| Arsil Dawnsinger |
Current plans for arsil:
Follow up on the 6 goblin groups we were tracking
Follow up on the Green Emerald Skull + the sorcery they are practicing with evil outsiders
Map out the different goblin camps in the area
Investigate Ghost lady
Secret Stuff 1 - Dragon Inn (Cormak + Drake)
Secret Stuff 2 - FT
Secret stuff 3 - L
| GM Wolf |
Ahhh, that makes sense, well at least you are getting paid for work! ;)
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Feel free to come up with the costs of the items. If there is any items that we need identified still try to give me a description of where they came from or what it likely will be (what you want it to be). Otherwise I will roll randomly for it.
| Arsil Dawnsinger |
Sure mirage you can do that.
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DM
Magical chain shirt Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18
[[Where from?]] => same great treasure room where we fought the ghost
Magical iron urn Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31
[[Where from?]] => same great treasure room where we fought the ghost
Magical golden chain belt Spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17
[[Where from?]] => same great treasure room where we fought the ghost
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Also getting the following item identified:
Blunted longsword of training (Loot from the Warforged creature as it opened internal parts of him), The Glove carrying a Sihedron Rune ( the goblin fused with a dretch fight)
| GM Wolf |
Magical chain shirt - identified
+1 Shadow chain shirt
Magical iron urn - identified
sand producing urn 'bottle of endless sand'
Magical golden chain - not identified
Belt of Physcial might +4
Blunted longsword of training - identified
If trained with the sword can confer the gaining of a feat used with the weapon, otherwise a ritual can be done to reforge the item into a different bladed weapon, then used in the same way.
If basic training without combat takes 3 months, each month needs a consecutive successful DC 15 level check. If used in combat adequately, decrease the DC by 5 and only one month of training.
The Glove carrying a Sihedron Rune
(suggestions?)
| Arsil Dawnsinger |
Re posting the full Magical loot:
+1 Shadow chain shirt
Magical iron urn :'bottle of endless sand'
Magical golden chain Belt of Physcial might +4
Blunted longsword of training - identified
If trained with the sword can confer the gaining of a feat used with the weapon, otherwise a ritual can be done to reforge the item into a different bladed weapon, then used in the same way.
If basic training without combat takes 3 months, each month needs a consecutive successful DC 15 level check. If used in combat adequately, decrease the DC by 5 and only one month of training.
a broken lute (Lute of Fixing/mending)
a leg of spoiled chicken (chicken leg of mage armor )
Morningstar +1 (Morningstar of roasting, 2d6 fire, but it must first be used to make a fire that cooks your food. Intelligent... :)
one of the small jewelry boxes (box of storing - touch it to another chest and you can use it to place an item into the chest. Max holding of 300 lbs. )
one light steel shield +1
halfplate +1
the Staff of Healing, well the wood of the staff really is what allows the healing to happen. It can regenerate one charge per day, though if you try to use it more than once or more than one charge at a time it will pull from your lifeforce as well. Ah yes, you must bond with the staff for several hours before it allows you to use it. It is also best to keep it in hand after bonded." Morgrave answers Vuvu with some direct answers.
"The elixir of the vicious leopard, is one part elixir, one part magic item, and one part spirit. A spirit that has owed me dwells within that flask. Each day, yes it refills, each day you drink from it the spirit can have more control with you. Some are strong enough to use it, others becomes its pawn. Though it only lasts for a few hours until you continue to use it over a prolonged time. The benefits allow you to see at night in absolute darkness, to smell those that you hunt, to be more agile and eventually to transform into a leopard yourself. I am sure other abilities could be unlocked though none have tried to commune long enough." Morgrave answers Hagrin.
"The dagger is old, it has taken many lives, many lives of creatures of posionous nature. It takes in what it fights and makes it stronger. If you weild it long enough you might be able to figure it out, though right now it exudes its own poison. It makes joints lock up and make the victim more sluggish. Some say that it starts to enter your own mind slowly and poisons you with strange poisons I have not heard of, but I am sure those are just rumors." Morgrave tells about the dagger to Sanford, making a story of it.
"The potion of nature's wrath is a potent ally to rangers, druids, fey, and some clerics of the nature persuasion. They gain barkskin, and other features that they are connected to, such as bear claws, flippers, or a tail. They could develop tentacles or some other attack or ability. Though if you do not have a connection of such way, there is a chance that you could gain such a bonus or something else will happen to you. Honestly it depends on the person or being." He says continuing his story telling about the items.
Ebon goggles - that allow the wearer to see 30 feet of darkvision unless underground then 60 feet.
a potion of mirror image.
scroll of Barkskin and Lesser Restoration.
Ring of Sustenance.
bracers of armor +1.
a book of learning, it allows you to learn about the speicific trait within its pages. It takes at least a week to read the book while reading for at least 4 hours a day. Once one of the traits is learned, the words are still there but the magic is no longer there.
Traits: Pragmatic Activator, Armor Expert, Extra Arcana*, Sure Thing, Magical Talent(x6), Charming, Extra Channel*. *feats I believe.
Boro Beads (pearls of power for alchemist) , 1st level.
Greatsword +3, MageBane (+2 bonus on attack and damage, +2d6 damage, vs. arcane casters)[+1 enhancement], flame [+1 enhancement]
Magical full plate armor +2, fire resist 20
Magical Haversack (HHH)
Magical corset charm person 1/day, glamoring (makes you appear more beautiful), glib 1/day
Magical crop +1, mind bending i have no idea what that is
Magical whip +1, merciful
Rod of Splendor
The Glove carrying a Sihedron Rune
(suggestions?)
| Arsil Dawnsinger |
So magical loot Aerin would use:
+1 Shadow Chain shirt
Blunted longgsword of training
Ebon googles
Book of learning : Pragmatic activator, Extra Arcana, Magical Talent, Charming
Magical Corset
Rod of Splendor
Belt of Physical Might
| Locke Vernariah |
I am going to assume when you posted Aerin you meant Arsil. ;)
Locke would be interested in:
Magical Haversack (HHH)
Book of learning : Magical Talent(x6), Charming, Extra Channel*
Ring of Sustenance.
Greatsword +3, MageBane (+2 bonus on attack and damage, +2d6 damage, vs. arcane casters)[+1 enhancement], flame [+1 enhancement]
Magical iron urn :'bottle of endless sand'
_______________________
Items to keep to be used to help the group/Group Health:
-a potion of mirror image.
-scroll of Barkskin and Lesser Restoration.
-Staff of Healing
| Locke Vernariah |
He through the staff of Healing in group health because it is not really his, but a benefit for all.
He did like that rod of splendor though Arsil 'claimed' it.
If asked he will tell you he is not proficient in the greatsword just something about it. If someone is proficient with it then by all means have it.
| Mirage of the Gray Mountain |
Well, if that's the case then yes, Mirage would like to use that Greatsword. Then there's the +1 Greatword I own for someone to use, if you want. Otherwise I'll just keep both, in case something goes wrong. I'll get Step Up next level to power that build up.
Also, there's the "Book of learning: armor expert".
I'm thinking about the +2 full plate, as my AC will increase from 22 to 25, but my mobility will decrease, as will the skills on which ACP applies. What do you think?
Arsil could use those gauntlets if they were of Arcane Strike or Spellstrike, and I could certainly use them if they were Gauntlets of Rust.
| GM Wolf |
I am pretty sure the Sihedron rune gauntlets are either of Arcane Strike, Spellstrike, or something of the like, thanks for the suggestion Mirage. Arsil you got a day to choose otherwise I roll for which one.
Locke is fine with Mirage taking those items and laying claim to those bonuses. He says for you to keep them both greatswords.
Actually Locke can't use heavy armor, I am used to 3.5 where cleric could. Now they are only medium at most. I will be adjusting that once back to the Tavern.
______________________
So magical loot Arsil would use:
+1 Shadow Chain shirt
Blunted longgsword of training (to use it first)
Ebon googles - allow the wearer to see 30 feet of darkvision unless underground then 60 feet.
Magical corset charm person 1/day, glamouring (makes you appear more beautiful), glib 1/day
Book of learning : Pragmatic activator, Extra Arcana, Magical Talent, Charming
The Glove carrying a Sihedron Rune - of Spellstrike
Major item: golden chain Belt of Physical Might +4
_______________________
Magical loot Locke will use:
Magical Haversack (HHH)
Book of learning : Magical Talent(x6), Charming, Extra Channel (First to train)
Ring of Sustenance.
Magical iron urn :'bottle of endless sand'
Major item: Rod of Splendor
________________________
Magical loot Miragge will use:
"Book of learning: armor expert".
Magical full plate armor +2, fire resist 20
Major item: Greatsword +3, MageBane (+2 bonus on attack and damage, +2d6 damage, vs. arcane casters)[+1 enhancement], flame [+1 enhancement]
________________________
Magical loot David will use:
... ?
_______________________
Items to keep to be used to help the group/Group Health:
-a potion of mirror image. (with ______)
-scroll of Barkskin and Lesser Restoration. (with Locke)
-
the Staff of Healing, well the wood of the staff really is what allows the healing to happen. It can regenerate one charge per day, though if you try to use it more than once or more than one charge at a time it will pull from your lifeforce as well. Ah yes, you must bond with the staff for several hours before it allows you to use it. It is also best to keep it in hand after bonded." Morgrave answers Vuvu with some direct answers.
-
If trained with the sword can confer the gaining of a feat used with the weapon, otherwise a ritual can be done to reforge the item into a different bladed weapon, then used in the same way.
If basic training without combat takes 3 months, each month needs a consecutive successful DC 15 level check. If used in combat adequately, decrease the DC by 5 and only one month of training.
-
Traits: Pragmatic Activator, Armor Expert, Extra Arcana*, Sure Thing, Magical Talent(x6), Charming, Extra Channel*. *feats.
_______________________
a broken lute (Lute of Fixing/mending)
a leg of spoiled chicken (chicken leg of mage armor )
Morningstar +1 (Morningstar of roasting, 2d6 fire, but it must first be used to make a fire that cooks your food. Intelligent... :)
one of the small jewelry boxes (box of storing - touch it to another chest and you can use it to place an item into the chest. Max holding of 300 lbs. )
one light steel shield +1
halfplate +1
"The elixir of the vicious leopard, is one part elixir, one part magic item, and one part spirit. A spirit that has owed me dwells within that flask. Each day, yes it refills, each day you drink from it the spirit can have more control with you. Some are strong enough to use it, others becomes its pawn. Though it only lasts for a few hours until you continue to use it over a prolonged time. The benefits allow you to see at night in absolute darkness, to smell those that you hunt, to be more agile and eventually to transform into a leopard yourself. I am sure other abilities could be unlocked though none have tried to commune long enough." Morgrave answers Hagrin. (The Fey's and we should not sell it but give it back...)
"The dagger is old, it has taken many lives, many lives of creatures of posionous nature. It takes in what it fights and makes it stronger. If you weild it long enough you might be able to figure it out, though right now it exudes its own poison. It makes joints lock up and make the victim more sluggish. Some say that it starts to enter your own mind slowly and poisons you with strange poisons I have not heard of, but I am sure those are just rumors." Morgrave tells about the dagger to Sanford, making a story of it. (The Fey's and we should not sell it but give it back...)
"The potion of nature's wrath is a potent ally to rangers, druids, fey, and some clerics of the nature persuasion. They gain barkskin, and other features that they are connected to, such as bear claws, flippers, or a tail. They could develop tentacles or some other attack or ability. Though if you do not have a connection of such way, there is a chance that you could gain such a bonus or something else will happen to you. Honestly it depends on the person or being." He says continuing his story telling about the items. (The Fey's and we should not sell it but give it back...)
bracers of armor +1.
Boro Beads (pearls of power for alchemist) , 1st level. (Vuvu)
Magical crop +1, mind bending (with the use of the crop on an individual they become more easily influenced)
Magical whip +1, merciful
*Edited with Arsil's most recent post in mind.
| Arsil Dawnsinger |
the rod of splendor is really an error on my part Locke should really have it :) Most of my 12 Dex cleric / oracle train in heavy armor feat around level 3 ....
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Glove of spellstrike ? i like it :)
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Go for the full plate Mirage and the greatsword (giving the old one to Locke)
----
Now is we could do something about that intelligent morningstar and find someone to wield it in combat :p
we also have the half plate +1 and the shield +1 (lock could replace his heavy with it for the ability to use it and cast spell at the same time)
----
Book of learning: Charming to locke (arsil has no problem with it...)
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Edit 2
I haven't really taken david into account as he has been gone a long time. After reviewing his character sheet rapidly he is a ranged longbow specialist with a backup in melee.
There arent that many items that fit his need / use.
All Set up:
Book of learning : Magical Talent
here are the two proposed set up:
Set up 1:
Half plate +1 (he gains a +1 to AC)
Mirage's greatsword +1
Set Up 2
he goes for the back up Morningstar (major item) + heavy shield as back up weapon.
Set up 3
He goes tries to keep range and goes with +1 whip merciful and shield
| Mirage of the Gray Mountain |
I don't think David is coming back. Ghost has been away for a looooooong time now, much more than he needed to recover from the accident. If he was intending to come back, he would have sent messages a long time ago, both here and in the games he run. He didn't, and those games are certainly dead.
Indeed the clerics usually go with the Full Plate, or a Mithral Breastplate if they have high dex and want more mobility.
Question1: Is that Ring of Sustenance the same we found inside the wolf?
Question2: Is it a +1 Flaming Magebane Greatsword (total enhancemente +3) or a +3 Greatsword with those abilities (total +5)?
| Arsil Dawnsinger |
Loot: Cash
(this is the real total value)
5 crystals/gems each worth 50 gp
8 crystals each worth 30 gp
15 crystals each worth 10 gp
22 crystals each worth 2 gp
2 crystals each worth 100 gp
35 crystals each worth 5 sp
3 glowing crystals worth 100 gp
20 bars of silver
spoiled food
18 pp, 246 gp, 1267 sp, 1865 cp.
3 large chests
4 small chests
3 tiny chests/jewerly boxes
15 pieces of jewerly total price 600gp
3 pp, 39 gp, 83 sp, 76 cp. 5 gems each worth 15 gp, and 3 small obsidian crude statues each worth about 10 gp.
jewelry worth about 20 gp, two silver bars, 2 bottles of liquid that looks like wine, and 30 gp worth of narcotics.
Treasure from the room that is loose.
4,500 pp
21,000 gp
4,000 sp
2,000 cp
13,000 gp in gems
2,300 gp in idols and gold items
4 MW weapons: spear, javelin, kukri, chackram
------
Giving away the MW weapon to the townfolk (cause we are nice) and selling the jewelry and stuff a 50% price:
=> total value at 1956.5 Gp / 2 => 978.25 gp
Total Gp value earned by party (converting everything into gp):
67468.08 To be divided among Locke, Arsil, Vuvu, Mirage
(makes it to 16 867.02 gp per person)
----
We also have 22 silver bar (for the party) but i have no idea how much they are)
| Arsil Dawnsinger |
We also needs the shops and availability of items. Remembers mirage we are pretty much in the middle of no where :)
Also because of the belt stat increase looks like i am going to have to put back into the pile the +1 shadow armor and try to purchase a +1 mithril armor (or better)
| Mirage of the Gray Mountain |
I'm also losing some dex bonus at the moment...
Only now I saw its a belt of physical might! I hope we find one more of those ^_^
But seriously, I could be checking other magical items, but I'm ok the way I am right now.
| Arsil Dawnsinger |
yup we are the idea is to back to this local HQ with a Pathfinder V-C level leader. He is here to secure the area. Arsil was hired to hunt goblin (she isn't a pathfinder herself) and to protect a bard that was supposed to work deciphering the glyph in the fire titan's castle
There we can spend some cash to order magical items (will take time to arrive) and take an other day to rest and leave for our next hunt.
(she will explain this to you during the trip)
| Arsil Dawnsinger |
Posting this to all My games:
I am heading off this afternoon to a 3 day music Festival. Expect very limited posting from my part.
If the game is in the middle of combat I WILL post once a day my combat actions.
Normal posting will resume on monday 25th
| GM Wolf |
I will be away for the weekend, I am pretty sure I will have no internet. Unless they put up a tower in Packwood or Randal, and still then it likely will not reach the camp grounds. I will be heading off Friday afternoon and likely be back Monday afternoon. Last vacation before plunging back into substituting.