Sleepless Detective

Heinrich von Geiselschmidt's page

25 posts. Alias of Elmdorprime.


Race

Human Alchemist 1 |

Classes/Levels

HP 10/10 | Init + 4 | AC 14/12/12 | Fort +3 Ref +4 Will +2

Strength 11
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 12

About Heinrich von Geiselschmidt

Heinrich von Geiselschmidt
Human (Chelaxian) alchemist (mindchemist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 19)
CG Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee spear +0 (1d8/×3)
Ranged bomb +3 (1d6+4 Fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Mindchemist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—bomber's eye[APG], cure light wounds
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Statistics
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Str 11, Dex 14, Con 12, Int 18, Wis 14, Cha 12
Base Atk +0; CMB +0; CMD 12
Feats Brew Potion, Point-Blank Shot, Rapid Shot, Throw Anything
Traits alchemical adept, reactionary
Skills Appraise +8, Craft (alchemy) +8 (+9 to create alchemical items, +10 to craft alchemical items), Disable Device +8, Fly +6, Heal +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +6, Spellcraft +8, Survival +6, Use Magic Device +5
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ alchemy (alchemy crafting +1), cognatogen
Other Gear leather armor, spear, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 28 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Cognatogen (DC 14) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.

This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.