Janasen's Gentlemanly game of Wrath of the Righteous

Game Master Mythrillynx

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Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

"End it?" Olivier echoed, his expression mildly incredulous. "Madame, it is only a creature defending its territory that we are intruding upon. Were we to hurry past while it sleeps, I highly doubt it would pursue. Now come along, the way seems clear enough..."


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"Wise words, and sound at that. Let us continue swiftly." Passing by, Rema takes good notice of the sleeping serpent, taking in a good mental image of its description.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe responds with incredulous look of her own , "You weren't so merciful with the cockroaches. I suppose if it isn't you being attacked, then you have all the compassion a criminal can muster. It is only asleep for moment, I am not going to get away in time."

If it gets to my turn it wakes up so


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"Do I really have to do everything for you guys?" Eve asks while giving the reptile a quick stomp as they pass by.

Attack 1d20 + 3 ⇒ (6) + 3 = 9 (Against Helpless)
Damage 1d3 + 3 ⇒ (2) + 3 = 5

"That should stun it for a bit, carry on." She says while gesturing with her free hand to keep the column of people moving.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Everyone hurries past the snake before it collects itself. venturing further into the caverns you come to an area with a single sizable 20-foot-tall building in the center of a 30 foot tall cave. It is a bunker like structure with no windows and walls of worked stone blocks. A 10-foot-long carving of a hammer decorates the building's facade. The ruins of collapsed outbuildings stand to either side.

gm:
religion: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 4 ⇒ (15) + 4 = 191d20 + 2 ⇒ (17) + 2 = 191d20 + 1 ⇒ (14) + 1 = 15

you all recognize this as a temple to Torag.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

After escaping the evil serpent, Ashe stops hobbling and asks, "Can we please wait a moment? I am sure I have been poisoned." She finds a spot to sit down and treats her ankle.

Heal: 1d20 + 5 ⇒ (19) + 5 = 24


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Only half-listening to Ashe's words, Olivier moved forward, wondering why exactly such a temple would be down here, of all places.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

ashe:
you gain your 1 hit point back as the soothing herbs begin to take effect.

"I could use a rest as well my leg isn't doing so well" says Anevia as she hobbles over to a stone bench that is still standing.
"What is with you women we just rested not too long ago. your slowing us down. It might be time we cut our dead weight and move on." Horgus angrily goes on a tirade.
Anevia turns to this "Its no surprise that a man afraid to acknowledge his own faith wouldn't be moved by a forgotten temple." she continues with "to be ashamed of ones faith is just as bad as worshiping demons"
taken aback by this horgus replies "kind of ironic being chided by someone associated with thieves."
at this last statement Anevia quietly seethes in anger


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe sighs gratefully, resting her eyes but only for a moment. After hearing the heated discussion, hopes to smooth it over with a change in subject "So how do you two know each other?"


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"If I didn't know any better I would say they are married." Eve comments as she finds a safe place for the elf to sit.

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

A mobile set of armor tries to make its way across the south wall, an entity covered head to toe in chainmail. On this person's back is a backpack with traveling gear, as well as some javelins of a blue-silver hue. In the right arm's hand is a heavy steel shield, made of the same material. Around the person's neck hang 9 wooden symbols, the most prominent being a 5-pointed star. The strangest note, however, may be the lack of obvious weapons, even on the person's belt.

Stealth: 1d20 + 2 - 5 ⇒ (15) + 2 - 5 = 12


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

gm:
diplomacy: 1d20 + 4 ⇒ (7) + 4 = 111d20 ⇒ 191d20 + 4 ⇒ (13) + 4 = 171d20 ⇒ 20

with a shudder at Eve's comment Anevia continues to the bench, while Horgus stares daggers at the both of you.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe, secretly amused by Eve's comment, takes a moment to choose her words wisely, "I didn't mean that. I just thought it would be nice to get to know each other. Since we will probably be around each other for a little while."


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

GM:
what ever applies on the building:
know(religion): 1d20 + 5 ⇒ (9) + 5 = 14
know(history): 1d20 + 7 ⇒ (2) + 7 = 9
know(local): 1d20 + 6 ⇒ (6) + 6 = 12
know(planes): 1d20 + 7 ⇒ (11) + 7 = 18

And are we opposing Rich's stealth roll?, it will determine what I do next at least.


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Rollin' to spot a Rich. Also, Rich, how can you say you have no weapons when you say you have javelins?

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

The armored figure's progress did not go unnoticed by Olivier. Waving a hand at the others to quiet their squabbling (as if it would work), he used his other hand to point at the strange figure. Was he also lost down here with them? Olivier was not quite sure to determine if the man was friend or foe...


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

rema:
everyone made the check it is a temple to Torag the dwarf god

Anevia waves off Ashe's explanation clearly not that bothered by it, but doesn't ant to talk about it either.
Horgus doesn't look like he wants to hear anything you have to say. you can oppose if you want


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Alerted by the scoundrel Olivier, Ashe quiets down and stands up prepared for the worst.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Noticing the armored figure with numerous wooden symbols on his necklace, Ashe attempts to identify them, hoping to figure out more about this stalker.

Knowledge-Planes: 1d20 + 10 ⇒ (17) + 10 = 27

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Ha ha, oops. Obvious melee weps. No longswords, axes, or "not-taking-a-minus-four-for-stabbing" spears or anything. Might be something in the backpack that's really small, but it's not on the belt or otherwise readily accessible (unless I missed it in one of my many revisions.)

The armored individual, noticing that chain mail proves horrible for sneaking, simply loses their combat oriented stance and returns to the spot on the other side of the temple (but only after nodding in congratulation at the windy gentleman.) "Just people. No obvious demons. No idea why they're here. Doesn't matter, though. Wouldn't be demons in those numbers. Would have already engaged me with those counts."

-Posted with Wayfinder

Addendum: 8 of the religious symbols are more obscure, but one is well-known and easy to identify. I think the core 20 are, like, a DC 5 or 10.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

gm:
Rema initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Eve initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Ashe initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Olivier initiative: 1d20 + 3 ⇒ (5) + 3 = 8
enemy initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Roderic initiative: 1d20 ⇒ 20
Arc initiative: 1d20 + 2 ⇒ (9) + 2 = 11Knowledge Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Ashe:
one of the symbols is that of Asmodeous the others you can't identify

Roderic:
you identify the thing in front of you as a huecuva. you can have one piece of information. please use spoiler format for your response set to gm. also you are first so you can also take your action.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe doesn't lose her combat readiness, but gains a confused look. She quietly tells the others, "That man has a symbol of Asmodeous around his neck. What do you think that means?"


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I don't know, I picked up this symbol in the street." Eve says, flashing the small symbol she twisted her ankle on above ground to the group. "He could be wearing it for any reason."


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe hopes, "That could be right, but I don't know what the other symbols were."


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

GM:
Seeing it standing to its feet, Roderick slides his sword from its sheath and up and through the head of the huecuva screaming, "Be gone unclean one!" Smite with MW Longsword: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 5 ⇒ (8) + 5 = 13 Smite ignores DR, New AC: 10+3=13


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"This temple is a good omen, the god Torag is an ally against evil. And if Drawfs built these caves then there must be a way to the surface." moving forward toward the alerted intruder in a non-threatening stance, " Greetings stranger, we mean no harm to you or the followers of Torag. Under unfortunate circumstances we find ourselves lost in your Dwarven tunnels. Is there a chance you will help us find the way out? We have wounded among us."

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

A scratchy female voice speaks from behind the helm, the suit having moved back to a sitting position around the starting of a small fire. "Torag, huh? Figures, it being underground. Well, Nerosyan's back the way you came. S'there a demon in the way?" She continues, not offended by the misappropriation of race or gender.

-Posted with Wayfinder


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

gm:
Perception: 1d20 + 9 ⇒ (15) + 9 = 24Perception: 1d20 + 5 ⇒ (13) + 5 = 18Perception: 1d20 + 5 ⇒ (19) + 5 = 24Perception: 1d20 + 4 ⇒ (1) + 4 = 5Perception: 1d20 + 3 ⇒ (5) + 3 = 8claws: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (3) + 1 = 41d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (4) + 1 = 5fort: 1d20 + 3 ⇒ (14) + 3 = 17

Eve and Olivier:
from within the building you hear a mans voice yell "Be gone unclean one!"

Roderic:
The huecuva reels back as the holy power of your attack connects. The huecuva spins in place bringing both claws to bare, however only one comes close enough to force you to defend 3 damage. As a side note the way I do damage is a bit different. I use it as defensive fatigue until you are brought into the negatives were your guard is finally broken.also Ac is now 15 with 2 hp left


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

GM:
Roderick brings his sword across his chest and blocks the swipes of the huecuva. Continuing through he swings his sword around and Smite with MW Longsword: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 4 ⇒ (7) + 4 = 11 removes its head. Wiping his sword off on some of the rags around the alter he says, "I'm sorry you had to end up this way, may you find your way to the forge father."


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I think there is someone yelling in side the building. We should probably take a look." Eve states to the group before approaching the door with her sword drawn.


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"No friend, we have seen no demons down here, but the way we came is a dead end, this being the only path out." "A concerned look crosses Rema's face. He speaks as he approaches the door to the temple: "If there is someone in need of aid I agree we should check it out, but is the sword necessary Miss Quinn? What did you hear?"


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I don't know if it is necessary but I heard someone yelling and I am going to take a look." Eve responds before stepping into the building.

Googledocs got locked down, I can't move myself anymore.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The door is broken strength check to open dc 20


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Strength 1d20 + 3 ⇒ (17) + 3 = 20
Eve bursts through the door in one swift motion.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

you enter what appears to be an antechamber. A stone bench lines the southern wall. at the far end of the room sits a basin filled with water. To the north stands a stone door with a hammer etched into it.

Roderic:
you here a load noise coming from outside the room you are in. up to you whether you want to go meet them or wait for them to come to you.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Seeing no one, Eve continues on to the next room.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe follows Eve into the next room.

We can't update the Google doc MJ, at least as far as I can tell.


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

GM:
Hearing the voices in common from the next room, Roderic tucks the silvery gift in his belt under his tabbard. With sword in hand, ready to face whats on the other side, Roderick moves to the door and Strength: 1d20 + 3 ⇒ (20) + 3 = 23 slams it open.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Roderic:
should mention looks like the door opens inward my bad for not mentioning it just looked at it.

should be fixed now


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

"Wait--!" Olivier began, but it was too late. Eve amd Ashe were already barreling through the temple doors. He sighed before turning to those who remained. "You three, keep quiet and stay put. One of us will be back for you." He didn't wait for an answer. Drawing his blade, Olivier quickly hurried off after the others.


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

GM:
Its cool, I'll just word it as grabbing the opening side, pulling it towards me. It, being stone and all, I might have over estimated how much effort it would take, causing it to slam towards the end instead of just sliding.

From the door you hear the scraping of stone on stone with a slam after a few seconds as it opens inwards. There, on the other side, is a man in his early twenties who has light skin, brown eyes and short black hair. He is clad in durable clothes with a tabbard extending to his mid-shins. In his right hand he carries a longsword with a gold hilt, the blade smeared with gore. The tabbard has a white cross extending the full length and width on a black field. He gathers himself and stands ready.

After a moment of looking at Evelynn for any signs of hostility Detect Evil and if I can Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13 he says, "Who are you? How did you come here?"


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Spellcraft 1d20 + 5 ⇒ (1) + 5 = 6

Eve bursts through the opening and halts upon seeing the Chellish man in the building. Seeing him armed, but not one of the demonic creatures they have seen this day, she slightly lowers her sword. Locking her green eyes on the stranger, she says. "Eve, and through a hole in the ground, I think. I would ask you the same, and who this unclean one is that you have been shouting about?"


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

Ashe stands warily looking for the 'unclean one', and answers "My name is Ashe, what would yours be?"

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

Seeing that at least Evelynn does not bare the mark of a tainted soul, the man replies "I am Roderick, of Cheliax," He sighs with a small sense of relief as he motions with his sword into the chamber. "And I fell through the ground from the festival, onto some type of beam, and then through the roof of this chamber just there." he gestures with his free hand to the hole in the roof of the room as he continues to walk across the floor. "Then," he pauses as he comes to a stop in front of the altar to Torag,"I came across that." He points his blade to a slightly decomposed body of a Dwarven priest laying atop it decapitated. "I believe it is called a huecuva, oh mind the head." he says to no one in particular while gesturing with the blade to the head on the floor in front of the stone altar, the mouth of which is opened wide, split along the front of the face, frozen in mid scream. "He was a priest once, but he renounced his service to his god before his death. So he was punished with undeath, left to seek the lives of those who still possess salvation. That is why he is unclean.", he says with a hint of disdain in his voice. After speaking, he holds his gaze on Ashe detect evil and Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14 when I can. He relaxes a bit more, finding no evil upon her, and says,"So Ashe," he turns his head her companion "Eve, are their any more of you?" He looks to the door and back at them, "And can you tell me how this came to pass?" He says as he rests against the altar, taking more scraps of the cloth from it and cleans the rest of the former priest off his blade before sheathing it.

Ashe and Eve: I don't presume to take your actions for you, I just thought it would be reasonable that in the pursuit of the answers to the questions you just asked, and not finding Roderick to be of a particularly evil disposition, would follow him into the room, next to the altar for cinematic consistency.

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

@GM: How much do I know of this event above ground? I had planned, since I didn't really read the thread and her no-nonsense attitude that my impromptu backstory was that Arc was "promoted" to hunt demons in the Worldwound, since Asmodeus and the kind are pretty misogynistic (but she is still pretty good at killing demons) and was not part of the celebration above ground.

The female in chainmail returns to starting a fire in her corner of the cavern to prepare food.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Eve crosses her arms and takes in the gory display, then responds.
"A few more, they are outside, and a little more banged up than we are though. As for how this came to pass, we were at a festival of sorts. Some big demon thing appeared, a dragon started fighting it. The next thing I know I might as well have been dropped into the Eye itself, but we wound up in this cavern."


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

As you mention the dragon, Roderick touches his left hand on his stomach just above his belt and seems as if he is thinking about something. He looks back up to Evelynn and says, "I see. Do you know of any other way out of this cavern, aside from ascending through this hole?" he points upward. "Also, I figure I should mention something. I left the majority of my possessions at my hotel and a stable not far from here, my armor, gear, and horse. I would like to retrieve them if we are under attack by something. If you could assist me in getting there I would appreciate it." He says to both of you.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Arc:
if you want you could have just arrived when the attack happened. fighting the lesser demons the opening found you and down you went.

roderic:
Two things first the hole above you is sealed. Sorry if I didn't emphasize that enough. Second Detect evil lasts until you stop concentrating. Neither of them detect as evil, however this place is very evil and could do for a consecration. Knowledge religion DC 20 you can seek aid for this from any with the knowledge.

gm:
knowledge region: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 4 ⇒ (10) + 4 = 14


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Olivier all but came skidding to a halt when he passed into the underground temple amd almost came crashing to the ladies. Luckily he was able to come to a stop, and he paused, doing little else but to hover in the doorway to assess the situation.

The stranger seemed friendly enough from a first look, but that did. Not stop Olivier from shooting him a lingering questioning glance. The guise of friendship was easy enough to pass off if one wanted to. Having played that part many a time, Olivier could not help but hesitate. The man's tale seemed a little too convenient...

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

GM:
Ok cool, sorry about that. So noted.Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15

Oliver:
You get the same description as before. Roderic is non-hostile towards you, of good disposition, and has no weapon drawn at this time.

Roderic looks at the man in the doorway, "Hello there." Turning back to the women, "One of your friends I presume." Looking at the shut up hole in the ceiling, "If it turns out that for the time there is no other way out of here, I would like to see this place consecrated for good. I'm sure Torag won't mind if a servant of the Lady Iomedae does it in the absence of his followers. If any of you are so inclined, I would appreciate any help you would be willing to offer to this end." He waits for a moment then turns around to face the altar.

He drops to both knees and draws his sword, and with the tip pointed down he grips it on the blade just below the hilt, holding the tip just off the floor. He draws his right hand above his head, then touches it to his forehead, waist, right chest then left and says as he's doing so, "Ave Iomedae. Tu enim lucis orto in terram, et gladius meus scutum meum." He grips the sword again and bows his head. "Heredem moriturum esse Deum. XI post expleta virtutibus eduxit ad dexteram Aroden in caelo. Defensor fidei. Domina da robur. Domina da nobis animi. Da nobis sapientia a Domina. Recipe me servo tuo. Accipe me velut tuum telum. Accipite me, ut animos vestros. Recipe me servo tuo." He looks up to the hole as if into the sky itself, and continues, "Me saties lux in tenebris ut vos gladium. Ut percutiam te oderunt, et fideles defendere." He looks back down and touches the sword tip to the stone floor infront of the altar and says, "Domine, in loco sancto tuo, et capient eam, et lumen tuum imple. Ubi enim lux non est in tenebris. In nomen tuum petimus. Ave Iomedae." He makes the sign of the sword upon himself again and lays the blade across his hands, tip pointed left and seems as if he is lost in prayer, waiting for something.

If you would like to help, and/or are a follower of Iomedae:

If you would like to, make a Knowledge (Religion) DC 20, per the GM.

Ave Iomedae Translation:
Make the Sign of the SwordHail Iomedae. For thou art the light, descendant unto earth, my sword and my shield.Hold sword with the tip towards earth, calling for the descent of Iomedae's light to earth. Inheritor of the dying god. Raised up after having completed eleven noble Acts to the right hand of Aroden in heaven. Defender of the Faith. Lady give us strength. Lady give us courage. Lady give us wisdom. Take me as your servant. Take me as your weapon. Take me as your courage. Take me as your servant. Looking to Iomedae to draw down her light Fill me with your light, that I may be your sword in darkness. May I smite your enemies, and defend the faithful. Looking back to earth and touching the sword to the ground Lady, make this place holy, and take it for your own, and fill it with your light. For where there is light there can be no darkness. In your name we pray. Hail Iomedae. Give the Sign of the Sword, and the Sign of Surrender; lay the blade on your hands with the hilt on the side of your dominant hand, with head bowed on both knees. This presents the neck of the faithful to the will of Iomedae, surrendering to her judgment and presenting her with your sword for her service.
I used google translate for the latin. I know its off, but after about 20 min of adjustment, this is the version I went with. The translation provided with explanation above should serve to this end.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I don't mean to be irreverent, but would this help? I kind of picked it up on the street above." Eve says while showing the symbol to the newcomer. "Show me what to do and I will lend a hand."


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

Roderic looks up from his meditation after the prayer, and turns his head to look at the object.

GM:

Perception on the Object: 1d20 + 1 ⇒ (4) + 1 = 5
Knowledge(Religion) on the Object: 1d20 + 4 ⇒ (6) + 4 = 10

Though it is hard to get a good look from where he is.

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