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male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I think I am.

Thing is a portable alchemists lab is heavy. 40 pounds.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

I'm done on this end.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Yeah, I settled on power attack for now thanks to Brigid mentioning the rule I missed concerning fighters.

Liberty's Edge

Male Historian/Curator

And I am fairly flexible as well in this. Like I said, sometimes you take a feat that sounds really cool, but turns out not to be...rather than carry around that useless feat, I might allow you to swap it out. Always ask, you never know what might be possible..lol


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I think we are ready to go.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Concur with Kent; seems the consensus of the group is that the coming wave of settlers expedites the need to take out some potential threat sources.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

That sounds good to me.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I am good to go. Ulryk doesn't really want to spend too much time at Oleg's. No more than a day.

He'd spend the rest of the day bringing the sergeant and his troops up to speed, training his horse for combat, working out, and then drinking and sleeping. He'd like to get moving first thing in the morning, unless others wish to stay longer.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I'm good to leave at any time as well.

Liberty's Edge

Male Historian/Curator

Will get started again tomorrow...sorry for the delay..just came of a 2 week straight work marathon.....now taking a week to recover (and use up all that overtime..lol)


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Family vacation coming up. Posting will be light to nonexistent through this weekend.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Good Afternoon,

I just wanted to let everyone know that I am still here, I have just had no time to be able to really post anything this week. I've already clocked in a full work week and it's only Wednesday. I hope to post something soon, but I don't want to promise tomorrow and then not be able to deliver.

Liberty's Edge

Male Historian/Curator

Thanks for the warning Ulryk...and let me say that I am hoping to pick things up a bit in a week or two...work should be a little calmer and I can spend more time here playing (i hope)


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I still think you should just roll all the inits. Having these waits is really slowing down the game. If I made a program this inefficient I would get laughed at.

We are all using the same dice roller. I mean I would understand if Ulryk had some power to influence his dice rolls or init that he might or might not choice to use but he does not.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Yes, but booming "roll for initiative!" with an evil smile is one of a DM's only pleasures in life.

The rest of the time they have to put up with players.

Liberty's Edge

Male Historian/Curator

lol...I understand your frustration Kent, but I also use the "roll for initiative" as a tool to tell the party something is up, and get you all together for the coming conflict. That said, I will not wait too long for just one person, so I will roll for Ulryk in this instance...


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I am guessing that the spider is using Tremorsense. I would like to note that well Tremorsense allows you to know where everyone is you still get the 50% miss chance for being blind as well as other penalties.

Blinded:

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Tremorsense:

A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.

Don't worry it gets a new saving throw every turn.

Also Glitterdust is an AOE with a 10 foot radius and I said I was shooting into the hole so it should have gotten the other spider to.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

How big are these spiders?

Liberty's Edge

Male Historian/Curator

medium side for damage and such (about the size of a pony)


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Failed my saving throw, it seems. What's the effect of the poison?

Liberty's Edge

Male Historian/Curator

1d4 str damage for 4 rounds, save each round to stop damage.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

You are in serious trouble ability damage takes a long time to heal and you are about to take a lot of it.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I rolled under the assumption that "stop damage" means "for that round", in which case it's 7 STR damage. If I'm wrong and it means "to prevent any further damage", then just 1. That's manageable.

Liberty's Edge

Male Historian/Curator

If you make your savings throw then you do not incur the damage that round. Lucky for you, you need only one success to purge your system of the toxin!


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

So we all agree it's just one point of Str damage? If so, then he should get that back after a night's rest. If it is more, let me know: Svetlana will memorize Lesser Restoration.

Liberty's Edge

Male Historian/Curator

you are correct just the one point...


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

I'm going to be unable to post until Sunday. Please bot me as necessary.

Liberty's Edge

Male Historian/Curator

Ok...thanks Brigid...sounds like the group has opted to talk to these kobolds....so maybe no combat...maybe...lol


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

This is one of those situations where I'm really glad Svetlana's the diplomat. That approach is much better than one I would've taken!


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Ulrky you are going out of order

Diplomacy
Bluff
then intimidate.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

In this case I think it works. The kobolds can either deal with the friendly if imperious priestess or her terrifying giant ally whose armor alone probably outweighs their entire party.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

I'd agree with Damen, I think we'll be OK. I have a plan for a Bluff as well, if needed.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Are all the kobolds within Ulrk's substantial reach?

I am personally right next to him.

Liberty's Edge

Male Historian/Curator

Pretty much....I think with his polearm he can reach any of them.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Are we all on the same page with what the spell Detect Thoughts does? Here's the spell from the SRD (abridged):

You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of thoughts

2nd Round: Number of thinking minds and the Intelligence score of each.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

A lot comes down to the definition of "Surface Thoughts", but I don't take it to mean that Kent would get all of the information he indicated in his last post. Specifically, I've never been in a campaign where the DM defined "surface thoughts" to mean "the correct answer to every question you ask".

Probably good to hash this out early, as it could fairly radically change what spells and skills are needed.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

If you are asked a question the answer comes to your mind naturally. Don't think about pink elephants

The disadvantage is that there is no real way to hide what I am doing

Liberty's Edge

Male Historian/Curator

I looked up this spell and tried to get as much info from other threads because I was thinking the same way you were Svetlana, but what Kent says has some merit! The problem I have is that he is a human, and these creatures might not "think" the same way we do. The Mite especially, is the creature I was thinking of. Mainly because you do not "speak" its language, so understanding its thoughts are going to be just "feelings" Because you do speak draconic, you have a much easier time understanding the Kolbolds, and on that account the questions/answers are, more or less, valid.
So I say good for the Kolbolds, but only surface "feelings" for the Mite. How does that sound??
I will post the "feelings" and some "mental pictures" that you get from the Mite, but the kolbolds are pretty much an open book..lol


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

So if I cast compherd languages as well there is no problem? I have that spell as well.

Liberty's Edge

Male Historian/Curator

I am not so sure about that, actually. The magic of comp. language as I have always understood is more of translation than understanding. It is the difference of "thinking" in a language and just having it translated for you, if that makes any sense. I would say NO to comp. language as being tied to detect thoughts. It is only a 1st level spell after all.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

The word is Comprehend not translate, but whatever floats your boat. Interactions between spells does not tend to be defined.

Liberty's Edge

Male Historian/Curator

I know, that is why I said that is how "I" looked at the spell, not everyone....but I think you get the jest of it....


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

It seems to me that detect thoughts, when used for anything that involves actual comprehension of what's being thought (rather than just detecting the existence of thoughts or emotions), should be very difficult when the target is of a different type. A tough intelligence check from the caster might be appropriate? Different ways of thinking and perception would probably confuse matters a lot.

For a target with a different language but the same type, a less challenging check seems like it might be appropriate. I'd guess that comprehend languages might give a bonus to the check, probably the ubiquitous +2. I'd also imagine the check would apply to each specific question asked, simply because the caster is trying to unravel different thoughts each time.

A few suggestions, for whatever that's worth.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Detecting the existence of thoughts or emotions happens on the first round. You can't even get a saving throw to prevent it. On the 3rd round you are actually able to detect thoughts as in what people are thinking not what they are feeling. I don't think there is a detect emotions spell.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

My dear friend Tom passed away. I have been friends with him since I was in first grade and he is the person who introduced me to role playing games, among many other things. I will not be able to post for some time. Please control my character until I am able to resume playing.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

My condolences, Ulryk. Take your time, and know you have my prayers and sympathies.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Very sad...prayers and condolences from me as well. Take your time and come back when you can.

Liberty's Edge

Male Historian/Curator

Sorry for your loss...Ulryk will be here when you return.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

pity about there being no raise dead in real life yet.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

As the others said, my condolences on your loss.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

I'll be traveling over the next few days, posting may be sporadic.

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