Ire of the Storm ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of colonists and their adventure south of Sargava


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Nsizi handed over the little monkey, a little reluctantly, to the sheriff. "Also, one of the creatures we fought was somebody that came over with us on the Kaava Cutter. I did not learn his name, but it will be in the list, I suppose."

Tag Adaela?

Muhdzuzi said the whole area between the rivers was his territory, but that he would show us where they were camped at last. I don't think that got put on the map yet.

Quote:
The half-orc replied as if there was no doubt. "We catch our food."

Nsizi smiled at Bufi's confidant answer. "Yes, but we should bring some rations, just in case. Also, we will need to bring food for the horses."

Fabian, can you remind us how long it takes to explore each hex? That will help us decide how long we'll be out there.


Female half-orc Slayer/7

Muhdzuzi is coming with us, right?


male

Each hex on the map requires 8 hours to cross thanks to the rugged terrain (or 5 hours on horseback), and 2 full days to completely explore (1 day on horseback).

I also updated the map to show the suspected Song'o tribe location and the shipwreck.

Zeljka Greenfoot wrote:
Muhdzuzi is coming with us, right?

Muhdzuzi was eager to get started, "I can trap and hunt on the way as well, although hunting takes time sometimes."

He looked at the horses outside in dismay. Noting that there were only four beasts, he asked, "So, will I have to walk beside you all?"


Fabian Benavente wrote:
He looked at the horses outside in dismay. Noting that there were only four beasts, he asked, "So, will I have to walk beside you all?"

Nsizi shook his head. "As you are small, and I am light, I thought we could ride together. As we will leave you with your tribe, it didn't make sense to borrow another pony. Do you mind riding together?"

tag Muhdzuzi

Looking at the map, Nsizi said, "We will need to go back a small ways to get to where Muhdzuzi's people are. Let us plan for 2 weeks, to be safe. We can check on the Dika plantation first, then find Muhdzuzi's people, then go north to the tar pits. If nothing is there, we can then go west. Agreed?"


Female half-orc Slayer/7

"Agreed.


male

Turn 057 - Exploration

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

PS: We missed Oz but had enough to move things along.


Min would be happy to spend some money on tents, rations, etc., but I'm not entirely clear on what's being provided for us or what level of granularity we're aiming at in this campaign. I.e, if we're going to be away two weeks, do we need to specify that we're buying fourteen days of rations and bringing two full waterskins per person per day, or else we're going to spend time hunting for food and fresh water, or are we going to handwave the nitty-gritty details?


Action 2

Min frowned as they approached the plantation, having the same queasy feeling in the pit of her stomach that she did when they approached the fort with its gates smashed in. That much damage done ... shouldn't someone be out here assessing or working to repair it? Or at least have come out at some point since the storm to throw an old sail or something over the hole in the roof? She reined in her horse, preferring extended observation to an expeditious arrival. "Does this look wrong to anyone else?" she asked, just loud enough to carry the distance between the mounted party.

Tag?


Action 1

For spell prep while traveling, Min is switching out grease for magic missile and open/close for message.


Female half-orc Slayer/7
Min wrote:
"Does this look wrong to anyone else?"

The half-orc nodded. "It's definitely odd that there's no one around working." Zeljka dismounted and secured her horse. "I'll take a look around the building."

Are there any other outbuildings on the property? Silos, sheds, barn?

Zeljka will quietly approach the cabin, peek in any windows, check for traps on any door, and if everything checks out, she'll attempt to go inside.

stealth: 1d20 + 4 ⇒ (8) + 4 = 12
perception: 1d20 + 6 ⇒ (12) + 6 = 18 However if she does find a trap, she'd prefer to take 10 or 20 if possible but if you want me to roll then let me know


male
Minercuria Cicensis wrote:
Min would be happy to spend some money on tents, rations, etc., but I'm not entirely clear on what's being provided for us or what level of granularity we're aiming at in this campaign. I.e, if we're going to be away two weeks, do we need to specify that we're buying fourteen days of rations and bringing two full waterskins per person per day, or else we're going to spend time hunting for food and fresh water, or are we going to handwave the nitty-gritty details?

Oh no, I don't micromanage in my games. I would only keep track of resources if it promoted RP opportunities. If for example, you guys were traveling in a 'desert' then I would keep track of water.

For this exploration, I'll assume you either brought food or have hunted/gathered so don't worry about and just concentrate on the RPing. :)

No sheds or other buildings in the 'plantation'.

I'll wait for someone else to post before moving this forward.

Questions?

Game on!


"Zeljka, wait!" Min called her back before she got too far. Taking a piece of copper wire from her component pouch, she incanted a spell, pointing a finger at the half-orc. "There. Now, if you see anything, you only have to whisper, and I'll hear you."

cast message


Nsizi put his hands on Zeljka's arm and quietly said, "Spirits guide you."

He and Muhdzuzi then stood together, looking in opposite directions, scanning for danger.

Casting guidance on Zeljka


male

The door was closed but unlocked. A single room made up most of the interior, save for a large storage closet in the far corner. The furniture inside the cabin was upended and everything was wet from the rains that entered through the broken roof.

There was a large puddle of muddy water in front of the closet from which a feeble voice called for help...

_____________

Knowledge dungeoneering DC 15 for those inside:

The muddy puddle is actually a type of ooze.


Female half-orc Slayer/7

I think only Zeljka is inside.

Zeljka could hear a voice calling for help. It could be a trap but she couldn't take that chance in case it was the sheriff's cousin.

Remembering Min's words, the half-orc whispers, "All the furniture is tossed and there's a big puddle in front of the closet. Someone's calling for help so I'm going to go search the closet."

tag?

Zeljka doesn't have knowledge,dungeoneering so unless you allow a different knowledge or allow her to roll unskilled or another skill entirely then it's not going to happen...


"The place looks ransacked, and someone's calling for help from inside the closet," Min passed on Zeljka's information to the others. "Zeljka," she whispered back through her arcane connection to the half-orc, "ask who it is before you open the door. We're on our way."

Judging that Zeljka might need reinforcements, she gestured to the others to approach the house with her.

Min will go as far as the door but not enter the house yet.


Female half-orc Slayer/7

Zeljka raised her voice to carry throughout the cabin. "Who's in the closet? Are you hurt?"

tag whoever is in the closet (don't want to assume it's Jheri)


Nsizi and Muhdzuzi followed the wizard towards the house, keeping their eyes on the surrounding area as much as possible.


male
Zeljka Greenfoot wrote:
Zeljka raised her voice to carry throughout the cabin. "Who's in the closet? Are you hurt?"

A weak voice croaked from inside the closet, "It's me, Jheri. Thank the Lady you are here."

The voice sounded scared, "Is it gone?"

_____________
@Zelkja, are you next to the closet? If not, what distance? Any other precautions?

@everyone: please give me two rounds worth of actions. I would say you are 60' away from the house.


Female half-orc Slayer/7

Zeljka hasn't gotten to the closet yet. Still in the process of making her way there. Unsure of distance.

Zeljka stopped at looked around at Jheri's question. "Is what gone? I don't see anyone."

tag Jheri

Zeljka will have drawn her weapon but no other precautions because there's nothing to see as far as she knows.


Round 1: Double move 30 feet to the door. Round 2: Can she attempt the Kn (dungeoneering) from there, or would she need to be inside the building?


Nsizi and Muhdzuzi continued to move cautiously towards the house, keeping an eye out for ambush. When they reached the door, Nsizi took a quick glance inside, but when he saw there was no danger inside, he said, "We'll take a look around the back."


male

Turn 058 - Dika Plantation

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

PS: We haven't heard from Oz since Wednesday...


Knowledge (dungeoneering) 1d20 + 8 ⇒ (19) + 8 = 27: Is there any type of damage that won't hurt it?


male
Minercuria Cicensis wrote:
Knowledge (dungeoneering) 1d20+8: Is there any type of damage that won't hurt it?

Immune to electricity and mind-affecting effects.


Assuming that somebody calls out...

Nsizi was at the back of the building when he heard (?) cry out. Hoping he wasn't going to be too late to help, he ran back around to the front of the building, holding his iwisa in his hand.

double move to get back in the action.


Female half-orc Slayer/7

Zeljka involuntarily took a step backwards as the creature manifested before her. Quickly recovering, the half-orc moved forward and brought her weapon down on the amoeboid creature.

mw falchion: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

She hoped that she was targeting the thing's head as her falchion sliced through, what was it...ooze, skin, cartilage? Whatever it was, it was a threat and the slayer could deal with threats.


male

I'll wait a little longer for Min and/or Oz before recapping later today...


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

I am here. Was camping with scouts and then internet was down some at the house. Now playing catch up again .

Oz spent the time traveling talking to his new companions and generally getting to know each. At the sight of the plantation he powered up his shield, taking a point of burn doing so. No reason really for him not to do this at the start of every day he is not inside the town as this lasts all day. Ac is up 3

When he hears the sound of combat coming from the hut Oz ducked inside and when he saw the creature he moved for a clear shot and fired a bolt of cold at it.

Cold Blast, touch attack into melee: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 1 ⇒ (5) + 1 = 6


Fabian Benavente wrote:
Minercuria Cicensis wrote:
Knowledge (dungeoneering) 1d20+8: Is there any type of damage that won't hurt it?
Immune to electricity and mind-affecting effects.

Since we don't have either one of those, this ought to be a cakewalk. ;)

"It's a jelly!" Min cried, probably almost entirely unhelpfully, considering the audience. She approaches near enough to fire an Acid Dart at the ooze.

Move 4 squares east, Acid Dart (ranged touch attack) 1d20 + 3 ⇒ (1) + 3 = 4 damage 1d6 + 1 ⇒ (5) + 1 = 6


male

Oops, I could have recapped last night but I didn't see Oz's post.

I think Oz posted the first part (which said 'I'll post later') and then added the rest to the 'same' post.

Please don't do this because the additional post (EDITS) won't show up as a new post. If you take more than 5 minutes to edit your post, please just post a new one. That way I know when something new has been posted.

No biggie but please keep that in mind because it's happened to me more than once. :(

I intend to move things along today.

Game on!


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Guilty. Did not know that was an an issue.


male

Turn 059 - The Jelly

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

jelly at Zelkja: 1d20 + 5 ⇒ (5) + 5 = 10, miss
damage: 2d4 + 3 + 1d4 ⇒ (2, 3) + 3 + (3) = 11
jelly at Zelkja: 1d20 + 5 ⇒ (17) + 5 = 22, hit
damage: 2d4 + 3 + 1d4 ⇒ (4, 3) + 3 + (3) = 13
grab: 1d20 + 11 ⇒ (7) + 11 = 18, hit


Female half-orc Slayer/7

So Zeljka is both healthy and has serious wounds? Now that's talent :)


Female half-orc Slayer/7

As Zeljka tried to break the jelly' hold on her, she yelled at Min, "If I keep cutting it, will there just be more of them? It doesn't look like I hurt it with my blade."

CMB to break grapple: 1d20 + 6 ⇒ (5) + 6 = 11

I don't think that worked but if it did, let me know and I'll write something.


male
Zeljka Greenfoot wrote:
So Zeljka is both healthy and has serious wounds? Now that's talent :)

Arrgh! And I just missed my edit window. :(

And just because, you also don't get to break the grapple. :P

Game on! :)


Zeljka Greenfoot wrote:
As Zeljka tried to break the jelly' hold on her, she yelled at Min, "If I keep cutting it, will there just be more of them? It doesn't look like I hurt it with my blade."

"I ... don't know!" Min shouted back helplessly. "Try something else!" She pointed a finger at the jelly trying to engulf Zeljka, and a glowing mote sped unerringly into the yellow ooze. Then she retreated toward the door. "Nsizi! Whatever you do, don't cut it!"

cast magic missile 1d4 + 1 ⇒ (2) + 1 = 3 force damage; move 1 square southwest


Swinging his iwisa in his hand, Nsizi said, "No cutting here." He then stepped up to the slimy puddle and pounded his iwisa down onto it.

iwisa: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Shooting another bolt of cold at the jelly that the magic missile hit, Oz fires and steps back 5'.

Cold Blast, touch attack with PBS: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Forgot PBS last round.


male

Turn 060 – Two Jellies

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

jelly at Zelkja: 1d20 + 5 ⇒ (13) + 5 = 18, hit
damage: 2d4 + 3 + 1d4 ⇒ (4, 1) + 3 + (2) = 10
grab: 1d20 + 11 ⇒ (13) + 11 = 24, hit


Nsizi cried out as Zeljka went limp. Dropping his iwisa, he stepped forward and reached his hands into the slimy jelly surrounding his friend. The substance stung and burned, but he grief his teeth and kept pushing through it until he made contact with Zeljka's arm.

"Hold on, Bufi," he said. "I've got you." calling on the spirits, he prayed that she wouldn't die.

using sacred touch to stabilize her


Female half-orc Slayer/7

Stabilizing is Fort or just Con? I'll give you Fort and you can do with it as you will.

stabilize: 1d20 + 5 ⇒ (15) + 5 = 20 Phew?

Zeljka willed herself to stay alive. Although the thought of letting go and joining her family wherever they may be did seem like a nice one...


male
Nsizi wrote:

Nsizi cried out as Zeljka went limp. Dropping his iwisa, he stepped forward and reached his hands into the slimy jelly surrounding his friend. The substance stung and burned, but he grief his teeth and kept pushing through it until he made contact with Zeljka's arm.

"Hold on, Bufi," he said. "I've got you." calling on the spirits, he prayed that she wouldn't die.

using sacred touch to stabilize her

You may want to rethink that action because the ooze is on Zelkja and will probably do more damage unless it is a) killed or b) Zelkja pulled away.

Stabilizing should be the least of your worries right now.


male

We have another suckerplayer join us, an old RP friend actually.

Sir Longears (aka GM Advocate and GM Thing) will play a ranger/scout/archer.

We'll have the PCs come back to town after dealing with Gheri and picking up the goo that used to be Zerlkja. :)

Would someone like to volunteer to write up a brief summary of the story so far?

I'm only thinking of bullet items of the major events...

Questions?

Game on!


Female half-orc Slayer/7

Welcome Sir Longears :)

So are we now playing that it isn't a proper Fabian campaign until you kill me? I thought it was just that we never made it past level 5 ;)

You should have called this turn 'A Tale of Two Jellies'. That's what I keep reading when I see the title


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Hi guys! Thanks for the welcome and the opportunity to play with you! I hope you enjoy Evalina... her sheet is on her stat line for those curious of her background and appearance!


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3
Fabian Benavente wrote:
Nsizi wrote:

Nsizi cried out as Zeljka went limp. Dropping his iwisa, he stepped forward and reached his hands into the slimy jelly surrounding his friend. The substance stung and burned, but he grief his teeth and kept pushing through it until he made contact with Zeljka's arm.

"Hold on, Bufi," he said. "I've got you." calling on the spirits, he prayed that she wouldn't die.

using sacred touch to stabilize her

You may want to rethink that action because the ooze is on Zelkja and will probably do more damage unless it is a) killed or b) Zelkja pulled away.

Stabilizing should be the least of your worries right now.

I concur. If still grappled she will take damage next round anyway from the grapple/acid damage. Kill it.


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Oz was a one trick pony but it was a good trick. He fired again at the ooze.

Cold Blast, touch attack with PBS: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 211d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Fabian Benavente wrote:
Would someone like to volunteer to write up a brief summary of the story so far?

Min's report to the Count covers the first part of it....


Desperately, Min turned the ring on her finger and pointed again at the half-jelly.

use Arcane Bond to cast magic missile 1d4 + 1 ⇒ (2) + 1 = 3

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