Kingmaker- A New Start (Inactive)

Game Master Daniel Stewart

Kingmaker - Stolen Land

Roll20 Maps


801 to 850 of 1,326 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

The chain shirt is light armor, which does not cause fatigue if a character sleeps in it. It's a good practice to always keep a chain shirt for sleeping just in case of events like these. In Brigid's case though, that's the only armor she's got.

Edit: I reread Ulryk's post and noticed that he knew the light armor wouldn't cause fatigue. But I maintain that Brigid is very comfortable in her armor and will likely always have some sort of protection. I mean, I skipped the archer archetype just so I could keep the armor training!


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Seems to fit for all three of our warrior types to sleep in some form of armor if they wished. I don't really see this as a problem. I do think Daniel gave us a break on not having to stand up from prone when sleeping, picking up weapons and moving to the fight, but sans battle map, no biggie.

Speaking of battle maps, I'm not familiar with Roll20 but I *think* it is similar to d20Pro or Fantasy Grounds (which I am familiar with). These are good programs and do make map work efficient. However, I'm with Ulryk in that I'd vote to keep maps as-is. I won't be able to access maps from another program from work, and that's where I do the vast majority of my posting.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I can definitely see Brigid as the type to sleep in armor. She isn't very trusting of others and seems to like the hard life and in a way sleeping in armor is both a physical protection and a social/spiritual one.

Ulryk unfortunately doesn't sleep in armor. He's noble born and while he doesn't mind roughing it in the wilderness, after a long day he doesn't want chain links biting into his flesh every time he moves in his sleep. I might pick up some padded armor (probably worn beneath my heavier armor anyone) to sleep in eventually.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I've used Roll20 before. It's a fine system, and I wouldn't mind using it. It sounds like there's enough inconvenience attached to it to make it a non-starter, but it might be worth doing from time to time along with some kind of scheduled play period for any larger battles. Otherwise they take us like a month to get through, when we could probably do them in a couple of hours some Saturday or Sunday afternoon.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

This is not looking good and I can't do anything but cast compared languages, try to hit with 1d3 acid splashes or have even less chance to hit with my crossbow.

I've already used my bounded object to cast endure elements on myself. Wizards ready are all about novas.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I don't think we're in too bad a position. Brigid might disengage and use her bow, but now this thing has three people hitting pretty hard. We've also done over 30 damage by my count, so we could potentially end this in one or two more rounds if we roll reasonably well.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

So are we going to the next day then?

Liberty's Edge

Male Historian/Curator

Just letting some RP go through and healing...I must say I am really enjoying seeing how your characters are developing!!


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I love that Kent just lay there hurling spells at the owlbear, then rolled over and went to sleep. For all we know he never even woke up and killing powerful monsters is basically just second nature to him.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Being called Lord and Sir. Ulryk can get used to that. :)

I probably won't be able to post a follow up till tomorrow morning, but if that changes i'll try to get something up tonight.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

@Daniel: do we need to roll Sense Motive checks, or are you doing them behind the scenes. I know this came up before but can't recall the conclusions. FWIW, Svetlana (having come from a noble family that prides itself on being "elusive") would be sensing motive on pretty much everything....

Liberty's Edge

Male Historian/Curator

sorry system has been down, and busy this weekend..will try to get some posts in...


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

System is back up.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

We are patient Daniel. :)

Liberty's Edge

Male Historian/Curator

Thanks for waiting...the last week and weekend were very busy!! The museum I work for puts on a yearly event, and it is usually pretty crazy getting everything together!
I hope I answered all the questions from the last posts..if I missed yours, please just ask it again, and I will get you your answer.
thanks again for your patiences!!


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent is just waiting in case you were waiting for me.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

So what is Kent's sigil?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

An owl reading a book.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

I'll be traveling this week, posting may be light but I'll try to keep up

Liberty's Edge

Male Historian/Curator

Ok..it is time to level up your characters!! If any of you are using herolab, please forward me your file and I will add it to my system. HP are roll, or average +1 +con. Have fun, you have all earned it!!


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I love leveling up it's like opening presents.

5 more hp
7 more skill points
New spell level
2 new spell Glitterdust, Detect thoughts

New feat:Spell Focus(conjuration) considered craft wonderous item, but we don't seem to have any money to make stuff out of


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

+8 hit points
+1 BAB
+1 Reflex
+1 Will
Armor training 1
Feat: Precise shot

Skills: Craft (bowyer/fletcher)
Stealth
Survival


Male Human (Brevoyic) Fighter (Polearm Master) / 4

1d10 ⇒ 8
I will do a full update of the leveling up. I'm going to gamble again and roll for hit points.

Taking the extra hp for favored class - total HP's +9
New skill increases: +1 Handle Animal, +1 Ride, +1 Survival
BAB +1
Armor Training 1 (can now move 30 ft in medium armor)
+1 Reflex Save, +1 Will Save

Bonus Feat: Help me decide! I was leaning toward Shield Focus or Power Attack.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

I'd say power attack or improved initiative. Probably power attack, since you've got the two-handed weapon thing going.

BTW, are you the polearm fighter archetype, or just a fighter who prefers the polearm?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Power attack. For every two handed fighter the feat is power attack. He does not need improved Init. I have to go before him in order to buff.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Not a pole-arm fighter, just a fighter who favors pole-arms. I didn't like the build/design for the pole-arm fighter.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Combat reflexes is also very handy with a reach weapon. Remember, it lets you make AoOs when flat-footed, so nice if you lose initiative.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

He does not have that much dex so Combat reflexes is of limited use. Especially sense I regularly enlarge him which has a -2 dex penalty.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Seems like you're stuck, Ulryk. :)


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Hi guys, I've been out of the country for the last week or so. I had anticipated more internet access than has, in fact, proven to be the case. I'll be home later today though, so I expect you all to wait in breathless anticipation for my update in a few hours.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Welcome back! There's a nice shiny level as a welcome home gift for you!


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Combat reflexes would have been good had I had more points to sink into dexterity. From a purely statistical standpoint, I probably shouldn't have went with such high charisma, but it fit the character concept.

I suppose Power Attack makes the most sense. Weapon focus could work, but I switch between my weapons too much at present for it to make any sense.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

A level!

Rolling for HP: 1d10 ⇒ 10
+1 BAB
+1 will save
Bonus feat: Endurance
Favored terrain: Forest
Feat: Shield Focus
Skills (9 points: 6 base + 2 INT + 1 favored class + 1 human bonus)
+1 Climb (+5)
+1 Handle Animal (+6)
+1 Heal (+8)
+1 Intimidate (+4)
+1 Knowledge (Geography) (+7)
+1 Knowledge (Nature) (+8)
+1 Perception (+8)
+1 Stealth (+6)
+1 Survival (+8)
+1 Swim (+5)


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4
Ulryk Lebeda wrote:


I suppose Power Attack makes the most sense. Weapon focus could work, but I switch between my weapons too much at present for it to make any sense.

Weapon Focus leads nicely into next level's Weapon Specialization, however. I'm not sure which polearm you'd choose, though.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Yeah, that's the problem. I haven't gotten a feel for one particular pole-arm just yet. I also realized I didn't give myself the human bonus skill. I will add that now. Alternatively, instead of Power Attack I could take endurance. It would allow Ulryk to sleep in armor, though I am unsure he would RP wise. Thoughts?


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I was eager for endurance for that very reason. It may also save your life from environmental hazards farther south, especially with heavier armor. I suspect we'll have some fun with rivers sooner or later....

Regarding sleeping in armor, well... you know, owlbears.

We might also think about some of the teamwork feats, which can be pretty powerful but require at least two party members to take them. This one, for instance. Ulryk doesn't have the dex for it, but Brigid does.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

There is also the possibility of taking weapon focus, then weapon specialization, and I could eventually get Martial versiltility (maybe even twice) to give me those feats with all pole-arms. It's a very tough decision, becaue I also want to pick up greater disarm and/or greater trip when I hit 6th.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

You can always swap out feats at even levels, if they're not to your liking. So keep that in mind. Also, not to cast doubt on your planned choices, but half of the benefit from improved trip/disarm (avoiding AoOs) is negated by your reach weapons. But disarming is very nice. With the feat bonus and the right weapon and Enlarge Person, you'll be really frustrating for our enemies. Tripping, less so because of the bonus to AC against ranged weapons and there won't be as many AoOs since Damen and I will probably keep favoring archery.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Level Up: +1 Skill Ranks to Bluff, Diplomacy, Disguise and Stealth; added Extra Channeling feat, Channeling now does 2d6/use, added 2nd Lv spells, just went with average hp since it looks like everyone else sucked the luck out of rolling. Regression to the mean......

On a serious note, @Daniel: would you allow a PC to pick up an opponent's disarmed weapon if the weapon landed in the disarmed person's own square? For example, Ulryk disarms a bandit, causing the bandits sword to fall at the bandit's feet. Svetlana goes next in the initiative order, moves up next to the bandit and picks up the bandit's weapon. Allowed? I've seen this adjudicated both ways.

Liberty's Edge

Male Historian/Curator

Hmmm..I think it would be allowable, however if you enter the bandit's hex, then they would get an AoO, right? Now if it was knocked at your feet, then no problem!!


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

An AoO with what? The weapon is on the ground!

Liberty's Edge

Male Historian/Curator

No, with an unarmed attack, if they so choose. The same as I would offer any of you if it happened in the reverse. I did not say it would be an effective AoO..lol


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I'm pretty sure that unless you have improved unarmed attack (which makes you considered armed) or have some form of natural attack like claws, you don't provoke.

An unarmed character can't take attacks of opportunity (but see “Armed” Unarmed Attacks, below).

“Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

@Brigid -- You can swap out feats at even levels? Where is this rule? Have I always missed this?

Regarding Trip / Disarm - Remember Ulryk usually tries to capture them alive. Hence why he tends to trip and/or disarm his opponents. Also, if he trips them he can get an attack of opportunity if they rise from prone.

Also, greater trip is pretty nice because it grants an AoO when I do it. Granting the advantage of knocking them prone and hurting them. I just wish I had higher dexterity. Combat reflexes would be useful.

Greater Trip (Combat)
You can make free attacks on foes that you knock down.
Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13.

Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Anyway, for now I have taken power attack.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

From the PRD:
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Okay, so it's every four levels. But I'm pretty sure it's been around since Pathfinder first came out.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I think you are right. I haven't played many fighters and likely just overlooked that paragraph. It's good to know.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Also ultimate campaign has introduced the new retraining rules.

Liberty's Edge

Male Historian/Curator

I will have to look them up...I am of the opinion that, as long as it is not abused, retraining is possible. Sometimes you take a feat that you think is good, and discover it is not nearly as useful as you thought. So I am not averse to allowing some changes...


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Under alchemists lab it says

This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.

So I don't think I need the lab unless I am trying to make something hard.

Liberty's Edge

Male Historian/Curator

No you don't need one now...that is what I was saying, but if you were wanting to do more alchemy one might come in handy. Was just asking is all

Liberty's Edge

Male Historian/Curator

Is everyone now leveled up?? I will transfer the info to Herolab if you are!!

801 to 850 of 1,326 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker- A New Start Discussion All Messageboards

Want to post a reply? Sign in.