It's a Long Way to the Top - Hell's Vengeance (Inactive)

Game Master Leedwashere

The Glorious Reclamation is going down!


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I await your decision with bated breath...


Leedwashere, I found some information on Cimri elsewhere online and I'm working on changing a couple of things around to incorporate her into Ismene's story. When I get that finished, I'll submitting the new stuff here, but I'll link to the previous post for the sample combat turn to keep everything in one place.


The Dread Pirate Hurley wrote:
Leedwashere, I found some information on Cimri elsewhere online and I'm working on changing a couple of things around to incorporate her into Ismene's story. When I get that finished, I'll submitting the new stuff here, but I'll link to the previous post for the sample combat turn to keep everything in one place.

Sounds good. I look forward to it!


Leedwashere wrote:
This will also give a bit of a larger buffer in case there are casualties due to life.

"Or unlife."


This is Æroden, presenting Zusanars Fleshdredge, Orc of the Kuthite Defiled Corpse Tribe of Belkzen Hold, Shaman, Chelaxian citizen, loyalist, and barrister.

Backstory, description, and all pertinent mechanics included in the alias, with the sample round found below.

Choosing a song for Zusanars was difficult; his personality is bound to change as he continues to get older, trading the raw physical strength of his youth for increasing force of will and domination of magic and spirits. My first thought was Who Do You Voodoo, theme from Dead Island, by Sam B.((WARNING!! Contains Profanity.)), reflective of his current attitude of brutish power and future use of potent necromancy, but it was a bit too silly for how I feel his personality will evolve as the game passes. I settled on The Wicker Man, by Iron Maiden; his Kuthite upbringing melding with his fascination of Diabolism molding his attitude into one of personal power and retribution against those who would stop him from achieving it.

Thanks for the consideration!

Sample Turn:

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Round # 1: Initiative Count 8

"Stop, thief!" The baker's cry echoes down the street, chasing the fleeing, hooded man clutching a large loaf of bread. The foolish robber passes directly in front of the courthouse, where Zusanars has been waiting for a client. The Orc springs upright, brandishing his cane as the club it truly is, and steps directly into the path of the thief.

"Article Six, Paragraph Nine, Subsection A dash Three of the Code of Conduct of Longacre expressly prohibits theft of an item of perishable food, subject to the punishment of the crime of larceny as dictated in Article Six, Paragraph Four. You will stop immediately and subject yourself to the rule of law!"

Zusanars's beady eyes narrow further as he points a gnarled finger at the thief, who suddenly yawns, his pilfered bundle beginning to slip from his hands; "Resistance is futile."

No Action: 5' Step into Thief's Path
Move Action: Express the law!
Standard Action: Cast Slumber Hex; Will DC 11 Negates. (I can't link directly to the Hex, just the Witch page. Shaman also use their Wis modifiers when casting Witch hexes rather than Int as stated.)

[Example Spoiler=Active Condtions]Bless - +1 Morale bonus to attack/saving throws against fear.[/example spoiler]


Previous submission with sample combat

Updated background:
"It's not fair, Cim!" Ismene pounded her fist against the tavern wall in frustration, eliciting a a cry of protest from the barkeep as dust sprinkles down from the rafters. "I've been here over a year, but the priests treat me like a wet-behind-the-ears acolyte!"

Cimri had heard this litany of complaints before. Ismene had been braying about the same things since she came to Longacre. It was always, "There's never anything to do in this town!" or sometimes, "There's nobody to train with here! How am I supposed to get better if I only have wooden dummies to practice on?" and occasionally she would trot out the laughable "How can they waste my talents tending to the garden all day? I know the Asmodean law as well as any of them!"

In truth, Cimri was Ismene's only friend in Longacre, which was hardly surprising. Hailing from Isger, Sister Ismene had lost her parents to the Goblinblood Wars and was taken in by the Sisters of the Golden Erinyes. The Devil Nuns, as they were better known, had a fearsome reputation, and Ismene didn't exactly have a glowing personality (unless you count hellfire). Baptized in unholy water, the nuns taught Ismene to be violent and cruel and stronger than the chaos of a broken world. She was all of these things, but ever since coming to Longacre, Ismene found that she could be something worse - bored.

That was why Ismene liked hanging around with Cimri. The little hellion always had something interesting to do, whether it was a job to be done or some mischief to be had. For Cimri's part, letting Ismene hang around and complain had certain fringe benefits as well. For starters, the horse-faced girl with the crooked nose made Cimri look more attractive by comparison, and the freakishly-strong nun was good for intimidation factor. Cimri had plenty of use for cheap, reliable muscle.

"Cim, there's got to be more to my life than this! I could go to Egorian maybe. I hear there's a convent there, the Sisterhood of Eiseth. They worship the Erinyes Queen, and they become erinyes when they die! How incredible would that be?" Cimri had heard this half-baked scheme before, too. Ismene liked to fantasize about running away and joining a Whore Queen's cult, as if that would solve all her problems. The idea wasn't completely without merit; Ismene had more than her share of enemies in Longacre. The priests hated her because she was a political liability (and because she was a woman), the Hellknights hated her for crippling (and embarassing) an armiger during what was supposed to be a friendly demonstration of martial arts, and the Sherrif hated her for corrupting her daughter Cimri (if only she knew the truth). Getting out of Longacre would at least let Ismene escape from all that. There was only one problem with this idea. Sister Ismene had been sent to Longacre specifically to aid the Asmodean temple here. So unless the head of the temple released her, Ismene was stuck.

Cimri had told her as much before, but that conversation never went well. Ismene wasn't the only one who wanted to escape the prison of Longacre, but if they were going to leave, they would need friends in high places. Most days, Cimri didn't know what to say. But today was different. The winds were beginning to shift in Longacre, and fortunes along with it. "Well Sister, today's your lucky day. See, I've got this job..."

Appearance:
Ismene drapes herself in loose-fitting robes of red and black that hide her muscled figure. She wears her hair cut short to keep it out of the way, denying her opponents an easy advantage. She wears a string of prayer beads around her neck, ornamented with an Asmodean pentagram. Her nose has been broken multiple times and her knuckles are covered in scars, betraying a history of violence.

Personality:
Raised by the Devil Nuns of Isger, Ismene is cruel and violent and vindictive as an erinyes. Valuing personal strength above all else, Ismene looks down on those that are weaker than her and resents those that are stronger. Schooled in Asmodean doctrine, Ismene likes to skirt the edges of the rules and twist words to her advantage. Still, she's not bright enough to truly abuse the rules, and she often finds herself hampered by those who are more clever. Having lost her parents to the tumult of the Goblinblood Wars, Ismene is grateful to the Sisters of the Golden Erinyes and loyal to House Thrune. Painting herself as an angel of Thrune vengeance, Sister Ismene will gleefully aid in breaking the rebellion.

More songs just for fun.


Updated submissions so far:

Complete


I just had a flash of inspiration for a backstory, though I am not even sure if I will finish the character in time:

Dartanian was raised in an orphanage of the Sisters of the Golden Erinyes. He never knew his parents and this was for good reason. His mother Anastasia did raise him, but secretly as she is one of the devil nuns herself. The only person alive aside from Anastasia that knows Dartanian is her son is Queen Abrogail. Anastasia was something of a favorite of the Queen, and when she found herself pregnant she threw herself at the Queen's feet and confessed of her dalliance with a Taldoran Paladin. The Queen allowed Anastasia to keep her son and her life as long as she 'retired' to an orphanage and let no one else know of what had transpired. Knowing the dark pleasure that one day she would have the son of a Paladin as one of her most loyal. Anastasia's estimation of her Queen's worth grew a hundredfold. Dartanian was raised with a constant subtle leaning to his teachings, that of the glory of House Thrune and the Queen herself above all. While he was taught Asmodean worship just as much as any of the other children, Anastasia made sure her son's loyalty would come to the Queen above all. He was sent from the Orphanage when he came of age, his first mission granted by his mother a simple one. To travel to the town of Longacre and prove his loyalty to Cheliax and the Queen.

I think he would start play as a Lawful Neutral character, loyalty is his most defining character trait and he has yet to do anything overtly evil. But this loyalty would lead him down the darkest of paths without turning back.


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Recruitment is officially closed!

*****************************************

With the lull in submissions over the last day or so, I've had time to get my thinking done in advance. I'd like to invite to following characters to join me in the Discussion Thread.

  • Amanda Malburne
  • Nikolai Sarini
  • Sister Ismene
  • Penelope Dorn
  • Kolaiah
  • Muziel Moreau

If you weren't on this list, I thank you very much for your time and interest. It pains me to have to leave off so many great characters, and hope that more Hell's Vengeance games open up soon so you can find a home!


Congratulations everyone, and best of luck with your game!


Good luck

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