
Leedwashere |

Separately, I forgot to mention that ranged attacks always have a 20% chance of missing due to Enveloping Winds that swirl around him - didn't think of that earlier.
1-20 miss: 1d100 ⇒ 34
Retroactively checking, and I'll try to make sure I remember that going forward.
I know out of turn, not taking actions just responding to Cimri before the angle guts Penelope in vengeance. Better than the last words of "Ak"
I have no problem with adding dialogue between turns, and encourage any/everything that contributes to good roleplaying ::thumbs up::
Muziel gives the fleeing Lacall a solid shock from behind before seeking cover inside the fog bank. Kolaiah, with the Gnome's heads-up, tracks down the escaping cleric and catches up to him, but the scythe proves rather unwieldy when both attacker and attackee are moving.
The Kuribu, with Muziel slipping into the fog and Kolaiah coming back out and directly menacing one of the Allomars in full view, chooses to give chase and take another shot at Kolaiah with its bow. It's a difficult shot with the effect of the smite between them, but the Angel calls on the righteousness of its cause and the arrow strikes true.
Kuribu Attack Kolaiah: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Arrow Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Combat Map
Current Initiative Order (Resumed Round 3):
Penelope
-----
Lacall (10 damage, Infernal Healing 6 rounds)
Cimri
Muziel
Kolaiah (smiting Kuribu)
Kuribu (15' up)

Penelope Dorn |

Penelope will finally listen to Kolaiah and go get her pretty pretty bow.
Not sure the logistics and moving up there, grabbing the bow and moving back, so leaving her where she lies right now, feel free to move her wherever she should be GM.

Leedwashere |

For the sake of simplicity I think we can assume it was left on one of the desks and grabbing it is less time consuming that the normal 'pick up a dropped weapon' action.
Penelope rushes in to retrieve the bow, and even though the fog being inside is a little disorienting, she's spent the night here a couple times and has a good idea where to go. She soon emerges from the doorway holding the bow triumphantly.
Lacall's wounds continue to slowly stitch themselves together through Infernal Magic.. The cleric puts his hands to his ears in an attempt to silence the terrible suggestive whispers and just tries to go into a flat-out run to get as far away as possible.
Kolaiah may take an attack of opportunity, no miss chance, before he takes a full run action to go 120'
Cimri sees Penelope reappear through the fog with the bow and arrows. "Shall we fire brigade this thing to him?" she asks, reaching out to take the weapon from her and continue bringing it farther.
Combat Map
Current Initiative Order (Resumed Round 4):
Muziel
Kolaiah (smiting Kuribu)
Kuribu (15' up)
Penelope
-----
Lacall (9 damage, Infernal Healing 5 rounds)
Cimri

Muziel Moreau |

"You've got it, Sloth!" Muziel grabs the bow from Cimri and heads to Koliah, ready for him to grab ahold of it.
Teamwork!

Kolaiah |

My AOO...
Pestilence: 1d20 + 5 ⇒ (1) + 5 = 6
Pestilence Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9 P/S 20/x4
I think it's clear that I'm not supposed to stop that jerk from getting away with rolls like I have been getting!
On my turn, Kolaiah swaps out the bow with Muziel, putting away Pestilence and continues into the cloud.
"Ok, I'll work on killing that angel, but first I need some negative healing. Who has the stick?"

Leedwashere |

Kolaiah swings pestilence as Lacall makes a break for it, but either dumb luck or divine intervention seems to be with the second Allomar twin tonight. Shortly thereafter Muziel emerges from the fog with Penelope's bow, completing the hand-off to the anti-paladin. Feeling a little low on health he moves toward Penelope for some healing as he swaps weapons, taking some cover in the lingering cloud.
The Kuribu has one 'clear' target and aims its bow at Muziel, who also happens to be the one in best position to pursue the fleeing Allomar or take a parting shot. Worry that there hasn't been any recent signs of activity from Loran seem to have distracted it enough that its aim isn't that great.
Kuribu Attack Muziel: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Combat Map
Current Initaitve Order (Resumed Round 4):
Penelope
-----
Lacall (fleeing, 9 damage, Infernal Healing 5 rounds)
Cimri
Muziel
Kolaiah (smiting Kuribu)
Kuribu (15' up)
I'll leave Lacall on the initiative order for another round in case people want to try to do something from range. He's about 12' off the edge of the map for reference, if so.

Penelope Dorn |

Penelope will draw her wand and touch her not 100% companion with it. There you go, all better, soon at least. Now kill that angle!

Leedwashere |

Penelope activates the wand of Infernal Healing on Kolaiah. So far the amount of time the movements take to activate this particular wand haven't been noticed, but in the heat of combat when every moment counts it seems to take a surprisingly long time. Has a full round casting time, so I leave it to Kolaiah whether he wishes to delay until after Penelope's next turn.
Lacall continues to both heal slowly and flee rapidly, running as fast as he can and disappearing into the night and the town.
Cimri, using concealment to creep up to the very edge of the fog, tries to get low and disappear from the Angel's view, hoping that she can do more damage with some surprise. The Kuribu doesn't seem to initially spot her approach, but the throw isn't great and the Angel definitely notices her after the throw.
Cimri Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Kuribu Perception: 1d20 + 8 ⇒ (2) + 8 = 10
-2 for second range increment
Cimri mwk dagger: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8 vs flat-footed
Combat Map
Current Initiative Order (Resumed Round 5):
Muziel
Kolaiah (smiting Kuribu)
Kuribu (15' up)
Penelope (casting Infernal Healing from wand)
-----
Cimri

Muziel Moreau |

Muziel tries to zap the angel again, in the hopes that he could somehow overcome its innate resistance to electricity.
Electric Blast: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d6 + 3 ⇒ (4) + 3 = 7.
He then moves back into the fog for cover.

Leedwashere |

Muziel fires another blast of electricity at the Kuribu. Once again his aim is good, but the energy seems to dissipate across the divine being harmlessly. As the Angel nocks another arrow to retaliate, the Gnome ducks back into the cover of the fog.
As Kolaiah waits for Penelope to finish coaxing that sweet, sweet healing out of her wand, the Kuribu switches targets to the partially obscured Cimri as the only currently visible option. Even though the she isn't hidden, the fog does enough to mess with the perceptions of distance that the arrow passes by her without seriously threatening her well-being.
Kuribu Attack Cimri: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Just as the arrow sticks into the ground behind Cimri, Penelope finishes the process of activating the wand. Penelope has her whole turn available, and Kolaiah's fast healing 1 will start on his new initiative order.
Combat Map
Current Initiative Order (Resumed Round 5):
Penelope
Kolaiah (smiting Kuribu, Infernal Healing 10 rounds)
-----
Cimri
Muziel
Kuribu (15' up, not in fog)

Penelope Dorn |

Not really having a outlet to cleave the thing to death, Penelope will hold her action, guarding Kolaiah's flank, if the flying thing swoops down to attack.

Leedwashere |

Penelope follows Kolaiah out of the cloud and readies an action to attack the angel if it comes within range. Kolaiah's wounds stitch themselves together a little while he moves out of the cloud and takes a shot with the bow, and the arrow strikes the small angel quite squarely. The concentrated evil flowing through the strike pierces the Kuribu's defenses and deals extra damage as well.
I interperet Penelope's post as delaying until after Kolaiah, then moving to still be next to him, then readying an action. I've moved the tokens on the combat map accordingly. Let me know if I misunderstood. Also the smite does its extra-extra damage on the first successful attack, not just first attack, so I included an extra 2 points to account for 2 extra damage per anti-paladin level instead of 1 point per level.
"Nice shot, Envy!" Cimri says, enthused. Then she runs over to where her masterwork dagger landed and grabs it out of the dirt. Given time, she'll try hiding in the fog and throwing it from surprise again, the expression on her face isn't hopeful that she'll be able to do much to help the anti-paladin even so.
Combat Map
Current Initiative Order (Resumed Round 6):
Muziel
Kuribu (11 damage, 15' up)
Kolaiah (smiting Kuribu, Infernal Healing 9 rounds)
Penelope (readied acting to attack Kuribu)
-----
Cimri

Muziel Moreau |

"Stupid angel," mutters Muziel, annoyed at its imperviousness to his attacks. He goes over to the dead boy and searches his body for anything that might be of some use against this angel.

Leedwashere |

Muziel moves over to the fallen Loran and begins rooting around the body under cover of fog. Upon first cursory inspection, he notices the most obvious gear first. The cleric was wearing a chain shirt, carrying a masterwork light mace (still not drawn), and still holding his silver holy symbol of Iomedae in his hand. You'll find more next round if you continue searching.
The Kuribu, reeling from the surprising power of the shot from Kolaiah, outnumbered, and still worried about the unknown status of Loran, opens the mouth of its eagle face and lets loose an ear-splitting screech at Kolaiah and Penelope.
Sonic Damage: 1d6 ⇒ 6 To Kolaiah and Penelope
Fortitude DC 13 for half damage. Failure also makes you dazed for 1 round.
Combat Map
Current Initiative Order (Resumed Round 6):
Kolaiah (Infernal Healing 9 rounds, smiting Kuribu)
Peneleope (readied action will not go off)
-----
Cimri
Muziel
Kuribu (11 damage, 15' up)

Penelope Dorn |

fort: 1d20 + 4 ⇒ (10) + 4 = 14
I truly hate this thing. Please for the love of all that's not so good in this word, KILL IT. she says much louder to Kolaiah than needed, due to her ringing ears.
I was bad and wasn't recording my hp loss, went back through the combat and think I got it right. 6 points from one arrow, 3 points from another and lastly the 3 points for sonic
She'll stand her ground, hoping the things comes down and she can hit it.

Leedwashere |

Both Kolaiah and Penelope resist the worst of the Angel's sonic attack, but while the damage could have been worse, it still impairs him enough that his next shot goes wide, sailing off into the darkness even as the Infernal energies knit his wounds back together.
Penelope maintains her ground, looking for an opening, but the heavenly being doesn't seem too keen to voluntarily give up its height advantage. Damage looks right to me. Cimri picks up her dagger from the dirt and scampers back into the fog cloud. In a few seconds she'll use the concealment to creep her way back to the edge for another attempt, but there's only so much she can do at once.
Combat Map
Current Initiative Order (Resumed Round 7):
Muziel (still searching body?)
Kuribu (11 damage, 15' up)
Kolaiah (Infernal Healing 8 rounds, smiting Kuribu)
Penelope (readied action to attack Kuribu)
------
Cimri

Muziel Moreau |

Hoping to find something more immediately useful, Muziel continues to search Loran's body.
-Posted with Wayfinder

Leedwashere |

Muziel, continuing his search of Loran's body does find some items that might be immediately useful. Tucked into the belt, partially obscured at first by the bulk of the masterwork mace, is a folded up sling next to a small pouch with ten small metal bullets as ammunition. Additionally, in a pouch on his chest, now partially ripped open by the damage from Penelope, is a glass vial of thick, red liquid.
Cooldown: 1d4 ⇒ 2
The Kuribu then fires another arrow at Kolaiah, but the arrow sticks quivering into the ground between its two adversaries.
Kuribu Attack Kolaiah: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Combat Map
Current Initiative Order (Resumed Round 7):
Kolaiah (Infernal Healing 8 rounds, smiting Kuribu)
Penelope (readied action to attack Kuribu)
-----
Cimri
Muziel (searching Loran)
Kuribu (11 damage, 15' up, cooldown 1)

Penelope Dorn |

Can you please... looking back at Kolaiah only to see him disappear in the cloud, Oh good idea! she smiles and steps back in as well, and decides maybe this would be a good time to start the healing process on herself. Tapping herself with the wand, which should still be in her buckler hand, and taking the time to cast the spell.

Leedwashere |

Kolaiah's shot misses, and the two Dhampir take cover in the cloud, Penelope starting the process of exacting the healing energies from her wand. Cimri creeps her way back to the edge of the cloud and catches the Kuribu looking away. She takes the opportunity to throw her dagger with surprise. The Angel spots the dagger at the last moment, but not until its already too late to dodge. The surprise dagger penetrates the divine agent's defenses a little and Cimri pumps her fist and grins for a moment in triumph at having done something before realizing that she's now the only target available to it for retaliation.
Cimri Stealth: 1d20 + 8 ⇒ (20) + 8 = 28
Kuribu Perception: 1d20 + 8 ⇒ (6) + 8 = 14
-2 for second range incriment
Cimri Dagger: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13 Vs flat-footed
Damage plus sneak: 1d4 + 1d6 + 1 ⇒ (2) + (5) + 1 = 8
Combat Map
Current Initiative Order (Resumed Round 8):
Muziel
Kuribu (14 damage, 15' up, cooldown 1)
Kolaiah (Infernal Healing 7 rounds, smiting Kuribu)
Penelope (casting Infernal Healing)
-----
Cimri

Muziel Moreau |

Muziel picks up the sling and bullets he finds. As he does so, he tries to think whether it might be made of some material that could be helpful against the angel, like cold iron or silver. Int Check?: 1d20 + 2 ⇒ (20) + 2 = 22. Not that he was sure either would be more effective than usual against the angel.
Regardless, he quickly runs into a couple of people who might make use of his find - Cimri and Penelope. "Psst - one of you wanna try this sling?" he asks, holding out the weapon and ammunition.
Not sure how this is accounted for in terms of action economy, but Muziel can do 2 move actions to pick up the sling and bullets and a 5-foot step to reach Cimri and Penelope.

Leedwashere |

That would be exactly the action economy that I'd expect.
Muziel is pretty sure that the sling bullets aren't of any exotic metal, just steel or regularly worked iron, but the ability to either add Penelope's prodigious strength or Cimri's deadly finesse would likely go a long way to punching through the Angel's defenses.
Cimri doesn't respond right away, as she's distracted by the Kuribu turning toward her and drawing back its bow with another arrow. She briefly regrets moving far enough out of the cloud to get a clean shot at the Angel as that left her open to a clean shot in retaliation, and the shot strikes true sinking the point about two and a half inches into her thigh.
Kuribu attack Cimri: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Arrow Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Combat Map
Current Initiative Order (resumed Round 8):
Kolaiah (Infernal Healing 7 rounds, smiting Kuribu)
Penelope (casting Infernal Healing)
-----
Cimri (8/13 HP)
Muziel
Kuribu (14 damage, 15' up)

Penelope Dorn |

Penelope will gladly take the sling, once her casting is done. Thanks Muziel. Me doing Something will make me feel much better. I kind of wonder what angel blood tastes like. Will it burn someone like me?

Leedwashere |

Kolaiah steps out of the fog and releases another arrow. Even as the Kuribu turns to mark his arrival, the arrow, guided by Kolaiah's daemonic patron, finds the Angel's baby-like chest. Once again the power of his smite punches the projectile through the Angel's defenses, and with a look of surprise and pain the divine being crumples and falls down to the ground, dead. The night becomes quiet again, and over the next minute or so the conjured fog dissipates.
Cimri blows out a deep breath of relief. "I dunno what we would have done without ya, Envy," she says, smirking at him as she gathers up all the daggers she's thrown around the area. "I could barely scratch that thing and only if it wasn't looking. I thought our goose was cooked once Loran was killed."
Off initiative order. Assumin Muziel will take the time to finish searching Loran's body, he'll find a pouch of spell components, a set of old thieve's tools and a pouch with 20gp in it. Searching the Angel yields a small-sized masterwork longbow and 8 remaining arrows.

Kolaiah |

I applied the rest of the Infernal Healing
Kolaiah ignores Cimri entirely, as he holds out the bow, "Excellent tool. To whom does it belong?"
Kolaiah approaches the kuribu. Having never seen such a thing before, he wants to learn about it, and perhaps cut off a remembrance or two. The ears? Claws?

Muziel Moreau |

Added recent loot to our loot table.
Hearing the thud of the angel falling to the ground brings Muziel out of the fog to investigate. "You killed it! Hah!" He goes about collecting the remaining items from the fallen. "Now that Lacall's gotten away, he might go running to his mommy. Or maybe he'll lead us to the resistance? Anyway, he's a fugitive of the law now. We should follow his trail and see where it takes us. Someone should grab Wrath, too."

Penelope Dorn |

I believe it is mine. Penelope graciously accepts her bow back with a curtsy and a smile. You did very well, my lord her smile could be non-mocking for once. Hard to tell.
She dips her finger in the angel's wound to see if it burns, and if not gives that finger a lick. Her faces scrunches up in disappointment Nope, not good at all then shrugs I'll go get out sleeping beauty. Should I meet you back here or head in the fleeing one's direction?
Either way she'll head out and get there last teammate. Adding 10 hit points from the healing, if that is right? And tap Cimri once with the wand before heading out as well. Um... and I realize I have NO idea how many charges this thing has.

Muziel Moreau |

"Hm . . . I guess we can just wait until she gets here. Who knows if we can even follow this trail? If we can't figure anything else out, the thing to do might be to go to the Temple of Iomedae." Muziel looks for obvious signs like a trail of blood that might be helpful for tracking Lacall.

Muziel Moreau |

A thought occurs to Muziel. Perhaps there was some use to be made from this Angel's skin, being a creature of good. Muziel will see if it's possible.
Okay, I just learned that Angelskin is a thing. Which is terribly evil. So... any chance we can harvest that from the Kuribu?

Penelope Dorn |

Penelope laughs Sure. Muziel found it somewhere, so the thanks should go more to him.
She'll pound on the temple door, not knowing at all where Ismene sleeps.

Leedwashere |

The Angel's body has no claws, but it does have fingers, ears and other small extremities that could be taken and preserved as a keepsake without ruining the chances of making armor from the thing's skin.
The wand started with a full 50 charges, so far I recall you using 1 on Lacall, 1 on Cimri, 1 on Penelope, 1 on Kolaiah, 1 on Ismene, so that would leave it with 45 remaining. And it would indeed heal exactly 10 points over the course of its duration.
The Kuribu's skin could definitely be used for the purpose of making armor with it. The question is are you trying to harvest and make it yourself or have someone else do it?
Also, anyone attempting to follow Lacall's trail should make a survival check to follow tracks.
A few moments after Penelope bangs on the doors of Ismene's temple, the front door opens slightly to reveal a sour-looking, wrinkled face barely lit by the candle the old man the face belongs to is carrying. The hand not holding the candle rubs grit out of his eyes and then runs back along the top of his bald head, making an unpleasant sandpaper sound as it goes.
"It's the middle of the night, child," he says, unable to completely mask the annoyance that he plainly feels and adjusting the priestly frock that he plainly threw on in a hurry. "Any sacrifices or prostrations can surely wait until morning. You'll be hard pressed finding the appropriate number of witnesses at this hour, anyway." Sister Ismene feel free to interrupt if you want.

Muziel Moreau |

Muziel takes a look at the angel to see if it made any sense to try to skin the angel himself, or if he should seek help from someone else. Maybe he had enough anatomical knowledge to attempt it. Does he have any sense of what kind of skill check it might be to give it a try? Like a knowledge or heal check?

Sister Ismene |

"I'm up, I'm up." Yawning, a drowsy Sister Ismene appears next to the old man. "Oh, hey Lu- er, Penelope. Kinda late to be finding religion, don't you think?" Yawning again, Ismene stretches, several loud pops and cracks issuing from her various joints.

Penelope Dorn |

Um sorry, your... um Priestly-ness...sir. Priest of any kind creep Penelope out a bit, but she tries to not show it too much. A couple of Iomedae brats tried to get into the jail just a bit ago, them and a angel of some type. I wanted to get our friend here in case the others take issue with us having to gut one or two of them. All while keeping the peace and all. She kind of feels like she's asking if an adult if their kid can come out and play.

Leedwashere |

For removing the skin intact enough for this purpose I would call for Survival, Craft (Armor), or Profession (Tanner)
The priest looks between Penelope and Ismene for a moment, then lets out a deep, long-suffering sigh. "If she wishes to help you in the middle of the night, that's her business. I'm going back to bed." The old man shuffles away from the door back into the temple, incongruously fuzzy slippers making whooshing noises on the stone floor as he departs.

Muziel Moreau |

Makes sense.
Muziel decides he has no business trying to skin the angel. Maybe their necromancer friend could be of assistance, who knew?
He digs around the jail to see if there's a sack that he could use to cover the angel's corpse.

Sister Ismene |

Ismene sticks her tongue out at the priest as he disappears back to his cell. With that bit of important business taken care of, she stifles a yawn, following Penelope back to the jail. "Wanna run that by me again? An angel attacked the jail? Is it still there?"

Penelope Dorn |

Yep, and annoying flying turd of a thing. It's body is still there... if Muziel hasn't cut it up for parts yet that is while heading back she'll give a full run down of what happened.

Leedwashere |

Returning to the jail, Penelope and Ismene find the scene much as it was left, with the exception that it's been slightly tidied. By now Cimri has collected all of her thrown daggers and has dozed off in one of the desk chairs. Muziel has found a sack of the appropriate size to fit the angel, but being that it's about the same size as he is, stuffing the corpse into it has taken him most of the time.
Cimri stirs a bit as the women return. "So what's the plan now, then?" she asks, blearily. "Me, I'm in favor of going back to sleep and worrying about it in a few hours."