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About Penelope DornPerception +8, Initiative +3 AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
Fort: +4, Ref: +4, Will: +1
Bloodrage (9 rounds/day)
longsword of Zaggar +7 (1d8+2/19-20)
Penelope Dorn
Treasures:
Louslik's tooth The old tanner's tooth smashed out by the flat of a blade, strangely fascinates her. Armbands of the Brawler a pair of deeply blood-red wristbands with a slick, almost flowing quality to the material prettiest dress she ever had midnight black with gray trim and crimson accents, off the shoulder, and in fashion Gold necklace with black opal worth more than a year's soldiering salary, but nice, very nice Sword of Zaggar a beautifully crafted longsword wielded poorly by the now dead hobgoblin Zaggar of the Vulture Clan Gnarled Stick of Healing People With Evil the wand of infernal healing Muziel bought for the group, which drew her for some reason Tileavea's Shield A symbol of justice and purity defiled now with violence and lust. The Star From The Stone The legends say she who pulls the "sword" from the stone becomes king, well queen at least. It wasn't a sword, or anything but stuck in a crack in the manticore's cave, but Penelope still thinks it should count Splinters Left to rust in the Armory, this wickedly spiked steel breastplate was salvaged from the fallen ship Vendetta History, desires, and back corners of her mind:
Penny is a mess of violence, sex, and enjoying her half undead life. At least on the surface. Easiest to let those around you think you have simple desires. In truth, Penny wants it all, money, power, and worship by those around her. And with ruthlessly pursue it behind her fetching smile.
Born in the gutter to a whore with no father claiming his bastard doesn't give you many options in life. Being a half-breed vampire makes it even harder. Working hard, busting the faces of anyone in the way, and willing to do almost anything freed her from her mother's fate and out of the city for a bit. She tried being a soldier, but following orders of lecherous morons didn't work so well. Plus no one wants to be friends with someone who'd lose control in battle, rip the throat of an enemy and drink the glorious red wine. It was a wonder she wasn't beheaded. So back to Longacre, her lovely dung heap of a home town. At least there was a potential for a head buster job in a burglary gig for someone called Cimri. Penny has a dim recollection of ramming her forehead into the woman's face once. But it was a barfight and they both were really drunk. She probably doesn't even remember. Penny loves violence, fighting, killing, the chaos of battle. Most ragers is all about anger, but Penny's is pure joy. She'll crush your skull with a wide smile and glazed eyes. Something she thinks she got from her father, along with her pointy teeth and her weapons exploding into sweet seething flame from time to time. If she even had the chance of meeting him, she'd thank him by shoving the sweet flame right up his nethers.
Blood Drinker:
Benefit: Choose one humanoid subtype, such as "goblinoid" (this subtype cannot be "dhampir"). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood from such a creature, you gain 5 temporary hit points and a +1 bonus on checks and saves based on Constitution. The effects last 1 hour. If you feed multiple times, you continue to gain hit points to a maximum of 5 temporary hit points for every three Hit Dice you have, but the +1 bonus on Constitution-based skill checks and saving throws does not stack. Normally, you can only drink blood from an opponent who is helpless, grappled, paralyzed, pinned, unconscious, or similarly disabled. If you have a bite attack, you can drink blood automatically as part of your bite attack; otherwise, you must first cut your target by dealing 1 hit point of damage with a slashing or piercing weapon (though you may feed upon a creature with severe wounds or a bleed effect without cutting it first). Once you cut the target, you can drink from its wound as a standard action. Drinking blood deals 2 points of Constitution damage to the creature you feed upon. The blood must come from a living creature of the specified humanoid subtype. It cannot come from a dead or summoned creature. Feeding on unwilling intelligent creatures is an evil act. Local Tough:
You gain a +1 trait bonus on Intimidate rolls, and Intimdate is a class skill. In addition you get a +1 trait bonus on weapon damage rolls when you are flanking a foe with an ally. Bloodrage:
The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours don't need to be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter a bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
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