Ilarris Zeleshi

Evalina Braeton's page

443 posts. Alias of Sir Longears.


Race

| HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision

Classes/Levels

| Speed 25ft | Active conditions: none.

Gender

Image Female CN half-elf inventor 10

About Evalina Braeton

Evalina Breaton
Inventor level 10
CN Medium Human Humanoid Elf Half-Elf
Background Wanted Witness
Perception +12; low-light vision
Languages Common, Dwarven, Gnoll, Goblin, Kelish, Vudrani
Skills Acrobatics +15, Arcana +14 [u], Athletics +20 [m], Crafting +21 [m] (+23 with metal), Deception +13, Diplomacy +15 [e], Intimidation +11 [u], Lore (any) +14 [u], Lore (Alkenstar) +16, Lore (Engineering) +16, Lore (Eroticism) +18 [e], Medicine +10 [u], Nature +10 [u], Occultism +14 [u], Performance +11 [u], Religion +14 [u], Society +16, Stealth +15, Survival +10 [u], Thievery +13 [u]
Str 19 (+4), Dex 16 (+3), Con 18 (+4), Int 18 (+4), Wis 10 (+0), Cha 12 (+1)
Items 79gp 24sp, 11cp, artisan's tools, bastard sword, +1 resilient breastplate, crafter's eyepiece, flintlock pistol (10 rounds), formula book, lesser hat of disguise, +1 construct bane striking sterling dynamo arm prosthetic, minor sturdy shield (Hardness 8, HP 64, BT 32), repair kit
Gadgets instant spy, lesser blast boots, lesser cryomister, lesser explosive mine, lesser flare beacon, smoke fan
Temporary Gadgets moderate etheric essence disruptor, moderate explosive mine [x2]
Max Bulk 9, Bulk 6 (3 L)
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AC 28 (+1 Dex, +5 item, +12 medium armor); Fort +19[e], Ref +18[e], Will +15[e]
HP 138
Distracting Explosion ↺ Trigger A creature within her reach uses a concentrate action. Effect Evalina makes a melee Strike against the triggering creature with her arm. Unstable Function Eva adds the unstable trait to Distracting Explosion. If the attack hits, she disrupts the triggering concentrate action.
Shield Block ↺ Evalina snap her shield in place to ward off a blow. Her shield prevents her from taking an amount of damage up to the shield’s Hardness. She and the shield each take any remaining damage, possibly breaking or destroying the shield.
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Speed 25 feet
Melee ◆ percussive strike dynamo +19 [e] (agile, backstabber, finesse, modular, trip, unarmed, versatile P and S), Damage 2d6+6 bludgeoning [silver] plus 1d6 electricity plus 1d6 against constructs, Critical Specialization Target becomes slowed 1 if fails a DC 27 Fortitude save
Melee ◆ power drive dynamo +19 [e] (backstabber, modular, shove, trip, unarmed, versatile P and S), Damage 2d8+6 bludgeoning [silver] plus 1d6 electricity plus plus 1d6 against constructs, Critical Specialization Target becomes slowed 1 if fails a DC 27 Fortitude save
Melee ◆ fist +19 [e] (agile, finesse, nonlethal, trip, unarmed, versatile S), Damage 2d4+6 bludgeoning or slashing [silver] plus 1d6 electricity plus plus 1d6 against constructs
Melee ◆ bastard sword +18 [e] (two-handed 1d12), Damage 1d8+6 slashing
Melee ◆ dagger +18 [e] (agile, finesse, thrown 10ft., versatile S), Damage 1d4+6 piercing
Ranged ◆ dagger +17 [e] (agile, finesse, thrown 10ft., versatile S), Damage 1d4+6 piercing
Ranged ◆ flintlock pistol +17 [e] (concussive, fatal 1d8), Damage 1d4+2 piercing
Master Overdrive ◆ (manipulate) Frequency once per round; Temporarily cranking the gizmos on her arm into overdrive, Evalina tries to add greater power to her attacks. She attempts a Crafting check that has a standard DC for her level (DC 27 level 10).
>>Critical Success Her gizmos go into a state of incredible efficiency called critical overdrive, adding great power to her attacks. Her Strikes deals additional damage equal to her Intelligence modifier +2 for 1 minute. After the Overdrive ends, her gizmos become unusable as they cool down or reset, and she can't use Overdrive for 1 minute.
>>Success Her gizmos go into overdrive, adding power to her attacks. As critical success, except the additional damage is equal to half her Intelligence modifier +1.
>>Failure She makes a miscalculation and nothing happens.
>>Critical Failure Whoops! Something explodes. She takes electricity damage equal to her level, and she can't use Overdrive again for 1 minute as her gizmos cool down and reset.
Special When under the effects of Overdrive, Evalina can still use the Overdrive action. She can't extend her Overdrive's duration this way, but Evalina can turn an overdrive into a critical overdrive if she critically succeed. A failure has no effect on her current Overdrive, and she end her Overdrive on a critical failure.
Explode ◆◆ (electricity, manipulate, unstable) Evalina intentionally takes her arm beyond normal safety limits, making it explode and damage nearby creatures without damaging it... hopefully. The explosion deals 10d6 electricity damage with a basic Reflex (DC 28) save to all creatures in a 5-foot or 10-foot emanation around her, her choice. At 11th level, and every level thereafter, increase her explosion's damage by 1d6. If she has the revolutionary innovation class feature, she can choose a 5-foot, 10-foot, or 15-foot emanation.
Megavolt ◆◆ (electricity, manipulate) Eva bleeds off some electric power from her arm in the shape of a damaging bolt. Creatures in a 20-foot line from her arm take 5d4 electricity damage, with a basic Reflex (DC 28) save. The electricity damage increases by 1d4 at 12th level and every 2 levels thereafter. Unstable Function Eva can overload and supercharge the voltage even higher. Add the unstable trait to Megavolt. The area increases to a 60-foot line or 90-foot line, her choice, and the damage increases from d4s to d12s. If she has the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line.
Piston Punch ◆◆ Eva lashes out with a powerful punch, extending her dynamo to a greater length in order to attack two creatures in a row. She makes a single bludgeoning or piercing dynamo Strike and compare the attack roll result to the ACs of up to two foes. The first foe must be within her melee reach and the second foe must be adjacent to the first foe in a straight line away from her. Eva rolls damage only once and apply it to each creature she hits. A Piston Punch counts as two attacks for her multiple attack penalty. Reduce the operational time of her sterling dynamo by 1 hour.
Stasian Smash ◆◆ Eva's dynamo possess Stasian coils, allowing her to make a powerful attack that crackles with electricity. Eva makes a dynamo Strike. On a success, the Strike deals an additional 1d12 electricity damage to the target, as well as 1d4 electricity damage to up to two other foes within 10 feet as sparks leap across the gaps. If she critically fails her dynamo Strike, she takes 1d12 electricity damage. This counts as two attacks when calculating her multiple attack penalty. At 18th level, the additional electricity damage to the target increases to 2d12, and the additional electricity damage to the other foes increases to 2d4. Reduce the operational time of your sterling dynamo by 1 hour.
Arcane Prepared Spells DC 26, attack +16; 2nd magnetic attraction; Cantrips (5th) electric arc
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Ancestry Feats and Abilities
Ageless Patience Evalina works at a pace born from longevity that enhances her thoroughness. She can voluntarily spend twice as much time as normal on a Perception check or skill check to gain a +2 circumstance bonus to that check. She also doesn't treat a natural 1 as worse than usual on these checks; she gets a critical failure only if her result is 10 lower than the DC. The GM might determine a situation doesn't grant her a benefit if a delay would be directly counterproductive to her success, such as a tense negotiation with an impatient creature.
Otherworldly Acumen The arcane magic Evalina possess grows in power and complexity. She can cast magnetic attraction as an innate spell once per day. Her magic is adaptable. By spending 1 day of downtime, Evalina can change to a different common 2nd-level spell from the same tradition.
Otherworldly Magic Evalina's elven magic manifests as a simple arcane spell, even if she isn’t formally trained in magic. She can cast electric arc as an arcane innate spell at will.
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General Feats
Shield Block
Toughness Increase Evalina's maximum Hit Points by her level. The DC of recovery checks is equal to 9 + her dying condition value.
Untrained Improvisation Eva has learned how to handle situations when she's out of her depth. Her proficiency bonus to untrained skill checks is equal to her level instead of +0. This doesn’t allow her to use the skill’s trained actions.
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Skill Feats
Expert Disassembler Eva can apply the same techniques she uses to reverse engineer objects to disable them. She can use Crafting instead of Thievery to Disable a Device or Pick a Lock.
Impeccable Crafting Whenever Eva rolls a success at a Crafting check to make an item of the type she chose with Specialty Crafting, she gets a critical success instead.
Inventor (downtime) Evalina is a genius at Crafting, easily able to determine how things are made and create new inventions. She can spend downtime to invent a common formula that she doesn’t know. This works just like the Craft activity: she spends half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that she spends the additional time in research, design, and development, rather than in creating an item. Once it’s complete, Evalina add the new formula you invented to her formula book.
Magical Crafting Eva can Craft magic items, though some have other requirements. Eva gains formulas for four common magic items of 2nd level or lower.
Read Lips Evalina can read lips of others nearby who she can clearly see. When she's at her leisure, she can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, she's fascinated and flat-footed during each round in which she focus on lip movements, and she must succeed at a Society check (DC determined by the GM) to successfully read someone's lips. In either case, the language read must be one that she knows.
Specialty Crafting (Blacksmith) Eva gains a +1 circumstance bonus to Crafting checks to Craft items of that type. If she is a master in Crafting, this bonus increases to +2.
Titan Wrestler Eva can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than her, or up to three sizes larger than her if she's legendary in Athletics.
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Inventor Feats and Abilities
Breakthrough Innovation Eva's arm receives the inconspicuous appearance modification.
Gadget Specialist Rather than just using your gadgets for various boosts and tweaks, Eva also craft a few specific temporary consumable gadgets each day. Each day during her daily preparations, Eva can create three temporary gadgets from her formula book. Gadgets prepared in this way don't cost her any resources to Craft and don't have any sale value. They are temporary items and fall apart the next time she make her daily preparations if she hasn't already used them. If she's legendary in Crafting, Eva can create four gadgets per day, and she gains another additional three common or uncommon gadget formulas, for a total of nine.
Innovation While she's always creating inventions, her prosthetic arm represents her preeminent work. It's level is equal to her level. If her arm is destroyed, she can spend 1 day of downtime and attempt a Crafting check with a high DC for her level; on a success, she rebuilds it. Her prosthetic arm is a weapon innovation with the razor prongs modification.
Inventive Expertise
Inventor Weapon Expertise
Lightning Reflexes
Megavolt
Offensive Boost Evalina has made additions to arm to upgrade her offensive capabilities, so make any Strikes she makes with it deal an additional 1d6 electricity damage. Evalina can spend downtime to switch to a different boost in the same way as switching her modification.
Peerless Inventor Evalina is constantly inventing, and her skill at crafting is unimpeachable. She gains the Inventor skill feat.
Reconfigure Evalina can attempt to change the modifications on her arm by spending 1 day of downtime tinkering with it and attempting a Crafting check, with a high DC for her level. On a success, she can change one modification she's chosen for her arm to a different modification of the same kind. If she has any modification feats, on a successful check she can choose to instead retrain a modification feat to a different modification feat. The new feat has to meet the standard restrictions for retraining.
Scrounger Dedication
Searing Restoration ◆ (fire, healing, manipulate, unstable) Eva creates a minor explosion from her arm, altering the combustion to cauterize wounds using vaporized medicinal herbs. She or a living creature adjacent to her regains 5d10 Hit Points. In addition, the creature she heals can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. At 11th level, and every 2 levels thereafter, increase the healing by 1d10.
Variable Core (modification) Evalina adjusts her arm's core, changing the way it explodes. Her arm's core runs on electricity. When using the Explode action, or any time her innovation explodes on a critical failure and damages her, change the damage type from fire damage to electricity.
Weapon Specialization
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Free Archetype
High-Quality Scrounger When Eva Crafts a temporary item using Scrounger Dedication, it can be an item of up to 3rd level (though the item must still be a weapon, armor, or a nonconsumable piece of adventuring gear). She can instead Craft it for someone else's use, allowing them to avoid taking the penalty for using a shoddy item when using it, but causing you to take the penalty if you use it.
Modular Dynamo Eva's dynamo has modular configurations, allowing her to swap between various different possibilities with ease in order to adapt to various situations in combat. Eva's dynamo attack gains the modular trait, as well as the power drive (1d8 bludgeoning damage; shove) configuration. When she uses an Interact action to switch configurations using the modular trait, Eva switches between the initial configuration of dynamo she chose with the Sterling Dynamo Dedication and the new configuration she chose with Modular Dynamo.
Pistol Punch
Stasian Smash
Sterling Dynamo Dedication
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Equipment
Crafter's Eyepiece This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. While worn, this eyepiece gives you a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored by 15 per proficiency rank instead of 10.
Hat of Disguise, Lesser This ordinary-looking hat allows you to cloak yourself in illusions. Activate 1 minute (Interact); Frequency once per day; Effect The hat casts a 1st-level illusory disguise spell on you. While setting up the disguise, you can magically alter the hat to appear as a comb, ribbon, helm, or other piece of headwear.
Formulas blast boots, chameleton suit, clockwork googles, cryomister, etheric essence disruptor, explosive mine, instant spy, smoke fan
Gadget Wishlist! flare beacon, gadget skates, gecko pads, electromuscular stimulator

10-minute-Background:
Step 1: Write at least 5 concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.

  • Far from Home: Evalina, or Eva as she prefers to be called, was born in the city of Lepidstadt in Ustalav. Her father, Arthus Breaton, brought her with him to Dolgun Hold when she was just two years old, since he was an inventor and teacher of the Lepdistadt University, specialist in Stavian coils. She grew up among the dwarves of Dolgun Hold as her father worked with them in developing sterling dynamos. While loving the stout-beardy-folk, she constantly struggled to adjust to their strict culture and beliefs.
  • Her Father's Daughter: Much like her father, Eva is brilliant. Eager to spend time with her ever-working father, Eva spent many hours playing and toying in workshops and to Arthus's delight, she was a prodigy in the matters of mathematics and engineering, to the point that even if he was fifty years older than she, they could speak about projects as if they were colleagues. At 7yo he told her that she was smarter than half the other engineers he was working with.
  • Her Mother's Daughter: For many years Eva believed that her mother was a noble elf from Kyonin that died when she was very young... however, that could not be farther from the truth. Her mother was a Calistrian sacred prostitute, and Eva's birth was a mistake. Her father, smitten at the time, paid for her mother's services for two whole years in order for her to live with him, hoping that by the end of that time she'd also be in love with him and their daughter. He was wrong and this was one of the reasons he decided to leave his home country. Unlike her mother, Eva isn't a devotee of Calistria, but she does love sex... in fact, she is an hyper-sexual. Despite what others say, however, she doesn't see this as a bad thing. Quite the contrary.
  • A Terrible Accident: As her father grew old, his mind started to fail him, even if he would not acknowledge it. One day, however, he mistakenly started some machinery that Eva was still working on and her arm got trapped in the massive cogs. By the time people were able to stop the machine, it had already crushed her right arm beyond salvation. Arthus was devastated with the event, even if Eva got her arm replaced with a sterling dynamo and tried her best to comfort him. His condition deteriorated faster then, and soon he wasn't even able to recognize himself or his daughter. He passed away a couple years later. A disagreement with her father's contractor led her to leave for Alkenstar soon after.
  • Wanted Witness: Her past experience working for another inventor gave her a sour taste in her mouth, so in Alkenstar she decided she'd start her own business. Things did not go well since then due to a sequence of misfortunes. Her latest 'opportunity', in fact, revealed to be just a ruse of an old man to get into her pants and on top of that, now powerful people think she overheard something. There is now a prize on her head, and little she can do about it.

Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

  • Recognition: Eva has a brilliant mind and a natural knack with inventions. She knows she deserves to be recognized as such and that one day she'll invent something that would change the world.
  • The Right Recognition: Eva doesn't recognize her hyper-sexuality as a problem. As a player I wish for others to also understand this and respect her.

Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

  • Can't be a Mother: Due to her sexual preferences, Eva had to ingest special herbs and concoctions to avoid an unwanted child. This has caused her to be unable to ever be a mother, something she is really sad about.
  • Her True Father: Due to her mother's way of living, it is very likely that Arthus isn't her real father.

Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile.

  • Mr. Longbottom (friendly): Mr. Jully Longbottom is the owner of the flophouse Eva lives. He is an old halfling that is famous of being mean and grumpy. He is very caring to her and people say his humor improved from water to wine since she moved in. She doesn't pay rent, but she does visit the old fellow once per week for some "tea".
  • Foebe Dunsmith (friendly): Owner of the Bullet & Barrel Saloon. Since she arrived in Alkenstar, she has been able to count with Foebe for help... she doesn't know why for sure, but she suspects she does it just to annoy her brother Hrok, whom she hates.
  • Hrok Dunsmith (hostile): Arthus's former employer and Foebe's older brother. Somehow, Hrok believes that much like her father, she should work for him and he doesn't accept a "no" as an answer.

Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

  • Messy Sex: Eva isn't discreet when having sex. She moans loudly, she encourages her partner(s), dirty talks, sweats and is a squirter.
  • Surprise Surprise: Eva can't hold farts and she always puts the blame on someone or something else. She never admits the bomb came from her.
  • Stupid Questions and Literal Answers: Eva has no patience for really stupid questions and has a strange pleasure in answering some questions in a literal way in order for her answer to be totally useless.