Iron Lords

Game Master GM Ghost in the Machine


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I am hoping touch ac11 was enough. My net roll should have been 11.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Well considering you dont have too many shots of that, yes.. what did the -2 come from? Range Penalty?


That was a mistyped -4 for engaged.

9+6-4=11

Note: if the creatures is large, I don't have the penalty and hit touch ac 15.
If you can aim at part of a large creature 10 feet away from allies, the -4 doesn't apply.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Hrm I dunno about that.. that penalty seems to apply regardless. COVER is generally the thing you can avoid if they are big enough though. Thus why most ranged gets PBS and Precise Shot.


From the PRD--the rule no one seems to know.

Shooting or Throwing into a Melee

If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Oh Im aware of that one.. for that to happen however, the creature needs to get into the Huge+ range.


Doesn't put any size requirements on it. There is a -2 penalty for engaged vs targets 2 size categories larger.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I suppose if you count the beginning from where they are instead of the distance in between.. The same is true of a Medium with a reach weapon in that case.. that is useful. For large I guess you can aim for the backmost square. Size isnt a requirement per say I mean that MOST of the time with a large creature there will be an ally (If one is right on them) within 10 ft of the creature because it is that big.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Hmm... Did I freeze action?


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

*Shrugs* I think he jut hasnt been on when the boards HAVENT been down.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

That ain't no fun.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

Yes, the boards have been awful thi s week.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

It's the weather, something Paizo has no control over. No Druids work there XD


yeah, when I tried to get on the boards were down. Then I had to go to a wedding and didn't have any way of letting you know.

As for the net, you technically fired before Bitha could close so it doesn't matter any way. I'll make a ruling in future based on the situation and the shot I reckon. Normally I believe large targets can be hit is certain squares, and reach makes a big difference too. My group have generally worked on the idea if you're not in base to base, you can target it without the -4.

Back soon with an in game update.
Cheers


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

No problem Gern.

Hope the wedding was nice!


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

A break for a few days is fine with me.

Hope everyone has a wonderful holiday season!


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Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I hope San'ta Claws gives me Fine prey for Huntsmas!


Merry Christmas and Army of Darkness, if you haven't seen it is your holiday homework.

Almost as good as zombieland!!!


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Hey, Bobafett, ever seen Warm Bodies? Or Abraham Lincoln vs Zombies?


Nor warm bodies, is it good?


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

It is. Think of Twilight. Now remove the 'I'm so full of angst and sorrow and sparkles'. Throw in 'let's go eat some humans!' and 'she is hot!'. It's more than that, but still awesome.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

I didn't think I would like Warm Bodies but I did. I'd recommend it, too.


I did see it. Very good.

Better are 28 weeks later and Doomsday -- both about 2007/2008

Not in zombieland league. But great b movies.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Zombieland was amazing.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

Zombieland was awesome, no doubt!


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Zombieland was really cool!


Wooooo, huge Christmas period for me. Thank you all for your patience, I very much appreciate it, especially given my early hardline on posting in the thread.

As for Zombie movies.

- Comedies are Shaun of the Dead, Zombie Land, Army of Darkness in that order of preference. However, Army of darkness was in the top spot for sooooo very long. We still use Klaatu Verata Nikto as our go to spell words from that movie hehe.

- Traditional zombie flicks. Gotta love me some Dawn of the dead by John Romero (both modern and original versions.) These movies rocked in terms of just traditional omg everyones a zombie.

- How I think zombies will actually happen - 28 days later. Maybe world war Z. Both of those are close to scientifically possible. Both make zombies that are fast. That makes it really scary for me.

If we were playing some Carrion Crown I'd throw some zombie love your way. Who knows, maybe even some chance of it in here.

Game update in about an hour. Gotta get some chores done then I'll write it.

cheers


Hey Suna,

Re reading your concerns from last night I get your point. I'll work on some better outcomes for high rolls in future. It does seem pointless in hindsight to have you succeed at those rolls, only to still have you targeted since you were in front and in range.

I think in hindsight I should have given the groups initiative a bonus for the successes to see if they could react first instead. Maybe +2 for every success?

Alternatively, depending on how high your perception was, I could take that into consideration for distance you are when you see it.

The 24 perception was to beat its hide roll (+14 to hide in deserts for these things). You rolled a 29 which means if I take that into consideration you would have spotted it about ten feet out of range. I'll work on those options later on, but I certainly understand your point.

I also need to remember this is PbP so we have time for you to make decisions yourselves rather than me posting those options in to keep things moving. We were doing well before the break, think I was probably rushing things when I got back.

Let me know your thoughts folks.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Suna's Time Clock


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Uh oh..


Agreed Suna. This module is turning out to be quite deadly for low level. Not that I mind so much, but it is something for the players to keep in mind. Seems like Paizo pulled off the kid gloves this time around.

The damage from that trap is 2d6+2 and it resets. That's deadly for second level characters.

Fun to DM though.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

I got just the thing though.. Lets be a boss! Im basically immune to the trap. Just asking now.. the trap can be broken from what it seems like.


Good question. It functions like a magic trap but cannot be removed as a threat except through disable device. You could try smashing the walls around it in the hopes of breaking circuits, but the walls are glaucite and without Adamantine weapons that's not likely to happen.

Your best bet is to disable it, or get through the room before the next electrical discharge.

Looking at your character, I'm guessing you're going to throw resist energy on yourself.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Yup pretty much was gunna do that and either break the mechanism completely to stop it from sparking or use my hammer and cause the arch to forcefully go through it while Boba tries again. That way it only hits him. But then he would be safe.


The last one might work. I'll let you do that and increase the time it takes to fully charge. You can't stop it completely as the whole room is charging, but you can earth enough out that it doubles the time taken.

That would give Boba time to make two more checks. If he fails by five or more though, he's still going to be hit. You'd be protecting everyone else though.

Nice plan. If this were fifth edition I'd award you inspiration for that.

Edit - actually, if you also held Bitha's two handed weapon so you were touching both sides of the room, I reckon you could act me a perfect insulator for boba. He could then take twenty, but I'd roll two sets of damage against you. Remembering if either one scores more than 10 you'll get some damage. You wouldn't get a reflex save, but I'd allow fortitude instead. Kinda like touching out the pain.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Cool beans, Alright here comes a post Demonstrating just that I assume you shall roll the damage for Suna forcefully doing this but regardless it most likely wont be much.

Also Thank you, I did it in the mindset of the character. If he were more Support He imply would place the buff on Boba.. but because his mindset is on self-sufficiency he thinks of ways to break,mangle and power through Tech.


My dice rolls continue to be low.


Lucky it's only 8 damage though. And now Suna has you fully protected you can take 20 and nail this thing.

It's a pretty nasty trap for low level.


Female Human Barbarian (Numerian Liberator) 2 | AC 15/11/14 | HP 28/28 (32/32 while Raging) | F+5, R+1, W+2 | +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. Init.+1 | Percept.+6 | Sense Motive +1 | 8/8 Rage rounds today

No joke! That is a doozy of a trap.


I have to say, that was a really great plan, and I like to award planning like that by giving it a shot at working if its feasible. Good job all.

A note on technology and applying real life physics to the game. I encourage players to solve problems themselves rather than just let the dice do it for them. However, also note that this tech is going to be beyond the understanding of most of you. Boba and Alyna are likely the two most able to come up with cunning plans to outdo the tech, as they both have feats or class features that give them that knowledge.

As such, if you come up with a great plan that is feasible, I reckon we can say either of those two suggest the idea and let others complete it. That way any player can have a say, but in game we get the verisimilitude of having the most likely characters propose it.

Also, until you get to higher levels, trying to pull off uni level physics or expert electrical plans won't fly heheh.

The plan that Suna came up with was Gold. It ticked all my boxes for clever play and epicness for story telling.


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Hey, sorry for the inactivity last few days. I'm in a mandatory Leadership/Management course that lasts until mid-february and have reading/homework/essays/briefings to do. I try to log on at least once each day, but sometimes I get distracted.

That being said, Great Work on the trap! And yes, Alyna has a few healing left, but all from channel energy.

Note: I'll update the number of Channel Energies she has left after everyone decides whether they want 1 or 2.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Sorry for me as well. Work slammed me hard with a lot of stuff, such as an inquiry into missing money (found out there is a thief in the company though). But I'm on vacation for the next few days!


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Well, hopefully the thief is caught soon, if not already.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Already arrested. Bastard made bond in an hour though, but he's looking at a couple grand paying out, possibly a few months in jail even.

That said, let's get to it!


Female Android Cleric of Brigh 2 (Iron Priest), HP 15/15 AC 14 (13 without armored coat) ; Fort +3, Ref -1, Will +5; Init -1; Channel Energy 1d6 - 4/day (4 left)

Probably made bond with the money he stole... :-/


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

Probably. And it was power tools as well as company money. We estimate couple grand was stolen.

Bastard is gonna pay, one way or another. And enough! We should readjust our attention to the game at hand!


I had a contractor making big $$$ with a big security clearance steal from a snack bar cases of sodas. He lost a six figure job and all chances to work in his field to try and get free cases of sodas, what a waste.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

So I couldn't help but notice... that lota is using the Titles that Suna uses..lol.


Female Android Summoner 2, HP 16/16, AC 14 Fort 0 Ref 2 Will 3, Init +2

They fit. Basically, I see her having lessened emotions as her also wanting to make up for them by imitating other actions. You give nicknames, she's gonna use them as well.


Male Catfolk Feral Hunter 2| HP 16/16| AC 17 T 13 FF 14 | Fort +4 Ref +6 Will +1| CMD 16 | Init +3 | Perception +8 (+12 Falcon Focus)

Makes sense, a form of assimilation. Though they are not nicknames but rather titles that represent what you are. He is a Hunter, he tracks and takes down prey from stealth, power or whatever is needed. Bitha is a Warrior, one who is known for great martial prowess and abnormal durability. Zlota is a Beastmaster, she fights with a companion creature that seems to become augmented by her power And so on an so forth.

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