
Infernal Zero |

Yes, I'm Homura...without all the other subtext involved in that comparison. She's pretty blatantly my playbook's basis, as with many other playbooks.
Chessa's made the distinction between Only Mortal and Hero's Destiny fairly clear. Before taking up the destiny, you don't transcend, but you do great support work. Meanwhile, taking up the Destiny makes you more resistant to falling to darkness, and makes anything you do against the darkness work that much better. Once you take up the Hero's Destiny, you can't go back to Only Mortal.
Mind you, that's mechanical stuff, and I doubt that's all you're interested in.
It's worth noting that the Unlikely Hero has the unique benefit of getting to multiclass for their Transcendent moves, being the only playbook with that power. And that's good. They get to pick and mix all the best bits of Transcending from each playbook, letting them choose exactly how they want to function while transcended and pick out the parts from each playbook that work best for that.

Tracy Warren |

Sorry, i think i was unclear. What are the pro's to not claiming your Hero's Destiny at the first opportunity? Aside from maybe you don't think you are ready for your story to change just yet.
*furiously taking notes*
You want the change to happen when your team can maintain tier III with confidence... when you switch from scrambling for resources to preparing to face the end boss.
There we go.
Unrelated, really, what was the in-game date when everything started 'last season'?

Tracy Warren |

I'll go check in a second, but I think it was September 15th, 2014...
Saturday, September 1st, 2015 at 12:01am
The world ended on
Sunday, September 2nd, 2015 at 12:15pmA lot happened in 36 hours...
That makes this 2025 by human reckoning.
The whole campaign took place over just a day & a half?!

Me'mori |

I'm blanking on a proper attendant for Malice.
If the Yokai are petty gods— in both senses of the term– then I'm picturing Malice as the spoiled pretty one, that derives enjoyment from putting down others. So, with that idea, what are the petty ones without their support group? They have to be pretty, but not so pretty so as to overshadow them, and they'd probably clone themselves if they could... Is a Kitsune or their male equivalent taken yet? Yuki-onna would be too cold and deadpan, Nekomata is claimed, so no cattiness, but a Yurei might work? I'm blanking a bit on Yokai
Which also raises the question of who would person be? The Brotherhood doesn't quite exist, so would Ao still be viable given that he'd be... 27, if ten years had passed?

Me'mori |

It depends on how much got explained. Last he knew he had a job to contain, though setting the containment would have triggered a Magic Shift for him. The job was pretty lucrative, so as long as his sister(?) wasn't threatened, it was what was known until everything else made sense again.

BastianQuinn |

If Ao got scooped up by the Erohin, an inquisitor/torturer/social worker is probably where he would end up. His sister is probably safe, and might have lucked out on job placement.
If Ao managed to find or be found by the Brotherhood, then he's probably off the table, and he probably hasn't seen his sister in a while.

Me'mori |

Then that raises the question of procedure. Did the Brotherhood go into hiding immediately? What did the end of the world look like?
Ao took none of it seriously until that last assignment, and that only happened partway through, so any S.O.P. briefings,were forgotten, if he retained them. He'd have tried to avoid them while reconciling the information he knows.
How fast did the Erohin step in?

BastianQuinn |

Lysander was rescuing Brotherhood agents at the end of last season. They would have gone into hiding as soon as things started falling apart, and they would have had some help doing it.
The result of the cataclysm would have been a sudden merging of the worlds. For the first few days/weeks, it would have seemed possible for everything to go back to normal. Very few human and erohim settlements would have overlapped.
If any of you have an idea of something that would be cool, I'm always open to collaboration.

BastianQuinn |

Uhm... Me'Mori... Kinda a loaded question, but what are your thoughts about a Jinni? They would be from season one and would have a reason to occasionally take your side against Malice...
She was disguised as a maid named Suzu for most of season one. There are several layers of irony I could draw on there...
Still looking for you to pick one extra ability to mark (highlighted yellow on your sheet). They each have notes that say what they do if you hover over them.

Elsine |

Yes, I'm Homura...without all the other subtext involved in that comparison. She's pretty blatantly my playbook's basis, as with many other playbooks.
Was there subtext beyond the one-sided, horrifically codependant romance?

Infernal Zero |

Does there need to be for that statement to work?
But yes, I am having none of that. About the only unavoidable thing is the stuff that comes with knowing other people lifetimes when they know you days. Especially since Junpei isn't nearly as distant as Homura makes a point of being.
...I may have to go watch RE:Zero again depending on how things go. There's a few things that might (unfortunately) end up being transferable.

Infernal Zero |

Personally? I enjoyed RE:Zero. Few things I know people didn't take to too well from it, but it's something interesting. A unique example in the genre it's in, though it gets dark.
One of my favourite parts of it all is the main character's power - and specifically, the way it doesn't just brush over the kind of toll an ability like that would surely take. Combine that with the fact it's the only benefit he gets, and the harshness of its drawback, it makes it all too apparent just how mortal the guy is over time - in every possible sense.
Not sure if that's saying too much or not enough, but that particular aspect really interested me.
I don't know whether it's to your tastes, but I'd personally recommend it. It's 25 episodes long, looking it up.

PixelsAreGod |

Man, Re:Zero was good, looking back on it. Still had a couple problems, like the pacing, and the fact that the main character sometimes flits into a bit of blind stupidity. Considering the fact the story makes the points that he wasn't exactly even that smart before he got moved to the fantasy world.
I think the best part of it was the subversion of the expectation of the "moved to a fantasy world" genre. Even with his extremely strong ability, the main character usually can't act upon the knowledge he has simply because he lacks the physical means to do so.
Compare that to most other anime of the genre which seem to think giving their main character the abilities akin to a Messiah makes them fun to watch.

BastianQuinn |

All you need now, Me'mori is a name, and to choose one of the bolded abilities below:
These three affect your ability to resist the heartbreak or despair associated with Moe characters:
Confess - your ability to be vulnerable and share your guarded truths.
Forgive - your ability to set aside someone's mistake and offer an olive branch to an enemy.
Perceive - your ability to recognize the truth and beauty in those around you. (You're already good at this.)
These affect your ability to resist the violence and fear associated with Tsundere characters.
Express - Your ability to convey ideas, impart knowledge, or change minds.
Defy - Your ability to stand up to external forces. (you're already good at this.)
Empathize - Your ability to connect with the emotions of others.
These affect your ability to resist social pressure and panic. You're not very good at this right now, so this is where the game will hit you hardest. If you pick one of these, you'll have a choice of what resistance to roll during your Obligation.
Conceal - your ability to hide your intentions.
Flow - your ability to move with grace and adapt.
Analyse - your ability to find secrets behind the presentation.

Me'mori |

All you need now, Me'mori is a name, and to choose one of the bolded abilities below
Copied and Marked.
Now my question is that in your opinion, between Ao and a fresh face, which would be better? I'm going for the story more than the sense of continuance.
In regards to the PDF, did I miss a "Character Building Walkthrough" in there? The document seems to rely on prior knowledge of a previous system?

BastianQuinn |

Ao would bring with him the characters and contexts related to him. You'd pick this route if you felt like that story would be interesting to continue in this new setting.
Picking a new face means you get a chance to re-contextualize your story. Maybe you've got an idea for a direction to take in this setting which doesn't quite fit Ao's character.
I'll work my magic either way, but your choice helps guide the direction of the story.
This portion of world building and character creation has been mostly high-concept. The full (work in progress) rules includes a character sheet procedure section, and can be found here. I'll walk us through every step. Once we get rolling things will make more sense.

Me'mori |

I can certainly use Ao in this with no issue. I believe he (briefly) shared an Uber with Suzu. He would not have any agenda beyond "making sense of what's going on", and figuring out how to proceed. I was picturing an older, more cautious Ao who's had his eyes opened and is trying to get a sense of things.

Tracy Warren |

So, here's a question I just thought of that I've never seen before... and I think it doesn't really make sense to allow: Can you 'help' another character with their obligation roll?
Not being the MC, it doesn't particularly matter, but I don't necessarily agree that it doesn't make sense to allow it.
Granted, Obligation qualifying as a resistance roll successfully scotches that debate, but does lead me to another question; What is Obligation?Mechanically, I mean.
Is it the weariness that accompanies being forced to continually perform tasks that make no sense? Is it the wear & tear of daily life? All of that & more?

BastianQuinn |

In the origin system, this was your vice, and it was a way for you to relieve stress. In this game, you erase all stress when you complete a mission. Doing the hero thing is your release. Your Obligation is the Mundane World chipping away at you, and leaving your heart vulnerable to Darkness.

Chessa, Enigmatic Nekomata |
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And that can vary a great deal. The same things that tear me down are just a normal part of your life, and vice versa. Heck, most of the things that mess with me in my life are things most people see as boons. Ugh, family...
But then, at the end of the day, I get on mah games, and kill some dragons. :o

BastianQuinn |

Right.
According to their current action and resistance scores, Aster is the cool, calm collected one who would be hurt more by heartbreak. Cygnus, on the other hand, cares too much about what other people think, and is prone to getting overwhelmed (or some similar description). It looks like the plan is for that to change as Astre picks up Confess and Perceive, but only Junpei knows the future.

Tracy Warren |

What is Obligation?
Mechanically, I mean.
Is it the weariness that accompanies being forced to continually perform tasks that make no sense? Is it the wear & tear of daily life? All of that & more?
I realize I should have said thematically, rather than Mechanically.
Your Obligation is the Mundane World chipping away at you, and leaving your heart vulnerable to Darkness.
There we go! Though I still argue that we should have some means of...
bolstering(?)each other once we really start to cohere. Of course, it is entirely possible there is that capacity, we just haven't reached that point yet & it probably functions mechanically a bit different from what Chessa described.
EDIT: Now I'm reminded to ask; What does Stress do?
It has a track separate from Harm, but I haven't found in the document where it says how it affects us. Am I just not looking closely enough?
Second Edit: D'oh! Found it! A full stress bar sends us into Eclipse! Ouch.

BastianQuinn |

Social links are a currency accrued during a downtime action which also clears at the end of a mission like stress. You can spend them to recover that person's stress, ignore a penalty from harm, help an action roll without gaining stress, or help someone resist eclipse if they fill their stress.
Yes, when your stress bar fills, and any time you would gain harm or stress after that, you roll to see if you Eclipse. There is a description of what your character does during eclipse, and how your character would escape eclipse in the notes on your character sheets (middle left).
While eclipsed, you don't erase stress after a mission, you lose stress instead of gaining it, and if you run out, you fall to Darkness completely.

Chessa, Enigmatic Nekomata |
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Notably: Stress, mechnically, is one of your primary defenses. If you're familiar with starfinder, Stress is kind of like stamina, and harm is kind of like wounds.
Stress goes away every mission, at least until your obligation kicks in and ramps it back up at the 'start' of the next mission. Harm does not and has to be carefully managed, spending many more actions to recover harm.
Often, Harm is the consequence of an action you take, and resisting that harm gives you 6 stress-the roll you use to resist - just like an obligation roll.
As stated above, spending time with friends with no other agenda in mind*, is how you manage stress each game-cycle. The Unlikely Hero starts off -really- good at this, since they get bonus actions during downtime -and- get a bonus to Social Link rolls.
*: You technically do tend to have an agenda; talking to them about what's bothering them, talking to them about how you're feeling, drawing them into some other form of interaction... it just can't be 'let's build a thing!' because the stress of building the thing offsets the 'time spent with friends'.

Tracy Warren |

Somehow, despite all expectations to the contrary, Tracy has achieved maximum chill, at least for now.
Edit: I just realized, you referred to Mercy & Malice in the same post, but I'm not certain if I'm reading it right, is it the same person, or is Mercy part of Malice's entourage?
Second Edit: if they are the same person, Tracy's earlier post makes exactly zero sense, since that would make Mercy one of the Erohin & they are the 'They' she refers to in that one...
Now I have a headache, sure sign it is time for me to log out & go to bed.

BastianQuinn |

You can certainly describe whatever you wish. All we know is that gardens, libraries, and temples have been attacked in the past, and the man was apprehended on the scene.
You were picked to describe this because your character is closest to the darkness. You get carte blanche because you're the new player who I know from experience can work with a mostly blank canvas.