It is, it is, a glorious thing...

Game Master Arythain

The group has acquired significant funds, but now must deal with an ailing wizard. They set out to follow a clue delivered by a cryptic stranger in a dead city, in the hopes it will lead to a cure.

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The World of Eldreon (under construction)


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Outsider

Luca:

The box with the strange plant inside is small - it can be held comfortably in one hand and weighs perhaps two pounds.

Not really seeing any action from the group here, so nothing for me to post yet! Which way will they go... back to bed, or further into the dark? ;)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

@ Tyrus "That should certainly come in handy hiding these wounds for tomorrow. And as much as I want to explore more, my spell is running short and I don't have any more to use today. Those centipedes woun't likely be back by tomorrow night. How about we reinforce that door a bit and call it a night hm?"


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

"Sounds good Dante, we can use the items we pulled from the store room to block the other door. Tyrus would you apply the salve to those most hurt, then we can head back up." Logan offers.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Luca glared at her Eidolon for a few moments - and despite the damage it had taken, it looked more amused than anything else as it began pushing a few of the larger boxes in front of the door leading forward. Easy enough to remove from this side, but the mortals were right - it might make things at least a little more secure, and it was entirely in favor of anything that added to the protection of the <hafh'drn>.

Once that was finished, it began moving back towards the tunnel they'd come from, heading back to their base - and Luca followed about sixty feet back.


Outsider

Going to assume Tyrus does in fact treat all wounded folks with a dose of the medicine unless he says otherwise. You still have the time to get a full night's rest tonight.

Once Tyrus finishes his doctoring, the group helps pile boxes in front of the remaining door. You manage to secure it against entry of anything that isn't very, very small, unless it manages to batter down all the stuff behind it.

Returning to the shared prisoner barracks, you are able to close the secret door once again behind you. Vincent goes to test the switch again, and you find that you can open it again without trouble.

Let me know of anything else you do before going to sleep. Luca, if you take the time to study the plant tonight you won't have time for a full night's sleep and may become fatigued - but that's your choice! If you ask for help on it please roleplay that (they kind of ignored you the first time).


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Tyrus finds himself disappointed that the adventure seems to be ending.

Tomorrow night he promises himself - but that raises the looming spectre of his meeting tomorrow with the Captain.

healing fluffy:

heal triage: 1d20 + 12 ⇒ (1) + 12 = 13
Fluffy (4 damage, 2 Dex damage) -1 to Dex-based skills and saves
Don't think there's much that can be done with Fluffy. "The eidolon does not heal naturally". Possibly worth using the lotion? Guessing that the poison does wear off even if the damage doesn't?
Rejuvenate Eidolon is what is going to be needed here.
Tyrus doesn't have a clue.

healing Dante:

heal triage: 1d20 + 12 ⇒ (9) + 12 = 21
Dante/Eidolon (5 damage, 3 dex damage) -1 to Dex-based skills and saves
Healing Dante is easy, but again the eidolon doesn't heal normally, right?
Assuming the damage is Dante's, use a dose of lotion and 'call me in the morning'healing: 1d6 ⇒ 5

healing Logan:

heal triage: 1d20 + 12 ⇒ (19) + 12 = 31
Logan (2 damage)
Insist on seeing Logan's wound in case it's poisoned, then admit that a scratch like this seems to be something that will heal fine on its own.

healing Lara or Luca:

heal triage: 1d20 + 12 ⇒ (12) + 12 = 24
Lara (5 damage, 5 dex damage) -2 to Dex-based skills and saves
I think this was meant to be Luca
Start off with a dose of Lotion lotion: 1d6 ⇒ 4... but the poison is the real threat here.
Nothing can help now but rest.

Tyrus spends a little while checking wounds.
"The best thing for all of us is a good night's sleep. Let's get back before the others notice, and all try to get some rest."

Just before going to sleep he calls over Logan - and with some reluctance Dante.

talking about Luca:

"Gentlemen. I believe Luca will recover, but there's no doubting she's had a bad reaction to the venom. Even worse than you, Dante, though you're bad enough. I'd like to prescribe a day of bed rest for her... but we'll need a way to get her some food. I have a few small coins still placed on my person. I might be able to pick up some food in the village... but it would be good if she didn't miss breakfast. If we can get enough I'd like you to stay here with her Dante, and try to get some rest as well."
"Logan. There's a chance I will not be able to come back tonight. Keep what we've found. If I'm not here tomorrow night, put another dose on Dante and Luca."

sense motive dc 9:

Tyrus is worried about Luca. Has been for a while - not just after the attack. She's young, and obviously has been put under a great deal of stress (remembering she was trapped in the cage with her eidolon, and it has been manifested pretty much every waking moment, and she is scared of it).

@Mercy:
Would Tyrus' heal skill and some elementary alchemy make him able to help the kids fake an illness?

if Luca tried to study the plant:

"Young lady! It has been a hard day, a trying night and tomorrow does not look much brighter. Go to sleep!"


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Somewhat reluctantly, Luca gave the metal case to her Eidolon, rather hoping that it wouldn't be able to easily manipulate the box or otherwise cause trouble for their group. It never seemed particularly interested in sleeping, so at least it could stand guard over the plant. Maybe. Hopefully. She certainly couldn't dictate terms to the darn thing. On the bright side, nobody else seemed terribly interested in it at the moment, so they probably weren't going to try and steal it or anything. It probably didn't even need to be guarded, but one could never be too careful... especially when dealing with anything that had even the slightest connection to the horrible powers that refused to leave her alone.

With images of her companions being injured dancing in front of her eyes, Luca curled up in her sleeping area and tried desperately to get some rest.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

He takes off his armor before entering the general room and asks again, "Shouldn't we leave the lotion and metal box here in the tunnel just in case?"

He sneaks in the best he can putting down his armor off next to the improvised bedroll, just like before.

Dante and Tyrus, Perception DC 10:
He heeds Tyrus's call and goes to him before sleeping, "If what you are trying to say will work, the rest would be good for them. What about Lara? Only if the guards ask about those having bed rest, then you should tell the guards that they have something contagious. I will use a dose to help them heal if you are not here."


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

perception: 1d20 + 0 ⇒ (1) + 0 = 1 doo-deh-doo
Tyrus nods admiringly "Yes! That is a good idea."


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Tyrus and Logan:
"Anyway we cut this it is going to look suspicious. Who's to say they would even let us have bed rest if we were sick. They are pirates,"[b] he says, intentionally trying not to direct the comment at Tyrus. [b]"And if they ask the other prisoners they can tell them we were fine until bed time. I am pretty sure I can hide my own wounds and since they don't understand Luca's guardian anymore than we do I doubt they will give it a second thought if it acts...odd. My concern is I have no idea how heal the damage. Both our protectors leave when we are unconscious. Only thing I can think of is too stay up all night but that would be just as bad."


Outsider

Tyrus:

Using the supplies you have on hand you are somewhat limited, but you know you should be able to make a simple poison - distilled from the glands of the centipedes - that would add a bonus to a bluff check made to fake an illness. A craft alchemy check with DC 10 will give a +4 bonus to the bluff, and every 4 you beat it by will add another +1.

I am going to move us forward. If you have more RP to do before your characters go to sleep, you can continue to put it in spoilers marked "Last Night" and we will all understand it to have taken place retroactively. Tyrus, that includes the alchemy check detailed above, which would take about ten minutes per intended dose.

The party sneaks back to their bedrolls, and none of the other prisoners seem to be awakened by the slight added noise. Despite the exertion of the fight with the giant insects, they have not been gone long and their rest is not seriously hindered. Fortunately the added benefit of the tincture helps Lara recuperate more than she might have otherwise. At the concerned glances from the rest of the adventurers, she just nods with a little smile, moving with a bit more dexterity than she was able to the night before.

The morning comes, and with it the pirates once again bring food and tools. The eldest of them looks to Tyrus. "Captain wants ya again, Mr. Tyrus."

Damage To Party:

Fluffy (4 damage, 1 Dex damage)
Dante/Eidolon (5 damage, 2 dex damage) -1 to Dex-based skills and saves
Lara (1 damage, 3 dex damage) -1 to Dex-based skills and saves


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

As the very first thing that happened in the morning, the Void took over and sent its main minion back into the world... and, a bit listlessly, Luca ate the food that had been provided. Afterwards, however, she was just about to bring the metal box over when-

""Captain wants ya again, Mr. Tyrus."

...Oh. She'd have to ask him about the plant later, then. The other items didn't concern her very much, but the unknown was a major source of fear for her, and it would be nice to get it settled soon. Well, Tyrus would be back soon. Probably. She could ask him about it later - for now, she quietly hid the box safely out of the way, then got ready to follow her Eidolon around as it worked through the day.


Outsider

Ah, I almost forgot!

Tyrus:

Since leaving home, you've already seen and experienced so much. Otherworldly beings, great magic, hidden labs... skilled as you are, you haven't even begun your true schooling, you know that much is true. Spells you had marked down suddenly make sense where they didn't before - previously murky elements of your crafts are suddenly laid bare. This is only the beginning.

It all falls together while your body and mind rests this night. You may ascend to Level 2.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

craft:alchemy: 1d20 + 11 ⇒ (20) + 11 = 31 Oh yeah!
Tyrus spends twenty minutes that evening cooking up something in his retort. It smells something like strong coffee, spoiled milk and a faint aroma of expensive potion.
@Mercy: That's a +9 to bluff check?

Sliding up to Luca and Dante when they're alone he hands over a small home-pressed tablet.

"If you do want the day off, take this. You'll pass for sick. I used a similar mixture myself to get out of some lessons I didn't want when I was young and foolish. Of course, I used Scutigera coleoptrata."

Tyrus nods to the pirates when they arrive

"Would you mind if I fortified myself with some breakfast first? It's a long walk for a man of my physique."


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

"How long will this potion keep? I should think we should wait for more obvious wounds. I would hope we would delve better next time though. But it is nice to have a backup plan." If it lasts more than a day he will wait, other wise he will not waste this opportunity.


Outsider

Nice roll. +9 to bluff check is correct.

Potion Spoilage?: 1d4 ⇒ 2

Tyrus can safely assume the potions will "keep" and retain their intended effects for at least 2 days.

The pirate nods respectfully to Tyrus. "Aye, break yer fast. I'll wait."


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

will save dc 15: 1d20 + 0 ⇒ (6) + 0 = 6
will save dc 15: 1d20 + 0 ⇒ (20) + 0 = 20


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Logan does little other than sleep and in the morning eats heartily. He smiles at Lara and offers to massage her legs once they get a break.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Tyrus eats quickly and stands
"I am at your disposal gentlemen."


Outsider

Lara chuckles at Logan's offer. "My legs are fine, thanks."

After the prisoners eat, they grab their tools and are escorted down the road towards the tunnel. Tyrus walks with them until the split in the path, then is led off towards the gate back to town. It is a cloudy, windy day, and the sun is still rising behind the patchwork gray sky. The birds and insects seem oddly subdued; perhaps sensing an approaching storm.

I need perception checks from everyone, please.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Goblins!?!

perception: 1d20 + 1 ⇒ (3) + 1 = 4 Guys I have feet.

Like initiative, you could probably roll those for us too.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I agree - rolling a number of checks for characters can help speed PbPs up by quite a bit, even if it does take a little control away from players.

Luca glanced around as the group headed outside. Her Eidolon did the same, though it seemed less interested than most of their group - it was hard to tell what sorts of things even mattered to it, or what could make it focus when it seemed more bored than anything else.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Perception (Fluffy): 1d20 + 4 ⇒ (6) + 4 = 10


Outsider

You are both entirely correct, but as it so happened I needed the extra time to finish up some of the preparations for the next phase of our adventure, and thus gave you the time to roll them yourselves. :) Also, it was a handy "Hi, we're going again!" after I missed Monday.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

perception: 1d20 + 0 ⇒ (11) + 0 = 11


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Logan smiles as Lara as she chuckles and he is off with the group towards the new day of work. He keeps an eye out for anything strange and to see if the guards notice that some are not with them... We did leave Dante and Lara, the most hurt behind right?

Perception: 1d20 ⇒ 12


Outsider

Another busy day, so I'll be posting later tonight. I believe Dante is still with the group? Lara has come along as normal.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

I already rolled my perception. It was a 4.


Outsider

And your feet comment was hilarious, by the way.

The Battle At the Prison Camp

Combat Surprise Round/Round 1

GM Rolls:

Yllaine Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Lara Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Vincent Perception: 1d20 ⇒ 18

Init(Dante): 1d20 + 5 ⇒ (16) + 5 = 21
Init(Logan): 1d20 + 1 ⇒ (10) + 1 = 11
Init(Tyrus): 1d20 + 2 ⇒ (10) + 2 = 12
Init(Luca): 1d20 + 8 ⇒ (7) + 8 = 15

Init(Lara): 1d20 + 2 ⇒ (17) + 2 = 19
Init(Yllaine): 1d20 + 2 ⇒ (9) + 2 = 11
Init(Vincent): 1d20 ⇒ 17
Init(Prisoners): 1d20 ⇒ 5
Init(Pirates): 1d20 ⇒ 7

Init(Goblins): 1d20 + 6 ⇒ (16) + 6 = 22
Init(Bugbears): 1d20 + 1 ⇒ (18) + 1 = 19

GM Notes:

Init Order and Status:
Goblins
Dante (5 damage, 2 dex damage) -1 to Dex-based skills and saves
Lara (1 damage, 3 dex damage) -1 to Dex-based skills and saves
Fluffy (4 damage, 1 Dex damage)
Bugbears
Vincent
Luca
Tyrus
Logan
Yllaine
Pirates
Prisoners (8 total damage)

Something catches Yllaines eye from out of the rubble field, and she gasps as she puts a hand to Lara's arm. Ever-attentive to her charge, Lara needs no more warning. From the rear of the line, Vincent cries out "Goblins!"

At his cry, the rubble comes alive with the creatures - and something larger, as well. Hulking humanoids with ugly faces similar to the goblins, carrying crude spiked maces. All of them rush forward towards the strung-out line of prisoner and guards. Up ahead, Tyrus sees two more bugbears suddenly stand from the ramparts of the gatehouse, pushing the bodies of the now-dead guards off to fall to the dirt below. The gate stands closed.

Know(Nature) DC 10:

These are bugbears, large cousins of the goblins. They are more calculating than their smaller kin, with an appetite for cruelty and destruction to match their size.

Suprise Attacks!:

Bows: 6d20 ⇒ (2, 5, 2, 20, 19, 3) = 51
Arrows: 6d3 ⇒ (1, 1, 2, 1, 3, 1) = 9
Confirm: 1d20 + 4 ⇒ (15) + 4 = 19
Crit Damage: 2d3 ⇒ (3, 1) = 4

A hail of primitive arrows leaps forth from the bows carried by some of the goblins, aimed at the guards and prisoners in the front of the column. Only a couple arrows manage to strike their targets, sinking sharpened stone and wood into flesh. In the wake of the arrows the goblins and their large companions rush forward to the attack.

Post your actions! The white rock is the cliff wall and is impassible. The rocky dirt is difficult terrain. Each goblin icon stands for 3 goblins, who will move and fight in a group. The prisoner and pirate icons stand for 2 each and will do the same - this is to cut down on the number of widgets I'm moving around. I swear the next adventure we do will have smaller fights... most of the time. :)


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

"Back to the fort NOW! We can' stay in the open!" Dante yells as loud as he can over the sound of battle. [I]This is completely in their favor if we stay out here. Have to get to a defensible position. Have to find a weapon. "Hey guards! If you have any spare weapons hand them over or we're all dead!"

Dante moves with the other prisoners back towards the fort, keeping on the outside to draw fire from the goblins. As he moves he casts Mage Armor to better absorb attacks. AC 17 for an hour.

"Are you goblins or big green boogers?" he yells making rude gestures. Hopefully that will draw fire from the unprotected prisoners.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Luca needed no encouragement - she got as far back towards the fort as she could, and at the same time, her Eidolon simply vanished into the air. It didn't need to be here - and in just a few moments, the Void would start using precious time to help turn the tide of the battle. Pure, unthinking fear was driving her now, so perhaps it was for the best that her power could be used from either end...

Action: Dismiss Eidolon / Move towards Fort.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Round 1

"Hell!" He states at seeing the goblin horde before them. "Dante can you armor me up!" He yells to Dante hoping to get some defense as he moves over to his fellow warrior and draws his knife out, he will wait for the others to move back to the fort before acting.

I am slightly confused. The fort is marked can we get back to it? Do we need to get back through the gate first, then can we get to the fort? I didn't think the fort was anywhere near the tunnel we were digging. Some more clarification would be great.


Outsider

Remember Logan and Dante (and Luca, if you like): you have pickaxes, as these are the tools they give you to dig. You picked them up already (unless you want to say you didn't...)

Yes, you can go back into the fort if you wish. The gate is at the FAR end of the road, and only blocks you from going back to the pirate town. And while the dimensions of the combat map are a bit compressed from what I originally imagined (the map lagged terribly when I made it larger) it's not a terrible difference.

DMPC Tyrus

Tyrus Know(Nature: 1d20 + 9 ⇒ (12) + 9 = 21

Stunned by the sudden appearance of the goblins - and surprised that there were bugbears on the island - Tyrus panics and freezes up for a moment.


Outsider

Okay, going to be doing some mass-battle rolling for the goblins, pirates, and prisoners, but named characters and the bugbears will be rolled regularly.

GM Rolls:

Prisoners: 1d20 ⇒ 2
Pirates: 1d20 + 2 ⇒ (7) + 2 = 9

Goblins v Prisoners: 1d20 + 8 ⇒ (12) + 8 = 20
Goblins v Pirates: 1d20 + 4 ⇒ (17) + 4 = 21

Goblins v Dante: 1d20 + 2 ⇒ (7) + 2 = 9
Goblin Damage v Dante: 3d3 ⇒ (1, 1, 1) = 3

Goblin Bows v Logan (+4): 3d20 ⇒ (19, 4, 18) = 41
Bow Damage: 3d3 ⇒ (1, 2, 3) = 6

Goblins v Lara: 3d20 ⇒ (2, 18, 4) = 24
Goblin Damage v Lara: 3d3 ⇒ (2, 3, 3) = 8

Dante Diplo: 1d20 + 4 ⇒ (1) + 4 = 5

Lara v Goblins: 1d20 + 2 ⇒ (9) + 2 = 11
Lara Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Bugbear 1 v Pirates: 1d20 + 5 ⇒ (10) + 5 = 15
Bugbear Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Bugbear 2 v Pirates: 1d20 + 5 ⇒ (11) + 5 = 16
Bugbear Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Vincent Attack v Goblins: 1d20 + 3 ⇒ (17) + 3 = 20
Vincent Damage: 1d8 + 3 ⇒ (1) + 3 = 4

The goblinoids rush up and engage, ganging up on the humans whereever they can. A couple of prisoners fall in the initial charge, as does one of the pirates, whose already faltering defense is overcome by a vicious hit from a bugbear. Arrows fall among those not engaged as the bow-wielding goblins seek open targets. A pair of them hit Logan - one only grazing, the other burying itself in flesh as far as the crude stone head will go.

Dante attempts to get the others to follow him back to the fort, but his words have little effect on those who can hear - they step up to fight. As the humans begin to fight back, Vincent steps up and lands a solid blow on a goblin.

Logan has taken 4 damage. Lara (Not Luca) has taken 3 damage. Goblin Group 1 has taken 4 damage.

End Combat Round 1


Outsider

Combat Round 2

GM Notes/Init Order:

Init Order and Condition
Goblins (Group 1: 4 damage)
Dante (5 damage, 2 dex damage) -1 to Dex-based skills and saves
Lara (4 damage, 3 dex damage) -1 to Dex-based skills and saves
Bugbears
Vincent
Luca
Tyrus
Logan (4 damage)
Yllaine
Pirates (1 fallen)
Prisoners (8 total damage, 2 fallen)

When exhorting NPCs to do this or that, please throw me out a diplo check (or other if you think more applicable - if I decide a different roll was needed I'll use your same roll with the different bonus)


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Once the Void judged that it had gone far enough, it stopped, and began channeling Luca's forward to begin sending forth its minions. Let the foul beasts that dared threaten its <hafh'drn> this way realize that their superior numbers weren't quite as superior as they'd thought...

Use: Summoning Mastery. 9/10 uses remaining today. Summoning a good ol' Vilstrak near Gob 1; it will arrive at the start of Luca's next turn.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Luca: That's a standard action for a Summoner, I believe.
Tyrus recognises the creatures immediately. Hadn't their description been used to instill fear into him when he was just a boy? 'Or the bugbears will get you' had been what stopped him from wandering off into the woods.

"Bugbears! he yells, incoherently.
Carefully he backs up the path, summoning his eldritch armour wars to protect him.
Not sure how steep the path is. Is it 1:1 movement? Does it give the higher ground advantage? Move: up path. Standard: Cast Mage Armour


Torble hides itself in the rocks of the path, waiting for a goblionoid target upon whom to spring out.
stealth: 1d20 + 14 ⇒ (16) + 14 = 30
Readied attack: attack: 1d20 + 6 ⇒ (14) + 6 = 20damage (1 is acid): 1 + 1 = 2


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Boy this is gonna suck. A pick is a martial weapon and summoners are not trained in martial.

Noticing that the prisoners are panicking rather than running he trys once again but more forcefully. "Fort! Now! We can't fight them in the open with nothing but picks!"

Diplo: 1d20 + 4 ⇒ (1) + 4 = 5 I am channeling the charisma of Logan apparently.

When that doesn't work he decides to use actions rather than words. He heads back towards the prisoners and lays into a group of goblins.

Two-handed Pick Attack: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 sweet
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

AC should be 16 with armor.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

Normally, yes, but our GM house-ruled it to a full-round action.


Outsider

DMPC Logan

His cries to Dante unheeded and with nobody seemingly ready to fall back, Logan swings his pick at the nearby goblins with all his might.

Attack: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Outsider

GM Rolls:

Prisoners: 1d20 - 1 ⇒ (14) - 1 = 13
Pirates: 1d20 + 2 ⇒ (8) + 2 = 10

Goblins v Prisoners: 1d20 + 4 ⇒ (3) + 4 = 7
Goblins v Pirates: 1d20 + 6 ⇒ (9) + 6 = 15

Goblin Bows v Logan (+4): 3d20 ⇒ (7, 15, 11) = 33
Bow Damage: 3d3 ⇒ (3, 1, 1) = 5

Goblins v Lara: 3d20 ⇒ (5, 2, 17) = 24
Goblin Damage v Lara: 3d3 ⇒ (3, 2, 1) = 6

Lara v Goblins: 1d20 + 2 ⇒ (11) + 2 = 13
Lara Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Bugbear 1 v Pirates: 1d20 + 5 ⇒ (18) + 5 = 23
Bugbear Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Bugbear 2 v Prisoners: 1d20 + 5 ⇒ (2) + 5 = 7
Bugbear Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Bugbear 3 v Pirates: 1d20 + 5 ⇒ (9) + 5 = 14
Bugbear Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Bugbear 4 v Pirates: 1d20 + 5 ⇒ (13) + 5 = 18
Bugbear Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Vincent Attack v Goblins: 1d20 + 3 ⇒ (19) + 3 = 22
Vincent Damage: 1d8 + 3 ⇒ (1) + 3 = 4

The battle rages on, with the high-pitched war screeches of goblins mingling with the deeper roars of bugbears and the shouts of their human opponents. More arrows fly from the goblins' bows, one of which nicks Lara. Dante wades in and buries his pick in a goblin's head even as Vincent finishes his chosen foe off. The bugbears show the ferocity their kind is known for and lay low another of the pirates as they severely wound a third.

Tyrus backs down the path, shielding himself with magic. Lara works her own arcane skills, and a wrinkle in the fabric of the world twists and throbs with her spell...

Off in the distance, it can be seen that one group of goblins has seized a pair of dead or wounded prisoners and is dragging them off towards the forest.

End Combat Round 2


Outsider

Combat Round 3

GM Notes/Init Order:

Init Order and Condition
Goblins (Group 1: 2 dead)
Dante (5 damage, 2 dex damage) -1 to Dex-based skills and saves
Lara (5 damage, 3 dex damage) -1 to Dex-based skills and saves
Bugbears
Vincent
Luca
Tyrus (Mage Armor (cast in round 2))
Logan (4 damage)
Yllaine
Pirates (17 damage, 2 fallen)
Prisoners (4 total damage, 3 fallen)

Luca's manipulation of arcane energies completes and the warp in reality bursts like a pustule, spilling forth a vilstrak right next to her foes.

Party up!


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

As soon as the ritual was completed and the stone warrior appeared, the power flowing through Luca renewed... a second summon was on its way.

Use: Summoning Mastery. 8/10 uses remaining today. Summoning a Vilstrak near Gob 3; it will arrive at the start of Luca's next turn.

Vilstrak 1: (1/20 rounds)

The otherworldly creature let out a fierce roar as it slammed both of its arms into the goblin that had dared to get close to its <hafh'drn>.

Attack Roll (Slam): 1d20 + 4 ⇒ (2) + 4 = 6 for Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack Roll (Slam): 1d20 + 4 ⇒ (10) + 4 = 14 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Why yes, it did have every intention of pounding the little things into so much paste... and for as long as possible, it would support Luca's efforts to help turn the tide of the battle.


-3 int M Human Human Male Wizard(Enhancement) 5, HP:20/21 CS 20/25 | AC:12(16) | FF:10 | T:12 | CMB 1 | CMD 13 | Fort:+1 | Ref:+3 | Will:+4 | Initiative:+2, Perception:+0 Speed:20| Enh 4/8

Terrified, Tyrus calls almost instinctively upon the same spell that saved him from the mugger.
cast:CHILL TOUCH
He fells terrible for the poor people being dragged off to torture and death at the hands of the Bugbears, but at the same time cannot help a guilty relief that it isn't him.


Human Male Magus (Bladebound) 4 | HP: 34/34 | AC:16 [21] | FF:13 | T:13 | CMB +3 | CMD 16 | Fort:+5 | Ref:+4 | Will:+4 | Initiative:+4, Perception:+2 Speed:30 | AP 4/4 | BBP 2/2 | 1st 4/4 | 2nd 1/2 | World Weariness 22 (-2 Charisma)

Sorry Logan. Don't have the reserves of magic a wizard would.

Attacking goblins again.

Attack: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Round 3

Unhappy about the whole situation he knows he is safer from the bows when in combat and will continue to fight near Lara. I have to focus on the target at hand otherwise this will turn bad fast.

"Keep moving toward the keep, focus your attacks on the bugbear, I can handle these goblins. Come get some green uglies!" He says to the two woman nearest to him then yells at the goblins as he swings the pick axe at another of them. Again the lack of a good weapon takes its toll as he merely smashes the axe into the ground as the goblin jumps to the side.

Attack: 1d20 + 6 - 4 - 1 - 1 ⇒ (9) + 6 - 4 - 1 - 1 = 9 fighting defensively, with Power attack, and combat expertise
Damage: 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17

AC 11 +2 fighting defensively, +1 CE = 14
Pickaxe is a two weapon martial weapon, 1d8 damage as a medium creature.


Outsider

Ah, very true Logan. Dante please take note of that as well.

GM Rolls:

Prisoners: 1d20 - 2 ⇒ (20) - 2 = 18
Pirates: 1d20 + 2 ⇒ (19) + 2 = 21

Goblins v Prisoners: 1d20 + 4 ⇒ (16) + 4 = 20

Goblin Bows v Vilstrak (+4): 3d20 ⇒ (14, 14, 11) = 39
3d3 ⇒ (2, 3, 2) = 7

Goblins v Lara: 3d20 ⇒ (20, 17, 9) = 46
Goblin Damage v Lara: 3d3 ⇒ (1, 1, 3) = 5

Goblins v Logan: 3d20 ⇒ (4, 4, 4) = 12
Goblin Damage v Lara: 3d3 ⇒ (3, 3, 2) = 8

Confirm Crit v Lara: 1d20 ⇒ 13
Crit Damage: 1d3 ⇒ 3

Bugbear 3&4 Perceptions (+8): 2d20 ⇒ (9, 9) = 18
Neither bugbear notices Tyrus up on the path (DC 20)

Bugbear 1 v Pirates: 1d20 + 5 ⇒ (7) + 5 = 12
Bugbear Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Bugbear 2 v Prisoners: 1d20 + 5 ⇒ (6) + 5 = 11
Bugbear Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Bugbear 3 Charge v Prisoners: 1d20 + 7 ⇒ (12) + 7 = 19
Bugbear Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Bugbear 4 Charge v Prisoners: 1d20 + 7 ⇒ (11) + 7 = 18
Bugbear Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Vincent Attack v Bugbear: 1d20 + 3 ⇒ (18) + 3 = 21
Vincent Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Lara v Goblins: 1d20 + 2 ⇒ (6) + 2 = 8
Lara Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Yllaine Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11
Yllaine Acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21

Bugbear 1 AoO v Yllaine: 1d20 + 5 ⇒ (10) + 5 = 15
Bugbear Damage: 1d8 + 3 ⇒ (1) + 3 = 4

In the flurry of blades, Lara takes several blows from the stone swords wielded by the goblins.

At Logan's words she gives a hurried gesture to Yllaine. "Do what he says! You can slip by that thing now that it's surrounded!" She, however, makes no move to change her target, a grim gleam in her eye through the blood that covers her face.

A pair of arrows pierce the Vilstrak summoned up by Luca. The lone remaining goblin of its groups panics and flees before the summoned creature and other foes, leaving the Vilstrak, Dante, Vincent, and their companion prisoners and pirates to rush at the nearby bugbear instead. Now flanked, it takes a pair of grievous wounds but remains on its feet, only roaring louder. Somehow in the fray it manages to land a hit on Yllaine as she tries to weave through the melee, and the blue-hued woman shouts in pain even as she dodges a second blow and makes it beyond the creature's reach.

Somehow in the rest of the slashing frenzy, Dante, Lara, Logan, and several of their foes all miss each other, drawing no further blood to stain the stoney ground. Off to the front, the pair of bugbears who had ambushed the gatekeepers dash past the entrance to the cliffside path, failing to notice the portly wizard who hunched, terrified, several yards above. They instead rush an unfortunate pair of prisoners and in a display of brutality lay them both low. More of the unfortunate fallen are picked up and carted away by goblins.

No damage to party. 5 damage to Lara.

End Combat Round 3


Outsider

Combat Round 4

GM Notes/Init Order:

Init Order and Condition
Goblins (Group 1: 2 dead)
Dante (5 damage, 2 dex damage) -1 to Dex-based skills and saves
Lara (10 damage, 3 dex damage) -1 to Dex-based skills and saves
Bugbears (B1: 12 damage, B2: 4 damage)
Vincent
Luca (V#1 5 damage)
Tyrus (Mage Armor (cast in round 2))
Logan (4 damage)
Yllaine (4 damage)
Pirates (17 damage, 2 fallen)
Prisoners (4 total damage, 3 fallen)

More arcane energy spills forth and another Vilstrak takes shape upon the battlefield. Though still fighting valiantly, Lara shuffled and weaves upon her feat almost drunkenly, blood pouring from her many wounds. It is clear she cannot afford to take many more.


Fighter 2 | HP: 20/20 | AC: 16, T: 11, FF: 15 | Fort: +4, Ref: +1, Will: +0 | CMB: +6, CMD: 17 | Init: +1, Perception: +0 |
Skills:
Acrobatics -3, Bluff -1, Climb +4, Diplomacy -1, Handle Animal +3, Heal +0, Intimidate -1, K(Eering) +5, Linguistics +1, Ride +1, Stealth -3, Survival +4, Swim +4

Round 4

He sees the blood of Lara spill before him and it enrages him he stops being defensive except for his stance. He tries to cleave through two of the goblins.

Attack: 1d20 + 6 - 1 - 1 + 2 ⇒ (20) + 6 - 1 - 1 + 2 = 26 with Power attack, combat expertise, rage
Damage: 1d8 + 6 + 3 + 3 ⇒ (1) + 6 + 3 + 3 = 13 with PA and rage

Confirm crit Attack: 1d20 + 6 - 1 - 1 + 2 ⇒ (4) + 6 - 1 - 1 + 2 = 10 with Power attack, combat expertise, rage
Damage: 3d8 + 18 + 12 + 12 ⇒ (2, 8, 2) + 18 + 12 + 12 = 54 with PA and rage, Wow look at the damage, if only it hit, that goblin would have become paste!

Cleave Attack: 1d20 + 6 - 1 - 1 + 2 ⇒ (17) + 6 - 1 - 1 + 2 = 23 with Power attack, combat expertise, rage
Damage: 1d8 + 6 + 3 + 3 ⇒ (7) + 6 + 3 + 3 = 19 with PA and rage

AC 11 +1 CE - 2 rage = 10
Rage round 1 of 3.


Female Human Summ (MS/VC) 5 | HP: 29/29 | AC: 12 (16), T: 12, FF: 10 | Fort: +1, Ref: +3 Will: +5 | CMB: +1, CMD: 13 | Init: +8, Perception: +3 (Fluffy: +5/Scent) |

I was intending to summon Vilstrak #2 further away from Luca - make the most of the range she's got. XD; Oh well.

Once more, power flowed through Luca, even as the two stone warriors already present lumbered forth to do battle. The power controlling her had her take a five-foot step towards the others (i.e. right), even as a third Vilstrak began to appear.

Use: Summoning Mastery. 7/10 uses remaining today. Summoning a Vilstrak near Gob2; it will arrive at the start of Luca's next turn.

As for the others?

Vilstrak 1: (2/20 rounds)

Assuming the Bugbear was still alive, the Vilstrak slammed at it with both arms in a full attack.

Attack Roll (Slam): 1d20 + 4 ⇒ (5) + 4 = 9 for Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Attack Roll (Slam): 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6

If the bugbear was already down by the time it moved, well... the Vilstrak simply lumbered forth instead to swing at Gob2 or whichever enemy was within its reach. Probably missing, since only the first roll would count. XD

Vilstrak 2: (1/20 rounds)

The second Vilstrak crouched down, then lumbered forward to the closest goblins with the bows and swung one mighty fist at them.

Attack Roll (Slam): 1d20 + 4 ⇒ (2) + 4 = 6 for Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Though, perhaps because of the disorientation of being summoned, it wasn't a particularly good hit. Still, the archers were now within a range the creature could threaten, so there was that benefit for the allies.

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