The creature was already not moving much, it looks hurt, you think. Another arrow sticks out of it and then it bends down to put its hands over the other one you recently felled.
HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20
"I've got a bad feeling he is going to resuscitate the other one..." He keeps shooting, trying to prevent whatever the new guy is doing.
Longbow:1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14! Damage:1d8 ⇒ 8
The desiccated black humanoid creature is exactly like the other one that is on the ground. Its body looks like it is just skin and bones. Black energy leaves the standing corpse's mouth and enters the other one's mouth. The one on the ground twitches and begins to move.
Assuming the flask from Vuvu was acid, the standing corpse lands on the prone one. Even more smoke is released from the coins and their bodies. Now the area where the two corpses are thick with smoke.
Perception DC 18:
You can hear slight movement coming from the golden tombs.
Perception DC 23:
You can hear there is no movement coming from the tomb to the groups right..
Mirage already been zapped by the dang thing gets his hands on the latch and then the edge of the tomb opening it up to see another zombified corpse within. It opens its mouth and begins to raise its arms. Several other tombs begin to slowly open.
Vuvu and Arsil your actions please. Hagrin moves to the front of the group then says, "Uh guys we have company, another six of them coming out of their tombs."
HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20
"Where the heck is David!?!" He draws his Greatsword and brings it down on the creature.
Greatsword:1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20! Damage:2d6 + 5 + 3 ⇒ (3, 6) + 5 + 3 = 17
More smoke and more shambling comes from the group hit by Vuvu. It appears that the path that you originally came from is now clogged with the shambling corpses. Arsil hacks into the creature putting it back into its tomb with Mirage.
Smoke is blocking your view of the possibly open path.
will save:1d20 + 9 ⇒ (16) + 9 = 25 will save:1d20 + 9 ⇒ (19) + 9 = 28
Locke comes down the ladder slowly, "Hey you guys! You said undead? They look to be slow moving undead, here comes help!"
Once he gets to the bottom of the ladder he says, "Here comes some love for the living!" he charges forward until he finds the first undead and a wave of brilliant energy tears through the undead.
You all can act for the next three rounds just like Locke has done. There are no threats that are near you until that point.
The tombs around you shake and slowly open, on the fourth round all but one of the tombs are open besides the one where you just killed the 'zombie' again. Spilling out a horde of zombies. At the fourth round if you have done nothing you are fully surrounded by 'zombies'.
Please colorfully RP out what you plan to do and make any needed rolls for the three rounds.
Hagrin with the prompt of Vuvu begins to move further into the tombs. There appears to be only smoke this direction as opposed to the many 'zombies' coming down on them from the other direction.
He limps along with his blade out ready for something to jump out at him but nothing does. Hagrin coughs through the smoke, then says, "None of the walking corpses over here yet!"
Soon enough the four of you make it to the back of the tunnel. Next to the large door with the glowing runes on it. Massive chains block the door as well. The tombs adjacent to you do not move, but the ones 10 feet away from the last person, Arsil, slowly begin to move as the ones further away open and let out more threats.
Mirage pulls on one of the chains but sees that he is not getting anywhere fast.
Mirage you think that both likely need to be pulled at the same time. Hagrin puts his weight on the chain and both begin to pull down, lifting the large rock slab of a door. A new portal.
David:
The divine gives you grace as you are in the area of channels you now have 9 hit points and slowly become conscious. You are in a tomb. Please spoiler your actions. Once you break out likely with a strength check DC 14, there are other options, you see a bloody Locke in his heavy armor, shield and scimitar. Gore and blood cover him, he looks out of breath but best for wear. There appears to be zombies slowly advancing on your cleric.
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6
David:
str check:1d20 + 4 ⇒ (1) + 4 = 5str check:1d20 + 4 ⇒ (10) + 4 = 14
David struggles for a bit and then breaks his chains, "Locke, behind you" He then moves attack the closest zombie with his greatsword attack w/PA:1d20 + 7 ⇒ (14) + 7 = 21 for damage:2d6 + 9 ⇒ (3, 4) + 9 = 16
Vuvu, Mirage, Hagrin, and Arsil are all at the large stone door, which has been opened 5 feet. Zombies follow some 20 feet behind you now.
Perception DC 20 for the four:
You have heard several magical explosions of sorts far down the tunnel. There are some sounds of battle now.
David is not with that group.
David:
David you take down the zombie that came up behind Locke. He looks exhausted, "Thank you David, I don't know where everyone went. There are zombies all over down here, I heard them earlier, now I am out of channels." He says as he steadies himself by grabbing onto one of the tombs.
HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20
"Crap."
Mirage rushes foward as well, slicing at the first monster he finds.
Greatsword:1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20! Damage:2d6 + 8 ⇒ (3, 2) + 8 = 13 "How do we defeat these monsters for good?"
Climb +8, Diplomacy +9, Handle Animal +7, Intimidate +7, Linguistics +3, Perception +7, Profession (soldier) +5, Ride +5, Survival +5 (+7 to avoid becoming lost when using compass), Swim +6
David:
If I have time I want to dig in my pack and drink a healing potion healing:1d8 + 1 ⇒ (3) + 1 = 4, if not I attack another zombie attack:1d20 + 7 ⇒ (18) + 7 = 25 for damage:2d6 + 9 ⇒ (5, 3) + 9 = 17
Hagrin gets tossed up by the chain as Mirage lets go of his. He slams into the wall and lies awfully still.
The path before you is still only 5 feet wide. The zombies slowly approach...
Mirage takes lead with his greatsword slashing into the first zombie, cutting off one of its arms.
David:
Yes you have enough time, the zombies seem to be not bothering you anymore. There are no zombies for 40 feet at least and then a thick bank of smoke of some sort. Locke smiles and taps your shoulder with his gauntlet covered hand. "Looks like we have a breather."
Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)
Well these are just mindless undead, once they are destroyed they don't come back unlike ghost and other powerful undead She says attacking the Same Zombie then Mirage
Mirage misses as the 'zombie' tries to grapple him failing even without the attack of opportunity he could take. The others behind them push forward making a wall of flesh and it is building up fast. Some are climbing up over the tombs.
Big door ----25 feet --- Vuvu --- Arsil --- Mirage --- 'zombie' --- more zombies