| GM-JZ |
Vala strides into the house, determined that the evil that lingers here in the form of a ruined mockery of childhood be put to rest.
Will save: 1d20 + 4 ⇒ (19) + 4 = 23 Success
WHite light fills the wraith when she lays a hand upon it and though it shivers as if caught by a sudden chill, the blackness once again returns.
Wraith spawn is still up. Zed to act
| Zed Ulmin |
Zed raises his hand and fires a bolt of positive energy at the wraith!
Ranged Touch: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| GM-JZ |
Round 1 - Enemy
1d3 ⇒ 2 Vala (got it out for you for some reason)
Touch: 1d20 + 5 ⇒ (10) + 5 = 15
Negative energy: 1d4 ⇒ 2 and Con drain: 1d2 ⇒ 1
Vala fort: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Fail
The small shadow stamps it's foot as if in a terrible tantrum and sweeps it's hand through Vala, chilling her to the soul!
It then scampers away through the wall to the west.
And thus provoking attacks of opportunity from Vermundr and Zed (although unless your weapon is magic at this point Zed you may not be able to damage it)
Round 2 - Heroes
| Vermundr |
Seeing the wraithling begin a retreat, Vermundr brings his blade around for a second blow.
AoO: 1d20 + 10 ⇒ (10) + 10 = 20
Damage (counts as magic): 2d6 + 6 + 2 ⇒ (5, 3) + 6 + 2 = 16
| GM-JZ |
That'll do it, can't survive even with a successful save
Vermundr slashes out at the shadow child and tears a strip of black flame from it but it manages to scamper away and through the wall of the ruined house. There it encounters the rest of the group and, nerves on edge from the earlier encounter Constantin stands ready.
As the wraith-spawn appears through the wall the psychic reaches out with his mind, sending a spear of pure mental energy lancing through the thing which explodes once again in a burst of black hornets that drift away on the breeze.
Combat Over
| Vermundr |
"Four more", Vermundr says returning to the rest of the group. "Let's hope they don't try attacking - or 'playing' with us - all at once."
| Zed Ulmin |
"Indeed. I can try the spell to hide us from them again, but it's inconsistent against intelligent undead."
| Hazel Stokes |
"Yes, four more...at least they've all been scattered so far," Hazel sighs as she relaxes her stance and turns to Vala once again. "Are you hurt?" she asks anxiously. "They seem drawn to you for some reason; maybe you should stick in the middle of the group as long as we're here. I know it's not much defense when the things can move through the walls but at least they'll have to go through the rest of us if they want to get to you!"
| Valavastra Cross |
Vala shakes her head, "No, not hurt at all. Slightly short of breath, perhaps, but not injured in the slightest. If I didn't see those wraiths actually touch me, I wouldn't even know they had." Though Vala seemingly bears no mark upon her flesh where the chilling undead have grabbed her, the color in her cheeks is gone and a pallor seems to be settling over her.
Short of a crit, these wraiths can't bypass Vala's resistance. It's a shame the drain is 'on a hit' rather than 'when damaged by'.
HP: 22/22 (max reduced by 5 due to Con drain)
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 13
F/R/W: +3/+1/+8 (+2 vs death effects, energy drain, negative energy, & necromancy) (-1 fort due to Con drain)
Monstrous Insight used: 1/7
Wand of CLW: 14/50 remaining
Healing Hex targets:
Current Wandering Spirit: Life
Channel Energy (3d6) used: 0/5
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (3+1+1*) | DC 15: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (2+1+1*) | DC 16: glitterdust [ ], lesser restoration* [ ] [ ], spiritual weapon [ ]
Level 3 spells (1+1+1*) | DC 17: lightning bolt [ ], locate object* [ ], speak with dead [ ]
Ongoing Effects
Con damage: 2
| GM-JZ |
"Four more", Vermundr says returning to the rest of the group. "Let's hope they don't try attacking - or 'playing' with us - all at once."
Vermundr's words are almost prophetic - much to the group's dismay.
From out of the darkness of one corner another wraith-spawn appears this time rushing toward the warrior. It glides through the wall of the house without hesitation and skates along the floor as if it were on ice before reaching out and draining some of the northerner's vitality.
Surprise attack, touch: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation: 1d20 + 5 ⇒ (9) + 5 = 14 Confirmed
Negative energy: 2d4 ⇒ (4, 4) = 8 and Con drain: 2d2 ⇒ (2, 1) = 3
As it does so it does something neither of the others had, it unleashes a horrific screech almost so high it pierces your eardrums. One of the old panes cracks in the windowframe and the shriek echoes across the valley.
Round 1 - Heroes
| Kazamir Rhuul |
That is not good! Kazamir thinks as the wraith-child's shriek echoes through the abandoned town.
Then his thoughts harden, and he sends a volley of magic missiles at the wraith attacking Vermundr.
3d4 + 3 ⇒ (3, 3, 1) + 3 = 10
| Valavastra Cross |
As the shrieking wraith jerks with each impact of Kaz's magics, Vala slips up beside Vermundr and reaches out for the creature as well.
Healing Hex: 1d20 + 3 ⇒ (12) + 3 = 15for: 2d8 + 5 ⇒ (5, 2) + 5 = 12
HP: 22/22 (max reduced by 5 due to Con drain)
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 13
F/R/W: +3/+1/+8 (+2 vs death effects, energy drain, negative energy, & necromancy) (-1 fort due to Con drain)
Monstrous Insight used: 1/7
Wand of CLW: 14/50 remaining
Healing Hex targets:
Current Wandering Spirit: Life
Channel Energy (3d6) used: 0/5
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (3+1+1*) | DC 15: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (2+1+1*) | DC 16: glitterdust [ ], lesser restoration* [ ] [ ], spiritual weapon [ ]
Level 3 spells (1+1+1*) | DC 17: lightning bolt [ ], locate object* [ ], speak with dead [ ]
Ongoing Effects
Con drain: 2
| Vermundr |
We determined there's a fort save to prevent the con drain, right?
Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Vermundr groans in pain before winding up for another uppercut with his two-handed blade.
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (counts as magic): 2d6 + 6 + 2 ⇒ (5, 1) + 6 + 2 = 14
| Zed Ulmin |
Zed growls. This is going to be a long fight. He fires another bolt of energy.
Ranged Touch: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| Hazel Stokes |
Round 1
"We were saying?" Hazel cringes as the wraith's shriek echoes far and wide, surely altering the others in the town. "Friends, I think we're in for a hell of a fight!"
She moves forward, and unable to quite reach the wraith, stands with Vermundr and Vala. "Here, your swings pack a bigger punch than mine!" she calls as she offers the northerner a bit of guidance on his next attack.
Hazel moves to E5 and casts Guidance on Vermundr.
| GM-JZ |
Will save vs healing hex: 1d20 + 4 ⇒ (20) + 4 = 24 Success
Will save vs mind thrust: 1d20 + 4 ⇒ (8) + 4 = 12 Fail
Round 1 - Enemy
The wraith spawn howls with every strike the group lands. Vermundr's uppercut slash cuts into it whilst Kazamir and Constantin blast it with mental force. Vala's light once again engulfs it but though the black flames sputter, they still burn.
Touch, Vermundr: 1d20 + 5 ⇒ (3) + 5 = 8 Miss
More cautious now, Vermundr dodges aside from the shadow's cold grasp.
.........
Constantin perception: 1d20 + 10 ⇒ (5) + 10 = 15
Kazamir perception: 1d20 + 12 ⇒ (19) + 12 = 31
Something catches Kazamir's keen attention through the cracked window of the ruined house and he spins on his heel, the boards creaking loudly beneath his feet.
In the rising moonlight he can see another small child-shaped shadow scampering from pool of darkness to pool of darkness - headed toward the house. But it is the shape on the hill south of the village that draws his gaze and strikes terror into his heart. A mass of hundreds of what appear to be red eyes, surrounded by writhing black smoke and a cloud of wispy flying insects that swarm around the thing.
Every one of it's red eyes fix upon the detective at once and with terrifying speed and deliberate purpose, it barrels straight toward him!
| Kazamir Rhuul |
Kazamir tears his eyes away from the oncoming...swarm?...and pulls a flask of holy water from his coat. Pulling the cork, he steps toward the wraith-child they are fighting and tries to splash it.
touch: 1d20 + 1 ⇒ (2) + 1 = 3
2d4 ⇒ (1, 2) = 3
"Another child approaches....and something else. Their master, I assume, but it is like nothing I have seen or heard of!"
know/religion on the evil cloud: 1d20 + 12 ⇒ (13) + 12 = 25
| Valavastra Cross |
At Kaz's warning, Vala frowns. Turning to Zed, she hurriedly offers, "Zed, if we find ourselves surrounded, you may want to try to keep some distance between the two of us. I don't want to hurt you while I'm trying to hurt these cruel mockeries." As she shares her worries, she brings a bit of her restorative touch to bear for Vermundr's sake.
Healing Hex (Vermundr): 2d8 + 5 ⇒ (8, 4) + 5 = 17
HP: 22/22 (max reduced by 5 due to Con drain)
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 13
F/R/W: +3/+1/+8 (+2 vs death effects, energy drain, negative energy, & necromancy) (-1 fort due to Con drain)
Monstrous Insight used: 1/7
Wand of CLW: 14/50 remaining
Healing Hex targets: Vermundr
Current Wandering Spirit: Life
Channel Energy (3d6) used: 0/5
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (3+1+1*) | DC 15: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (2+1+1*) | DC 16: glitterdust [ ], lesser restoration* [ ] [ ], spiritual weapon [ ]
Level 3 spells (1+1+1*) | DC 17: lightning bolt [ ], locate object* [ ], speak with dead [ ]
Ongoing Effects
Con drain: 2
Channel has a rather large burst of 30 feet. So long as you're able to get on the opposite side of those crazy eyeballs, Zed, I should be able to fall back enough to keep you out of the radius
| Vermundr |
Vermundr performs protective sign, conjuring a small disk of protective force. Shield.
"Do we know anything about their master?" he asks as Vala mends the blackened flesh left behind by the wraithling's touch.
| GM-JZ |
The wraith-spawn is still standing at this stage. Vala and Vermundr, I assume you are stepping away to cast your spells/hex?
And Constantin, is that magic missile directed at the wraith spawn, the incoming wraith spawn or the eye swarm?
This horrific creature is a true Wraith. Wraiths are undead creatures born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives.
They are incorporeal and their mere touch is deadly, draining a victim's vitality in seconds (1d6 con drain) and can detect life all around it as easily as if it could see them (Lifesense)
| Vermundr |
Oh. For some reason I thought it was destroyed.
If that's the case Vermundr will attack instead of casting.
Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage (counts as magic): 2d6 + 6 + 2 ⇒ (6, 3) + 6 + 2 = 17
| GM-JZ |
Yeah I thought that was the case Vala and the bonus from guidance turns V's miss into a hit
Vermundr's blade makes a sound like it is cutting cloth as it sweeps through the wraith spawn and Constantin's volley of missiles blast the thing into smoke.
Wraith spawn is down. There is one incoming (50ft away) and the eyeball monster on it's way too (100ft)
| Zed Ulmin |
Zed gives a grim nod. "I'll keep that in mind. But if you must channel, do it. I can take care of myself." Zed moves to slip into the shadows to ambush the oncoming threat.
Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
Going to try to hide behind the window where it appears they are coming in from. Reading an action to attack if they get within range.
| Kazamir Rhuul |
"It's their master - their murderer," Kazamir hisses over the fading shriek of the undead child, "The true wraith!" he points at the swarm of eyes.
Very deliberately not looking at Zed, he says "They can sense the life as keenly as sight...but I do not know if their senses will catch all of us"
| GM-JZ |
Any spellcasting this round Hazel?
Round 2 - Enemy
The shadow child disappears from sight for a moment as it dashes between an overturned wheelbarrow and through a patch of grass left to grow unhindered in the months since this place was abandoned.
Then it comes drifting through the wall of the farmhouse as easily as if it were not there at all and tries to lay a hand on Hazel.
Charge, Touch Attack, Hazel: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Hit
Negative energy damage: 1d4 ⇒ 3 and Con drain: 1d2 ⇒ 2
Hazel fort: 1d20 + 7 ⇒ (5) + 7 = 12
The weakness washes over her immediately, as if she had walked ten miles in an instant.
Wraith spawn in J5
The storm of eyes drifts across the distance between it and the party in mere moments, it's advance silent and terrifying. And then suddenly it is there. The sound of it's eldritch hand snaking out is like wind on dead leaves and it strikes out at Zed as though the Inquisitor were not hidden at all.
Perception vs DC 12: 1d20 + 10 - 10 ⇒ (17) + 10 - 10 = 17
Wraith, touch attack, Zed: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Negative energy damage: 1d6 ⇒ 6 and Con drain: 1d6 ⇒ 2
Zed fort save: 1d20 + 5 ⇒ (3) + 5 = 8 Fail
Zed too feels a brush with death, his vitality draining away. He has a shocking thought that this must be how true vampires feel when bereft of the blood of their victims and even that tiny pang of empathy sickens him more than the wraith,
Round 3 - Heroes
Wraith is in -A6, actually attacking through the window since that causes it no difficulty at all but will provide it with cover from your attacks
| Hazel Stokes |
Round 2
"Nice of it to save us the trouble of coming to find it," Hazel responds grimly as she calls upon Desna's blessing for them all.
Hazel will cast Bless.
Round 3
Although now a little more savvy to the wraith's tricks, Hazel is still caught off-guard by the child-wraith as it swipes at her. She gasps as she feels some of her vitality drain away.
And Vala's been hit twice already!
"Nice one, but now it's my turn!" she cries, her starknife flashing as she strikes at the smaller wrath.
Attack (Starknife; Bless, Holy Strike Blessing, Improved Weapon of the Chosen): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Holy Strike Damage: 1d6 ⇒ 2
Hazel activates Improved Weapon of the Chosen as a swift action, granting her starknife the magical and good properties.
| Zed Ulmin |
Oh that poor creature. I heal from the negative energy and I'm immune to any energy drain effects.
Zed steps away from the wall and taps his tetsubo on the ground. Your attacks won't work on me, creature. This is your final hour. Zed crooks his fingers, palm glowing white.
Ready to brand the creature if it shows itself.
| Valavastra Cross |
I don't think you heal, Zed. Postive/Negative energy have, essentially, two different settings as I understand it: Heal (same) or Harm (opposite). Negative Energy used to Harm living I think simply has no effect on things that aren't living. On the other side of things, if I use my channel to heal, it won't harm you, but it won't heal you either.
As the larger, hideous wraith rushes into their midst, Vala calls out for Petros' aid again. A moment later, his shimmering swordcane pops into existence just behind the smaller wraith. It bobs in the air once, as if offering a respectful salute before a fencing match, then darts forward in a rapid advance.
Spiritual Weapon: 1d20 + 9 ⇒ (15) + 9 = 24for: 1d8 + 4 ⇒ (2) + 4 = 6
HP: 28/28 (max reduced by 5 due to Con drain)
Negative Energy Resist 5
AC: 14 (10 T / 14 FF)
CMD: 13
F/R/W: +3/+1/+8 (+2 vs death effects, energy drain, negative energy, & necromancy) (-1 fort due to Con drain)
Monstrous Insight used: 1/7
Wand of CLW: 14/50 remaining
Healing Hex targets: Vermundr
Current Wandering Spirit: Life
Channel Energy (3d6) used: 0/5
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (3+1+1*) | DC 15: inflict light wounds [ ], know the enemy* [ ], magic missile [ ] [ ], produce flame (CL7) [ ]
Level 2 spells (2+1+1*) | DC 16: glitterdust [ ], lesser restoration* [ ] [ ], spiritual weapon [ ]
Level 3 spells (1+1+1*) | DC 17: lightning bolt [ ], locate object* [ ], speak with dead [ ]
Ongoing Effects
Con drain: 2
spiritual weapon: 1/5 rounds)
| Zed Ulmin |
Ah yes, on a closer read I agree GM.
| Vermundr |
I assume the wraithling is still alive?
Wordlessly Vermundr steps forward to join Hazel's attack.
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage (counts as magic): 2d6 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13
Zelda buzzes erratically overhead, looking for signs of additional threats.