Jaye's Carrion Crown
(Inactive)
Game Master
Jason Sonia
The Carrion Crown Adventure Path... with a twist.
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Madeline nods in appreciation of Master Grafft's heartfelt comments to the Lady. Madeline waits politely for the conversation to allow herself to ask a question/voice an opinion.
As Embreth Daramid listens to Vaghn, a look of sadness crosses her face. It lasts but a moment before she steels herself once again - her demeanor all business.
"I am touched Herr Vaghn. Should you prove capable in the task at hand, I give you my word that anything I learn about the Whispering Way or their activities I shall pass on to you and yours. I would loathe for the Professor - or any of his allies - to pass away in Pharasma's Realm in vain."
After receiving the book, Embreth Daramid's butler counts out 100 platinum pieces to each of you.
"As for the beast, I believe it was caught in the university. From what I hear, it broke into the department of antiquities. Which now that I think about it, is curious."
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
TheReplacementGM wrote:
"As for the beast, I believe it was caught in the university. From what I hear, it broke into the department of antiquities."
"That's Professor Crowl's department. It is perhaps Pharasma's blessing that both path's - delivering the books and investigating the incident - lead us to this gentleman."
Despite the serious matters, Valen gives a small grin and jokes at Vaghn: "We are most fortunate as well to have an important member of the university to assist us then - right, Professor?"
"Great. Just great. I thought you guys were mercs or something. Now I realize I'm with adventurers....."
Embreth Daramid's butler lets out a little laugh.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa continues to distrust the magistrate, but will follow the lead of her companions.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Valen looks pointedly at Vaghn and his chatty dagger, but says nothing else about it. I hope this dagger isn't going to cause us trouble.
There's is also a bit of surprise on his face at receiving the reward - having never seen so much coinage in his life.
"How much time do we have to get investigate the matter - before the trial starts, at least?}

Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2
Vaghn nods, grateful, but determined, at the Magistrate's assurances. His eyes go wide at the sight of so much coin, a sum far beyond anything he had ever sought to see, let alone own.
He then blinks in surprise at Valen's joke. "Oh, I don't think anyone there thinks me particularly important. I mean, I am liked well enough, I think, by both staff and students, but my subject of study is rather... well, let us say that they don't consider the subject of the arcane arts to be worth having a senior professor; Lepidstadt prides itself on being an academy of so-called natural sciences." He snorts. "As if magic is not one of the most natural things in all the world, the way it is everywhere, suffusing everything! Why Alexa here is as natural as one can get, and she is a potent spellcaster as well!" He realizes he is pontificating again, and looks a bit sheepish.
At Luckfire's comment he gives the dagger at his belt a look of consternation. "Oh, I don't think we're adventurers really. I mean, Herr Weehawk is indeed a mercenary, and the rest of us are just a group of disparate individuals brought together by tragedy to stop a group of... by the gods, we're adventurers, aren't we?"
I realize we have not done an official division of loot yet, so if someone wants to claim and use Luckfire let me know; for now I just figured Vaghn's fascination with the weapon would cause him to carry it unless someone states they would like to use it.
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Sorry, still a little too busy to post. Madeline would be polite, diplomatic, etc towards the Lady of the house. While also enjoying the wonders of civilized comfort again. There is also the matter of the Late Professor's will and the amount of remuneration mentioned within?
Hopefully the chatty item will be taken graciously in the present company?
Diplomacy:1d20 + 4 ⇒ (11) + 4 = 15
[smaller]Wishing every one all the very best

At the mention of remuneration, Embreth Daramid looks at Madeline with a bit of surprise.
"At the risk of being rude, I would like to point out that the butler is currently dispensing the coin you were promised by the late professor as we speak."
After speaking to Madeline, Embreth Daramid stops for a moment, collects herself, and turns to Valen. She says, "I am not sure about the exact date. Assuming you'll undertake this venture, you'll need to travel to the Lepidstadt Courthouse, register with the court clerks as volunteer defenders for the Beast and then meet with Barrister Gustav Kaple. Tell him you're interested in helping with the case, specifically to help gather clues to help him defend the Beast."
Then, she is suddenly serious.
"Whatever you do, do not mention - to anyone - that I am involved in any such way. My involvement would call my legal objectivity into question and I would deny any allegations to protect myself. I am interested in seeing justice done, but I can't do that when the city has already condemned this poor creature. If it is indeed guilty, I'll happily see to its execution personally. Otherwise, I would rather not let an innocent creature perish just to satisfy the blood-crazed fear of the mob. Let me repeat this; DO NOT mention my involvement to anyone."
She looks at each of you as she says this, letting her gaze fall on Madeline last.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
People really need to read before they post. RGM has said this several times and now if we post without paying attention to what has already happened, especially a few posts earlier, we will pay the consequences.
Sense Motive: 1d20 + 9 ⇒ (9) + 9 = 18
Alexa also frowns at Madeline's comment.
She then turns to the Embreth.
We shall do as you ask. I cannot speak for my companions, but will do all in my power to keep you uninvolved in this matter so that you may make an impartial judgment.
She then looks over at Vaghn:
I do not use what did you call it "Arcane" powers. What limited powers I have come from nature itself. My magic is the magic of trees and animals, the magic of the earth, the sea and the sky. When I ask to be made more powerful, nature imbues me with the strength of a bull. This is not from some strange mystical magic, it is nature itself.
That will teach me to use the 'Dot' alias more often from now on.
"Yup, definitely adventurers. Hopefully you're smarter than some of the folks I've traveled with... because man, if you're not.. I don't know what will happen. Well, I can guess, I suppose, but I'm going to avoid guessing for the time being. Because... Oh... nevermind."
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Vaghn der Grafft wrote: ...rest of us are just a group of disparate individuals brought together by tragedy to stop a group of... by the gods, we're adventurers, aren't we?" Laughed on this one - well played! Speaking of which - haven't heard much from Weehawk in the midst of all this. Anyone know if he's OK?
Luckfire wrote: Well, I can guess, I suppose, but I'm going to avoid guessing for the time being. Because... Oh... nevermind." Also laughing...this dagger is turning into the party's lovable, but wisecracking side-kick...maybe. ;-)
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
TheReplacementGM wrote: Assuming you'll undertake this venture, you'll need to travel to the Lepidstadt Courthouse, register with the court clerks as volunteer defenders for the Beast and then meet with Barrister Gustav Kaple.
"Whatever you do, do not mention - to anyone - that I am involved in any such way.
Valen nods at the last part of her explanation to acknowledge her request. Adding: "Sounds like we have several tasks ahead of us then - seeing the university and Professor Crowl; and also speaking with Herr Kaple concerning the Beast."
Valen thinks for a moment, and then asks: "Forgive my ignorance, Dame Daramid, as I am new to your city. Could you make any suggestions on secure quarters we might use while we are within the city?"
Embreth Daramid replies, "I haven't stayed in an inn in the city for some time, so I cannot speak on the security of any in particular."
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
"Ahh.. well then. I am sorry for my presumption," he adds sheepishly.
Goddess, I really do sound like an adventurer - asking for the nearest inn like I was in Pathfinder Journal tale.
"If you're concerned about finding a secure place to stay because of your funds, there is a small Bank of Abadar where you can secure your monies...."
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Valen does look slightly uncertain at having so much money, and nods at the suggestion. "Ahh, thank you. That thought did cross my mind - as being a stranger to your fair city limits my knowledge."
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa cocks her eyebrow at the magister's comment:
Is this city so unsafe that we should deposit our money with the Abadarians? Really, I just think that after several days on the road and more than a few attacks from dark forces, that my companions would like a soft bed in a hotel unlikely to be invaded by forces beholden to the Whispering Tyrant.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Not wanting to offend the magistrate, Valen attempts to deflect the conversation:"Ah, it's no worry - not being from Lepidstadt, I was simply wanting to make sure we didn't choose an inn of questionable reputation. I'm sure Vaghn knows of a few places that would suit our needs."
Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2
"Oh, well, I've, um, I've actually never stayed at an inn here in Lepidstadt. I always stayed at my quarters at the University, or before that there was the orphanage. Still, I've heard of most of the major businesses in the city, it should not be at all difficult to find a good one. Either way, I'll probably deposit my money with the Abadarans though; not that I think it will be stolen, but because I'm afraid I'm not very good with the stuff, and if I don't stow it I'll probably spend it on something I shouldn't..."
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa begins to giggle at Vaghn's comment:
That is why the great outdoors is so nice. There is little or nothing to spend your money on, so there is no need to have money.
Embreth Daramid says, "Well then, I consider our business finished here. If you'll excuse me my butler will show you out. I wish you the best."
I'm going to assume you find a decent inn and deposit funds accordingly. Then, it's either to the courthouse or the university. Unless you have something else planned.
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
I believe the court-house first. Though washing and changing clothes after having been on the road and such?
Madeline - do you even read my posts?
I was replying to the question in the second part of your post. I shall only reply in such OOC maner in the discussion thread in future to svoid any more misunderstandings.
Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2
Right-o. Like you said, get situated, money deposited, sundries purchased (Vaghn's almost out of tea!), then onward. Don't have any real preference for which first, so if Madeline wants courthouse and nobody objects, courthouse it is.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Courthouse is fine. Alexa will let the more charismatic members of the party talk, but will be prepared to kick anyone in the shin should they start to reveal secrets regarding the magistrate or anything else we do not want said. She is not a great orator, but she is very good at reading people and knowing when NOT to say something.
Not sure how RGM would play this. In a tabletop game, I could just kick someone under the table or give them a dirty look, with pbp it is a little more difficult to stop someone in mid-phrase. I guess, just assume that I would attempt to cut anyone off who began to mention the magistrate or any other secret we are suppose to keep.
Sorry folks. I needed to take a weekend away from the PbP. I'm back today. As for kicking players under the table, you can do one of two things - either focus on Perception or Sense Motive to monitor a conversation. If someone says something, you can roll to "block it," but your skill check is going to need to meet or exceed their initiative. Make sense?
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
No problem, fortunately with a +13 Perception, I should be able to catch people most of the time as I do not think that anyone has an Init close to that.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Hello all. Sorry for the delay on response. Bad storm had internet go down out here in the Florida wilds for a couple of days at home. ;-)
Once we settle in - courthouse sounds like a plan. Good to know about "interrupting" someone for future.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Welcome back.
Yeh, I figure that with my high wisdom, I know right from wrong, but with the low charisma, I just do not know how to express it.
So we'll move to the Courthouse in then.
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Hmmm, last time a character of mine was in a courthouse, one of the players (playing an ogre) went nuts and accidentally killed an old NPC paladin. . . . Lets see if we can top that.
Half-Elf Male Cleric (Pharasma) 5 - HP: 34/34; AC17, T10, FF17; F+5,R+1,W+8; Per +9; Init +4
Alexa Grunwald wrote: Hmmm, last time a character of mine was in a courthouse. . . . Lets see if we can top that. Another fine mess you've gotten us into. ;-)
After getting your morning breakfast, your group heads to the Lepistadt Courthouse:
A large, squat building dominated by an enormous clock overlooks the town square. A huge figure of wood, roughly man-shaped, stands in the square in front of the building.
When you walk up, a pair of guards nod at you. One says, "Mam, Sirs? Can we help you find something or someone?"
Male Human (Shaonti) Fighter/5th HP 31/31; AC20, 13, FF17; F+6,R+4,W+3; Per +6; Init +3
Weehawk appears to be visibly nervous at the courthouse...in an attempt to cover this he gestures to the man-shaped wood figure..
What be dat ting over dere? He asks one of the guards..
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Madeline nods in polite greetings to the guards replying,
"Indeed. We are here in regards to business with Master Kaple." She informs them succinctly.
Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2
Vaghn gives the wooden man a grimace and answers Weehawk's question offhandedly. "A brutal method of execution."
Then, to the guards, in response to Madeline's statement, "But first, I believe, we have to register. Are there any clerks about with whom we may file some paperwork?"
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa looks at Weehawk:
I could probably make it into a nicer shape. Not sure if they would appreciate it though.
The guards grunt out an answer, "Yeah, the clerk is in. Just go on inside and see em. You can't miss the big desk"
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Madeline nods, briefly touching the brim of her hat in acknowledgment to the guards.
Once inside, she of course removes her hat, holding it in one hand while her eyes adjust to the darker interior of the building. She absently brushes a strand of hair back under the scarf which holds her tresses in place as she looks around.
Perception:1d20 + 6 ⇒ (3) + 6 = 9
HP: 22 / 33, Init:+1, Perc:+12, Fort:+7,Ref:+3,Will:+4
Smith follows his Mistress into the large building. After a stern glance form her he too removes his hat, holding the tri-corn in one leather gloved hand. He scratches absently at the white silk scarf which keeps his long, pale strands of hair away from his face as he too looks about the interior of the building.
Perception:1d20 + 12 ⇒ (3) + 12 = 15
The clerk at the desk looks at Madeline and Smith and stutters out, "Yes? Can can can I help you?"
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Madeline nods, offering a slight smile to the clerk. She looks to her companions though, herself being foreign, she awaits their actions.
After a moment, the guard looks from Madeline and Smith to Weehawk. He says, "Oh, ah, yeah... that's the funeral pyre we're going to execute the beast on."
Male Varisian (Ustalavic) Archivist 5; hp 33/33; AC 16; TAC 12; FF 14; F +2; R +6; W +3; Perc +5; Init +2
Vaghn gives the guard a smile and nod and thanks and heads in behind Madeline and Smith. At the clerk's question, he removes his hat and smiles. "Good day to you. I am Professor Vaghn der Grafft of the University. My associates and I would like to register as volunteer defenders for the case of Lepidstadt vs the Beast, to assist Barrister Kaple, of course."
Female Human (Varisian(Ustalav)) Druid(Menhir Savant)/4 - Monk/1 HP: 33/36; AC16, T15, FF15; F+7,R+5,W+11; Per +13; Init +3
Alexa nods in agreement at Vaghn's introduction.
The guard, upon hearing "defenders" and "Barrister Kaple" gives you a little laugh. He then shows you the clerk of court's desk. There, a small, mousy lady is sipping her tea. When you introduce yourself, she quietly nods and pulls out a quill and ink. She takes each of your names and a gold apiece in fees. Once you've registered, she gives you directions to the defense chambers to meet Barrister Kaple.
Barrister Kaple is a tall, almost imposing man who proudly wears his court wig. When you enter, he looks up from a desk and asks "How can I help you?"
Hey guys, since we have our group I thought I'd change us over to an OOC thread since we've got our crop of players :)
By my reckoning we've currently got...
- Torthen Azduum, the Dwarven Oracle played by Rizzym Jaderenai
- Madeline Peshtussle, the Human(?) Summoner/Bard played by Sunset
- Tharnik of Clan Black Sun, the Half-Orc Oracle played by Jason Sonia
- Rendel Bladetwist, the Human Inquisitor played by TarkXT
- Creel Candleman, the Human Paladin played by Poor Wandering One
Not sure what else to say but please stay tuned since I'll no doubt continue with the commentary and questions :P

Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Beloved Leader said in a previous thread.
"Also as a GM I'd like to hear the reasons why a lawful good character would justify a crimeless murder. By this I mean how would someone justify a murder to stop potential evil without themselves being something more in line with Lawful Evil."
From Creel's point of view you can't justify this.
You are taking an immediate permanent action to remove a future potential evil. That word 'potential' is the key. To those of us trapped in this blood-soaked samsara the future is unknown and, so far as we know unfixed. Killing or otherwise punishing someone NOW for something they MIGHT do later is definitely an action belonging, to quote Belkar "the deep end of the alignment chart." It denies the personal agency of the pontentially evil/evil causing person and it is an act of cowardice, neither are acceptable.
So if you want to kill baby Hitler you will have to go through Creel.
Mind you if you want to watch the bastard, or change the environment, I'm all for it. I have wondered what would happen if Hitlers family inherited some silver mines in the far Argentines and moved there to a life of luxury.
Yeah, basically an extended more eloquent version of what I meant, sorry if my version was confusing :)
Interested to see a redemptive path in a game of mine, haven't really done that in one of my games before and heck, I'm a fairly frequent World of Darkness player.
Alright. I did some research, and it seems all the worthwhile [earth] descriptor spells, the stuff I'd like to play, is druid oriented. So, to further class balance, I'd like permission to switch to a druid with the Earth domain, and maybe keep the visual effect I had in mind for the Oracle curse?
If not, I completely understand, but it's something I'd like to consider. I'll be able to post again in a few hours.
Male Human Inquisitor 2
From my characters point of view someone being detected as Evil doens't mean automatic execution.
However it does mean that they have made life choices and taken actions that the character would find reprehensible and disgusting. To him, a mortal who has chosen evil is a disgusting and wretched creature worse than undead and demons. You see, demons and undead are evil by nature, they can't help what they are. A mortal on the other hand always has a choice. On the flip side he does understand that mortals are also capable of change but he'd be damned to unending torment before he'd let an innocent be harmed by said evil person.
tldr; I wouldn't like him but he won't have to roll for initiative.
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Torthen Azduum wrote: Alright. I did some research, and it seems all the worthwhile [earth] descriptor spells, the stuff I'd like to play, is druid oriented. So, to further class balance, I'd like permission to switch to a druid with the Earth domain, and maybe keep the visual effect I had in mind for the Oracle curse?
If not, I completely understand, but it's something I'd like to consider. I'll be able to post again in a few hours.
I like the idea of a Dwarven Deep Delving Druid :> I assume you will be a cave druid? It is a nice alternate class.
Doing this should also give you and the battle oracle some room to grow apart.
Sounds like a cool idea. Mind you it mixes up the alignments a bit as well.
~creel
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
To Jörmungandr with your permission I will be fluffing the det. evil as smell based. No changes to the rules [u]at all,[/u] including the one where I think blindness bolixes the detect, all I will be doing is rp'ing a 'sent of evil' sort of thing. That ok?
Male Human Inquisitor 2
Torthen Azduum wrote: Alright. I did some research, and it seems all the worthwhile [earth] descriptor spells, the stuff I'd like to play, is druid oriented. So, to further class balance, I'd like permission to switch to a druid with the Earth domain, and maybe keep the visual effect I had in mind for the Oracle curse?
If not, I completely understand, but it's something I'd like to consider. I'll be able to post again in a few hours.
It occurs to me that you might be better off just asking to be able to take said spells for thematic reasons. Plus Druids as a class adds a bunch of stuff that doesn't really work with your theme. Oracle works imho simply because your powers are equally a curse as they are a benefit. You are becomign closer to the bones of the world and can feel the pulse of life rushing through it unfortunately the closer to that stone you get to the more you become like it until you become a rather fashionable lawn dwarf.
Probably a good idea, but I hate asking for handouts, y'know? It's closer to the mechanical effect, since the druid list has many, many more [earth] descriptors ( stone fist, spike stones, etc. ), compared to what oracles get. It kind of kills the original concept, but it's what I had envisioned mechanically more - as a result, it's my fault for not looking at the spell-list first.
I suppose I'll stick with it - and try to use what I get!
I don't mind if you'd like to change Torthen to a druid, as I say we're still in the pregame section of the campaign.
Also, Creel as long as the mechanics are the same I don't mind if you change the fluff manner in which a power presents itself.
Alright. He'll be posted a druid soon - I really agreed with you on keeping the concept alive, Rendel, but there's so much against my concept as far as what he can do. He's so mixed when it comes to being an oracle, but if I go Druid, he becomes a pure-caster with melee tendencies, which opens the doors for you to show your strengths more, and gives us more options to do things with.
I think I'll have to tweak a few things, but other than that, the concept's similar. He'll either be a Cave Druid or Mountain, probably the latter (since then his wild shape is kind of cool - Giant shape!)
I'd like to keep the Curse of Wasting, without the bonuses, if that's fine, Jorm? It'll keep me close to my original concept.
Owner of Storm Bunny Studios, LLC
With Torthen going Druid, do I need to stay "cure" or should I switch to "inflict"? What's the overall consensus?
As a side note: It would be really cool if I started inflict (evil) and, as I shifted alignment, went cure. I know that the class requires a choice and once chosen, you have to stick, but I was thinking more about the theme. I think it would be cool.
Also, I'm glad to hear I'll get to actually play out the alignment side of things without worrying too much about a knife fight as soon as our Pally gets a whiff of me.
;)
Man, this is going to be FUN!!
Hm, shouldn't be a problem and it does fit thematically, I'll re-read just to make sure it doesn't flub with any mechanics but it should be okay :)
Owner of Storm Bunny Studios, LLC
By all means, please do. By the way, I'm GMT +3 (in Kuwait). You're in Australia? GMT +9, +10, +11?
I'm GMT+8 I believe, I think daylight savings are over, don't quote me on that though.
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Also down under here. =)
Am on the East Coast, what ever that makes the GMT. Yah, my computer says Daylight savings is over....but everything else says it's not....>_>
Will definitely try and have the character done in the next day or so.
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
NW coast of the U.S. here.
Posting from rain soaked Seattle.
GMT -8 give or take DST.
Torthen Mountain druid looks cool. Giant form is very attractive. Don't overlook Cave druid though. You get nice synergies with your dwarf abilities. For example with the alt race ability deep warrior and the cave druids 4th level ability you become quite the abberation killer.
And the whole become ooze thing is also rather cool.
Just tossing that in
~Creel
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Ok ok I can't resist tinkering.
Jörmungandr Does a Warrior of Holy Light qualify for the "History of Heresy" trait? I do not and will never have, "divine spellcasting power" so I think this is compliant.
I was thinking as refluffing the trait to explain why Creel did not become a Cleric/Trad pally. I think it fits the less than divinely oriented holy warrior I'm going for.
That and divine casters are REALLY nasty.
~will
I'm not a fan of saying no in general but, and I know its only a trait, but the bold section implies that a character with "History of Heresy" has truly given up all religion and become an atheist or if they still recognize the existence of the gods, they hate them.
As a result, you have turned your back on religious teachings, and as long as you do not possess any levels in a class that grants divine spell casting power, you gain a +1 trait bonus on all saving throws made against divine spells.
Basically the way I understand Paladins is they are literally granted their powers by the gods and if you rejected the gods you'd lose your access to your holy powers. Basically if you wanted to play a totally disillusioned paladin it may be easier to play a fighter who was once a pally.
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Aw rats....
Oh well it was a little min-maxish as well. Back to Militia Trained!
~will
Note: Creel venerates ALL good deities esp. the LG ones but he is not a worshipper of any one in particular. He sees worship as a way to give up an adherents personal agency and responsibilities. Not a problem so long as the Deity/Church stays on the right side of the ledger but things can change. Everything gets tested against his personal code, even Iomedae.
Hmmm just noticed this:
"Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good."
Will this cause a problem? Atonement is a 5th lvl spell it will be a bit before we can access it.
Strange we may be running a redemption and a fall arc in the same game.
Maybe we will meet in the middle and become druids.
~will
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Mind you if you feel Paladins need a divine patron then Creel will follow Iomedae with a focus on her associate deity/ally Jingh. Jingh's wheel and fire symbolising the circle of holy light.
Sigh..just realized how much I am clogging this thread. Apologies all. Don't worry I will restrain myself in the IC thread.
~will the verbose

Male Human Inquisitor 2
Poor Wandering One wrote: Hmmm just noticed this:
"Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good."
Will this cause a problem? Atonement is a 5th lvl spell it will be a bit before we can access it.
Strange we may be running a redemption and a fall arc in the same game.
Maybe we will meet in the middle and become druids.
~will
From my perspective as a player in this game it feels that the world serpent has already decided that it won't be a factor if the orc doesn't go around wearing baby skin hat. As a GM it seems to me that this is a case of mechanics getting in the way of a potentially good story. The player has already spoken of a desire to play the redemption game which should be right up the paladins alley. It feels that the intent of that portion of the conduct was to prevent the paladin from assisting those who were doing evil but did no evil themselves.
Anyway, Rendel's done and ready whenever.
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Rendel I feel the same way but I wanted it nailed down.
It occurs that our two characters might well know each other. We likely moved in something like similar circles.
Just an idea.
~Creel
Owner of Storm Bunny Studios, LLC
Rendel Bladetwist wrote:
From my perspective as a player in this game it feels that the world serpent has already decided that it won't be a factor if the orc doesn't go around wearing baby skin hat.
Ummm.... I guess I should change my starting gear then.
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Jason Sonia wrote: Rendel Bladetwist wrote:
From my perspective as a player in this game it feels that the world serpent has already decided that it won't be a factor if the orc doesn't go around wearing baby skin hat. Ummm.... I guess I should change my starting gear then. Yeah if you are going with the baby armor it better to take the Heirloom trait and get the whole suit masterwork. Otherwise the armor-check is a killer. Not to mention the 2am feedings.
~will who seems to have bypassed his good taste chip.
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Character coming along. Thoughts/comments welcome. =)

Just a couple of things on Madeline, you don't have a trait from the Player's Guide, it'll either be Heirloom Weapon or Rich Parents, not both sadly. Also you have Gunsmithing as a feat, if you do a double check of my first post in the recruitment thread I said...
"I'll allow all the classes and races present in the player's guide but don't really want to include anything not in the Paizo published books asides from the Magus."
So the gunslinger and merits designed for ultimate combat are out sorry. Also rereading the section on firearms in the Inner Sea Campaign Setting, you're a lot more likely to blow yourself apart before you get to a level where a firearms comes full circle and becomes useful again. I mean at this stage you'll take a -4 to all attacks with a firearm, need to spend exorbitant amounts of money on black powder and repairs and that's if I bend the setting to have gunsmiths in most towns you guys come across.
Once ultimate combat comes out I understand that the entire Golarion setting will probably become a chunk more steam-punk friendly but at this point with the published rules available its probably not best as a player trying to be a pistolier and a summoner at the same time.
Also everyone else, don't feel safe yet, I'm just starting to go over the other sheets since with Madeline on scene I'm hoping to start maybe tomorrow evening :)
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Bugger...
I was hoping to have the gun to add to Madeline's 'Steam-Punkish-ness'. Though getting it all together is/was rather hard.
Actually the Feat: Gunsmith makes ammunition quite affordable, plus allows repairs/building of guns in general...
With out either Trait I can't do the character any way...
'Heirloom weapon' allows her to use the gun and 'Rich Parents' allows her to afford it.
GunSmithing allows her to keep using the gun...
It was never my intention of actually taking any levels in Gunslinger as a Class at all. =)
Also 'On the payroll' is a 'cheaper' version of 'Rich Parents'... :P
*Ponders...as they realise they have no 'Plan B'...other than another 'Suny'...*
Just be glad the Piston Maul comes in medium size even though its a gnomish made weapon :P
HP: 28 / 28, Init:+3, Perc:+7,AC:16,Fort:+3,Ref:+4,Will:+3
Doesn't matter...with out the Trait/Feat combo I'm looking/thinking of some other character...
Well...desperately trying too, anyway...-_-
(Live talking in here Link)

Okay guys, having looked over the characters, Tharnik, Creel and Rendel all look sexy to me, I may have missed something but from my reading they all look good.
Now, for my problem player, dude, Torthen's whole sheet is just horrible... I'm kidding of course, you're just still built as an oracle rather then a druid :)
Also I'm in agreement with Rendel, while RAW may seem to indicate no evil party members for a Paladin RAI do support a character going through a redemption arc being able to join a good party with no particular qualms. Only reason I didn't let "History of Heresy" slide is both RAW and RAI seem to indicate a complete disgust with, and turning away from, the organized religions and gods of Golarion.
In fact as a GM I'd stress the difficulty of interacting with a character with "History of Heresy" over a Lawful evil character for the majority of paladins. Though, if I was bothering to go into deconstructing the setting too much I'd begin to point out that I'd have no problems with paladins of Nethys or Rovagug and about how I thought that the idea of "Lawful Good" paladins are a leftover construct of DND3.5 and that it doesn't mesh well in my mind with a multitude of gods, good, evil and neutral, in a setting. Just my 2cp :P
Updating as we speak. I'll be done in about twenty minutes, most likely.
Expect lots of flowers, and pretty posies... and maybe some MOUNTAINS IN YOUR FRONT YARD!
Owner of Storm Bunny Studios, LLC
When should we expect an "IC" thread?
Not sure, shouldn't be long though, just hashing out Sunset's character (Madeline's player) in the list. Feel free to jump on following her link if you want to say hi
Hey guys, because its easier to talk over character and stuff and because I like getting to know my players I've created a generic MSN address if you guys want to get in contact.
jormungandrGM@hotmail.com
Note the lack of accented letter "o" in the email address. If you're worried about privacy its easy enough to make a new hotmail account and then use that to chat with myself.
Male Human Inquisitor 2
Torthen Azduum wrote: Updating as we speak. I'll be done in about twenty minutes, most likely.
Expect lots of flowers, and pretty posies... and maybe some MOUNTAINS IN YOUR FRONT YARD!
G&$~%%it my climb is terrible how am I supposed to check the mail?
...and after a few hours of downtime I'll attempt to get this show on the road, wish me luck in the sense of the site not going down before I finish:)
Rendel Bladetwist wrote: Torthen Azduum wrote: Updating as we speak. I'll be done in about twenty minutes, most likely.
Expect lots of flowers, and pretty posies... and maybe some MOUNTAINS IN YOUR FRONT YARD! G+&!*@it my climb is terrible how am I supposed to check the mail? You think you have a problem. I live in a basement apartment. Now it's so far underground it could be a sectet lair.
~will
Google mail address: Subtextorbust@gmail.com
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Madeline Gads you are rich! Mind you if you want 50 more gold you could swap out the noble trait for On the payroll and then you would have an AP trait.
So with the gun option fading into the sunset will you be sticking with the Summoner or Summoner bard? I realize the gun thing was a bit of a hit but I think you have a viable character.
Tothen So you went trad Druid in the end rather than Cave or Mountain? Looks good.
Jörmungandr So we are meeting at the restlands? Are we assumed to have a room in the village? Wondering as it might be a tad difficult to be a pallbearer while carrying my halbard.
~will
I'd presume you would have a worn brace for carry the halberd, otherwise the butt of the both thing would be fairly shabby from any walking you do. If you typically wear it though I'm sure one of your fellow mourners would volunteer and hand to carry it for you. Only reason its probably easier this way is you get offered some room and board after the initial scene.
Male Human Inquisitor 2
I'm going to have a fairly long intro I was hoping to get dropped relatively quickly. Still, I'm just going to spill it out with recollections and such for now.
@Creel: I did go the Mountain route - it's not visible yet, since I need to be level 2 to get access to anything different. Will post shortly.
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Torthen Azduum wrote: @Creel: I did go the Mountain route - it's not visible yet, since I need to be level 2 to get access to anything different. Will post shortly. Cool. I am the same way. There is no difference between a WotHL and a trad paladin until 4th level.
Getting a tad nervous now that this is off the ground.
~Creel
Rendel Forgive me if this trespassing but I can't figure out how you ended up with a +2 with the x-bow. I show +1DEX and +0BAB, did I miss something? Again I apologise if I am tresspassing. I am not that good at making Pathfinder characters so I tend to poke around seeing how other folks do things.
PS. Is the convention to bold spoken text? I am not sure of the etiquette.
~Creel
Owner of Storm Bunny Studios, LLC
Style question:
Do you want us posting our "thoughts" (which we're doing now} in the IC thread?
Also, do you want me to post the "haunted voices" as similar dialogue?
Would you prefer only Tharnik hear them, or should they occasionally manifest audibly (which you would, obviously, write into the thread)?
Owner of Storm Bunny Studios, LLC
Creel wrote: PS. Is the convention to bold spoken text? I am not sure of the etiquette.
~Creel
Creel, I'm thinking along the same lines. If we follow the common English grammatical examples, then our overall rules would be:
I don't know how they do it here, but I prefer to keep my thoughts to myself, Jaye thought.
"That being said, sometimes I have to speak to others to keep the game moving forward," Jaye said. "Let's just hope I don't have to shout over all the other players!"
In short:
Speaking, "quotations..."
Thinking, italics
Shouting, bold text
Of course, things probably differ from board to board, game to game, DM to DM. I'm sure our GM has his own style preferences!
Human. Mixed heritage. Mutt from a port city. Warrior of the Holy Light 3AD
Jason Sonia wrote:
Creel, I'm thinking along the same lines. If we follow the common English grammatical examples, then our overall rules would be:
I don't know how they do it here, but I prefer to keep my thoughts to myself, Jaye thought.
"That being said, sometimes I have to speak to others to keep the game moving forward," Jaye said. "Let's just hope I don't have to shout over all the other players!"
In short:
Speaking, "quotations..."
Thinking, italics
Shouting, bold text
Of course, things probably differ from board to board, game to game, DM to DM. I'm sure our GM has his own style preferences!
That sounds like a good way to go . I just noticed that the GM's intro post bolded Mme Lorrimor's speech.
~Creel
Owner of Storm Bunny Studios, LLC
Creel wrote: That sounds like a good way to go . I just noticed that the GM's intro post bolded Mme Lorrimor's speech.
~Creel
Good point. I think, sir, we must wait then.
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