Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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The creature was already not moving much, it looks hurt, you think. Another arrow sticks out of it and then it bends down to put its hands over the other one you recently felled.

Round 3?


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"I've got a bad feeling he is going to resuscitate the other one..." He keeps shooting, trying to prevent whatever the new guy is doing.
Longbow: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14! Damage: 1d8 ⇒ 8

Is that just like the last one?


The desiccated black humanoid creature is exactly like the other one that is on the ground. Its body looks like it is just skin and bones. Black energy leaves the standing corpse's mouth and enters the other one's mouth. The one on the ground twitches and begins to move.


Vuvu launches anther flask

1d20 + 9 ⇒ (17) + 9 = 26 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


Assuming the flask from Vuvu was acid, the standing corpse lands on the prone one. Even more smoke is released from the coins and their bodies. Now the area where the two corpses are thick with smoke.

Perception DC 18:
You can hear slight movement coming from the golden tombs.

Perception DC 23:
You can hear there is no movement coming from the tomb to the groups right..


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Perception: 1d20 + 4 ⇒ (15) + 4 = 19 Arsil will position herself in the direction of the sound she heard


Yes acid

1d20 + 8 ⇒ (20) + 8 = 28

movement on the left!


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
"David must be somewhere around here!"


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Let's look she says heading there


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

We start checking the tombs, weapons in hand, while keeping an eye out for threats.


Do you wish to try to open one that is moving or not?


one of you muscly folks want to open that? if none of them do Vuvu will do it


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage grunts, sheathes his Greatsword and attempts to open it. "Get ready to kill what comes from inside it, if it's not David."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

I am ready she says weapon in hand


Mirage touches it and gets zapped by a small arc of black energy. Fort DC 15 or 2d6 damage. Do you want to keep holding it and try to open it now?


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d6 ⇒ (1, 4) = 5
Yes, open the damn thing already!


Mirage already been zapped by the dang thing gets his hands on the latch and then the edge of the tomb opening it up to see another zombified corpse within. It opens its mouth and begins to raise its arms. Several other tombs begin to slowly open.

Vuvu and Arsil your actions please. Hagrin moves to the front of the group then says, "Uh guys we have company, another six of them coming out of their tombs."


1d20 + 9 ⇒ (16) + 9 = 25 for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 and 5 damage to all splashed

Seeing baddies coming Vuvu launches a flask at a group of baddies


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 1

Arsil will attack the one just on front of her in the tomb Mirage opened

Spell Combat: Arcane Mark, Fighting Def

Concentration: 1d20 + 12 ⇒ (11) + 12 = 23

Spell strike +1 shortsword: 1d20 + 6 - 2 - 4 ⇒ (20) + 6 - 2 - 4 = 201d6 + 4 ⇒ (4) + 4 = 8

+1 shortsword: 1d20 + 6 - 2 - 4 ⇒ (3) + 6 - 2 - 4 = 31d6 + 4 ⇒ (4) + 4 = 8

Crit Conf shortsword: 1d20 + 6 - 2 - 4 ⇒ (2) + 6 - 2 - 4 = 21d6 + 4 ⇒ (1) + 4 = 5

Current AC 21


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Where the heck is David!?!" He draws his Greatsword and brings it down on the creature.
Greatsword: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20! Damage: 2d6 + 5 + 3 ⇒ (3, 6) + 5 + 3 = 17

"We need to get out of here!"


More smoke and more shambling comes from the group hit by Vuvu. It appears that the path that you originally came from is now clogged with the shambling corpses. Arsil hacks into the creature putting it back into its tomb with Mirage.

Smoke is blocking your view of the possibly open path.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Undead ! this time she shouts David make some noise if you can we are trying to come to you

Mirage so far we are doing good lets kill these things and put them down.

She gets ready to fight the approaching figures


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

will save: 1d20 + 9 ⇒ (16) + 9 = 25
will save: 1d20 + 9 ⇒ (19) + 9 = 28

Locke comes down the ladder slowly, "Hey you guys! You said undead? They look to be slow moving undead, here comes help!"

Once he gets to the bottom of the ladder he says, "Here comes some love for the living!" he charges forward until he finds the first undead and a wave of brilliant energy tears through the undead.

channel vs. undead: 2d6 ⇒ (3, 3) = 6


You all can act for the next three rounds just like Locke has done. There are no threats that are near you until that point.

The tombs around you shake and slowly open, on the fourth round all but one of the tombs are open besides the one where you just killed the 'zombie' again. Spilling out a horde of zombies. At the fourth round if you have done nothing you are fully surrounded by 'zombies'.

Please colorfully RP out what you plan to do and make any needed rolls for the three rounds.


Vuvu looks around and sucks in a deep breath. not sure how we are going to get out o this one...

He takes his freshly brewed mutagen, his limbs lengthening. Then he draws his staff and prepares to fight.

which ever seems the path of least resistance, that is the direction that he will begins to move in.


Hagrin with the prompt of Vuvu begins to move further into the tombs. There appears to be only smoke this direction as opposed to the many 'zombies' coming down on them from the other direction.

He limps along with his blade out ready for something to jump out at him but nothing does. Hagrin coughs through the smoke, then says, "None of the walking corpses over here yet!"


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage follows, slicing at anything that poses in the way. "Is there an end to this room?"


Soon enough the four of you make it to the back of the tunnel. Next to the large door with the glowing runes on it. Massive chains block the door as well. The tombs adjacent to you do not move, but the ones 10 feet away from the last person, Arsil, slowly begin to move as the ones further away open and let out more threats.


1d20 + 11 ⇒ (15) + 11 = 26 spellcraft or arcana on the runes

perhaps this is our way out...

where the hell is he?. Vuvu says frustrated that there companion is lost


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

I have no idea where he could be she says bringing up the rear guard.


Do you touch the door?

Vuvu:
You think that the runes are primarily preservation magic.

Dungeoneering or Engineering check DC 10:
The chains look to be the opening mechanism for the door, it looks really well preserved.


1d20 + 4 ⇒ (5) + 4 = 9 int nope

Once he believes he is not going to get zapped Vuvu will touch the door if there is anything that look like it might open it. No reason otherwise


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

K.Dung: 1d20 + 5 ⇒ (20) + 5 = 25
"Wait!"

Mirage goes for the chains and attempts to open it without touching the negative energy thing.


Mirage pulls on one of the chains but sees that he is not getting anywhere fast.

Mirage you think that both likely need to be pulled at the same time. Hagrin puts his weight on the chain and both begin to pull down, lifting the large rock slab of a door. A new portal.

David:
The divine gives you grace as you are in the area of channels you now have 9 hit points and slowly become conscious. You are in a tomb. Please spoiler your actions. Once you break out likely with a strength check DC 14, there are other options, you see a bloody Locke in his heavy armor, shield and scimitar. Gore and blood cover him, he looks out of breath but best for wear. There appears to be zombies slowly advancing on your cleric.


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

David:
str check: 1d20 + 4 ⇒ (1) + 4 = 5str check: 1d20 + 4 ⇒ (10) + 4 = 14
David struggles for a bit and then breaks his chains, "Locke, behind you" He then moves attack the closest zombie with his greatsword attack w/PA: 1d20 + 7 ⇒ (14) + 7 = 21 for damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16


so is anyone still not with us other than david?


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Vuvu, Mirage, Hagrin, and Arsil are all at the large stone door, which has been opened 5 feet. Zombies follow some 20 feet behind you now.

Perception DC 20 for the four:
You have heard several magical explosions of sorts far down the tunnel. There are some sounds of battle now.

David is not with that group.

David:
David you take down the zombie that came up behind Locke. He looks exhausted, "Thank you David, I don't know where everyone went. There are zombies all over down here, I heard them earlier, now I am out of channels." He says as he steadies himself by grabbing onto one of the tombs.


1d20 + 9 ⇒ (12) + 9 = 21

combat that way! It must be David and Locke

Vuvu puts away his staff and draws his last acid and his bottled lightning


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Are you sure you want to go that way?"
Mirage grabs his Greatsword tight, ready to attack anything that gets too close.


I'm to leaving them to die.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

neither am i she says rushing toward t he sound of combat


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Crap."

Mirage rushes foward as well, slicing at the first monster he finds.
Greatsword: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20! Damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13
"How do we defeat these monsters for good?"


Vital Stats:
Fighter 3 HP: 11/31, AC: 18/T: 12/FF: 16, Perception +7, Sense Motive +1, Initiative: +2, F: +5/ R: +3/ W: +3(+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Skills:
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6

David:
If I have time I want to dig in my pack and drink a healing potion healing: 1d8 + 1 ⇒ (3) + 1 = 4, if not I attack another zombie attack: 1d20 + 7 ⇒ (18) + 7 = 25 for damage: 2d6 + 9 ⇒ (5, 3) + 9 = 17


Hagrin gets tossed up by the chain as Mirage lets go of his. He slams into the wall and lies awfully still.

The path before you is still only 5 feet wide. The zombies slowly approach...

Mirage takes lead with his greatsword slashing into the first zombie, cutting off one of its arms.

David:
Yes you have enough time, the zombies seem to be not bothering you anymore. There are no zombies for 40 feet at least and then a thick bank of smoke of some sort. Locke smiles and taps your shoulder with his gauntlet covered hand. "Looks like we have a breather."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Well these are just mindless undead, once they are destroyed they don't come back unlike ghost and other powerful undead She says attacking the Same Zombie then Mirage

Round 1

Spell Combat: Arcane Mark, Fighting Def

+1 Gob bane short sword: 1d20 + 6 - 2 - 4 ⇒ (6) + 6 - 2 - 4 = 61d6 + 4 ⇒ (5) + 4 = 9

Concentration: 1d20 + 12 ⇒ (6) + 12 = 18

Spellstrike : 1d20 + 6 - 2 - 4 ⇒ (17) + 6 - 2 - 4 = 171d6 + 4 ⇒ (5) + 4 = 9

Current AC 21


Arsil do you want to climb up onto a tomb or wait for Mirage to finish one of them off, there is only a 5 foot space to fit in.

sorry for the short post need sleep, fighting a cold


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage tries to finish what he started in this crumbled place.
Greatsword: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12! Damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

i am going to wait for him to do his attack then move back and let Arsil move up


Mirage misses as the 'zombie' tries to grapple him failing even without the attack of opportunity he could take. The others behind them push forward making a wall of flesh and it is building up fast. Some are climbing up over the tombs.

Big door ----25 feet --- Vuvu --- Arsil --- Mirage --- 'zombie' --- more zombies


Vuvu stops and checks on his fallen comrade. Heal check on hagrin take 10

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