
Engwarth |

earth elemental
slam: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
channel energy: 2d6 + 5 ⇒ (2, 1) + 5 = 8
-10hp

Giant GM |

Two more arrows fly at Eng from the marsh around the river bank:
regular AC: 1d20 + 17 ⇒ (20) + 17 = 373d8 + 15 ⇒ (7, 1, 1) + 15 = 24
regular AC: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 5 ⇒ (8) + 5 = 13
One of the massive skeletons stops to rip at Eng while the other two continue to pursue Daardra.
claw: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 4 ⇒ (2) + 4 = 6
The 3 remaining archers switch to their axes and attack:
on Elemental: 1d20 + 8 ⇒ (6) + 8 = 141d12 + 6 ⇒ (8) + 6 = 14
on Ghun: 1d20 + 8 ⇒ (14) + 8 = 221d12 + 6 ⇒ (7) + 6 = 13
on Orett: 1d20 + 8 ⇒ (20) + 8 = 283d12 + 18 ⇒ (9, 8, 9) + 18 = 44

Ghûn |

PA: 1d20 + 10 ⇒ (6) + 10 = 16
dam: 3d6 + 15 ⇒ (4, 3, 1) + 15 = 23
-13

Engwarth |

slam: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
dam: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Eng makes a run for the group.
-34

Giant GM |

Point of order, I would generally say that Daardra would not be able to make it to Orett/Ghun's position in one round as it took them a full round + to make it into melee. However, the dice bot gods were particularly rough last round so I will allow it.
Ghun misses; elemental connects; Eng flees; Daardra moves with amazing elfin speed and heals Orett before he goes down; Orett recovers and drops an orc.
orc on elemental: 1d20 + 8 ⇒ (2) + 8 = 101d12 + 6 ⇒ (4) + 6 = 10
orc on Ghun: 1d20 + 8 ⇒ (13) + 8 = 211d12 + 6 ⇒ (8) + 6 = 14
Arrows on Eng flat-footed AC as he runs away (Rickon!):
1d20 + 17 ⇒ (17) + 17 = 341d8 + 5 ⇒ (7) + 5 = 12
1d20 + 12 ⇒ (10) + 12 = 221d8 + 5 ⇒ (5) + 5 = 10
The three skeletal ogerish things will be in melee next round.

Ghûn |

PA: 1d20 + 10 ⇒ (8) + 10 = 18
dam: 3d6 + 15 ⇒ (3, 6, 4) + 15 = 28
-27

Engwarth |

slam: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Eng is cut down by arrows.
-56

Engwarth |

Cast Cure Moderate on Eng
[dice=CMW]2d8 + 4
I don’t think Eng made it to where the rest of the group is situated.

Giant GM |

Elemental misses; Ghun kills an orc; Orett drops the elemental's orc; Daardra can make it to Eng and heal but will be subject to at least some ogre skeletons this round. If Eng goes down does the elemental disappear?
I will hold skeleton and archer actions until Daardra clarifies what she would like to do.

Engwarth |

Elemental is gone this round either way.

Giant GM |

Ogre(ish) skeletons!
on Daardra: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (1) + 4 = 5
on Daardra: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (3) + 4 = 7
on Ghun: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (3) + 4 = 7
on Ghun: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (6) + 4 = 10
on Orett: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (6) + 4 = 10
on Orett: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (5) + 4 = 9
Archer on: 1d3 ⇒ 2 Ghun
1d20 + 13 ⇒ (5) + 13 = 181d8 + 1 ⇒ (3) + 1 = 4
1d20 + 8 ⇒ (17) + 8 = 251d8 + 1 ⇒ (4) + 1 = 5

Ghûn |

PA: 1d20 + 10 ⇒ (5) + 10 = 15
-24
lol, Ghûn has totally sucked this encounter

Giant GM |

Daardra heals; Ghun whiffs; Orett heavily damages a skely.
on Daardra: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (3) + 4 = 7
on Daardra: 1d20 + 6 ⇒ (20) + 6 = 263d6 + 12 ⇒ (5, 6, 2) + 12 = 25
on Ghun: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (4) + 4 = 8
on Ghun: 1d20 + 6 ⇒ (20) + 6 = 263d6 + 12 ⇒ (5, 1, 4) + 12 = 22
on Orett: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 ⇒ (2) + 4 = 6
on Orett: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (2) + 4 = 6
Archer on: 1d3 ⇒ 1 Daardra
1d20 + 13 ⇒ (8) + 13 = 211d8 + 1 ⇒ (8) + 1 = 9
1d20 + 8 ⇒ (3) + 8 = 111d8 + 1 ⇒ (8) + 1 = 9
Some nasty dice bots!

Giant GM |

Orett smashes down one of the massive skeletons.
The other two claw at him:
1d20 + 6 ⇒ (10) + 6 = 161d6 + 4 ⇒ (2) + 4 = 6
1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (5) + 4 = 9
1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 ⇒ (4) + 4 = 8
1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (2) + 4 = 6
And arrows zip in as well:
1d20 + 13 ⇒ (14) + 13 = 271d8 + 1 ⇒ (7) + 1 = 8
1d20 + 8 ⇒ (14) + 8 = 221d8 + 1 ⇒ (7) + 1 = 8

Orett |

Deflect the first arrow.
Attack! Use ki pt. this round.
Flurry of Blows: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d10 + 9 ⇒ (9) + 9 = 18
Flurry of Blows 2: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 9 ⇒ (5) + 9 = 14
Ki Strike 1/5: 1d20 + 8 ⇒ (3) + 8 = 11
-22 hp

Giant GM |

Orett badly damages another massive skeleton.
An extremely angry looking human woman emerges from the marsh bushes of the river bank and advances towards the melee, firing arrows and screaming-You took my beloved Skreed from me; now YOU will be taken from this world as well!
The unrelenting foes attack!
skeleton claw: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (5) + 4 = 9
skeleton claw: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (5) + 4 = 9
skeleton claw: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (3) + 4 = 7
skeleton claw: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 4 ⇒ (1) + 4 = 5
bow shot: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 1 ⇒ (3) + 1 = 4
bow shot: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 1 ⇒ (4) + 1 = 5

Orett |

Attack! Use ki pt this round.
Flurry of Blows: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 9 ⇒ (2) + 9 = 11
Flurry of Blows 2: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d10 + 9 ⇒ (6) + 9 = 15
Ki Strike 2/5: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 9 ⇒ (2) + 9 = 11
-31 hp

Giant GM |

Orett valiantly fights on and drops another massive skeleton.
A snake slithers out of the bushes and strikes at him from behind!
on flat footed AC: 1d20 + 8 ⇒ (10) + 8 = 182d4 + 4 ⇒ (4, 1) + 4 = 9
DC 17 FORT save or take 1d3 CON per round until save is made.
Skeleton
1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (6) + 4 = 10
1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (1) + 4 = 5
Archer-Get 'em Chokehold!
1d20 + 13 ⇒ (1) + 13 = 141d8 + 1 ⇒ (8) + 1 = 9
1d20 + 8 ⇒ (4) + 8 = 121d8 + 1 ⇒ (3) + 1 = 4

Orett |

Attack snaky, use ki pt for extra attack
Flurry of Blows: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 9 ⇒ (3) + 9 = 12
Flurry of Blows 2: 1d20 + 8 ⇒ (2) + 8 = 10
Ki Strike 3/5: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d10 + 9 ⇒ (1) + 9 = 10
-31 hp

Giant GM |

Orett connects once with the slithery snake.
It snaps back:
1d20 + 8 ⇒ (1) + 8 = 92d4 + 4 ⇒ (4, 4) + 4 = 12
DC 17 FORT save or take 1d3 CON per round until save is made.
skeleton claw: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 4 ⇒ (1) + 4 = 5
skeleton claw: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 4 ⇒ (6) + 4 = 10
Arhcer-Leave my snake alone rock thing!
1d20 + 13 ⇒ (20) + 13 = 333d8 + 3 ⇒ (7, 8, 7) + 3 = 25
1d20 + 8 ⇒ (3) + 8 = 111d8 + 1 ⇒ (5) + 1 = 6

Orett |

Sweet deflection baby!
use ki pt for extra attack
Flurry of Blows: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d10 + 9 ⇒ (3) + 9 = 12
Flurry of Blows 2: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d10 + 9 ⇒ (4) + 9 = 13
Ki Strike 4/5: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d10 + 9 ⇒ (8) + 9 = 17
-31 hp

Giant GM |

Orett smashes the massive snake into a bloody pulp eliciting a scream of fury from the archer who drops her bow and rushes in with her blade.
skely claw: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (4) + 4 = 8
skely claw: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 4 ⇒ (3) + 4 = 7
Archer now swordswoman-NOOOOOO!
1d20 + 7 ⇒ (2) + 7 = 91d6 ⇒ 5
1d20 + 2 ⇒ (1) + 2 = 31d6 ⇒ 5

Orett |

use last ki pt for extra attack
Attack skelly
Flurry of Blows: 1d20 + 8 ⇒ (6) + 8 = 14
Flurry of Blows 2: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d10 + 9 ⇒ (3) + 9 = 12
Ki Strike: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 9 ⇒ (2) + 9 = 11
-38 hp
-not looking good-

Orett |

Orett will try Stunning Fist on first attack, dc15 fort or stunned for 1 rnd. no pwr attk this round.
Flurry of Blows: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d10 + 5 ⇒ (6) + 5 = 11
Flurry of Blows 2: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d10 + 5 ⇒ (4) + 5 = 9
-38 hp

Orett |

YES!
Switch to non-lethal damage and back to pwr attk
Flurry of Blows: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d10 + 9 ⇒ (8) + 9 = 17
Flurry of Blows 2: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d10 + 9 ⇒ (10) + 9 = 19
-38 hp

Orett |

AOO: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d10 + 9 ⇒ (4) + 9 = 13
reg attacks without pwr attk, use 2nd stunning fist(from Monk's Robe) on first attack
Flurry of Blows: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d10 + 5 ⇒ (3) + 5 = 8
-booooo-
Flurry of Blows 2: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d10 + 5 ⇒ (2) + 5 = 7
-38 hp