STATISTICS
Str 12, Dex 18, Con 13, Int 12, Wis 16, Cha 8
Base Atk +1; CMB +2; CMD 15
Feats Gunsmithing, Point Blank Shot, Precise Shot
Traits Highlander, Black Powder Bravado
Skills Acrobatics +8, Craft (Alchemy) +5, Climb +5, Knowledge (Engineering) +5, Perception +7, Stealth +9, Survival +7
Languages: Common, Giant
Gear 18.19gp Pepperbox, 55 bullets, 5 Flare Cartridges, 20 Black Powder Doses, Longsword, Handaxe, Dagger, Hide, Gunsmith's Kit, Cold Weather Outfit, Backpack, Winter Blanket, Flint and Steel, Grappling Hook x2, Iron Spike x2, Hemp Rope 100ft, Waterskin x2, Weapon Cord x2, Bear Trap x2, Compass, Large Tent, Iron Pot, Iron Pan(To be spent)
SPECIAL ABILITIES
Highlander:
You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
Black Powder Bravado:
Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.
Deeds:
Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer lasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as any appropriate grit is spent to perform the deed.
Leap for Cover:
At 1st level, when a creature makes a ranged attack against the gunslinger, she can drop prone as an immediate action, gaining the +4 bonus to AC. She applies the bonus retroactively to the triggering attack.
Up Close and Deadly:
At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage.
Quick Clear:
At 1st level, as a standard action, a gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. This deed costs 1 grit point to perform.
Background:
Raised in a cabin in the wilderness by his dad Beck, Curden's only family was his father and his little sister Lia. Beck always was hunting and farming to keep a living, and Curden helped as soon as he was old enough. Then his father taught him the use of his pistol, which Curden fell in love with and became a better hunter than his father. Then one fateful day there was a terrible forest fire, and Curden woke to a chocking cloud in his room and his dad shaking him awake. Lia was unconscious over his shoulder and he picked up Curden, then ran. On the way to the nearest town his father tripped, then smashed his head on a rocky bank. Quickly losing life, he pushed 1 year old Lia into Curden's hands and said "I love you, protect your sister and never lose sight of who you are". Curden screamed his fury, then ran with his sister. Eventually the smoke became too much, and he passed out. When he woke his sister was gone, and he was in a village's healer hut. Nobody knew what happened to Lia, and Curden's recovery was slow.
Year's later Curden still searches for his sister, and is always improving on his firearm skills in an ever-changing and more dangerous world. He makes what money he can being a bodyguard or hired muscle, sometimes causing trouble when he takes on the roll of a vigilante.
After some years of searching he heard tell of someone who knew his father well. Not knowing if this could be a possible lead to his sister, Curden followed the lead. It landed him in a military camp. There Curden met Whirrun Cracknut, a half-mad (or so it seems) captain and gunslinger of the army. Whirrun had known his father years ago, when he was still a military man. Curden never knew his father was in the military, and he was taken aback that Beck would hide such a thing. And while Whirrun didn't anything about Lia, he gave Curden a pepperbox pistol that had been his father's before he left the army. Whirrun never used one but held on to it for sentimental purposes (Beck saved his life awhile back). However, due to the respect he holds for the Craw family, he decided it's only right that Curden should inherit it. After a few weeks of training and schooling about the nature and other information about the weapon, Curden went back on the road to find Lia.