Arctrankas is a walking set of armor, covered head to toe in chainmail. On this person's back is a backpack with traveling gear, as well as some javelins of a blue-silver hue. On the left arm is a heavy steel shield, made of the same material. On the person's neck hangs 9 wooden symbols. Through the helm gazes a pair of eyes that keep a dead stare.
Arctrankas Egorvian
Human Ranger 2
LE Medium humanoid (human)
Init +2; Senses Perception +6 (+2 vs chaotic outsiders)
Defense AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 21 (10+1d10+2+2)
Fort +5, Ref +5, Will +1
Offense Speed 20 ft.
Melee Cold-Iron Heavy Steel Shield (+6, 1d4+6 or +5, 1d4+9) plus free Bull Rush +6
Ranged Cold-Iron Javelin (+4, 1d6+4, 5 in inventory)
Special: +2 to-hit and damage against Outsiders with the Chaotic subtype, +2 to CM vs Demons
Statistics Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 18
Feats Improved Shield Bash, Power Attack, Shield Slam*
Traits Demon Hunter, Stolen Fury
Skills
Climb +8 (1+4+3)
Heal +5 (1+1+3)
Intimidate +3 (1-1+3)
Knowledge (Planes) +5 (2+3) (+2 vs chaotic Outsiders, +3 vs demons
Perception +6 (2+1+3)
Survival +6 (2+1+3)
Swim +8 (1+4+3)
Languages Taldane, Infernal
SpellsNot yet Special Favored Enemy +2 (Outsider (Chaotic))
Combat Gear Cold Iron Heavy Steel Shield (40 gp), Ranger's Kit (9 gp), Chainmail (150 gp), Cold Iron Javelins (5) (10 gp), Masterwork Craft (Tobacco) Tool (55 gp), Fine Tobacco (10 gp worth), 9 Wooden Unholy Symbols, one for each of Hell's Rulers, 104 gp, 18 sp, 18 cp
Stuff I'll Forget Demon Hunter (Asmodeus): Raised in the church of Asmodeus (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Circles of Hell/Rulers:
1st: Avernus (Endless Plain of Sorrow)/Barbatos
2nd: Dis (Infernal City)/Dispater
3rd: Erebus (Catacombs of Greed)/Mammon
4th: Phlegethon (Citadel)/Belial
5th: Stygia (Swamps and Jungles)/Geryon
6th: Malebolge (All bad natural terrain, plus metal citadels)/Ba'al
7th: Cocytus (Frozen)/Baalzebul
8th: Caina (Windy fire)/Mephistopheles
9th: Nessus (Asomdeus' Throne)/Asmodeus
Stolen Fury:
You were forced to take part in a demonic ritual as a youth after having been captured by cultists. Whatever the ritual’s purpose may have been, it didn’t work out the way your captors envisioned—rather than corrupting your soul, you absorbed the ritual’s energy and made it your own before you escaped to safety. Ever since, you’ve been haunted by strange nightmares about the ritual, and have long felt that the energies it bathed you in have changed you. Recently, those energies have changed— it’s as if you’ve f inally managed to come to terms with your past and have turned the ritual’s after effects to your advantage, following the old adage of what doesn’t kill you makes you stronger. You’ve been unable to learn more about the ritual or what it was for, but the question lingers in the back of your head to this day. This nagging has instilled in you a fury against demonkind. Today, when you face demons in combat, those energies bolster your fury, granting you a +2 trait bonus on all combat maneuver checks against demons. Associated Mythic Path: Champion
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Level 1:
Arctrankas Egorvian
Human Ranger 1
LE Medium humanoid (human)
Init +2; Senses Perception +5 (7 vs chaotic outsiders)
Defense AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +1
Offense Speed 20 ft.
Melee Cold-Iron Heavy Steel Shield (+5, 1d4+6 or +4, 1d4+9)
Ranged Cold-Iron Javelin (+3, 1d6+4, 5 in inventory)
Special: +2 to-hit and damage against Outsiders with the Chaotic subtype.
Statistics Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +7; CMD 17
Feats Improved Shield Bash, Power Attack
Traits Demon Hunter, Stolen Fury
Skills
Climb +8 (1+4+3)
Heal +5 (1+1+3)
Intimidate +3 (1-1+3)
Knowledge (Planes) +1 (1) (+2 vs chaotic Outsiders, +3 vs demons
Perception +5 (1+1+3)
Survival +5 (1+1+3)
Languages Taldane, Infernal
SpellsNot yet Special Favored Enemy +2 (Outsider (Chaotic))
Combat Gear Cold Iron Heavy Steel Shield (40 gp), Ranger's Kit (9 gp), Chainmail (150 gp), Cold Iron Javelins (5) (10 gp), Masterwork Craft (Tobacco) Tool (55 gp), Fine Tobacco (10 gp worth), 9 Wooden Unholy Symbols, one for each of Hell's Rulers, 17 gp