Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


1,351 to 1,400 of 2,229 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

male
Ballar wrote:

Let's see now...

Door 1: 1d20 ⇒ 8 - looks to be a wooden Porcullis
Locked (1-10) or Trapped (1-6): 1d20 ⇒ 18 - but it doesn't appear to be locked or trapped
Door 2: 1d20 ⇒ 12 - is a strong wooden door...
Locked (1-8)or Trapped (1-8): 1d20 ⇒ 17 - that also seems unlocked...

What's beyond the Porcullis?: 1d20 ⇒ 15
What's behind Door #2?: 1d20 ⇒ 9

That's hard to tell...they're still closed.

So, make that a Strong Wooden Door, that is neither trapped nor locked

And I must decide if that is supposed to be one roll, or two rolls to determine the presence of Locks and Traps


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

What's on the other side?

1d20 ⇒ 8

A passage perpendicular to the doorway extending 30' ahead!

passage width: 1d20 ⇒ 9
10' wide.


male

Summer time can be a busy time for a lot of reasons. This weekend I am running to Salt Lake City to pick up my daughter who is returning from Nepal, so I'll be away for a couple of days. I'll try to post if anything important comes up like a question about the game or an important Character action


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

periodic check: 1d20 ⇒ 20 A wandering monster!

CR: 1d20 ⇒ 14 CR = APL, so 4
Table V111.A: 1d20 ⇒ 3 Table 1
Table 1: 1d100 ⇒ 26 Uh oh, a construct!


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Construct eh? Sounds like your department Berry.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Ha! They're usually immune to magic or anything that allows SR. Fortunately, I don't tend to prepare spells that allow for SR.


male

What does the Passageway to the South do?
Periodic Check: 1d20 ⇒ 17
just checking to set up the approach of the Scarecrow

After 30 feet there is another Stairway

Where does this stair go and how wide is it?

Stair Goes?: 1d20 ⇒ 13

Down...

Stair is how wide?: 1d20 ⇒ 9

10 feet

Is this a Trick Stair?: 1d12 ⇒ 8

hmmmmmm


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Sorry guys, I'm totally parleying the fembot, at least, until she tries to rip my throat out.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

No worries, worse case, we reroll.


male

Each Character receives 240 experience points for negotiating a peaceful resolution with Jacquelyn


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

5740 EXP


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Sweet, sweet XP.


Hmmm, map link is gone. I'm not sure about hitting the 5th level since we're all still third level, but if you guys want to chance it, I'm game.


male

Well that's weird. I just now notice the map is gone as well. I'll fix that tonight.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Yeah, I think we should steer clear of 5th level for now.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Let's post a note to come back as soon as we level up :)


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

periodic check: 1d20 ⇒ 14 New Passage

Table III: 1d20 ⇒ 9 A Turn!

left or right?: 1d20 ⇒ 4 A Left Turn


male
Terquem wrote:

About scouting ahead - normally a great idea, if the DM knows what is ahead, I don't. So that means Teirist will be generating the dungeon by himself, if he scouts ahead. I think we can manage like we have been, maybe use the scouting technique only when chambers (which do not have doors) are discovered.

Can I get a final count on the number of days you was...I mean spend very intelligently before you go back in

And what time of day you want to enter

And what the plan is - There are lots of options, first floor is still wide open for exploration, there is the pool (if you channel positive energy into it it retains that energy in the form of a fizzy healing elixir for a few hours - did you buy empty flasks? By the way, Teirist, maybe, if you were holding a healing potion from earlier that was taken from the pool, it is just plain water now. The duration is 6 hours))and then there is the third level, with many options there as well.

Also, I bought a book of Medieval riddles (a lot of them are physical puzzles)so your items will be available soon, hehe

Those items,if I am correct are

two cloaks
A hammer
Goggles
Bracers

is that correct?

Teitist - from this previous post, I thought I ws supposed to set up some magic Goggles for you. Did you change your mind and want Gloves instead?


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Nope, you are right, they are goggles of Minute Seeing. Don't mind me, I am old.


male

hmmm, so do you need bifocal Goggles of Minute Seeing then?


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I don't think Teirist needs them...but yeah I probably get bifocals on my next eye doctor visit. As it is, I have a pair of glasses set for computer work and then a pair for normal everyday work..


male

Lucky Bastard! I got three perscriptions now!, One for reading, one for the computer work and one for driving - but I am not getting Trifocals, my driving/reading bifocals drive me nuts as it is.


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

FYI, I am in the middle of a huge project at work which keeps me out of the office all day, and haven't had any time at night to do much "fun" stuff. I will be gone all day Thur and through the weekend out of town. So I probably won't be on much at all the next week or two. I will try and get some time to post, but it will few and far between. Please Bot me and excuse my absence if you can.


male

No worries, I'll do my best to make you the "trap tester".


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

OH good, I thought we'd killed off another warrior. We do tend to have issues with those. Seriously Teerquem, invest is some Duct Tape for Warriors.


male

Yeah I was a bit nervous there for a while.

In my opinion, the only reason this game works at all is because the players try to get to know each other's characters. You guys make it work

Edit: By the way, I don't know how interested any of you are in the other games I run, but look for Jacquelyn to make an appearance in the "Eye's of the Beholders" game (yeah, she's a lot older than she looks)


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Is that the throwback game? Or the way in the future game?


male

throwback, origin of the "A" Dungeon sort of game


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Might be interested in joining another, if there is a need :)

Do we need to roll for what's beyond the other portcullis?
Beyond 2nd portcullis: 1d20 ⇒ 12
Could be a chamber...
Port Chamber: 1d20 ⇒ 6 If I'm reading it right, 30'x40'
Type: 1d20 ⇒ 15 Hexagonal
Contents: 1d20 ⇒ 18 A treasure! but with a few conditions?

I'll stop there in case I've messed it up somewhere :P


male

You did good, sort of, Ballar

Chambers are different from rooms in the way they are found (and the fact that they are difficult to defend when the party wants to rest).

Chambers are only found directly open to passageways, whereas Rooms are found behind Doors. So what you found is a Room, and since it is a Room it is smaller than that, only 10 x 20

Is it a Trick or a Trap?

Table VII: 1d20 ⇒ 10

The Room, not the Portcullis, contains a CR 7 trap of some kind,

Type of Trap, Table VII. B.: 1d20 ⇒ 1

heheheheheheheh, a good one, one that Jim cannot disarm


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Last time you openly giggled in a post, I ended up floating in the air.


male

This time, I'll just try to disintegrate you, or something simple like that


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I have a contract, no disintegration!


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Try not to get disintegrated Teirist. Also, I thought we were checking the door, and Ballar was figuring what's beyond the Portcullis.


male

oops I misread that, lets roll for the Door

Locked and/or trapped: 1d20 ⇒ 8

By the way looking back it was a Good Wooden Door

Good Wooden, (locked 1-8, trapped 1-6)

Lock DC: 1d20 ⇒ 4

DC = 30


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

I've heard that the Empire will compensate us if he does not survive the freezing process...


male

I will be doing the family theme park thing this weekend, so my posting will be sporadic. Expect things to get moving again on Monday

awesome references


male

I'm back now. As soon as you have decided where you want to go, let me know. The Portcullis to the west is raised, and spiked open (both are now spiked open) and there is a lock in the door to the North (and because it is locked, it will not be stuck, so if the lock is defeated,which I think can be done on a Take 20 here, it can be opened without any effort). If you open the north door, roll a d20 to establish what is on the other side.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

# of exits: 1d20 ⇒ 9
1 exit
location: 1d20 ⇒ 6
opposite wall


male

Space Beyond Door is?: 1d20 ⇒ 17

A Room

Room Size: 1d20 ⇒ 16

It is a 30' x 30' room

Contents?: 1d20 ⇒ 14

A Monster and a Treasure

The Monster
CR: 1d20 - 2 ⇒ (20) - 2 = 18

Table to use: 1d20 ⇒ 19

Monster Type: 1d100 ⇒ 63

A CR 2 Monstrous Humanoid

A Morlock is guarding a treasure worth

Value: 1d20 ⇒ 8

775 gp

treasure is contained in: 1d20 ⇒ 4

Bags


male

I'm here, just caught up in summer projects. I will try to get back to schedule tomorrow.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Going away for a week, but hotels should have WiFi. Hopefully I won't miss anything, but just in case :)


male

Durgen has graciously withdrawn from this game leaving us with once again, 4 PCs (A Monk, A Rogue, A Wizard, and a Cleric)

I don’t think I can bring myself to try and recruit another character, so if it is alright with your guys, will try to move forward from here


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I'll make my offer again, if you'd like, I can move to be the "warrior" it's no big deal and we do have a roguish type person to fill the void so to speak.

I don't know if we need one, but that's up to you.

I am fine with moving forward, more loot for me! Hrm..was there anything I need to remove from Durgen before he leaves...


male

Well, Durgen was in possesion of the nifty back up Door Opening device, but I think we are just going to have to let it go.

Jim, though he can disarm some traps, and open locks, cannot even try to disarm Magic Traps, so I don't know if we want to eliminate the Rogue from the party, besides, that sort of takes away from the original intent of the game.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Sorry to see Durgen go, but I am ok with moving forward as well.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Yes, I think we're fine to move forward. I am practically a fighter.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

If this is a vampire and if he sparkles so help me...i will quit this dungeon!


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

Sorry guys, I gave it two weeks to let my schedule at work clear up and it got worse not better for the next month or two. Good luck all and thanks for the great moments!


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Thanks Durgen for not leaving us hanging and telling us. We'll miss your part of this crazy band too!

1,351 to 1,400 of 2,229 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Build and Play - Its "A" Dungeon - construction and discussions All Messageboards

Want to post a reply? Sign in.