Mistress Kayltanya

Penelope Dorn's page

416 posts. Alias of John Gs.


Full Name

Penelope Dorn

Race

Dhampir

Classes/Levels

bloodrager (blood conduit) 3 HP: 27/27, AC: 21, FF 18, Fort: +4 | Reflex +4 | Will +1 | Init: +3 | Perception: +8 | Speed: 20 ; Bloodrage 9/9; Hellfire Strike 3/3

Size

5'8" althetic but appealing build

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 15

About Penelope Dorn

Theme Song

Perception +8, Initiative +3

AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 27

Fort: +4, Ref: +4, Will: +1
+2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses light sensitivity

Bloodrage (9 rounds/day)
Hellfire Strike (3 rounds/day)

longsword of Zaggar +7 (1d8+2/19-20)
the Star from the Stone (Mwk cold iron morningstar) +6 (1d8+2)
dagger +5/+6 (1d4+2/19-20)
sap +5 (1d6+2 nonlethal)
grapple +8 cmb / 20 cmd
fangs +5 (1d3+2)
masterwork longbow +6
masterwork greatsword +6 (2d6+3/19-20)

Penelope Dorn
Female dhampir bloodrager (blood conduit) 2
NE Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
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Offense
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Speed 30 ft.(20 in armor)
Special Attacks bloodrage (9 rounds/day), hellfire strike(3 rounds/day)
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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 10, Cha 15
Base Atk +3; CMB +5 (+8 grapple); CMD 18 (20 vs. grapple)
Feats Blood Drinker[ARG], Improved Grapple, Weapon Focus(longsword)
Traits fast-talker, local tough
Skills
Acrobatics +7(-1 armor/-1 shield), 1 rank
Bluff +11, 3 ranks
Climb +6(-1 armor/-1 shield), 1 rank
Craft Armor +5(-2 no tools), 1 rank
Diplomacy +4, 2 rank
Disguise +3, 1 rank
Intimidate +9, 3 ranks
Knowledge (local) +2, 1 rank
Knowledge (noble) +2, 1 rank
Perception +8, 3 rank
Perform (dance) +5, 3 ranks
Profession (soldier) +1, 1 rank
Stealth +4(-1 armor/-1 shield), 1 rank
Survival +5, 2 rank
Racial Modifiers +2 Bluff, +2 Perception
Languages Common
SQ fangs, resist level drain
Other Gear: lamellar (leather) armor(-2 armor check), buckler(-1 armor check), dagger, longsword of Zaggar(mstwrk), cold iron morningstar(mstwrk), splinters(masterwork spiked breastplate), masterwork greatsword, mithral heavy steel shield, sap, backpack, ball (2 in.), bedroll, belt pouch, canteen, cards, hat, hip flask(w/applejack), mess kit, soap, soldier's uniform, trail rations (2), whetstone, Louslik's tooth, Armbands of the Brawler, courtier's ourfit, necklace, grappling hook, 50ft of rope, masterwork longbow, wand of infernal healing(27 charges), arrows x20 , potion of aid, silversheen, 15pp, 853 gp, 2 sp, 1 cp
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Special Abilities
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Armbands of the Brawler +1 competence bonus on grapple checks and to break a grapple
Blood Drinker (Human) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature.
Bloodrage (9 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Blood Sanctuary: +2 saving throws vs spells cast by self or allies.
Darkvision (60 feet) You can see in the dark (black and white only).
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Hellfire Strike (Flaming, 3/day) (Su) As a swift action, melee attacks gain flaming for 1 rd.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
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Treasures:

Louslik's tooth The old tanner's tooth smashed out by the flat of a blade, strangely fascinates her.
Armbands of the Brawler a pair of deeply blood-red wristbands with a slick, almost flowing quality to the material
prettiest dress she ever had midnight black with gray trim and crimson accents, off the shoulder, and in fashion
Gold necklace with black opal worth more than a year's soldiering salary, but nice, very nice
Sword of Zaggar a beautifully crafted longsword wielded poorly by the now dead hobgoblin Zaggar of the Vulture Clan
Gnarled Stick of Healing People With Evil the wand of infernal healing Muziel bought for the group, which drew her for some reason
Tileavea's Shield A symbol of justice and purity defiled now with violence and lust.
The Star From The Stone The legends say she who pulls the "sword" from the stone becomes king, well queen at least. It wasn't a sword, or anything but stuck in a crack in the manticore's cave, but Penelope still thinks it should count
Splinters Left to rust in the Armory, this wickedly spiked steel breastplate was salvaged from the fallen ship Vendetta

History, desires, and back corners of her mind:
Penny is a mess of violence, sex, and enjoying her half undead life. At least on the surface. Easiest to let those around you think you have simple desires. In truth, Penny wants it all, money, power, and worship by those around her. And with ruthlessly pursue it behind her fetching smile.

Born in the gutter to a whore with no father claiming his bastard doesn't give you many options in life. Being a half-breed vampire makes it even harder. Working hard, busting the faces of anyone in the way, and willing to do almost anything freed her from her mother's fate and out of the city for a bit. She tried being a soldier, but following orders of lecherous morons didn't work so well. Plus no one wants to be friends with someone who'd lose control in battle, rip the throat of an enemy and drink the glorious red wine. It was a wonder she wasn't beheaded.

So back to Longacre, her lovely dung heap of a home town. At least there was a potential for a head buster job in a burglary gig for someone called Cimri. Penny has a dim recollection of ramming her forehead into the woman's face once. But it was a barfight and they both were really drunk. She probably doesn't even remember.

Penny loves violence, fighting, killing, the chaos of battle. Most ragers is all about anger, but Penny's is pure joy. She'll crush your skull with a wide smile and glazed eyes. Something she thinks she got from her father, along with her pointy teeth and her weapons exploding into sweet seething flame from time to time. If she even had the chance of meeting him, she'd thank him by shoving the sweet flame right up his nethers.

Blood Drinker:

Benefit: Choose one humanoid subtype, such as "goblinoid" (this subtype cannot be "dhampir"). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood from such a creature, you gain 5 temporary hit points and a +1 bonus on checks and saves based on Constitution. The effects last 1 hour. If you feed multiple times, you continue to gain hit points to a maximum of 5 temporary hit points for every three Hit Dice you have, but the +1 bonus on Constitution-based skill checks and saving throws does not stack.
Normally, you can only drink blood from an opponent who is helpless, grappled, paralyzed, pinned, unconscious, or similarly disabled. If you have a bite attack, you can drink blood automatically as part of your bite attack; otherwise, you must first cut your target by dealing 1 hit point of damage with a slashing or piercing weapon (though you may feed upon a creature with severe wounds or a bleed effect without cutting it first). Once you cut the target, you can drink from its wound as a standard action. Drinking blood deals 2 points of Constitution damage to the creature you feed upon.
The blood must come from a living creature of the specified humanoid subtype. It cannot come from a dead or summoned creature. Feeding on unwilling intelligent creatures is an evil act.

Local Tough:

You gain a +1 trait bonus on Intimidate rolls, and Intimdate is a class skill. In addition you get a +1 trait bonus on weapon damage rolls when you are flanking a foe with an ally.

Bloodrage:

The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours don't need to be consecutive.

A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter a bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.