Into the Obscure (A Dark Extraplanar Adventure) (Inactive)

Game Master Daxter

The terrible plane of Abaddon lies in wait...


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Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Sweet.


Male Half Elf Rogue 8 (HP 51/51; AC 23/15/18; F+6, R+14, W+5 (+2 trap, enchant, fear), Init +5, Per +13 (+4 trap))

Advancement to 8th level

+1 BAB to +6/+1
+1 Reflex
+1 Constitution (brings it to 12)
1d8 ⇒ 5 for hitpoints
10 ranks:
+3 Craft
+1 Perception
+1 Acrobatics
+1 Appraise
+1 Disable Device
+1 Stealth
+1 Bluff
+1 Diplomacy

improved uncanny dodge
trapfinding +4
resiliency

+1/2 on feint and gather information


Female :D Check out my fetching opercles!

Blech! I botched the seasonings in the stew... Poor thing...


Male Half Elf Rogue 8 (HP 51/51; AC 23/15/18; F+6, R+14, W+5 (+2 trap, enchant, fear), Init +5, Per +13 (+4 trap))

I hate it when I do that. I've had to throw out soups and stews cause of their bad taste...


Female :D Check out my fetching opercles!

I've not the budget for that luxury.
I'm keeping it.
Just avoid the sauce and it's okay...
And it's, you know, brothy... so, yeah...
/totally ate it anyway


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Advancement to 8th level:

+1 BAB to +6/+1, CMB +10, CMD 22
+1 Fortitude, +1 Will
+1 Intelligence (to 18)
hp: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
+1/4 arcane pool (total 8 & 2/4)

13 skill points (+6 lvl 8, +7 retroactive from Int boost)

+3 Spellcraft (total +15)
+2 Knowledge(arcana) (total +15)
+3 Knowledge (planes) (total +15)
+3 Perception (total +10(+12))
+2 Fly (total +9)

Improved Spell Combat

New Spells:
lvl 2: Bull's Strength
lvl 3: Haste


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

+9 HP
+1 CMD vs grapple/trip
+1 BAB
+1 Fort
+1 Str
Intimidate +1
Arcana + 1
Dungeoneering +1
Local +1
Nature +1
Religion +1
Planes +1

+1 Bonus Feat(Not sure. Thinking Improved Crit for the Lulz.)


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Slight change, going to take Force Hook Charge instead of Haste, since Kanthuun has the hasting pretty well covered, although, if Kanthuun has any scrolls of haste left, Drovya would be interested in buying one.


Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

Yo, genius casters! (Especially of the arcane variety.)

Working on the levelling up, thinking about 3rd level spells, would welcome input.

Some notions: Channel the Gift, Displacement, Gaseous Form, Haste, Inviso-Sphere, Slow and of course, Discern Value (why? 3rd level spell?). Also considered Thundering Drums, because it fits so well thematically, but I do a lot more damage with my sling.

Level 3 Bard Spells, for reference

HP while I'm at it: 1d8 + 2 ⇒ (6) + 2 = 8


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Well Thundering Drums is AOE and knocks prone which is good. Purging Finale and Good Hope are also both good.


Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

Yeah, I thought that aspect of Thundering Drums looked good too, but the Fort save DC would only be 16, so wasn't so sure. I have Good Hope, will think about Purging Finale.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Well the idea is that if you hit multiple targets, one is bound to fail the save. And I believe we're lacking AOE at the moment. So swarms have our number currently, unless Kanthuun is picking one up this level.


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Oh, there's a lot of fun stuff on there.
Arcane Concordance looks like a really nice caster buff.
Charm Monster should work on daemons and with your high Charisma, you could have some fun with it(once you get through the SR, that is.)
Clairaudience / Clairvoyance might be useful, although I'm not sure how useful...
Mass Feather Step would be a boon to those in the party who don't do a lot of flying when there's difficult terrain around.
Mass Invigorate takes care of fatigued and/or exhausted, which are pretty annoying debuffs.
I'd suggest Invisibility Sphere, but between us and the yamah, I'd say we have the Invisibility thing covered.
Mad Monkeys is awesome against casters, and is a hilarious visual to boot.
Purging Finale looks pretty good for removing some debuffs as well.
Summon Monster III has a pretty good summon list
and Thunderous Drums looks pretty good too.

So, that probably doesn't help narrow things down, but that's what I see at least.

Kanthya's got Haste and Gaseous Form covered already, so I wouldn't double up on those.


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

Triple up, eh? Didn't you get Haste? :)


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

I'm gonna be out for the weekend--I will have to level up then. What 4th level spell should I get? So many to choose from...Summon Monster IV, maybe?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Enervation is a really good one, Summon Monster is good. Or Greater Invisibility for a certain rogue.


Female Changeling Cleric of Desna 8
Stats:
HP 45/45; 7/9 channels; 6/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15

Like Kanthuun, I'm going to have to take a couple days to level up. I don't think I have big changes at this level. Another 4th level spell (a second blessing of fervor or something else?) and I think +1 to charisma to get another channeling. I also need to update Rohini's profile to reflect the +2 WIS bonus from the flute (WIS 22!).


female Halfling Bard 2

Aaand it's I'Daiin's turn. Something of an alert message.

Otherwise, I would suggest Finale spells to bards; I haven't yet found one that wasn't useful...
As for Kanthuun, that's a difficult one.
Summon Monster will work well out in the open, but your party is large enough that you may have to worry about clutter in small spaces.


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8
Kanthuun wrote:
Triple up, eh? Didn't you get Haste? :)

Nope, I rethought it and decided to go with force hook charge. Force damage, plus 45' of movement, plus a full attack sequence with spell combat is pretty cool. Although, I guess I get most of that from bladed dash already. Hmmm, I guess I'm open to suggestions as well. Anyone have any requests/ideas for me?

3rd Level Magus Spells.

I am interested in buying a scroll of haste from Kanthuun though, if he's willing to sell.


Female Changeling Cleric of Desna 8
Stats:
HP 45/45; 7/9 channels; 6/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15

Rohini, cleric level 8:

+1 CHA
+1 level 3 spell; +1 level 4 spell
+2 perform
+1 fly
+1 perception

+1 BAB
+1 FORT
+1 WILL

Rohini also gains the dimensional hop ability from her travel domain, 80 ft. per day.

+1d8 ⇒ 2 HP
Ouch!

I will also update her sheet to reflect the +2 WIS bonus from the flute, because the default situation is that she is in possession of the flute.


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

wait, we roll HP?

I chose Greater Invis. Buff, buff, buff the melee'ers! ses.


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

I will totally sell some scrolls, Drovya.


Female :D Check out my fetching opercles!

You roll or take average, dear Kanthuun.


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

I choose the Communist way and take the average. Wait, is that un-chaotic of me?


Female :D Check out my fetching opercles!

..No...?


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

Ah, but it's so unexpected and chaotic to choose the average! Exactly what you wouldn't expect from a chaotic character! Ha ha ho! Kanthuun is SO unpredictable! BANANA!


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Hey trout, do you have any problem with me taking this spell when we hit level 10?

Also, I lost it at BANANA!


Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

Finally finished levelling up:

+1 BAB
+9 HP (forgot to add favored class when I rolled, this includes it)
+1 Dex
+1 Ref save
+1 Will save

+1 to Perception, Perform (dance), Perform (percussion), Knowledge (arcana), Spellcraft
+2 to Knowledge (planes)

Added one 3rd level spell - Thundering Drums (couldn't resist)

Got Dirge of Doom class ability


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Alright, Drovya will take Force Hook Charge as his level 3 spell, and buy a scroll of Haste from Kanthuun for 375 gp.

Good call on the Thundering Drums Haka, that sounds like a fun spell.


Female :D Check out my fetching opercles!

Paragon Surge is a right and proper spell. You may have access to it later.
Be that as it may, did Talon take the critical feat for sure?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Nah, I took Felling Smash instead. I can always make my weapon keen later anyway.


Female :D Check out my fetching opercles!

Eggcellent.
/thrums fingers together after an orthographical error for the ages

I think that's everyone.
My class materials have made their way to me.
I shall see my niece in the morning. Que magnifica es mi sobrinita!
Ahem. But. It would seem this lull must be over. We begin again.


Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

Hello all - just wanted to let you know that I will be away Sunday through Wednesday, and in all likelihood without computer access the entire time. So I'll be jumping back in Thursday of next week - feel free to bot me as needed.


Hey guys, if anyone's got room for another game, I recently got involved in an old-school dungeon crawl where the dungeon is randomly generated as we go. We need a rogue to round out the party, so if you're interested, please check out the recruitment thread.

It's very tongue in cheek, with lots of jokes from what I can tell. Anyway, thanks, and Trout I hope I didn't step on any toes by posting this here.


Female :D Check out my fetching opercles!

No worries. Looks like they've got another taker, anyway.


has awesome hair
Stats:
Init +6 Per +9 | AC 17/T 17/ FF 15 | HP 58/58 | F +8/R + 5/ W +7

I had actually been considering Phantom Steed, Mass as my biggie 4th level spell, seeing as how we need to cover some ground, but I figured the GM would whomp something up if we needed to move fast.


Female :D Check out my fetching opercles!

>:T
Compared to other spells, Phantom Steed is rather situational. I understand... but unless you intend to hunt down dire wolves or something of the like....
You're stuck running/hustling.


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

Phantom Steed is actually pretty good for moving around in combat if you subscribe to the Treantmonk school of wizardry.

Also, that guy in the recruitment thread hasn't responded, so the position is still available if anyone wants it.


Female :D Check out my fetching opercles!

MEOW!


Female :D Check out my fetching opercles!

Sorry guys, homework is kicking my tush.


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

*pokes the thread with a stick*


Female :D Check out my fetching opercles!

*eats the stick* I cannae make tactical plans for you. But I can give a bit more info. I just wanted to make sure everyone got a crack at the Planes Check.


Female :D Check out my fetching opercles!

Can I let you in on a secret? I reeeaaally want to make you guys achievement feats/traits, or make something close, therein, to drive you to do more thingehs. Even in the off-time.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

That sounds pretty cool.


Spoiler:
Init +4; Perception +10 (+12); hp: 72 (72); AC 20/12/19; F+9, R+4, W+7; CMB +10, CMD: 22; Arcane Pool 4/8; Conditions: Drovya is wearing Talon's cloak, +1 to all saves.
Male Half Elf Bladebound Magus 8

My ears are now perky!


Female Changeling Cleric of Desna 8
Stats:
HP 45/45; 7/9 channels; 6/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15

I'm not sure what that means, but it sounds intriguing!


Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

More perked ears over here! I love that kind of incentive!


Female :D Check out my fetching opercles!

Let's say, for example you can get the Anatomist trait pertaining to daemons, for example, if you kill 7 different kinds.
((And you've got three already)) and other such incentives/traits I have made up.
I've listed some other ideas here:
1. The above
2. Curbstomped: Be knocked unconscious twice by the same creature despite taking adequate precautions: +1 misc bonus to AC the next time you fight the same or a similar foe. (can be gained multiple times)
3. Annihilator: Take out three foes possessing half your HD or higher in any manner in one round: Permanent +1 damage augment to the means whenever used in the future. (can be gained multiple times with different weapons, spells, maneuvers, etc)
4. Daemonic Botanist: Discover 10 different useful plants in Abaddon: +2 trait bonus to Craft Alchemy whilst using materials foraged in Abaddon.
5. Healcannon: Heal over 200 hp in one day: The extra curing cap from cure spells by CL is extended by 5.
6. Absolutely horrifying!: Achieve a 40 intimidate check: Subjects normally immune to fear effects can be affected by yours with only a +2 to their saves.
7. Diplomaticaliscious: Achieve a 40 Diplomacy check: Creatures normally immune to mind-effecting spells can be affected by yours with only a +2 to their saves.
8. Out-of-body experience: Die and come back to life: +1 sacred bonus to stabilization checks.
9. BURSTING AT THE SEAMS: Receive over 1000 points of magical healing: Gain the Sacred Touch trait.
10: Buff receptive: Be the target of buffs that up your ability scores 20 times: Whenever you are the target of a temporary spell that ups your ability scores, add +1 to the augmentation.
11: Inoculated: Suffer from 5 different diseases in an outer plane and recover from them: Gain a permanent +1 on Fortitude saves vs. disease.
12. Soul gem collector: Successfully gather 300 soul gems to free: a commune spell with will be triggered quietly through an astral proxy.
13. Experienced musician: Use over 1000 rounds of bardic performance: Gain skill focus in your favored perform skill.
14. Mad skills: Disarm 50 traps without setting them off: You are never considered to be without thieves' tools for the purpose of disabling devices.
15. You cheeky bastards: Survive to level 10: Gain a bonus feat discussed with me.


Female Changeling Cleric of Desna 8
Stats:
HP 45/45; 7/9 channels; 6/9 bit of luck; Init +0; Perception +9; AC 18/11/18; F+8, R+4, W+14; CMB +4, CMD: 15

Wow. Very very cool. Have to think about which ones Rohini would want to go for, and make space on her profile to keep track.


Stats:
Arcane Duelist 8 | Init +6 | Perc +12 | AC:24/ T:17/ FF:17 | HP 58/58 | CMB +4 / CMD: 19 | Saves F +7/R +13/W +8 (+2 Fear)

Wow, those are cool. Pretty tough to attain, but I guess that's the point.

Getting a 40 Intimidate check would allow Haka to use his new Dirge of Doom ability on lots of Abaddon baddies! With some buffs and maxing out that skill at 9th level, he could hit it on a 20. But everything would have to fall just right. Hitting 1000 rounds of Bardic Performance would take approximately forever in real time - it's 52 game days where he uses all his performance for the day.

Hmm, looking over what I've written, it seems like it's a bit whiney. I didn't intend it that way, just thinking through some of these by writing it down. Cool idea, like Xbox achievements for PF.

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