Janasen's Gentlemanly game of Wrath of the Righteous

Game Master Mythrillynx

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Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

so we are in the cavern? if so, my question stands. any response whatsoever?


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"Sure. We may be able to find something useful in there." Eve will assist Roderic in searching the fallen tower.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe follows along, keeping an eye out for any kind of trouble.

I would think we are going in, do we need to say it?


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Scrabbling along after the others, Olivier did what he could to catch up and regain his usual spot in the front of the group. In the next room, he gaped at the fallen tower briefly before resuming his usual role of keeping an eye and ear out for trouble.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

moving to the tower you notice two figures near the fallen tower. they seem to be trying to move the rubble from the around the fallen tower.
they have yet to notice you.


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"...ahem..." Rema clears his throat hoping that the two figures will take notice and not react in haste like the fool in their past encounter.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe waits for their response to Rema's interruption.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The two turn to you and drop into a defensive stance. Getting closer you can tell one is a hunchbacked woman with a face warped by tumors, the other a man (depicted on the map) that is tall and thin with a face that melds an attractive elven man, a goat, and a lizardfolk. His oversized fingers end in dull, spade like talons.

In a raspy voice "Are you friend or foe? What do you want?


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

that depends, what does the paladin do? lol


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

"Us?" Olivier glanced at the others and shrugged. "We're simply passing through. You wouldn't happen to know a way out and back to the surface, would you?"

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14 extra +2 if from Mendev

He more or less ignored the unusual appearances of the pair... At least as well as he could. He had seen some strange things in the River Kingdoms, but nothing quite like... Well, quite like them. They didn't seem hostile at the moment, though. That's the only thing he really cared about for the moment.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe steps forward, her voice full of concern, "By the gods, what has befallen you two? I assure you, we don't mean you any harm."

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22 +1 if they would consider her attractive.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The strange man seems a little offended by Ashe's outburst. "if you mean us no harm would you be willing to help us rescue our friend? He is trapped under the rubble.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"Of course, where is he?" Eve asks while approaching the man.
Sense Motive 1d20 + 8 ⇒ (12) + 8 = 20 (to see if this is a ruse.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The man points out a large stone slab. " we thought we could dig him out but the stones began to shift." the man says in a strained voice.

looking at it you could probably get six people to lift the stone.
decide who will make the strength check the DC is 25. Five others can aid (strength check DC 10) for a +2/success


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

aid(str): 1d20 + 2 ⇒ (16) + 2 = 18

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Arc does not actively offer her (fatigued) services. In the likely event someone asks after the paladin offers to lift, though, she complies. She remains untrusting of these subterranean people.

Str (probably to aid Rod): 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8

-Posted with Wayfinder


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe attempts to assist in lifting the stone, but is unable to get a stable grip on it.

Strength: 1d20 - 1 ⇒ (5) - 1 = 4


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Any result to sense motive?


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

sorry s eems legit

-Posted with Wayfinder


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

Strength 1d20 + 3 ⇒ (9) + 3 = 12


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

Roderic moves over and tries to lift the stone slab.
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
And slips in the rubble.
He stands up and brushes himself off and tries again with the help of the party.
Strength: 1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26
They lift the slab.


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

Strength (aid): 1d20 ⇒ 8

Olivier attempts to aid Roderick, but the pale-haired man is unable to get a good enough grip.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The slab is tossed aside revealing a third misshapen individual. The man and woman both rush in to help the third one out.

Upon climbing out the man that spoke to you before speaks"Thank you all. We are in your debt for saving our friend. My name is Lann. pointing to the woman "This is Dyra she nods. "and the one you saved is Crel." finishing up he smiles at all of you you were looking for a way out we can help with that. allow us to lead you to our village to meet our chieftain he should be able to get you to the surface.

at the mention of an underground village Avashnial speaks up Village? Did someone say village?

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Arc assumes they are just very ugly dwarves and will follow when moving happens.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe can't hide the look of surprise on her face, but quickly recovers thanking Lann and his friends, "Thank you, we would certainly appreciate that. Where is this village?"


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

"Lann. Dyra. Crel." Olivier offers a deep, almost exaggerated bow. "I am Olivier de la Verdure, and these--" his hand sweeps across the rest of the group "are my motely band of companions. We'd be more than happy to follow you to your village."


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

The three return Olivier's bow and Lann gestures to follow them. The three lead the way explaining that the village is just a couple tunnels away but because of the tremors the quicker route is blocked.

After about a half hours walk a wide chasm splits the tunnel floor.
The floating rock dust in the air and the groans as the tunnel walls settle indicate that the tunnel split recently.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

How wide is the split? And how deep?

Ashe looks to see if there are anything that could be used to cross the chasm.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

10 feet across more than 60 feet wide and 30 feet deep. You can see that the path continues about 40 feet east of the entrance on the other side.

crossing is a climb check with a DC of 15 but you also have to consider the wounded.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"Is there another way to the village?" Eve asks the creatures.


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

"Unfortunately no, this is the only way. Lann says in dismay as he and the other three make there way across. During their climb Lann seems right at home traversing such conditions, however Dyra slips and falls with a muffled scream. The sound of her hitting the ground below is sickening.

gm:
climb: 1d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (8) + 6 = 141d20 ⇒ 102d10 ⇒ (6, 8) = 14


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe muffles a scream, and peeks over the edge to see if she is still alive, "Please say something if you can."

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

You can barely make out the muffled groan in response.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I'll go down and see if I can help"
Eve says before attempting to climb to the bottom of the chasm.
Climb 1d20 + 3 ⇒ (19) + 3 = 22
Upon reaching the bottom she attempts to heal the creature.
CLW 1d8 + 1 ⇒ (1) + 1 = 2
Twice...
Channel 1d6 ⇒ 4


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe calls out, "Is she alright now?"


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

Dyra shakily gets to her feet and says something, but the tumor warping her face make it impossible to make out clearly.

-Posted with Wayfinder


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I think so, can someone throw a rope down from the other side? Eve yells up from the pit.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe sighes, "Sorry, I don't have any rope...and I am still on the other side."

Dark Archive

Stats:
  • 21/21 HP
  • AC: 20, T: 12, FF: 18
  • F: +5, R +5, W+1
  • Per: +5, SM: +1
  • Init +2
  • FE: Outsider (Chaotic) +2
Human (Chelish) Ranger (Tanglebriar Demonslayer) 2

Arc watches as the person falls. "Unfortunate."

Upon the query for rope on the other side, she judges the situation.

If the following plan is possible, she speaks up. "Have only the one rope. Been using improvised hooks with javelins for stuff like this."

Arc is willing to attempt to try to snag a set of rocks or something with a javelin (with her rope tied to it in the center after descending.) If this looks impossible, she keeps silent.

-Posted with Wayfinder


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

Rema stands patiently by, with no rope or ideas of his own he remains silent and observes.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

does Arc's plan work?


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

sure why not. Still leaves the problem of the injured getting up and down.

-Posted with Wayfinder


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe turns to face Arc, Rema, and Roderic, and asks "Would you be able to carry the injured across?"


Male Samsaran Monk(of the Lotus)/2 | HP 12/12 | AC: 15, TCH 15, FF 14 | Saves: F +3, R +4, W +7 | CMD 14

"That would most likely be very unsafe. If the rope can take the abuse can we not let them down and pull them up individually somehow? I have no skill with ropes, but with a shield large enough to hold them, could we not lower and raise them safely maybe?" The picture Rema built in his head seems easier said then done so he seems a little unsure of his own advise.


Female Human Witch (Hedge Witch) 2 | Perception +3 | HP (3/16) | AC 11 / 15 (MA) Touch 11 FF 10 | Saves F +2 R +1 W +4 | CMD 11

Ashe laughs a little at herself, "That is a much better idea. I am sorry, I am out of my element in this place. We should do that.

Seeing the injured woman, Ashe aids in healing.

Cure Light Wounds Hex: 1d8 + 1 ⇒ (6) + 1 = 7

Mission accomplished? we move on?

Ashe knows that she is quicker on her feet than has strength in her arms. Backs up enough to get a running jump, takes a deep breath and runs to cross the breach.

Acrobatics: 1d20 + 1 ⇒ (16) + 1 = 17

Upon making it to the other side, she lets an excited yell.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

After assisting everyone else through the hazard, Eve will climb up the far side and join the group.


Male Sylph Rogue(Bandit) 2 HP: 15/15, - AC: 16/T: 13/FF: 13 – Perception +6 (+7 vs traps) - Initiative: +3 - F: +0 / R: +6/ W: +1 - CMB: +1 - CMD: 14, Speed: 30

If required, Olivier would offer his rope to be put to use for the plan.

Once everyone else is across, Olivier simply leaps across the canyon himself to join the others.

Acrobatics: 1d20 + 4 ⇒ (6) + 4 = 10


Vital Stats/Skills:
HP: 18/18, - AC: 17/T: 13/FF: 14 – Perception +6 - Initiative: +3 - F: +1/ R: +7/ W: +3 - CMB: +0 - CMD: 13, Speed: 30
Other Skills:
Skills Acrobatics +2, Bluff +9 (+10 vs. attracted ), Climb +3, Diplomacy +15 (+16 vs. attracted ), Disable Device +6, Escape Artist +5
other skills 2:
Intimidate +5, Perception +6 (+7 to locate traps), Perform (oratory) +7, Sense Motive +6, Sleight of Hand +5, Stealth +5

managing to safely cross the hazard you continue down the tunnel for about 20 minutes before reaching a circular cavern. The cavern is roughly 40 feet in diameter. Thick sheet of fungus grow in the cave, and several tunnels branch off. All of these save one in the north wall lead downward; the northern one leads upward. What appear to be two dead bodies lie on the ground in the middle of the cave next to a strange heap of ropey green fungus.


Male Human (Chellish) LG |Hospitalier (Paladin) with an Oath against Fiends 2| Perception +1 | HP (17/21) | AC 18 / 21 (Smite) Touch 10 FF 18 | Saves F +7 R +3 W +7 | CMD 14 | Uses Left: Smite (0/1), Sheild of Faith (1/1), Lay on Hands (2/4)

Roderic sets down Horgus's remains and after a breath asks the party, "That fungus does not seem safe, as with many things down here. If we are unable to bypass it, do we have any oil with which we may burn what is in our way. I have heard of people contracting illness from such things, and it appears that it did not bode well for those two." He says gesturing at the corpses next to it.


Female Human (Mendevian Priestess) 2 (HP 16/16) | AC 15 Touch 10 FF 15 | Saves F +4 R +0 W +7 Perception +10 | CMD 14

"I have the oil I found in that backpack earlier." Eve says while producing the two flasks and handing them to the paladin.

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