Inception without Consequence

Game Master Roycilo

A mysterious vision leads a group of strangers on a quest fraught with danger, and filled with classic adventuring clichés.

Link to the Map of Althamar


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Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

There is always time to learn, Fritz! Science demands constant work.

He'll pull out some suspicious looking chemicals.

That field looks fortuitously flammable!


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

poke


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

You fool! Poking orcs only provokes them - what if they're normally peaceful animists?


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

stroke?


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Give them pie


Okay! Those of you who made your Perception checks get to go in the surprise round, as the orcs are unaware of you lot. Roll initiative! Here is the roll for the orcs:
Initiative: 1d20 - 1 ⇒ (17) - 1 = 16

================
Round One
================

The orcs have crawled to a point where they are about 25 feet from the cart, 40 feet from the party. For initative purposes those who've made their checks have yet to relay their findings, and it appears that the orcs are now crawling in a straight line to the cart.


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

1d20 ⇒ 18 init

Fritz lights up his symbol and calls out to the farmers as listed above in surprise

Then not understanding the idea of saving resources for later he moves forward 15 feet and calls out to one of the orcs

Aroden forbids you to attack! forbid action DC 15 Will. Fail means the orc cannot attack this round


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6 Wooo! Got a good feeling about my bomb throwing guys!

For DM:

How many characters do you want me to roll up? I might be burning through a few of them.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Init: 1d20 + 6 ⇒ (20) + 6 = 26

RARRRRRRR! Clyde prepares to make orc pie.


Male Human Bard 1| AC 16 T 12 FF 14 | HP -4/9 | F +2 R +4 W +2| Init +2| Perc +4

Init: 1d20 + 4 ⇒ (18) + 4 = 22


Gavin made the Perception Check, so he gets to go in the surprise round as well. Once it is his turn, here is what initiative will look like:

Clyde
Miles
Fritz
Orcs
Heinrich

And of course wherever Gavin falls once he's rolled initiative. I use block initiative, which means Clyde, Miles, and Fritz can all go in any order, and then I'll go. Then every goes, and then the orcs, and so on.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde draws his axe ALL HAIL LORD LEERRROOYYYYYYY! He then charges an orc
Axe,charge: 1d20 + 7 ⇒ (20) + 7 = 271d12 + 4 ⇒ (5) + 4 = 9
Confirm: 1d20 + 7 ⇒ (17) + 7 = 242d12 + 8 ⇒ (4, 1) + 8 = 13


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

who are we waiting on?


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Miles it seems


Male Human Bard 1| AC 16 T 12 FF 14 | HP -4/9 | F +2 R +4 W +2| Init +2| Perc +4

Thought this was the surprise round which I didn't get to go in. Sorry

Miles begins to sing to his companions a song about the Hero of the Duchy of Casonova when he slew 100 orcs.

"The orcs lay dead and bleeding and the Hero had the Princess, but that's the end of the tale, not the begining..."

Perform Sing: 1d20 + 9 ⇒ (7) + 9 = 16

Starting inspire courage. +1 to hit and dam. And it's not too badly sung.


I was actually giving Gavin some time, since he DID get to go in the surprise round, but it's alright. Everyone can post Round One's actions, and I will get a post up for the orcs. We'll count that post as your Round One Miles, thank you.


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

mine is posted. shouted and did light in the surprise, cast my spell in round 1


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

Did I miss the map? My bomb's are...messy with melee combatants.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde keeps making like a lumberjack and whacks orcs
Axe: 1d20 + 5 ⇒ (5) + 5 = 101d12 + 4 ⇒ (3) + 4 = 7


I was waiting for Gavin, and I didn't have a map. I'll throw one together this weekend, and post it on Monday. That give Gavin a couple more days. If he doesn't post, I'll bot him to move things along.


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

OK - I can live without it but until I can open up gaps in my bombs it's, um, dicey to throw without knowing where I'm throwing.


I expect this will be a quick combat, so let's just skip the map for now. AS it stands, the orcs are away from both the civilian and the party both, with the one exception of Clyde, so you can simply attack the orc Clyde is not to avoid accidental ally-splash damage.

The orcs, surprised by the sudden onslaught from foes they hadn't even seen, are taken aback. Both draw the greataxes from their backs.

One, slightly taller and darker-skinned than his companion, swings his axe at Clyde. He swings a wide swing, and misses by several feet.

Melee Attack: 1d20 + 4 ⇒ (3) + 4 = 7

The other orc, a little more stout, makes a beeline for the rest of the group. His movement puts him about ten feet from the party.

Everyone is up!


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

Huzzah!

Excellent! A chance to practice Science!

Heinrich mixes together something that begins to smoke and fizzle in his hands and then chucks it at the orcs - preferrably at a clump of them.

Attack (Bomb): 1d20 + 3 ⇒ (19) + 3 = 22
Damage (Bomb): 1d6 + 4 ⇒ (6) + 4 = 10


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde keeps chopping
Greataxe: 1d20 + 5 ⇒ (6) + 5 = 111d12 + 4 ⇒ (2) + 4 = 6


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

Dm so did the Orc save against my spell?


/facepalm. I did forget to roll. My apologies. I'm usually much better than this.

Will Save: 1d20 + 2 ⇒ (9) + 2 = 11

The spell will take effect this coming round.


HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9

Fritz moves up near the orc Clyde is attacking

For Aroden! he thrusts his staff in front of its face and waves it about

Aid Clydes attack: 1d20 ⇒ 1, but rather all he does is get the staff caught on a rock


Human Alchemist 1 | HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

You should put your faith in more concrete things Fritz!

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