Iron Lords

Game Master GM Ghost in the Machine


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Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Question, do both my artificer's touch and fire bolt share a number of uses per day, or do they each have a separate pool?


separate I believe. will check.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

They are separate. As far as the movement before.. I highly doubt Bitha would take both the Readied action and the AoO thats stacking alot of unnecessary damage on one person especially Bitha knowing she isnt that sturdy combined with that hard to hit. So either Ksila would have provoked or took the Javelin.


Agreed. Let's have Ksilla provoke. Spread the damage. It's how it would have played out in a face to face game and makes sense for accomplished warriors to move like that.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

I made the change in my HP to indicate that Ksilla took the readied action then.


Here's something interesting. Not sure if I'm reading this correctly, but it seems as if Ksilla's bleed will work on this Juju Zombie. There is nothing in either the bleed rules or the undead traits that I can see that prevents it.

If the bleed was causing stat damage, its immune, but since this pure damage it can be affected.

I think my confusion comes from the idea of the name of the ability itself. I always pictured it as the creature literally losing blood. I guess it could just as easily be losing ectoplasm or necromantic energies.

Suna, as the resident player of awesome rules recollection, am I reading this correctly?

If so, Ksilla is even more of an awesome melee for this fight than I thought.

edit - even more confusing. When I read other areas like rogue and gunslinger abilities, they specifically call out that the creature must be living. I cant find that in general bleed rules for creatures though?


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Undead Subtype

They are immune.


Thank you Suna. Searching the PRD on this site doesn't give immunity to bleed in the undead traits. D20 site for the win.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Anytime, Its not in the traits its in the subtypes. I also noticed that Zlota most likely forgot (Because it would likely miss anyway ) But Ksila has two attacks, one with the bite and another with a tail slap at - 5... its more noted for later than this specific fight.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Ah, I had forgot that! Thank you, Suna. I was more focused on the Bleed and didn't read their attack block further.

I'm also gonna have to try to pick up some more offensive abilities for Zlota. Acid Splash can only do so much...


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Your most offensive abilities... are just to buff other people really or invest feats in martial prowess, The summoner list is NOT about damage from your character. It has many goodies but they are all about buffs and summons.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

Well, if "Warrior" Bitha could roll over a five to hit, this fight might be going better, lol.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Haha, that too, She will do better Im sure, just right now the die hate you. To be fair it hated the Boss too.. and he had 4 attacks.


I have level 11 summoner Zlota. My Eidolon is a biped built to tank hard. My spells are basically buffs to him or the party. I tend to use haste a lot. Wall of stone and the odd pit spell also pop up.

Because I have a high UMD, I also invested in cure wands and bought a wand of lightning bolt at level 6 caster level.

Honestly, Suna has summed up the class well. Your Eidolon does the heavy lifting while you keep things under control.

Also, from DM perspective, this boss fight is quite good. It has good abilities to "stay around" for more than one set of attacks, and enough offense to present a significant threat. However, it's also beatable and not likely to TPK you.

I haven't come across too many solo boss fights in 3.x or Pathfinder that balance well. This looks good so far.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

I agree about the solo boss fights being tough to balance. Either they are too weak and get action economied to death, or they are made too powerful and mop the floor with the group. Most of the time, in my experience it's been more of the former than the latter to be honest.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Man Boba I bet your regretting not having the standard PBS and precise shots, especially in a fight like this.

As far as Possible TPK, I could easily see it doing so for a couple of groups.. If they dont have at least one person with a big Two hander or someone with the ability to bypass its DR or the wrong elemental attacks. because even at level 2 if this thing hit you2-3 times thats a character down. Someone like Bitha with her 12ish AC would be in trouble. For us specifically.. I think we are fine though.

I myself have played summoner, was one of the first characters when it came out. Its all about concept when it comes to summoner. That character was an Iron Elf with a Lucario Eidolon. He went in there and beat face with his eidolon, usually with a Rapier of Bow, he wa also the Party Crafter, owned his own weapons shop. The Eidolon focuses around being Medium and using slams like Aura fists, vital striking and I gave magic missile to fire a blast attack. It could fly at perfect maneuverability and had really tough skin.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Waiting on Alyna.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Oh, I know that the class is meant to buff others (their eidolon in particular. Mostly waiting to see if I couldn't somehow acquire a wand or mega-buff Ksila.

All in time, all in time.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Maybe invest in using technology?


of course, rolling two possible crits in combat tends to change the dynamics of things pretty fast.

Bitha took 12 damage in that single hit.

Ksilla is tougher by far at this stage.

I think when you get back topside, it would be worth investing in heavier armour for Bitha of she can afford it.

@Boba, I know your attacks haven't been so effective so far against the undead and the constructs. That will change obviously with different things. It will also change with technological weapons.

Enjoying this fight :)


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

See what I mean? But as far as Techno weapons, it may or maynot be the same result. Instead of misfires and whatnot you have to worry about charges which arent exactly that easy to come by if you want to use them consistently. As well as the standard range penalties for using guns.

As for Bitha... there is an idea.. as Suna has noticed.. things.


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Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

....

I don't usually do this, but WOW.

I just saw this video... This needs to be shown to anybody that doesn't believe a ranger (or any class with the proper feats) can fire X number of arrows in 6 seconds....

Danish Archer


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Yup known about him from before


yeah......that was probably the best definition of awseome I've seen in a long time.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

I saw that video shared on Facebook today. Amazing!


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

So, I know I asked about multiclassing with gunslinger before, but I was wondering... As a devout follower of Brigh, would the new prestige classes from Inner Sea Gods (evangelist or exalted more specifically) be more beneficial? Starting at PrC level 2 of the Evangelist, class levels in my previous class would include the PrC levels (minus 1st) and I'd get ALL class features of that class but use the BAB, Saves, and HD of the PrC. I'd be 1 level behind where I'd be if I didn't take the PrC, but I'd get both the PrC features and my Cleric features.
The other class is Exalted, which is technically the divine caster PrC, has some interesting features as well (appears to be a third domain I'd get access to. Not sure though, so I may have to look into that).

I'm leaning more towards the Evangelist, but I'm open to suggestion. Also, I think I'll put some skill points in Disable Device next level, and take the Technologist feat.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Pretty much.. the ONLY reason to take that class.. is if you class features arent already better than what it gives you IE a rogue or something. Because you MUST perform the ritual for an hour.. EVERY time or lose ALL your stuff including spells.. when you could just have the class levels in the classes you had. Especially as a Cleric. It also just gives you the boons faster, which doesnt matter. Also it only works for the main gods.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Second book of the Iron Gods path (Lords of Rust) has a whole chapter on Brigh, including her boons, obedience, and (for non-PrC specific purposes) a small list of Brigh-specific summon monster spell replacements. This is her Obedience:
While reciting formulas from Logic of Design, you must craft a new creation, continue work on an elaborate device or object, or disassemble an existing creation to see how it works. Share the knowledge you discover while working on this project. Gain a +4 sacred bonus on Disable Device checks.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

For all of the new PRC's? or just a general list of boons?


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

It has boons for Evangelist, Exalted, and Sentinel. The whole chapter is the same as all the individual chapters for each god in Inner Sea Gods.

Also, Brigh’s clerics can spontaneously cast make whole, mending, and soothe construct. I love that chapter of the book... hehe.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I will personally say that it really isnt worth it. But if you would like to and think its worth the delve then that is you. Ultimately your loosing out comparatively to like.. a Fighter.. or Rogue or non-divinenish character would. Would you not be taking that Gunslinger level as well?


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

If I go Evangelist (or Exalted), I'd not take gunslinger.
I'm still not sure which route, if any, that I'd take. I do know I should put points into Disable Device (makes sense for a cleric of the Goddess of Invention) and will take Technologist at some point. I was thinking of making her a Crafter of Tehcnological goods, be it gear or armor/weapons.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

I personally like Evangelist since it builds on what you have and adds some nifty stuff to it.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Right so you would still not be proficient in any real Tech weapons, and your next two feats would need to be taken to even get into the class early enough to get anything from it (Namely the boons). Which you would still miss a level of spells, Bab, and saves as well as any class abilities for a level. You would then have to use your 7th level feat for that and make sure you continue your obedience or drop to your 5th level class abilities with a little more bab and HP. (This can happen a number of ways one very likely being you getting knocked out and no one can bring you back up until the next day meaning you couldnt do the service.. or as worse as dying, being rezzed and thus powerless until the next day.)

Compare this two losing a level by taking Gunslinger and then just going Cleric from that point, are the boons that great comparatively to just waiting until 12th level to get them through the feat/spending the feat on something else?


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

It actually doesnt build on what you have already it builds on ONE thing, unlike other PRC's which tend to do some aspect of that and add something else.. Like Dragon Disciple... Once again it is only good for certain classes or builds but the backlash is much greater.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

I see both points. I'm still undecided, I was just asking for advice.

As for being knocked out. I can stabilize myself using my nanites once per day. If we find a way to wake me/heal me, then we 'should' be okay.

I's also thinking of investing in a larger 1h weapon. My light hammer doesn't do much. Also, I'd have to put a point into Dex to get rid of my Ranged Attack Penalty for firearms


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

In which case you would need

1) Martial Weapon prof, which Gunslinger Provides (Or take a feat) something like a Warhammer I would guess?

2) Firearm Prof (Also Gunslinger)

3) Suna really isnt a healer so that is subject to happenstance ( So a wand?)

4) Placing feats in ranged combat will help more as well a Bab, being proficient also helps. (Point Blank and Precise Shot AT LEAST)

5) Evangelist gives you none of this.


My usual advice is clerics are so good as is, they do not need to multiclass or pick a PrC.

But, evangelist looks new and cool and you get nice things. Rather than a level of gunslinger with a low dex character, I would shoot for evangelist if you like the boons. The boons are its main selling point, so they must 'rock your world'

I find playing characters you like should be rule number one. I actually have a rogue I play on these boards. There is no reason left to play a rogue except because you want to. pathfinder has gimped rogue and made a better ninja and given many classes an archetype that can do rogue things better.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

To be fair rogue was always like that. And there is no downside to Gunslinger.. at all over Evangelist.. the cost/gain is higher even.

As far as that rule goes I am of the mind that you cant play a character you like.. if they cant actually do what you Like them to do. I have seen this.. many a time


Well I rate the three boons as important if you like them. A single delay in spell progression hurts, but three boons may make up for it. And the flavor sounds interesting and would add some spice to things.

Bob Bitha eidolon and Suna will be martial bada$$e$ in the long term, so we should be good. Bobafett has to wait till level 5 to really take off. Thankfully the netgun was added to make him relevant at low levels.

As Suna pointed out, Bob really needs point blank shot and precise shot. Maybe even two weapon fighting.

And there was a time when rogue was called a thief and good, but that was long before Paizo got ahold of it.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

That was back in ODnD that was the only time Thief was really good and that was because traps killed you. And you leveled up based on money.. and Thief had the fastest level up progression.

The thing is.. you GET the three boons eventually anyway if you take at least one level of the PRC... an they almost always are spells.. which you can cast as a Cleric anyway.

Boba is gunna need PBS Precise Shot and at least Clustered Shots.

I actually changed Suna somewhat from what he was supposed to be based on the interaction and this group. I just think it makes little sense for someone to be a devout follower of Brigh... and not be able to use her tools of praise at all effectively. Especially in an AP that will likely be throwing it at us. Now.. funnily enough 5th on Suna will ALSO be able to use technology/Guns...


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Evangelist, Exalted, and Gunslinger all have merits to them. I still have quite a few levels to really decide I think.

She will, however, become a tinker. It's pretty much expected of all clerics/priests of Brigh.

As for characters I make, I usually go for character concepts over min/maxing.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Oh god.. that term.. what is your definition of min/maxing?

Many times it is used as an insult or an excuse.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Well originally for this current game I was going to try for an android gunslinger, but Norman beat me to it so I made a cleric instead. This is honestly the first time I've ever played a healer in a D&D-type game. I'm usually either ranged or melee damage dealers. (most of them have been dwarves, my favorite fantasy race to play as)


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Suna orignally was supposed to be Ranged only most of the time, use a Crossbow and shoot things all day. But Now Im leaning towards more Switch-hitter One hit, work with Bitha, Kslia now. Teamwork Feats, power attack Vital strike for both, that kinda thing. The Spells are now more for general buffing and whatnot. I generally didnt play Dwarves because they were the Defacto strong race unless it fit the character (Good Wis and on and minus to s dump stat)


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

I have a dwarf character who's actually not the typical dwarf. She's an outdoorsy dwarf ranger that prefers bows to augment her greataxe.


I think that solidifies my feats

Level 3 point blank shot
Level 5 precise shot
Level 7/9/11 deadly aim/clustered shot/TWF


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

So basically Bow rather than Crossbow.. Seems interesting. Though Dwarves here have interests in Sky Citadels and dont alway live under the mountain. I still see your point.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)
Bobafett Aloysius wrote:

I think that solidifies my feats

Level 3 point blank shot
Level 5 precise shot
Level 7/9/11 deadly aim/clustered shot/TWF

Gunslingers get a feat at 4th and eery 4 unless Techslinger trades them out.. so it should help.. sorta.


Actually I planned on adding a dare at level 4

Out for Blood (Ex)

While this dare is active, your critical threat range with firearms (for gunslingers) or light or one-handed piercing melee weapons (for swashbucklers) increases by 1 (20/x4 becomes 19–20/x4, 19–20/x2 becomes 18–20/x2, and so on). This effect does not stack with similar effects that modify a weapon's critical threat range

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