Catfolk

Suna Razorfang's page

274 posts. Alias of Endoralis.


Full Name

Suna Razorfang

Race

Catfolk

Classes/Levels

Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Gender

Male

Size

Medium

Age

21

Alignment

NG

Languages

Common, Catfolk

Strength 14
Dexterity 17
Constitution 12
Intelligence 10
Wisdom 12
Charisma 9

About Suna Razorfang

Suna Razorfang
Hunter (Feral Hunter) 2
NG Medium Humanoid (Catfolk)
Init +3, Senses Low Light Vision, Perception +8
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP 16 ((2d8+2))
Fort +4, Ref +6, Will +1

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OFFENSE
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Melee Kukri Attack +3 Hit: 1d4+2 Crit: 18-20 {S}
Bec De Corbin Attack +3 Hit: 1d10+3 Crit: 20/x3 {B or P}
Ranged Heavy Crossbow Attack +4 Hit: 1d10 Crit: 19-20 {P}
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STATISTICS
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Str 14, Dex 17, Con 12, Int 10, Wis 12, Cha 9
Speed 20 ft.
BAB +1; CMB +3; CMD 16
Feats Point Blank Shot, Precise Shot
Skills Acrobatics +1, Climb +11, Intimidate +3, Knowledge Dungeoneering +4, Knowledge Geography +4, Knowledge Nature +4, Perception +8, Spellcraft +4, Stealth +7, Survival +7
Traits Robot Slayer, Magical Knack (Hunter)
Languages Common, Catfolk
Possessions: Hide armor, Two Kukris, One Bec De Corbin, One Heavy Crossbow, 39 bolts, Bedroll, Five Torches, 50ft of Hemp Rope, Waterskin, Backpack, 6 days Trail Rations,
Wealth:
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SPECIAL ABILITIES
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Racial:
Cat's Luck (Ex) Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.

Climber catfolk hunters excel at hunting prey from trees and other high vantage points. catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.

Low-Light Vision: catfolk have low-light vision allowing them to see twice as far as humans in dim light.

Class Features:
Weapon and Armor Proficiency
A hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Feral Focus (Su)

At 1st level, a feral hunter gains a limited ability to change her shape into hybrid animal forms. This functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action.

When a feral hunter uses this ability, her body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant her any abilities other than what is stated in the animal focus, and end when she takes on a different aspect or ends the ability. This physical change is a polymorph effect, though the effects of the animal focus are not.

This ability replaces the animal focus, hunter tactics, and speak with master class abilities.

At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time.

The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter's minutes of duration per day—it remains in effect until the hunter changes it. The companion's aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action.

Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Nature Training (Ex)

A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.

Wild Empathy (Ex)

A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Precise Companion (Ex)

At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. If she chooses Outflank, she automatically grants this feat to her animal companion as well.
Track (Ex)

At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks.

Spells:

0 At will
Detect Magic
Guidance
Light
Purify Food and Drink
Spark

1st 3/dy
Gravity Bow
Lead Blades
Resist Energy
Summon Nature's Ally I