Kingmaker

Game Master Rostam

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Stolen Lands Exploration Map
King Maker - Calendar, Loot Sheet, Notable Persons, Quests
Combat Map - Grassland


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Those are my thoughts as well.

For how we are going to pick. Over the weekend, could everyone send me a PM with their top 3 choices ranked 1st, 2,d, 3rd. I'll use those as a guide to make the final selection on Monday.

Please do it in a PM and I would rather not have anyone discuss specific submissions here either. If you have feed back or a comment do it in the recruitment thread, I just don't want the new players coming in here and seeing a bunch of talk about their characters and the other submissions.

Also, I received an email from Paizo saying they have a large customer service request backlog, so I may need Andreas to post stuff to the campaign tab for me for the time being, just an FYI.


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3

no problem


@Gird, you are the last one I need input from for the recruitment. Please send me a PM with your top 3 ranked choices.


Can I get you guys opinion on recruiting 3 people? I am unsure of if Annurian is still with us and would like to have a 6 person party. 7 people would be fine with me, but I don't know if you all would think its too many.


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

I play with Annurian in another game. He mentioned being away until sometime soon now, Even so, I am good with 3 players - more characters to interact with!


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3
Rillka Cloudhopper wrote:
I play with Annurian in another game. He mentioned being away until sometime soon now, Even so, I am good with 3 players - more characters to interact with!

I agree

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Sorry I forgot, I have had a bad flu the past few days.. looking and done...

7 would be stretching it a bit... How about recruit 2 and ask a third if they will wait for a bit to see if Annurian returns?


Thanks for all the feedback from the three of you it has been very helpful, though unfortunately I can't select a setup that will be what all 3 of you wanted.

From what was sent to me and from the discussion here I am going to select Kazmuk, Roke, and, Zade.

.... (Now a Segue) ....

Welcome Kazmuk, Roke and, Zade. Please say hello in the discussion thread, read through some of the gameplay, and get to know the current players.

I will be making a post later this week, likely Thursday or Friday, to get the campaign going for the third time.

Here a few housekeeping items just to get everyone on the same page:

1 - I am currently going to be posting 1-3 times per week, with the expectation of increasing that rate in about 4 to 6 week. The eventual goal is to get this game into my normal posting schedule with is one post on Monday, Tuesday, Wednesday, Thursday, and one between Friday to Sunday, at a minimum.

2 - To speed up gameplay I use the majority vote system. With 7 players, the first option 4 people agree to will be what I move on with. Waiting for a consensus stalls pbp too much I have found.

3 - Please push and hook in your gameplay posts. It makes my life far easier.

4 - Let me know about absences. If I don't hear from you for a week I will generally move on with the game as if you had dropped out, unless you let me know ahead of time.

5 - Let me know about anything you disagree with, would like to change, or think I could do better. I welcome feedback on my DMing style and execution.

I think those are pretty standard and straight forward. I look forward to DMing for you all.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Hey all. Thanks for having me. I'm excited to join this game!


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

Welcome Zade, Roke and Kazmuk! I am looking forward to restarting our efforts to explore the Stolen Lands and the adventure we shall tell together.

Rostam - thank you for taking on the DM mantle!


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+1/1 | Active conditions: .

Excited to join this party. I'm having some issues with the forum interface for selecting an avatar for this guy atm, but I'll try to get that fixed soon, and get the character sheet up and such. Should have that done before the relaunch at the end of the week.


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3

Welcome one and all.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Welcome all

More nobles... more nobles to keep an eye on....


Male LN dwarf cleric (forgemaster) of Torag 3 | HP: 30/30| AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F: +7, R: +2, W: +6 | Init: +1 | Perc: +6, SM +9 | Speed 20 ft. | Spells: 2nd - 1/3, 1st - 3/4 | Active conditions: aid, lead blades.

Hello everyone! I'm glad to join all of you!

I hope we have fun.

I've noticed that all of the original players are of Chaotic alignment, while Zade and Kazmuk are Lawful. I believe this will not be a problem, but at your discression I could change Kazmuk's alignment to NG, even if it would not make much sense for a traditional dwarf.

As a heads up, I'm marrying this weekend (22th). I believe I'll be able to post normally, but if I'm a bit short on my posts, you know why.


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

Congratulations Kazmuk!!!!!!!!!!!!
May that adventure bring you both happiness!!!!!!


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade is more interested in lawfulness in the abstract sense than being picky about local regulations or inconsistent behavior. After all, accounting for peoples' animal spirits is just one of the challenges of being a holy economist of Abadar.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Gird is Neutral Good and worships a lawful good goddess... so he's pretty close to lawful.


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3

Andreas is not "lawful" but will adhere to the law and support it. We have two CG, two LN, two NG and one CN. I feel you should play the character the way you feel it should be played. As long as you do not go over the deep end to the Hellknight side of LN... ;) we should be fine.


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

First - keep Kazmuk LN (IMHO); that was your design. Rillka is the CN...
Rillka has a desire for all people to live free of tyranny, a bit of lack of focus, but not any evil intents or a desire to see the world burn. She may not understand lawful characters desire for imposing order on others, which will be a fun roleplay.


Male LN dwarf cleric (forgemaster) of Torag 3 | HP: 30/30| AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F: +7, R: +2, W: +6 | Init: +1 | Perc: +6, SM +9 | Speed 20 ft. | Spells: 2nd - 1/3, 1st - 3/4 | Active conditions: aid, lead blades.

Thanks for the kind words, Rillka!

About his LN alignment, I'll keep Kazmuk as he is. He is definitely not a judge, and instead uses the LN as a personal moral code. Of course when asked for his opinion, he would tend to give it in a Lawful way. In the future as ore mines are discovered and if he is put in charge of them, he would try to stablish a more dwarven view around it, which are far more lawful.

@DM Rostam: What are you planning for introductions?

@Everyone: What have you done already? I've started to read the gameplay thread but WOW, there are a lot of posts and it would really take a ton of time to read through all of it. Also, I believe that since Kazmuk would be a newcomer, and not someone that was 'in the background' of your group (like a soldier already at Oleg's), it would work better if he knows nothing about any of you.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+1/1 | Active conditions: .

I was thinking same thing, Kazmuk: I wonder if part of the intro and joining up if we essentially get a recap in-character from the existing party.

Also, in regards to decision-making, I'm happy with what DM Rostam has outlined, especially for big decisions, but for smaller things, like which door to open in a dungeon, I'm fine with having a leader, or once a suggestion gets a second, going with that, in an effort to keep things moving.


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3

OK this is what we have done so far. If you have played the AP before then you will know what I am talking about.
1 - Met at Oleg's, ambush bandits coming for a tithe
2 - Attack Kessle's bandit camp
3 - Return to Olegs
4 - Met Kesten Garess
5 - Met Jhod Kavken
6 - Cleared a spider nest
7 - Found a Gold Mine
8 - Found an old Bridge
9 - Explore and cleared a mite dungeon
10 - Killed a Tatzlywyrm
11 - Found a Kobold tribe and talked a bit
12 - Return to Olegs and returned Svetlana's Ring
13 - Explore some more, found the Stag Lords keep Did not do anyhting with it.
14 - Encountered Akiros
15 - return to Olegs

This game is almost two years old. That is a long time for a PBP game LOL. The original players have been great and I look forward to adding some more great players to this group.

Newcomers makes sense and since we are at Oleg's It would be a great time and place to add more players.


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

I agree with Kazmuk and Roke - I like roleplaying introductions where the characters know nothing about each other, or only the basics an NPC has provided. As a second start character, I did not read a lot of the older posts, so I only know what is written above and what I learned in-game.

As we do introductions, and additions are made to the party, Rillka would likely show the newcomers her map and point out the locations of many of the events (she has only witnessed 12 and participated in 13-15). The rest are details provided by the others, but all documented.

As long as Rostam is Ok with our setting up some of this admin/metagame knowledge transfer here, we can it we can roleplay the introductions with "...and details the groups explorations." rather than typing it all out again.

I have not read or played this AP so I have no idea what to expect (and like it that way), so anything I do good or bad has no out of game influence.


Have fun getting married, Kazmuk!

My plan for an introduction was mainly to start a new day with the three new characters arriving at Oleg's and stating that they have been sent to aid the current group. After that I was going to let some in game introductions happen and have the group decide on what to do next.

I would honestly prefer to stay away from an in character/in game recap due to the expansive amount of material that would need to be covered. The general overview Andreas has given above should be sufficient and more details are in the game play thread. Obviously, if someone wants to type out a description I won't stop you, but that's a lot of work.

To directly address Rillka, I am more than happy to get the admin/metagame knowledge transfer out of the way here in discussion.

I also want to clarify the decision making thing a bit more too. For 'small decisions' like opening a door, I won't actually move the game forward until someone takes an action in the present tense. "I will open the door" doesn't get the door opened, whereas "I open the door" does, regardless of how many people have voted to open the door. I find this stops some arguments I have had in the past. For the majority vote rule I was definitely only thinking major decisions.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I like intros and such.. ill have to go back and read again myself.


Just a heads up, the start post will definitely be tomorrow. Left a blog post too long and am trying to get it ready to post tonight.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+1/1 | Active conditions: .

Just to clarify, I wasn't expecting a full recap in-character, more of a "hey we're here to help, what's going on?" "oh, well there's this bandit situation we are dealing with . . ." Sir Andreas' outline is helpful.


I took a guess at what date it was based on having read the game play thread once and the summary of events. When I go back to do a correct count to make my calendar I will pad some of the rest periods at Oleg's as required to fill it out. As such we will be restarting the campaign at Oleg's on the morning of Pharast 21, 4710.


First post for try #3 is up. I've also noticed that I own the thread now so I will get to posting links and such in the campaign tab tomorrow.

I'll let you guys introduce, roleplay, and figure out what you want to do next. Continuing the exploration plan that was cut short by the last DM leaving is probably a good idea and easy to execute.

@Rillka - I will reply to your PM sometime tomorrow, just haven't had time quite yet.


@Gird - I just want to confirm that you don't have an ability that lets you use the detect alignment spell stilled/silent? Just in case it comes up later in the game.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Also, while I describe myself as a "priest of Abadar," I don't have an alignment aura, being only 3rd level, and not a divine spellcaster. Just to clarify, since my RP is a little different from the mechanics of the character.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Actually I made a slight mistake in that Gird would use detect evil and detect good to see who was what and then maybe law to find the lawful.

It's a special at will ability that inquisitors get.. does not require verbal, somatic or material components.


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

Just to get it out of the way here, where it won't significantly impact the game...I am assuming (so yes, going into dangerous territory...) and asking for clarification on this topic...

My understanding is that as a spell like ability, the detect "spells" still have manifestations - which would be how spellcraft is used to identify what was cast. Manifestations are only in the FAQ in reference to explaining how spellcraft works - even without V,S,M components we all would be aware of spells and spell like abilities being used because of the manifestations.

Spellcraft text(partial):

Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

Wanted to make sure all spellcasters, and anyone with ranks in Spellcraft are on the same page.


Gird Medvyed wrote:


Actually I made a slight mistake in that Gird would use detect evil and detect good to see who was what and then maybe law to find the lawful.

It's a special at will ability that inquisitors get.. does not require verbal, somatic or material components.

I reread the rules for spell-like abilities. I had forgotten that they don't have verbal/somatic/material components like spells do.

Rillka Cloudhopper wrote:

Just to get it out of the way here, where it won't significantly impact the game...I am assuming (so yes, going into dangerous territory...) and asking for clarification on this topic...

My understanding is that as a spell like ability, the detect "spells" still have manifestations - which would be how spellcraft is used to identify what was cast. Manifestations are only in the FAQ in reference to explaining how spellcraft works - even without V,S,M components we all would be aware of spells and spell like abilities being used because of the manifestations.

Spellcraft text(partial):

Wanted to make sure all spellcasters, and anyone with ranks in Spellcraft are on the same page.

Thanks for bringing this up. I use manifestations as per the FAQ. I was mainly wondering about the rest as the detect spells do not need line of sight to work.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+1/1 | Active conditions: .

Also, as 3rd lvl characters, only Kazmuk would have an aura as a cleric.

I also wanted to say that Roke is playful and a bit of trickster, so you can expect good-natured ribbing from him - feel free to speak up if you find it to be too much.

Also, GM Rostam, I've only been playing via PbP for a half a year, and know that there is certainly plenty for me to learn and improve upon, so if you find anything I could be doing differently in representing information or formatting, please let me know your preferences.


I'll let you know if I see anything to improve on. I use the Doomed Hero, Painlord's 'Better Doomed Hero', and the DMing guide stickied in the Online Campaigns general discussion section as my baseline. If you have read those and follow them then you'll look fairly experienced regardless.

That goes both ways though. If you see something you think I can improve on let me know. I'll either try it out or explain why I do stuff the way I do.


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3

@Kazmuk
I am finding it hard to follow your posts....and it is awesome. Yes I do have to reread what it is you are trying to say but it is a nice flavor to the character.


Male LN dwarf cleric (forgemaster) of Torag 3 | HP: 30/30| AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F: +7, R: +2, W: +6 | Init: +1 | Perc: +6, SM +9 | Speed 20 ft. | Spells: 2nd - 1/3, 1st - 3/4 | Active conditions: aid, lead blades.
Sir Andreas Eisfalke Von Ulm wrote:

@Kazmuk

I am finding it hard to follow your posts....and it is awesome. Yes I do have to reread what it is you are trying to say but it is a nice flavor to the character.

I can definitely tone it down if you guys wish. I try to be consistent so perhaps it becomes easier to understand in a couple days. So far, these are the 'changes' I make:

Double the 'r': What aRRe you doing with that foRRk of youRRs, my loRRd?
Substitute 'v' for 'w' or 'wh': Vat are you doing Vith that fork of yours, my lord?
Changing 'you' to 'ya' and 'your' to 'yar': What are YA doing with that fork of YARS, my lord?
Omitting finishing 'g' and 'f': What are you DOIN' with that fork O' yours, my lord?
Changing some finishing 'th' for 'f': What are you doing wiF that fork of yours, my lord?

Putting everything together, it really becomes confusing, so I can tone it down if you wish: Vat arre ya doin' vif that forrk o' yarrs, my lorrd?


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

@Kazmuk - I for one agree with Andreas - it is "hard" to follow - but it is AWESOME! I can a hear Kazmuk's voice when I read the posts. Don't stop, again IMHO.

I do have several more practical questions....

One:
Just where is everyone sleeping... according to the previously provided map of Oleg's, there is a guest house/bunk house thing with 4 beds.

Now, given that Oleg and Svetlana live in the main building, that leaves Fenn and Derra, Akiros and his three remaining men (who are I believe are still unnamed) in addition to seven party members - Andreas, Gird, Annurian, Rillka, Roke, Zade and Kazmuck. Even if they were triple layer bunk beds - we still have more people than places to sleep. Rillka has a hammock and is small enough to string it up somewhere out of the way...good luck to the rest of you.

Two:
Next Horses... Kazmuk has a pony - at least to pull his cart. It seemed as though Zade and Roke were walking. Walking vs riding can really impact the exploration movement rate - and carrying things like supplies. Will acquiring horses be an issue?

Three:
Old loot - Andreas had a list, I was interested in several things on it if we still have it. Rostam's loot sheet is empty - and I don't know if that is simply that Rostam and Andreas have not worked it all out yet, or if all the previous items were "sold" and what we have is what we have.
New Loot - what goods are available at Oleg's once we actually get some money? Are there regular traders or is this trading post too far from civilization to actually get regular "trade"? And things like spare horses from item 2.


Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+1/1 | Active conditions: .

I'm all in on Kazmuk's accent as well.

Roke has a horse and is happy sleeping outside if needed.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

Zade has enough money to have purchased a horse as well; I'll update my character sheet accordingly.


I will also chime in to say that you should continue the accent Kazmuk, if you want to of course.

Rillka Cloudhopper wrote:

@Kazmuk - I for one agree with Andreas - it is "hard" to follow - but it is AWESOME! I can a hear Kazmuk's voice when I read the posts. Don't stop, again IMHO.

I do have several more practical questions....

One:
Just where is everyone sleeping... according to the previously provided map of Oleg's, there is a guest house/bunk house thing with 4 beds.

Now, given that Oleg and Svetlana live in the main building, that leaves Fenn and Derra, Akiros and his three remaining men (who are I believe are still unnamed) in addition to seven party members - Andreas, Gird, Annurian, Rillka, Roke, Zade and Kazmuck. Even if they were triple layer bunk beds - we still have more people than places to sleep. Rillka has a hammock and is small enough to string it up somewhere out of the way...good luck to the rest of you.

Fenn and Derra have each claimed a bed in return for protecting Oleg's more or less full time at the moment. Akiros and his men are have been sleeping outside in the space between the buildings and walls, but are likely going to move outside the walls entirely.

Kesten Garess and three warriors are also here and are camped outside the walls, but are here to protect Oleg's as well.

Jhod Kavken is taking up a bunk in the bunk house.

That does leave 1 bunk for the 7 party members though. I would suggest adding to the tent city outside the walls.

Quote:

Two:

Next Horses... Kazmuk has a pony - at least to pull his cart. It seemed as though Zade and Roke were walking. Walking vs riding can really impact the exploration movement rate - and carrying things like supplies. Will acquiring horses be an issue?

Oleg doesn't have any horses or ponies on hand to sell, but you can requisition pretty much any through him with a one week lead time. I will let the new comers rearrange their gear if they want to own a riding animal, but after the group sets out it will be up to the availability of stuff at Oleg's. [semi-ninja's above on this]

On this note, can everyone please make sure their carry capacities are up do date and that you have a weight beside each item you are carrying so it's easy for me to verify.

Quote:

Three:

Old loot - Andreas had a list, I was interested in several things on it if we still have it. Rostam's loot sheet is empty - and I don't know if that is simply that Rostam and Andreas have not worked it all out yet, or if all the previous items were "sold" and what we have is what we have.
New Loot - what goods are available at Oleg's once we actually get some money? Are there regular traders or is this trading post too far from civilization to actually get regular "trade"? And things like spare horses from item 2.

I am going to be moving the loot to the loot sheet. Just haven't gotten there yet. One I do the party can decide what they want to do with it.

Oleg is able to buy a fair amount of goods from you and can supply pretty much any basic adventuring gear. Oleg get's new items every week and can put in a special order for anything if you pay him up front. Some traders do come through the area, but they are irregular and largely connected to the hunting and trapping industry in the area, if not bandits using Oleg's as a place to sell stolen goods.


Male LN dwarf cleric (forgemaster) of Torag 3 | HP: 30/30| AC: 20 (11 Tch, 19 Fl) | CMB: +4, CMD: 15 | F: +7, R: +2, W: +6 | Init: +1 | Perc: +6, SM +9 | Speed 20 ft. | Spells: 2nd - 1/3, 1st - 3/4 | Active conditions: aid, lead blades.

Ok, I'll keep the accent then!

Complementing on the equipment, Kazmuk can make pretty much anything made from metal, any armor and any weapon. This includes magic weapons and armor. I also intend to pick craft wondrous itens at 5th, so that will also open a lot more options.

A couple points in other relevant Craft skills will also allow him to better supply everyone. Of course for this we need some time, which will need to wait at least until we have dealt with the Stag Lord.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

In the adventure Oleg is supposed to build an extension story tobthe bunkhouse. .and there is potential for extra extensions at the stable?

Maybe an extended wall and new bunkhouse? It's not like they don't have the labourforce.


Gird Medvyed wrote:


In the adventure Oleg is supposed to build an extension story tobthe bunkhouse. .and there is potential for extra extensions at the stable?

Maybe an extended wall and new bunkhouse? It's not like they don't have the labourforce.

I can't find away to word the below that doesn't sound sarcastic or annoyed when I write it. Please just be aware that I mean the below only in good faith in trying to explain my outlook on the topic at hand.

Given I have just read books 1 and 2 of Kingmaker, and did a keyword search about 10 different ways, I can't find any evidence in the book about how Oleg is supposed to expand in any set way.

On another note, it really shouldn't matter either way. I've explained the current situation that needs to be dealt with and the rest is up to you guys. If an extra level does get built you can take advantage of it then. If you want to suggest building one an extra level, please go ahead in gameplay.

I don't want to sound rude here, but I find there's just about nothing worse than people on the forums going "well xx is supposed to or normally happens..." in regards to playing in a pbp game and expecting the current DM to abide by it.

Given the above and how Andreas has worded quite a few explanations, could everyone please tell me what their experience with either running or playing Kingmaker is? I'd like it out of the way now so I know what to expect.

Also, I will have a new game play post up tomorrow, though it will most likely still be at Oleg's.


Halfling CN Female Halfling Sorcerer 3 HP:17/17 AC:14 T:13 FF:11 F:+3 R:+5 W:+2 Perc:+4 Init:+5 CMB:-1 CMD:+12 | Spells 0|~ 1|6

I have not read any of the AP, (not counting the Player's Guide) and only know that the Kingdom rules are used. Aside from that; I know nothing. I like not knowing, so if people discuss AP knowledge - please use spoilers.

And I agree with Rostam's point; I don't like it when players quote material to a DM --Also I want to say I am not saying that Gird did this, and don't believe Rostam is either -- I appreciated Gird responding to my concern about living quarters out of game. When I play, I sometimes am concerned that I am pulling the action away from the intended path... a little meta game hint that the outpost could be expanded and that such activity would not be without impact or actual use is helpful. I suspect we will change the story and events as Rostam guides us through the story and together we will make it our own tale.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I'm just giving ideas.. this was just a post made after I woke... if it's to direct, I wouldn't worry about it, it wasn't meant to be.

I just checked and it seems to be an earlier kingmaker game that Gird got into (didn't get as far as this game has even..) that the extension to Olegs was built, I guess I just assumed it was part of the game.


It okay Gird, but ya that was definitely something you DM cooked up on the fly.

I will clarify that I don't think that you were quoting AP material at me. It was just close enough that I decided to bring it up.

On the topic of meta game hints, I will work with you guys to expand/build/explore whatever and where ever you choose. I will just give the hint that worrying about building up Oleg's one building at a time is a bit below the scope of the AP. I will make it impactful if you choose to do it however.

I apologize again if my last post came off as rude or annoyed, it wasn't intended too. I am enjoying the getting to know everyone phase and am happy with the group so far.


Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.

I haven't read or played any of Kingmaker other than the Player's Guide.

I updated my inventory and put my encumbrance in a separate spoiler for you, just so it wouldn't clutter up my character sheet.

As far as lodging goes, I image we are going to traipsing around the country quite a bit, so I'm not too worried about a bunk at Oleg's.


Male HP:34/34 AC:19 T:12 FF:17 F:+5 R:+3 W:+2 Perc:+3 Init:2 Bastard Sword +5, 1d10+2 CMB:+5 CMD:+17 Human Cavalier 3

I have extensive knowledge of the AP, but only up to as far as this game has gone. I have enjoyed the AP enough that I keep trying to make it work. So far, all that we have done in this game is more than I have done in any other KM game. I have been in several KM games that frizzly out usually after the first encounter and some of the stuff that was in those games could be part of the actual AP... I do not know. I have read the PG of course. That being said I do know there is a phase where you start to build your "Kingdom".
As far as the game goes...I am fine with you making this how you as a DM feel it should run. My understanding about this AP is that it is sandboxy.

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