Into the North (Inactive)

Game Master Matt, Garnished Game Designer

Map Link - Gylbrandyr
Almanac Adventuring
Shrub Squadron


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Discussion Thread


Greetings fellow lifeforms.

Thanks for the pick. Just based off class (without reading sheets yet), this is what party I would prefer.

Trelck Stonesoul (Fighter)

William Scotts (Inquisitor)

Gustav Verhu (Cleric)

Me


I had split the characters into combat/multi purpose/arcane/divine if that helps.


Male Human Gunslinger (Pistolero) 1

Excited to be a part of this game!

I haven't scouted out all of the other character sheets so I don't have a preference yet. But a good think to keep in mind is even though I'm pretty much a pure martial, I'm a ranged martial and like to keep fights at least 10 feet away if I can, so having some melee people would be nice.


Male Human Inquisitor 1
char sheet:

I like Dorian's team, lot's of healing and versatility. The interaction between Dorian and what I read as a traditional dwarf and freedom loving Will can be interesting. Remember guys, Will is a city slicker so this should be hilarious. Will there be merchants in this land (kinda like Olaf in Kingmaker?) Dorian, I have to ask, is your character based off of the show Almost Human?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'klik"

I'm good with any group honestly. Tik'klik would not even be awakened until the group got to the first part of their journey, since he'd be part of their supplies.

Note that while Tik'klik is a sorcerer, he's pretty much going to be a ranged gnat for the first level or two. Both his spells are for survival at the start (mage armor and infernal healing). Also, he has rogue skills. So all in all, he's a combination rogue, sorcerer, infernal healer. Those with souls might want to avoid his healing though, as it draws on evil powers.


Male Human Inquisitor 1
char sheet:

Just wanna say that having two parties participating on the same map makes this so much cooler

Edit:

Me, Tik'Kilk, Gustav, and Curden would be interesting as well. With me and Gustav going front-line and the other too staying back, plus Gustav could heal Til


Male Human Gunslinger (Pistolero) 1

Yeah I actually perfectly agree with Dorian.

Curden Craw
Banny Kneebreaker
Gustav Verhu
Tik'klik


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Actually, oddly enough, Gustav can't actually heal Tik'klik. The artifice domain allows 'Mend' at will, but 'Mend' specifically says it won't work on constructs. :) So no mend for Tik'klik. The only spells that works on Constructs are Infernal Healing, and Make Whole. Or any other spell that grants fast healing.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik"

Updated Tik'Klik's profile, and put his character sheet link in his post header.


Male Human Inquisitor 1
char sheet:

Well we could research a spell that heals him, it would take a few weeks in game but we could do it.

As for the party, I'd say there's enough interesting characters that it wouldn't matter


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Possibly, although his own Infernal Healing should take care of him good for now. It's a fixed 10HP per pop.

I did however find the perfect reference pic for him. :)

Right Here


Link's not working :P


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Try this one


William Scotts wrote:
I like Dorian's team, lot's of healing and versatility. The interaction between Dorian and what I read as a traditional dwarf and freedom loving Will can be interesting. Remember guys, Will is a city slicker so this should be hilarious. Will there be merchants in this land (kinda like Olaf in Kingmaker?) Dorian, I have to ask, is your character based off of the show Almost Human?

The name is definitely stolen from that show, but the rest of the character isn't really like Dorian. More like the MXs in that show.


There won't be a "store" per say. The ship will be docked and an outpost built as days go by.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Best part of Almost Human is trying to figure out how he's going to destroy an MX without getting fired. :)


Male Human Inquisitor 1
char sheet:

They actually do a good job of presenting them as human enough but definitely not. My dad watches it because he likes the police lights on the car (he's a cop)

Anyway, back on topic, does anyone actually have outdoor skills?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Well, sort of.

Tik'Klik is an object, and is immune to anything that requires a fortitude save unless it also affects objects. Objects don't have to make Fortitude saves vs cold or heat, so he's basically immune to cold temperatures, and he doesn't eat, sleep, or breath. That means he can basically just keep going no matter what in the cold.

Beyond that, no, he has no survival skills or anything. Wouldn't really make sense for him to have them.

edit : He still needs to rest to regain spells, but that's not hard to do just standing around on watch.

RPG Superstar 2015 Top 16

I'm down with whichever group Banny gets into... need to make my alias, woop.

I'm likely going 2wf Ranger, but definitely melee, so I'll work on getting my AC up it sounds like. And, as Rangerr, I do have outdoor skills!

*goes to make alias*


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Okay, Banny has a face.

Switched some purchases around to get a shield... I'd prefer to go with two-weapon ranger, but if I'm primary melee fighter for my group, I can always tweak and go with shield ranger instead, it's no great loss.

For Banny's group: a tent might be a really useful group purchase. A large tent is 30 GP but holds 4 creatures; a medium tent is 15 but holds only two creatures.... I'd rather get the large, but I've got 3 gold left to my name after buying gear. I'm happy to toss in that three towards the tent (or, if necessary, ditch one of my other purchases to chip in a bit more), but I think it'd be a good idea to go into the frozen north with at least a tent to our name. Thoughts?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

You can have Tik'Klik's left over gold, he had something like 5gp left. I tossed it, as it didn't make sense for him to start with gold.


I've set up the gameplay thread as well.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

We're not sure which game thread we are in though, sounds like we have the groups sorted, but we don't know which group is in which thread.


Male Human Gunslinger (Pistolero) 1

I haven't bought gear yet, I can invest some money in it. Especially since I won't be spending much on armor or weapons.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Well, if you don't need a ton of stuff, then have my 3 GP and Tik's 5 for 8 towards the tent. :P

One thing though-- I played through a lot of Jade Regent with a gunslinger in the group-- and he ran through ammo like it was going out of style, and given that we were deep in the wilderness, it was hellaciously hard for him to buy more bullets. No idea what your chance to get more of them will be like in this campaign.

If you want to stock up on as many as you can, I can chip in towards carrying some of them, since the extra weight won't affect Banny too much.


Everyone starts on this one.


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Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Make sure you get the gunsmithing kit, and an alchemy kit. Between the two, you can make your own powder and bullets. You just have to find the ingredients. That's sometimes easier to scrounge than the finished product. Lead isn't all that hard to find (sling bullets for example weigh half a pound each, that's a lot of lead to melt down). Animal droppings for salt peter (bat's are best, but any animal droppings can be cooked down). Charcoal (some trees work better than others, but anything can be used as long as you can get it ground down into a powder). Sulfur is pretty common in caves and especially hot springs.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)
Winterbones wrote:
Everyone starts on this one.

Ah, didn't realize that! Sorry. Posted now.

GM : Are you ok with Tik'Klik incorporating his equipment into his body as he acquires it? So, lockpicks are inside his hand and deploy from his fingers when they are needed? Morningstar in his forearm until it deploys, in which case the hand folds up and the morning star slides out? It could be an advantage at times, but mostly it shouldn't make much difference. Can also be a drawback (others can't readily access his stuff if he's disabled or something).

RPG Superstar 2015 Top 16

On re-reading our discussion, it sounds like both of our impromptu groups are laying claim to Gustav, haha. :P We can't both have the cleric! I guess Gustav should get to pick, or if Grim has an opinion.


Male Human Gunslinger (Pistolero) 1

I'll put of the alchemists kit for later. Things are expensive enough as is without crafting a bunch of special ammunition.

Ok gear is all bought, I had enough for that large tent (gunslingers start with 175gp) and a crap ton of little survival gear.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Basically, the two healers (Cleric and Oracle) need to be in different parties.

Given the Oracle will have less healing available, it might make sense for him to be in the same party as Tik'Klik, who will be handling his own healing.

EDIT : Fixed the whole point of the post.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

(i am playing grim the wanderer / oracle)

I agree that i need to be in a different party then the cleric. )


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik will talk eventually. Right now, it's crystal is trying to adapt to a body it wasn't intended to go into, and trying to figure out where it is, how it got there, and who these strange people are.

It's also trying to figure out why this stupid crystal in it's chest is pulsing happy thoughts about obeying the human who put it in, it's kind of annoying.

Back to the teams...

If we assume Curden and Tik'Klik are in the same group, that's two ranged. We'd need two up front people. Banny works as an up front type and melee.

Basically, it comes down to which group Gustav and Grim want to go with. If we end up with Grim, he's actually built to be a front liner if he needs to. He's got the AC for it, although not the combat casting. Not sure what his spells are, not listed yet. If we end up with Gustav, we've got a front liner for sure, clerics can always front line.

Honestly, it's mostly up to those two which group they'd rather go with. I do like the idea that the android and the golem are not in the same group. :) That way we both get to be special snowflakes. :)


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Take your time on working up to talking, creepy little wooden soldier. ;) (No, I'm enjoying it, even if Banny isn't.)

Yeah, I think splitting android and golem is a good idea. I agree it's basically just a matter of which team Gustav and Grim each prefer.


What I was saying earlier about two groups sharing one timeline is this...

I did it before in one of my games and eventually it caused a disaster. The two groups had different posting rates so time was passing for them at different speeds relative to RL. One group ended up like two weeks in the future of the other group in game time, at the same time in RL after the game had been going for several months. That wouldn't have been a problem except for when they both decided to delve the same ruin. The faster group got there first IRL, but the slower group got there first in game time. So I had to put the faster group on hold for a month+ of real time while the slower group did their thing with the ruin. Otherwise, I wouldn't have known the state of the ruin for the future group. I ended up losing a bunch of players because of it and combining the remains of the two groups into one 8 man group.

So yeah, be wary with the time thing.


Thanks, folks. I'll take a look through other pcs to make a recommendation in the gameplay thread.

I could see crafting a level 1 spell through the downtime rules that heals something like 1d4 or 1d6 for a construct like Tik'Klik.

Looking though PCs in a bit, then posting.

Grand Lodge

Hp 70/75 AC 33(27) (+8 Perc; +1 Init; Fort +8 (+7), Ref +6, Will +8)

i am level 1 so this is my spell selection

Spells (CL 1)
L0: Detect Magic, Stabilize, Light, Create water
L1 (4/Day): CLW, Shield of Faith, Endure Elements,

it doesn't really matter to me where you put be as long as there is some one else that can heal me if i go down :)


Male Human Inquisitor 1
char sheet:

I still need to buy gear and have about 65gp so I might get a tent for my group.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Ouch,
Uhm, Dorian, I hate to be the one to say it, but uhm... Androids have to eat and sleep and drink. The Constructed trait makes them immune to sleep, but they still require it.

On the bright side, they're immune to not getting the sleep they need. :) No fatigue or exhaustion. I had this conversation with James Jason in his ask anything thread. I thought it was kind of a bogus 'limitation' on an android, since technically none of the effects of not sleeping (which are only exhaustion and fatigue) actually kick in.

In my own games, I just ignore the technical bit, and I heartily suggest our current GM do the same. It's a nonsensical rules lawyer distinction. The only way it comes in is if the GM houserules something in.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Oracle alias is ready to go


Male Human Gunslinger (Pistolero) 1

My suggested teams are:

~Team 1~
Curden Craw - Ranged DPS and survivalist
Tik'Klik - Ranged arcane
Mogwag - Divine and melee (assuming with that 17 str)
Banny - Melee and survivalist

~Team 2~
Dorian - Ranged arcane
Trelk - Melee and survivalist
William - Switch-hitter, focused on range? Some divine
Gustav - Divine and survivalist

That leaves each group with 2-3 melee's, 2 people with a trained survival skill, one healer (note William could possible heal as well), and one arcane caster. Thoughts?


Male Human Gunslinger (Pistolero) 1

Also, about healing Tik'Klik, I have a trained Knowledge(Engineering) skill. Perhaps I could use that on him like I would use a heal skill on anybody else?


Curden Craw wrote:

My suggested teams are:

~Team 1~
Curden Craw - Ranged DPS and survivalist
Tik'Klik - Ranged arcane
Mogwag - Divine and melee (assuming with that 17 str)
Banny - Melee and survivalist

~Team 2~
Dorian - Ranged arcane
Trelk - Melee and survivalist
William - Switch-hitter, focused on range? Some divine
Gustav - Divine and survivalist

That leaves each group with 2-3 melee's, 2 people with a trained survival skill, one healer (note William could possible heal as well), and one arcane caster. Thoughts?

I'm down with this arrangement, and will promote as such in the gameplay thread.

Bummer to break up the dwarves, though.


Male Human Inquisitor 1
char sheet:
Curden Craw wrote:

My suggested teams are:

~Team 1~
Curden Craw - Ranged DPS and survivalist
Tik'Klik - Ranged arcane
Mogwag - Divine and melee (assuming with that 17 str)
Banny - Melee and survivalist

~Team 2~
Dorian - Ranged arcane
Trelk - Melee and survivalist
William - Switch-hitter, focused on range? Some divine
Gustav - Divine and survivalist

That leaves each group with 2-3 melee's, 2 people with a trained survival skill, one healer (note William could possible heal as well), and one arcane caster. Thoughts?

Agreed with this I guess, will start trying to rp into these groups


Male Human Inquisitor 1
char sheet:

I can't believe that disable device check worked lol


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Well, it is a broken gun anyway. Until he can get 300 gp to fix it that is. :)


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Yeah, sorry. The reading/writing subroutines will be along after the speech routines are completed. :)


I know I need to eat and drink, and never claimed otherwise.

I do not need to sleep however for the reasons you stated.

I would guess that you are referring to James Jacobs, and that he said they need to sleep in reference to recovering spells. I'm fine with having to "rest" to recover my extract slots. But the physical act of sleeping is pointless for Dorian.


Male Human Inquisitor 1
char sheet:

I assume we know Dorian is a construct right?

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